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Dark Age of Camelot Forum » Game Suggestions raquo; GAoC, "Golden Age of Camelot" a possible DAoC 2?

18 posts found
  andeemann10

Novice Member

Joined: 8/13/06
Posts: 236

To learn how to use a sword, one must first master when to use a sword.

 
11/28/08 5:03:01 PM#1

 DAoC still has the best RvR system out there, even better than WAR (although WAR is awesome, do not get me wrong). Mythic knows what they are doing, and the definitely know when they do something wrong, and they learn from it. Personally, I would love to see a "DAoC 2" in terms of it having similar mechanics as the original DAoC. The feel of DAoC is one which I have always loved and no other game could give me, and they did not try to mimic it with WAR, because they were not trying to make a DAoC 2. 

What about a Golden Age of Camelot game? It would be a prequel, taking place in the time when Arthur was still alive. Still three realms fighting eachother on even ground, but this would be Albion's golden age. The Hibernian nation would be rising to power, the nordic tribes coming together to form Midgard. Similar maps, simlar mechanics- but it would still be a whole new game. 

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"Capitalism is currently working as intended."

  User Deleted
12/02/08 12:11:08 AM#2

Whether a prequel or simply a vast reworking of the same game and a relaunch, either would work for me.

I do think that with Arthur gone, the players step onto center stage, rather than being wannabe squires were Arthur alive and his great knights still assembled.

DAOC was a great game.

  Gravarg

Advanced Member

Joined: 8/24/06
Posts: 1280

"Wardens only port the people we need for a fellowship."

12/09/08 1:33:51 AM#3

I totally agree.  DAoC rocks.  I've said it for a couple of years now.  Mythic should just update the graphics and make the UI a little more use friendly (no forcing of slash commands to do things) and just re-release the greatest pvp game of all time.  I guess they could always change the setting, perhaps to some other medievil-type theme.  Although, I do love the lore they had in the game with Camelot and the storyline quests.  I'm not sure you could do it with any other story as well, but they are Mythic, they can do it!  Maybe something as far back as roman times

  deathtripp

Novice Member

Joined: 10/07/06
Posts: 261

12/09/08 1:37:06 AM#4

Yep, i agree, DAOC was a wonderful game. I think tthe Golden Age of Camelot would be a wonderful idea. Just a massive reworking of all the badass shit.

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Real as Reality Television!!!

  heocat

Novice Member

Joined: 3/19/04
Posts: 110

Oh $OEs involved?
No thx then

12/09/08 1:45:09 AM#5

DAOC was my favorite all time I went back to it three times after checking other games. It just got tired as all games do. I think when they were offered the chance to rework WAR and send it out  they hopped on it as a table to work out there next DAOC. But I could be wrong. They could really go in any direction with it. I see mythic as far ahead seeing. I don't think war really worked as well as something that was stricktly built by and for them. I look forward to whatever is next.

  Zeblade

Novice Member

Joined: 1/10/06
Posts: 692

12/09/08 1:48:06 AM#6

Nice thought but there is just not enough people who would play. DAOC and WAR have no numbers playing.

  andeemann10

Novice Member

Joined: 8/13/06
Posts: 236

To learn how to use a sword, one must first master when to use a sword.

 
12/13/08 6:37:41 PM#7

"The Dark Age of Camelot game is only the first in a series of products that we intend to do based on the Arthurian legends," Jacobs concluded, "This is only the beginning."

-From 2000 press release: http://www.mythicentertainment.com/press/cam2pr.php

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"Capitalism is currently working as intended."

  noblot

Apprentice Member

Joined: 12/01/05
Posts: 277

Today is a good day to Pwn someone

12/13/08 7:55:42 PM#8

The BBC has been running a series call Merlin (with a young Merlin and Arthur) where Uther Pendragon is king. It has been an impressive series. So I would like to see a pre-quel to DAoC, it would really work well I think.

  User Deleted
8/13/09 8:50:49 AM#9
Originally posted by pencilrick

Whether a prequel or simply a vast reworking of the same game and a relaunch, either would work for me.

I do think that with Arthur gone, the players step onto center stage, rather than being wannabe squires were Arthur alive and his great knights still assembled.

DAOC was a great game.


