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Dark Age of Camelot

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Dark Age of Camelot » RvR Discussion » The most fun I've had in the past 4 years... @Stampede!

 Thread (12 posts)
Stormbow  1/21/07 7:30:23 PM

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Apprentice Member

Joined: 1/28/04
Posts: 41

+1

An Animist and Ranger meet up in Passage of Conflict...just waitin' for some fool to fall into the shroom trap. Then the guild calls, wants to go farm Realm Points at a bridge or tower. /yawn Ok, I'll go... Then it started...KABOOM! Some Ogre explodes as the shroom field I've planted goes nuclear on him. Dandelions (ranger) and Depatchy (animist) are cracking up, laughing about how fast that Ogre got vaporized.

 Oh crud! Three or four Mids! With a Bonedancer! (Post-nerf BD, but still kinda scary...) Again, the shrooms go nuclear and the Bonedancer was instantly vaporized, every single one of his pets fall lifeless to the ground. The dwarf warrior locks on to me (the animist) and attacks, charging straight into the volatile shroom field... Poof! Poof! Poof! The shrooms keep firing away at the intruders. A quickcast lifetap ends the warrior's life as he barely gets off one slam attack (and misses thanks to the bladeturn!). The frostalf remains, assaulted by oncoming arrows and shroom attacks. Down he goes, another victim of the shroom trap.

The Animist and Ranger hook up with some others from Stampede, some group members coming and going until it's down to 2 Animists and 1 Warden. This little trio took out a full group of Mids at the Midgard entrance of Passage of Conflict...not once...but twice!

All-in-all, Depatchy tallied up 54 kills and 29 deathblows, about 15,000 realm points for a couple hours of messing around. By far, this was the most fun I've had in this game in a very, very, VERY long time...and to top it all off, our guild earned it's first hate post on the VN boards.

Prior to this little event, the best time I had online was roleplaying (In DAoC and Dark Ages) back when people actually knew what it meant and the players weren't so self-centered, conceited, or just downright rude.  Speaking of rude... LET THE FLAMING BEGIN!

============================================
Whorigami - The fine art of prostitute folding.

Channce  2/21/07 1:49:53 PM

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Advanced Member

Joined: 9/22/04
Posts: 198

Shrooms are for pizza..curse your shrooms.
 
Ogrelin  2/22/07 1:17:08 AM

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Novice Member

Joined: 6/16/04
Posts: 318

Ogrelin Blodig
Healer of Dyvet
GM of Svea Ulvar

What server are you on?

ogrelin Xfire Miniprofile
Stormbow  2/22/07 12:20:45 PM

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Apprentice Member

Joined: 1/28/04
Posts: 41

+1

Originally posted by Ogrelin

What server are you on?


Ector (Bossiney cluster).

============================================
Whorigami - The fine art of prostitute folding.

tilelan  4/07/07 4:36:28 PM

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Apprentice Member

Joined: 6/08/04
Posts: 24

Yeh shrooms are the biggest mistake and the most stupid thing ever concieved from Mythic. Stack Multiple auto targetting NPCs to nuke at enemies, Sounds fair to me....or not. 
 
Stormbow  4/07/07 4:53:34 PM

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Apprentice Member

Joined: 1/28/04
Posts: 41

+1

Originally posted by tilelan
Yeh shrooms are the biggest mistake and the most stupid thing ever concieved from Mythic. Stack Multiple auto targetting NPCs to nuke at enemies, Sounds fair to me....or not. 


You mean randomly targeting NPCs to nuke enemies for pathetic amounts of damage individually.  It's not until a single target is the only one available to a shroom stack that the stack becomes devastating.

With multiple targets, shroom fields were (past tense, don't exist anymore) no more threatening than a Sorcerer spamming mez to interupt people or a Shaman spamming disease on enemy groups.  The stacks just interupt in multiple target environments.  Against tanks, the shrooms do less than 100 damage each, most often around 80 damage.  Agains the average single target, yeah, a whole stack will hit 15x for 150-200 damage.  But that's against a standard no-resists single target where the shrooms have nothing else to attack.

