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5/23/12 8:52:57 PM#81
DAoC was a water park, zoo and wax museum mixed with a little circus. |
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5/23/12 9:02:56 PM#82
Originally posted by Creslin321
Exactly. I just wish it were easier to describe what makes a game a sandbox, for people who seem totally confused by the concept. It is tricky to put into words.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/23/12 9:15:45 PM#83
Originally posted by Vhaln
it is tricky to put into words because there is no one definition for the word that is agreed upon. there is no one source we can refer to people, such as the dictionary. people write up lists and paragraphs trying to define a word that in the end, their lists and paragraphs are going to exclude some games that are considered sandboxes or include others which clearly are not. overgeneralized crap like "pvp = sandbox" or "quests = themepark" serve only to confuse the issue by labeling games like WOW as sandboxes or EVE online as a themepark. the crux of the matter is though, with a system as complex and involved as an entire MMO, a simple one-dimensional term like themepark or sandbox is simply never going to describe the game in its entirety and carry over from game to game. this is what is known as overgeneralizing. there are far too many possible systems and combinations of systems possible in MMOs to arrive at an actual technical definition that will appease everyone across the spectrum of games. it is not too unlike labeling people. it may be fine colloquially but as soon as we put any degree of scrutiny to the practice you find the labels and how they fit across the spectrum of personalities in the world breaks down. in the end. it is useless to argue which games are themepark and sandbox. the terms are fine colloquially but argument over precise definition is going to end up fruitless and unagreeable in most every venture. |
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atziluth
Hard Core Member
Joined: 9/18/04
Killer 73.33% |
5/23/12 9:36:45 PM#84
Originally posted by Zylaxx Using Wikipedia as the definitive source on this discussion is rather humorous. Sorry but it is a subjective discussion which is self evident in this thread. Just because you happen to agree with the definitions you posted does not make them undisputed facts. Less arrogance and more objectivity might do you some good. -Atziluth- - Never underestimate the predictability of stupidity. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/23/12 9:41:15 PM#85
Themepark. I don't buy into the new marketing definition of sandbox. |
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5/26/12 12:38:04 PM#86
Sandbox: a game where the gameplay is driven by the players (no lines to be followed) and players actions directly afects enviroment and endgame WoW 4ys,EVE 4ys,EU 4ys |
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5/26/12 1:35:24 PM#87
Themepark, a very good themepark. An open world themepark, but a themepark non the less. Same applies to EQ & ac.
Uo & eve are sandboxes |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/26/12 1:38:32 PM#88
Originally posted by Creslin321 +1 Well said, Creslin. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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5/28/12 6:18:50 AM#89
Daoc was all the time a themepark with 3 realm pvp. PVE was much a grind as quests were scarce and bad in the vanilla days and nobody did bother with questing beside the "Epic" one. PVP was an addition to the PVE-themepark that would fit into both worlds and does not define Daoc as sandbox or themepark but as 3 faction pvp game.
The best parts of each Sandbox and Themepark would make great long lasting "Virtual World Simulators". "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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5/28/12 7:17:23 AM#90
Originally posted by Thorqemada
This. I really don't get why people believe a themepark game becomes sandbox just becouse of adding lots of fluff. Building houses on 3000 possible ways, underwater fighting, flying, diverse character look, huge world with million of small interactive details, etc etc, do not make a game sandbox. Get this in your thick skulls. A real sandbox will always have at least partial "full loot" and "no safe zone" system. Just so you get a real meaning to social interaction; politics, etc. |
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9/21/12 9:26:56 PM#91
It`s difficult to associate DaoC with themepark, because than you only can think of WoW. It`s was a themepark game but nowhere near has WoW. You had no map direction and a very limited amount of quest ( No exclamation point either) . You had zone with monster of different level but no indicator telling you that . You could get lost easily when you started to explore. So it`s felt more open than WoW or GW2 because it`s was left to the player to discover the world and the dungeons You could get lost in daoc and dying etc had much more impact than most modern MMORPG.
Level has nothing to do with sandboxes (and classe also) . In Uo you were also limited by the 7 skill you picked. Has a newbies you could not venture into Shame and expect to kill any elemental. So you was restricted by your power level just like DAOC or everquest by your level. A Fisher alone in the Ocean ? Possible. Until a giant octopus spawned in a fishnet and pwned your ass. Even if you were a trader in UO , you had to possess combat skill. GTA4 is also a sandbox game. It`s simply mean a open world with seamless interconnection. You`re just limited by your character. Killing rat has a grandmaster Swordman did not give you much benefit. The whole idea behind game such has Everquest and DAOC was to combat griefing. Well in daoc plenty of griefing was to be fund. Like Ninja-Looting etc. WoW came with the idea of Bind on pick-up and carebears system The problem I see is .. Themepark is associated with carebear and Daoc was anything but Carebears. |
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9/21/12 9:29:41 PM#92
Originally posted by punkrock lol, which daoc did you play? sure there were quests, lots of them. themepark. no sandbox. "I'll never grow up, never grow up, never grow up! Not me!" |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/21/12 9:37:39 PM#93
As I measure MMO's, DAOC was an early themepark, but with heavy virtual world elements. The player progression experience was definitely directed and there was no real player metagame, you played with the tools the Devs gave you. Was still a damn fine MMORPG and provided a unique experience not likely to be repeated. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/21/12 9:51:06 PM#94
Originally posted by Wicoa It was NOT EITHER.
It was a "SandPark" like EQ was. It was neither a Sandbox or Themepark. Calling either a Themepark is pretty much a blatant lie no matter how you look at it. Sure, i'd love to call it a Sandbox, but i'd be lieing to you. Similarly, anyone calling it a themepark have no idea what a themepark even is to begin with, or never played DAOC pre-Lab of Minotaur. The Theory of Conservative Conservation of Ignorant Stupidity: |
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9/21/12 9:55:05 PM#95
I would say "Sandpark" for both EQ1 and Daoc as well..
they both had elements of both themeparks and sandboxes..
probably why they were so good ; ) |
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9/21/12 10:14:05 PM#96
DAOC had almost none of that at launch...
I think people forget how long some of these games have been around and what was added to them years after release. - Housing was a major patch long after release - RvR didn't really work for a long time. lots of issues with siege equipment (which didn't really work for along time) along with claiming/attacking keeps and such
DAOC was awesome and I loved and played the crap out of it back in day... Just reminding people it took a long time to become what most remember it for. |
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9/21/12 10:31:13 PM#97
Sandbox because it wasnt a linear game
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11/03/12 8:09:13 PM#98
Neither. Its that murky greyish area inbetween. |
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11/03/12 8:13:04 PM#99
Themepark it had a leveling game, then it had an endgame.
It's just its endgame was very different to most themeparks. |
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11/03/12 8:21:55 PM#100
Originally posted by Fishu
Not everyone has this problem. It was a themepark in the tradition of EverQuest and the themepark MUDs that came before it. The only thing that set it apart was the RvR, but that didn't make it any less of a themepark. There was basically nothing sanbox-like about DAOC at all. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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