 

I agree with that 100%.   Too many games put some NPC on center stage (<cough> WOTLK in WOW), but the setting of DAOC AFTER Arthur is gone was/is an excellent idea.

I would like to see a revivial or reworking of DAOC.  The mystery of the world, maybe because the quests were sort of hidden, seemed to make things so magical.  Music was great, day/night cycles were cool; the game was great.

  User Deleted
8/26/09 2:28:30 AM#10

yes i would also agree i would like to see where camelot was golden during the years of arthur, merlin, excalibur.

  warchant

Hard Core Member

Joined: 12/23/07
Posts: 50

9/02/09 1:48:31 AM#11

 I would love to see DAOC 2, even it were just a rebuilt, graphically upgraded, DAOC with some goodies added. The thing is, it has proven to be nearly impossible to capture MMO lightning in a bottle twice. 

I'd be happy to just get the population back and go on with what we had.. That'll never happen now though.

Classic rule set (ie no ToA), pre DR. Drool...

 

They should just run two or three servers (not clusters) with Classic Catacombs and a smaller version of OF (with 3 keeps each realm) which must be controlled in order to open the gates to a smaller version of NF which has 3 keeps each realm plus OF style Relic Keeps.

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

9/02/09 2:07:05 AM#12
Originally posted by warchant

 I would love to see DAOC 2, even it were just a rebuilt, graphically upgraded, DAOC with some goodies added.


Yes please.

I really hope that's what they're working on right now.  Aion's PvP comes close... but nothing beats classic DAoC.

"There is as yet insufficient data for a meaningful answer."

  Raevanhawk

Hard Core Member

Joined: 10/27/06
Posts: 83

10/28/09 9:16:19 AM#13

I would be all over a remake of any sort.

 

When I say remake, it needs to have what made DAOC so special, the pvp within the Frontiers. Not all of these scenarios being queud from anywhere, no capture the flag crap (that's what halo is for), no two realms , must keep all three.

 

I loved the story elements of the original game before all of the add ons. DAOC actually had great story elements for the pve guys as well, so reworking some of them might draw in the casual fan who doesn't want to step into the frontiers.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/28/09 9:31:12 AM#14
Originally posted by andeemann10

"The Dark Age of Camelot game is only the first in a series of products that we intend to do based on the Arthurian legends," Jacobs concluded, "This is only the beginning."

-From 2000 press release: http://www.mythicentertainment.com/press/cam2pr.php

"That was then, this is now."

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  RonPaul2016

Apprentice Member

Joined: 11/09/09
Posts: 2

11/09/09 5:03:58 AM#15

Hey guys, I found this thread by doing a search for "DAOC 2."  Here is a copy and past of mine from another board.

 

I played DAoC from Oct 01’- spring 03’. I played after SI but left before housing. DAoC is the only MMO I ever played. I quit, not because I found greener pastures, but because the game was too addicting. In the past few weeks I’ve been thinking about playing an MMO again. I looked around online but none of them interest me so I’m thinking about coming back to DAoC. I thought that I’d offer my opinion on the whole DAoC 2 thing, because it could be a fresh (or stale/old) perspective.

There are two primary reasons why I am willing to go back to DAoC and not Wow, WAR or AION. The first is that I loved the graphics of DAoC. From what I understand, everyone now thinks that they are outdated. While that is probably true, the game looks more realistic to me and not all cartoonish. I do not like the cartoon characters of WoW and these other games. I want the characters and environment to look as real as possible. The second and most important reason I’d go back to DAoC is because in the past two weeks of hardcore reading online, I have yet to read a post from a single person stating that RvR has been done better elsewhere. RvR is why I loved DAoC. If nobody has since improved upon it, then I don’t want to waste my time playing his game.

PvE
I thought that the PvE in DAoC was perfect. In my opinion, even Darkness Falls (and the fact that everyone became more familiar with mob camps and their class abilities) began to make powerleveling too easy. Nevertheless, I still thought that the time it took to get to level 50 after SI was fine. I hear now that people can level to 50 in a few weeks or even a weekend, and that is just ridiculous. It should take at least a few months to get from 0 to 50, and that is if you dedicate yourself hardcore to that mission (buff botts, powerleveling, no RvR, no crafting, etc). The longer it takes to build your character the more you are invested in it. The more you are invested in it the less likely you are to leave the game. That is why I’m trying to track down my old level 50 and pay money for it, instead of starting from scratch—because I am attached to it and spent all that time on it.

