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Dark Age of Camelot

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Dark Age of Camelot » Game Suggestions » Player Owned Assets- way beyond just housing

 Thread (1 posts)
l2avism  6/06/07 10:11:40 AM

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Novice Member

Joined: 5/06/07
Posts: 62

Well first of all I wish they would ditch warhammer and instead make a better daoc but...

I want to see a daoc with an area where players can build cities and seige each other's city (not just like the seige a castle thing). Cities should be placed in strategic locations where rare resources exist to be aquired or in strategic locations in realm conflict.
A guild owned city would allow a guild to craft items and such much like a player could equipt a house with his/her craft related tools in such a manner where having a city would be a major asset for any guild but not where a guild necessarily had to have a city to exist.
The city can be walled and seige equiptment can be placed on the walls. Some examples of how this could work in a game would be Eve and Shadowbane, but with a daoc twist. I'm not sure though if such a system could be placed in daoc without having to rework the game and I'm not sure if daoc players could handle or would enjoy such a system.
 
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