But wait!  We forget to recognize that all shrooms have less range (1000 - terrain penalties, there is never a bonus to range from terrain from what I've seen with casters, archers, etc.) than any class in the game.  I'd even be willing to bet that a Troll Warrior could stand out of range and throw stuff at the shrooms to kill them.  Also, two AoE Attacks, all shrooms dead. No problem.

Whatever though.  Animists got f*cked in the 1.88 patch and now only get 5 shrooms plus a controlled pet.  (That's not even enough to keep tanglers, resistance buff shrooms, and enough DPS shrooms to kill a naked caster up!)  That's no damage potential at all since (as mentioned) the shrooms individually do pathetic amounts of damage against "REAL" characters (i.e., characters with real resists).

Controlled Pet
FnF Damage Shroom
Melee DPS Debuff Shroom
Tangler
Resistance Shroom
Resistance Shroom

No resistance shrooms?  Animist gets two shot by just about every real caster.
No tangler? Animist has no chance to even consider running from the charging melee.
No Melee DPS Shroom?  The charging melee kills the animist that much faster.
And, as stated, real tanks take less than 80 damage a hit from shrooms, so replacing all the above with FnF shrooms doesn't give the Animist any chance in hell of killing a real tank that charges into the stack to kill the animist.

Game Over Animists.  Time to reroll Vamps, valkyries, friars, bonedancers, and other similar bullsh*t overpowered classes.

============================================
Whorigami - The fine art of prostitute folding.

xpowderx  4/07/07 5:04:57 PM

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Novice Member

Joined: 10/09/05
Posts: 1189

Originally posted by Stormbow

An Animist and Ranger meet up in Passage of Conflict...just waitin' for some fool to fall into the shroom trap. Then the guild calls, wants to go farm Realm Points at a bridge or tower. /yawn Ok, I'll go... Then it started...KABOOM! Some Ogre explodes as the shroom field I've planted goes nuclear on him. Dandelions (ranger) and Depatchy (animist) are cracking up, laughing about how fast that Ogre got vaporized.

 Oh crud! Three or four Mids! With a Bonedancer! (Post-nerf BD, but still kinda scary...) Again, the shrooms go nuclear and the Bonedancer was instantly vaporized, every single one of his pets fall lifeless to the ground. The dwarf warrior locks on to me (the animist) and attacks, charging straight into the volatile shroom field... Poof! Poof! Poof! The shrooms keep firing away at the intruders. A quickcast lifetap ends the warrior's life as he barely gets off one slam attack (and misses thanks to the bladeturn!). The frostalf remains, assaulted by oncoming arrows and shroom attacks. Down he goes, another victim of the shroom trap.

The Animist and Ranger hook up with some others from Stampede, some group members coming and going until it's down to 2 Animists and 1 Warden. This little trio took out a full group of Mids at the Midgard entrance of Passage of Conflict...not once...but twice!

All-in-all, Depatchy tallied up 54 kills and 29 deathblows, about 15,000 realm points for a couple hours of messing around. By far, this was the most fun I've had in this game in a very, very, VERY long time...and to top it all off, our guild earned it's first hate post on the VN boards.

Prior to this little event, the best time I had online was roleplaying (In DAoC and Dark Ages) back when people actually knew what it meant and the players weren't so self-centered, conceited, or just downright rude.  Speaking of rude... LET THE FLAMING BEGIN!

And the Mid Thane says"MEET MY HAMMER!" and the shrooms poof as the animist and ranger die away!
xxxpowderxxx Xfire Miniprofile
Stormbow  4/07/07 5:07:23 PM

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Apprentice Member

Joined: 1/28/04
Posts: 41

+1

Funny you should say that.  I've come across a thane pair that tried that.  They were actually the single hardest group (there was 3 people, one was a shaman or healer I think) that I've ever faced in PoC.  It took us a good 20 minutes to kill the 3 of them. (I forget who was with me, it was just me and an enchanter I think.)

============================================
Whorigami - The fine art of prostitute folding.

tilelan  4/07/07 5:32:44 PM

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Apprentice Member

Joined: 6/08/04
Posts: 24

Originally posted by Stormbow
Originally posted by tilelan
Yeh shrooms are the biggest mistake and the most stupid thing ever concieved from Mythic. Stack Multiple auto targetting NPCs to nuke at enemies, Sounds fair to me....or not. 