You should always get more XP while working in groups. A soloer with a buffbot should not be able to level as fast as those who work in groups. Least XP = soling. Next to least = soloing with a buffbot (or better yet, see below) or doing a solo quest. Middle XP = doing quests with groups or killing mobs with medium sized groups. Best XP = killing mobs with full sized groups.

RvR –
There will always be a mob mentality and there will always be loner stealthers. The problem, in my opinion, was getting small groups (2-6 people) in the frontier. One idea I thought of was instead of having one port of entrance into the enemy’s frontier, you could have two separate ones. Which one you go do depends on which portal you leave in your own land (instead of having just one, install a second portal at the other entrance to your own frontier). Having two portals that take you to two separate regions of the enemy’s frontiers would help disperse the populations throughout the frontiers better. Most importantly, it would help solve the stealther camping the milegate problem. Stealthers would be less inclined to camp milegate 1 or 2, because people are also filtering in through milegates 3 and 4. And if you keep getting killed by the same toons camping the same spot, you could simply transport over to the other side of the frontier.  Oh yeah, and there needs to be 3 realms not 2.

Crafting-
No drop should ever be as good as the best crafted piece. A 1,000 skilled amorcrafter who makes a masterpiece should be better than ANY drop in the game. But a masterpiece should be 1 in 100 attempts. I do believe that there needs to be an incentive to fight dragons and what not, though. So maybe they could have drops that equal to the best crafted armor, OR, slightly less equal but have cool effects (glow or something else silly) that crafted items cannot. I left before housing, but from what I understand it isolated people. Housing should be placed in the capital city, with a communal forge for all the houses. Also, if you are going to have in-game merchants maybe the NPC merchant can collect a fee (10% or 20% or something) from the crafter with each item it sells. This means that it is more expensive to buy from a merchant so people will wait to contact real people in game to get a better price. But it also allows you to buy from an NPC in an emergency if you need to.

Expansions-
Thoroughly test EVERYTHING on the test server for an adequate amount of time so you get feedback on it. When I played the test server (Pendragon ) hardly had anyone play it. Maybe you could entice people to play on this server by allowing them to transfer any gold/money they make on Pendragon to their normal server. I don’t know, but come up with some way to get a large population on the test server. Then you can release expansion on the test server first. If after 2 months of ToA being on the test server you realize that 90% of the population says it sucks, then you eat the money and don’t release it (or fix it). That is better than releasing it and driving everyone away from the game.


Bots-
I don’t think they should be banned. Maybe as a rule make it so that you can’t get buffs from somebody unless they are in your group. Also, put a range on them. This means that no lowly toon in PvE will get to powerlevel with a buffbot because if they group the lowerlevel won’t get XP because the mobs are gray to the buffbot. And in RvR this means two things: that the stealther (or whatever class) does not get all the realm points because he is grouped with a bot, and because there the bot has to be within range it is exposed to danger and getting killed also.

Advertise –
Why is it that I’ve seen Mr. T advertising for Warcraft, but I’ve never seen a commercial for Mythic’s products? Also, they need to be creative. Find ways to make it go viral on the Internet. Maybe tell subscribers that for each person they get to subscribe to the game, once that person pays for 3 months you get a month free. That means if I get 10 friends to play the game, and they all subscribe for 3 months or more, I get 10 months free. You just ask new people who subscribe “who referred you?”
 

  Pedrob

Novice Member

Joined: 8/01/09
Posts: 165

2/27/10 8:58:09 AM#16
Originally posted by RonPaul2016

Crafting-
No drop should ever be as good as the best crafted piece. A 1,000 skilled amorcrafter who makes a masterpiece should be better than ANY drop in the game. But a masterpiece should be 1 in 100 attempts.

