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Pantheon: Rise of the Fallen Forum » General Discussion » Pantheon Rise of the Fallen Information thread

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52 posts found
  JerYnkFan

Advanced Member

Joined: 3/10/06
Posts: 337

2/09/14 8:40:08 PM#41
Originally posted by Maquiame
So what do people think about the Wizard? Who is going to get their Gandalf sword using mage on?!

One of my favorite classes ever was Age of Conan's Herald of Xolti which is a two-handed sword wielding mage.

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

 
OP  2/09/14 11:15:42 PM#42

https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/742792?ref=dash

The Halflings

Cunning Craftsmen

Origin World: Dohmchanta 
Current Homeland: The Blackwoods 
Pantheon: Ryn’Etryas (The Eternal Rings) 
Language: Dohma 
Classes: TBA

The Halflings are stubby humanoid race with a preference for domestic tranquility rather than high adventure. Being a small race in a dangerous world, they have honed their skills of stealth and acrobatics to hide from or evade threats. Most would consider the humble looking humanoids nothing more than helpless children with the prowess to match, but that would be far from the truth of the agile Halflings. Their powerful legs and tactical spryness make them difficult targets to strike. The Halfling settlements are built into and onto the forest realm they live within to help conceal their presence from wandering giants and soaring dragons. Their communities are agrarian and they specialize in unique crops that only exist within the shaded fields of their villages. They are perhaps the most resourceful race, learning to craft superior goods from meager environments. Their skills with the needle and whittling blade have developed fine bows, leading them to become excellent archers. They are a gracious folk, welcoming to all; even a clumsy Ogre, if his temper has been tamed. It is rare to encounter Halflings outside of their towns, but when they are, it is often as a guide to adventure or thief to your purse.

The Halflings originated on a world called Dohmchanta, a relatively peaceful place with nearly no history of war. They had no actual contact with their sole deity, Cailloc the Mother of All. When a chunk of their world was magically relocated to Terminus, the Mother of All made her grand appearance before her reverent followers. The Halflings believed she came to deliver them from their cataclysmic predicament. They were extremely mistaken. Cailloc was angered and her truth was revealed. The tranquility of Dohmchanta fueled the beauty of her divine garden, a realm she wished to walk alone. Now separated from her eternal garden, the exposed witch hoped to steal the fragment of Dohmchanta for herself. With the last of her godly power she cast her followers to the winds of Terminus, either caring little that she would no longer be a god or oblivious to the fact. Many Halflings perished, but survivors did find their way to the continent of Celestius. With both Mother and world lost, the Halflings began a long search for a new homeland. What they encountered on Celestius was a world of worlds far more dangerous than the worst Dohmchanta had to offer. Surviving trials and attrition, they came to find a withering piece of unusually shaded woodland that seemed to be ignored or undiscovered. There in the Blackwoods the Halflings used their unique agrarian talents to give new life to dying woodlands and forged a refuge they named Hollowdown. It was not soon after that the Fal’Etryan (Wood Elves) discovered the beauty this stubby folk brought to a realm though dead. Finding that both races shared a reverence for nature, the two began a strong alliance. So strong is that alliance that the Etryan gods ascended a Halfling champion into their divine circle they call the Ryn’Etryas. As for their former Mother of All, the witch Cailloc and the fragment of Dohmchanta have never been seen again, but are surely lurking out in the unknown of Terminus.

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

 
OP  2/10/14 12:49:31 PM#43

https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/743684#comments

 

The Gnomes

Secretive Sorcerers 

Origin World: Aruska 
Current Homeland: Skyfen Mountains 
Pantheon: Trove Lords 
Language: Arcana 
Classes: TBA

