Dark Age of Camelot
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- Developer: EA Mythic
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.darkageofcamelot.com
- Retail Price: 19.99 BUY IT
- Monthly Fee: 12.95
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Dark Age of Camelot » RvR Discussion » The most fun I've had in the past 4 years... @Stampede!
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Stormbow 1/21/07 7:30:23 PM
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Apprentice Member
Joined: 1/28/04
+1 |
An Animist and Ranger meet up in Passage of Conflict...just waitin' for some fool to fall into the shroom trap. Then the guild calls, wants to go farm Realm Points at a bridge or tower. /yawn Ok, I'll go... Then it started...KABOOM! Some Ogre explodes as the shroom field I've planted goes nuclear on him. Dandelions (ranger) and Depatchy (animist) are cracking up, laughing about how fast that Ogre got vaporized. Oh crud! Three or four Mids! With a Bonedancer! (Post-nerf BD, but still kinda scary...) Again, the shrooms go nuclear and the Bonedancer was instantly vaporized, every single one of his pets fall lifeless to the ground. The dwarf warrior locks on to me (the animist) and attacks, charging straight into the volatile shroom field... Poof! Poof! Poof! The shrooms keep firing away at the intruders. A quickcast lifetap ends the warrior's life as he barely gets off one slam attack (and misses thanks to the bladeturn!). The frostalf remains, assaulted by oncoming arrows and shroom attacks. Down he goes, another victim of the shroom trap. The Animist and Ranger hook up with some others from Stampede, some group members coming and going until it's down to 2 Animists and 1 Warden. This little trio took out a full group of Mids at the Midgard entrance of Passage of Conflict...not once...but twice! All-in-all, Depatchy tallied up 54 kills and 29 deathblows, about 15,000 realm points for a couple hours of messing around. By far, this was the most fun I've had in this game in a very, very, VERY long time...and to top it all off, our guild earned it's first hate post on the VN boards. Prior to this little event, the best time I had online was roleplaying (In DAoC and Dark Ages) back when people actually knew what it meant and the players weren't so self-centered, conceited, or just downright rude. Speaking of rude... LET THE FLAMING BEGIN! |
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Channce 2/21/07 1:49:53 PM
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Advanced Member
Joined: 9/22/04 |
Shrooms are for pizza..curse your shrooms.
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Ogrelin 2/22/07 1:17:08 AM
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Novice Member
Joined: 6/16/04
Ogrelin Blodig |
What server are you on? |
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Stormbow 2/22/07 12:20:45 PM
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Apprentice Member
Joined: 1/28/04
+1 |
Originally posted by Ogrelin Ector (Bossiney cluster). |
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tilelan 4/07/07 4:36:28 PM
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Apprentice Member
Joined: 6/08/04 |
Yeh shrooms are the biggest mistake and the most stupid thing ever concieved from Mythic. Stack Multiple auto targetting NPCs to nuke at enemies, Sounds fair to me....or not.
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Stormbow 4/07/07 4:53:34 PM
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Apprentice Member
Joined: 1/28/04
+1 |
Originally posted by tilelan
With multiple targets, shroom fields were (past tense, don't exist anymore) no more threatening than a Sorcerer spamming mez to interupt people or a Shaman spamming disease on enemy groups. The stacks just interupt in multiple target environments. Against tanks, the shrooms do less than 100 damage each, most often around 80 damage. Agains the average single target, yeah, a whole stack will hit 15x for 150-200 damage. But that's against a standard no-resists single target where the shrooms have nothing else to attack. But wait! We forget to recognize that all shrooms have less range (1000 - terrain penalties, there is never a bonus to range from terrain from what I've seen with casters, archers, etc.) than any class in the game. I'd even be willing to bet that a Troll Warrior could stand out of range and throw stuff at the shrooms to kill them. Also, two AoE Attacks, all shrooms dead. No problem. Whatever though. Animists got f*cked in the 1.88 patch and now only get 5 shrooms plus a controlled pet. (That's not even enough to keep tanglers, resistance buff shrooms, and enough DPS shrooms to kill a naked caster up!) That's no damage potential at all since (as mentioned) the shrooms individually do pathetic amounts of damage against "REAL" characters (i.e., characters with real resists). Controlled Pet No resistance shrooms? Animist gets two shot by just about every real caster. Game Over Animists. |
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xpowderx 4/07/07 5:04:57 PM
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Novice Member
Joined: 10/09/05 |
Originally posted by StormbowAnd the Mid Thane says"MEET MY HAMMER!" and the shrooms poof as the animist and ranger die away! |
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Stormbow 4/07/07 5:07:23 PM
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Apprentice Member
Joined: 1/28/04
+1 |
Funny you should say that. I've come across a thane pair that tried that. They were actually the single hardest group (there was 3 people, one was a shaman or healer I think) that I've ever faced in PoC. It took us a good 20 minutes to kill the 3 of them. (I forget who was with me, it was just me and an enchanter I think.)
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tilelan 4/07/07 5:32:44 PM
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Apprentice Member
Joined: 6/08/04 |
Originally posted by Stormbow
I played daoc for a long long time, I never understood their logic in a lot of things, like the animist class, or the warlock class when first released with instant kill pretty much. Why enchanters got pets and a castable stun, compared to an albion wizard who had root, so of course he lost unless he got the jump, everytime, because stuned for 9 second nuked to death = win. Hibs used to laugh at it like they did something better , but they just got lucky by rolling hibernia. As a generally melee player thats the one thing the irked me the most about the game, it was so geared toward casters melee didnt stand a chance unless you were a stealther. |
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Stormbow 4/07/07 5:37:18 PM
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Apprentice Member
Joined: 1/28/04
+1 |
No, actually, he was the only target. So he dropped like a fly. The others were staying too far back to get randomly targeted by the shrooms, and my guess is that the tank wasn't a real character, nor was the healer with 'im on the ball. I don't really think it's geared toward casters specifically, but toward 'ranged combat' of any sort. |
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TymE 5/04/07 4:20:27 AM
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Novice Member
Joined: 11/22/05 |
hehe, good go i like your style, nuclear ftw =)
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GerardAtJob 6/12/07 11:58:13 PM
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Novice Member
Joined: 2/17/05 |
Good one! :)
It make me think about the carnage we did, me and one other friend, in BG 20-24 :) Planting tons of mush under the bridge, then aggroing enemy (alb aggro easily lol) to jump in the water down the bridge:) was so kewl and $killing$ |
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