Expansions-
Thoroughly test EVERYTHING on the test server for an adequate amount of time so you get feedback on it. When I played the test server (Pendragon ) hardly had anyone play it. Maybe you could entice people to play on this server by allowing them to transfer any gold/money they make on Pendragon to their normal server. I don’t know, but come up with some way to get a large population on the test server. Then you can release expansion on the test server first. If after 2 months of ToA being on the test server you realize that 90% of the population says it sucks, then you eat the money and don’t release it (or fix it). That is better than releasing it and driving everyone away from the game.


Bots-
I don’t think they should be banned. Maybe as a rule make it so that you can’t get buffs from somebody unless they are in your group. Also, put a range on them. This means that no lowly toon in PvE will get to powerlevel with a buffbot because if they group the lowerlevel won’t get XP because the mobs are gray to the buffbot. And in RvR this means two things: that the stealther (or whatever class) does not get all the realm points because he is grouped with a bot, and because there the bot has to be within range it is exposed to danger and getting killed also.

Advertise –
Why is it that I’ve seen Mr. T advertising for Warcraft, but I’ve never seen a commercial for Mythic’s products? Also, they need to be creative. Find ways to make it go viral on the Internet. Maybe tell subscribers that for each person they get to subscribe to the game, once that person pays for 3 months you get a month free. That means if I get 10 friends to play the game, and they all subscribe for 3 months or more, I get 10 months free. You just ask new people who subscribe “who referred you?”
 

 

Crafting: As one of the players that actually LGM'ed every craft, gotta say 1 MP every 100 tries means not a big, or huge, but tremendous money sink for the crafter and for the player that placed the order, that would make things worse for everyone. As for the drop better than crafted, you left a long time ago, I would say that crafted is on par with drops, drops still have some unique abilities, but you can't be a successful RvR player without mix and matching your template with drops and crafted/spellcrafted armor, and in all honesty from all the MMO's since UO to Aion (excluding STO since they don't really have a crafting system), atm DAoC has the best drop:crafted item ratio.

Expansions: It's hard to test with their limited in house testers, and players don't really go on Pendragon, maybe 1 out of 100 actually goes to test for the sole reason to find out how it affects his/her toon and playability. It's hard to "roll back" servers after a big expansion has been added, but I do agree on the fix part, after what? 3-4 years from ToA release, they finally "fixed" it so that RvR'ers didn't have to spend a single second doing ToA stuff to get the abilities and artifacts, it only needs BP's. I would have gladly waited another year or so for Catacombs, another for Darkness Falls and another for Labby if it meant them fixing ToA like they did a year after it's release.

Bots: You were gone a long time, what you described is exactly what bots were reduced to in the Classic servers, and it worked perfectly to be honest, I still carried my bot around in PvE and moved it with me in RvR only during keep defense.

Advertise: This is the main and only reason that "that" game made it to what it is, and not many other MMO's have done it after, Aion and WAR had some tids and bits around, STO replays the same advertisement between commercials when Star Trek is on TV.

Improve DAoC's graphics, it's basic interface, quests (for those that joined the mmo world after wow and can only play with quests), improve our grinding (admit it, we all loved grinding in a pbaoe group), add a new 2nd land to rival the main lands but retains the main lands (catacombs doesn't count since everything needed you to "zone" places, the main lands you could go from the northest border at Druim Ligen and run without any zoning to the southest border in Innis Carthaig and it was a long run too!). The one thing they should never touch is the RvR, maybe the lands but the mechanics they should leave alone, they tried to "improve" it with WAR and it's actually worse in WAR.

Now that Mythic sadly belongs to EA, there's no excuse for lack of funding for advertisement.

Bring DAoC back to the world of the living and I will re-sub both my accounts in an instant.

  Azureal

Apprentice Member

Joined: 9/26/06
Posts: 224

2/27/10 9:01:42 AM#17

My first "3D" graphics game, and the game that got me excited about PvP (mile fort gates anyone?), I would readily subscribe to a sequel/prequel/reworking.

 

And the title, Golden Age of Camelot, man thats pure fucking awesome.

PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-SWG
PRESENT: Nada (sigh)
FUTURE: GW2-D3

  brett7018

Advanced Member

Joined: 11/20/03
Posts: 148

4/16/10 11:36:13 AM#18

Ya, sign me up.  DAoC 2 would be fantastic. 

 

There is a slight problem though.      E.A......