The Gnomes are a diminutive enchanted race who place their arcane desires above all else. Their race was born of magic and their bodies imbued with subtle arcane forces that emanate in the environment surrounding them. To the Gnome, magic is life. It is the foundation of all. It is the blueprint to the universe. Their affinity for magic has led them to be one of the more proficient crafters of magical items and allowed them to unlock the arcane potential of even the most mundane of items. However, that symbiotic relationship between Gnome and magic has slightly rattled their brains, leaving these tiny sorcerers a bit barmy. Most who encounter them find them somewhat loony and sometimes impish. If not for their superior arcane talents, they might be unwelcome in many villages. But a little madness is worth the magical prowess Gnomes offer. It is believed that it is a touch of this madness that drives them to secrecy, often hoarding magic items and rarely sharing the greatest of their knowledge. When not travelling through foreign lands in search of arcane secrets and enchantment gems, the Gnomes prefer the refuge of their hidden cities called troves. With their passion for enchanting objects, nearly everything in their world has some arcane function. When Dwarf miners discovered the first subterranean Gnome city, it was like hitting the treasure trove of a lich-king. Hence, the name trove stuck and even the Gnomes agree with it. They are extremely inquisitive and the many worlds of Terminus offer them a perfect arcane playground. Preferring to keep a neutral stance on diplomacy, they have forged secret alliances with every empire on Terminus for the sake of arcane acquisitions. Their innate desire for all things magic has driven some Gnomes to become adventurers, plying their magical trade for mercenary desires.

Gnomes originated on the arcane world called Aruska. This world was imbued with nearly as many magical forces found on Terminus. On that world of magic there were no supreme beings looking down from divine planes. This led the Gnomes to create their own gods, something that they have also done upon their arrival on Terminus. The Gnomes were quick to discover the existence of the Planes of Arcana, while most other races struggled to survive the great Cataclysmic Era. Tapping into these forces, their troves thrived and new gods they called Trove Lords rose to power. Not truly deities, these powerful leaders represented one of each of the magical planes that held fast the fabric of reality. But the greed of the Gnomes soon led them to seek magic secrets within the fragments of the other realms that had appeared on Terminus. Although they long concealed their existence for nearly two centuries, the Gnomes began a campaign to steal the greatest magical items and secrets from other civilizations. They did so in secrecy, employing rare arts such as teleportation to rob the vaults and towers of others. (This led to many myths of mischievous fairies and gremlins.) But ones that could rival their own powers soon discovered the Gnomes. The Ethosians, a mystical tribe of the Human race, had discovered a trove and the existence of the Gnomes. Conflict soon arose with the Gnomes wishing to remain hidden and mysterious. The Ethosians, ever inquisitive with arcane matters, ignored their wishes and plundered their troves. This led to a secret war between the Ethosians and the Gnomes. Although the Arcane War was short compared to most, with the superior arcane prowess of both participants, much devastation was had. Following on the heels of that arcane conflict, the Gnomes destroyed all known troves, leaving them as empty ruins that arcane scholars still seek today. Where the Gnomes created their new troves is unknown. Even the Gnomes unlucky enough to be left behind are unable to find their way home. This has left a small (no pun intended) population of Gnomes to live amongst the other civilizations as arcane scholars, artisans and adventurers.

 

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

 
OP  2/10/14 1:37:35 PM#44

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  keenber

Apprentice Member

Joined: 7/10/07
Posts: 434

2/11/14 3:45:17 AM#45
I love the road this game is going but one thing i hate about modern mmos is the fact that mobs are on leashes and aint sociable. in other words i miss the days of the ooc shout of train to zone or the need to have a real puller like a fd monk or bard that can lose agro. I havent read everything that has been writen but maybe somebody has seen if there has been anything said about this?
  Storm_Cloud

Hard Core Member

Joined: 2/10/13
Posts: 295

2/11/14 6:04:01 PM#46

Live right now!

Developer Series #3 with Ben, Vu and Salim

http://www.twitch.tv/TheRobAndDanShow

 

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

 
OP  2/12/14 12:44:35 PM#47

The T'Jinn

https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/745817?ref=dash

Living Arcana 
Origin World: Terminus 
Current Homeland: None 
Pantheon: Nexus 
Language: Arcana 
Classes: TBD

The Bound: that is the existence of the magical entities called the T’Jinn. These beings are magic given sentience. Their bodies are composed of arcane particles with an incorporeal humanoid form. They often don complex arcane armor to help contain the magical forces imbued within them, forces that can sometimes create adverse effects to those around them. By the same powers that destroyed and rebuilt the universe, the T’Jinn were given life. At the core of Terminus, arcane forces coalesced with the spirits of the defunct race that once ruled the surface world. What evolved over eons were the seeds of the T’jinn, crystals called Sparks. Within each of these gems was a T’jinn waiting to be released. It would be mages of the Gnomes and the Ethosians who unlocked the T’jinn. Finding the arcane race to possess arcane powers and properties unlike any other race, the mages bound the T’jinn into service. They remained rare servants, genies some call them, to the great mages until recent years gave them freedom. The goddess Nexus, sensing the remnants of her defunct followers, the Celestials, broke the spells of binding and liberated all T’jinn. The magic race is few in numbers, but they have begun a crusade to locate other Sparks with dormant kin and eventually together they may forge the foundation of a T’jinn society.