You mean randomly targeting NPCs to nuke enemies for pathetic amounts of damage individually.  It's not until a single target is the only one available to a shroom stack that the stack becomes devastating.

With multiple targets, shroom fields were (past tense, don't exist anymore) no more threatening than a Sorcerer spamming mez to interupt people or a Shaman spamming disease on enemy groups.  The stacks just interupt in multiple target environments.  Against tanks, the shrooms do less than 100 damage each, most often around 80 damage.  Agains the average single target, yeah, a whole stack will hit 15x for 150-200 damage.  But that's against a standard no-resists single target where the shrooms have nothing else to attack.

But wait!  We forget to recognize that all shrooms have less range (1000 - terrain penalties, there is never a bonus to range from terrain from what I've seen with casters, archers, etc.) than any class in the game.  I'd even be willing to bet that a Troll Warrior could stand out of range and throw stuff at the shrooms to kill them.  Also, two AoE Attacks, all shrooms dead. No problem.

Whatever though.  Animists got f*cked in the 1.88 patch and now only get 5 shrooms plus a controlled pet.  (That's not even enough to keep tanglers, resistance buff shrooms, and enough DPS shrooms to kill a naked caster up!)  That's no damage potential at all since (as mentioned) the shrooms individually do pathetic amounts of damage against "REAL" characters (i.e., characters with real resists).

Controlled Pet
FnF Damage Shroom
Melee DPS Debuff Shroom
Tangler
Resistance Shroom
Resistance Shroom

No resistance shrooms?  Animist gets two shot by just about every real caster.
No tangler? Animist has no chance to even consider running from the charging melee.
No Melee DPS Shroom?  The charging melee kills the animist that much faster.
And, as stated, real tanks take less than 80 damage a hit from shrooms, so replacing all the above with FnF shrooms doesn't give the Animist any chance in hell of killing a real tank that charges into the stack to kill the animist.

Game Over Animists.  Time to reroll Vamps, valkyries, friars, bonedancers, and other similar bullsh*t overpowered classes.


Yet you laugh at how fast each person drops as they run into your shrooms... you even said the Melee gets off his one hit on you before he dies which asumed he is almost dead already before you cast. Hes the dmg soaker the tank of the group and yet he drops like a fly. Sounds like a double standard to me, anyone with a brain knows shrooms target the first person within their field of fire, so a stack of them nuking a single target is devastating, and it doesnt cost you any mana at all when they cast.  Thats just counting a single animist, of course mulitple animist is even worse.

 

I played daoc for a long long time, I never understood their logic in a lot of things, like the animist class, or the warlock class when first released with instant kill pretty much. Why enchanters got pets and a castable stun, compared to an albion wizard who had root, so of course he lost unless he got the jump, everytime, because stuned for 9 second nuked to death = win.  Hibs used to laugh at it like they did something better , but they just got lucky by rolling hibernia.  As a generally melee player thats the one thing the irked me the most about the game, it was so geared toward casters melee didnt stand a chance unless you were a stealther.

 
Stormbow  4/07/07 5:37:18 PM

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Apprentice Member

Joined: 1/28/04
Posts: 41

+1

No, actually, he was the only target.  So he dropped like a fly.  The others were staying too far back to get randomly targeted by the shrooms, and my guess is that the tank wasn't a real character, nor was the healer with 'im on the ball.

I don't really think it's geared toward casters specifically, but toward 'ranged combat' of any sort.

============================================
Whorigami - The fine art of prostitute folding.

TymE  5/04/07 4:20:27 AM

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Novice Member

Joined: 11/22/05
Posts: 5

hehe, good go i like your style, nuclear ftw =)
 
GerardAtJob  6/12/07 11:58:13 PM

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Novice Member

Joined: 2/17/05
Posts: 47

Good one! :)

It make me think about the carnage we did, me and one other friend, in BG 20-24 :)

Planting tons of mush under the bridge, then aggroing enemy (alb aggro easily lol)  to jump in the water down the bridge:)

 was so kewl and $killing$