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

 
OP  2/12/14 12:46:38 PM#48
Originally posted by keenber
I love the road this game is going but one thing i hate about modern mmos is the fact that mobs are on leashes and aint sociable. in other words i miss the days of the ooc shout of train to zone or the need to have a real puller like a fd monk or bard that can lose agro. I havent read everything that has been writen but maybe somebody has seen if there has been anything said about this?

Full fledged pulling and monks in the way will return as well leashless mobs

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

 
OP  2/14/14 12:37:03 PM#49

https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/747862?ref=dash

 

On Death in Pantheon

 

The world of Pantheon is fraught with danger. With perils around every corner the player must be prepared when exploring the world of Terminus. Exploring is very important to us as is respecting your environment. While it is easy for us to make an area dangerous to get through it is hard to place the player in a situation where they truly fear their surroundings if they do not fear the consequences of death.

Being a fallen hero, players are familiar with breaking the bonds of death and being reborn. Of course being reborn means you come into the world with nothing but the skin on your back and some conveniently placed clothing, that is if you choose to embrace death and release. If not, you can sit above a corpse like a ghostly watcher, for a period of time, while you wait for someone to offer you a resurrection.

Regardless of the route you choose, your corpse is an important thing because not only does it hold all of your gear but a portion of your experience. Experience is a measure of how powerful you have become but, like most things, what has been gained can also be lost. This means that losing too much XP can reduce your level making that corpse even more important.

But death is not the end. If you choose to leave your corpse you will appear at your last bind point with a single burning desire… TO FIND AND RETRIEVE YOUR CORPSE! Now you consider your options carefully when at this point because you want to get as much of your experience back as is allowed. So what are your options? Well, players can resurrect you which, depending on the level, will give you back a portion of your experience, teleport you to your corpse, and give you resurrection effects. This is the most optimal option but it is only available for a certain period of time since corpses have a resurrection timer on them. Can’t find a player who can cast resurrection? You may have to find a a way back to your corpse or ask someone to drag it to you.

So what if you can’t find your corpse? Don’t worry because some players may be able to locate your corpse through the use of mystical abilities. So now that you have found your corpse, what happens if you loot it? If you loot all the items on your corpse you will recover a little bit of the experience on it and of course you will be able to get all of your gear.

So what happens if you can’t find anyone to help you and getting back to your corpse is not an option? You can always ask your god but be warned this comes at a heavy cost. The gods are not ones to interfere for free and rarely do they perform a task in the manner you desire. In order to get help from your god you must first find a prayer altar. Then, the gods ask that you give them some of your experience before they will summon your belongings. When this is done they will return your items to you and destroy your corpse and all experience on it.

This is the early design of Death in Pantheon, while we try to make death something to be feared, but not something that will cause unreasonable amounts of grief. The system will be tested during our alpha and beta phases and is subject to modification.

 

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Zarriya

Novice Member

Joined: 9/03/10
Posts: 227

3/04/14 6:49:37 AM#50

Post Kickstarter news- You can now pledge directly on their site. Tomorrow is the last day they are honoring kickstarter pledges (they let me keep my 375$ pledge).  The link to their site is https://www.pantheonrotf.com/

Their forums are amazing and I have been impressed by the developers sincerity and involvement with the players.  It is very refreshing.

  liebelein

Novice Member

Joined: 12/11/05
Posts: 3

3/05/14 12:16:00 AM#51

Creature Feature: The Goblin

Lore, Concept Art and first Model 

follow the Link 

https://www.pantheonrotf.com/blogs/355/46/creature-feature-the-goblin

blub Xfire Miniprofile
  liebelein

Novice Member

Joined: 12/11/05
Posts: 3

3/06/14 3:00:39 PM#52

The Map and Lore of Celestius

 

Celestius

Celestius is one of the largest and most diverse continents on the world of Terminus. Many of the world's greatest empires have thrived here for three centuries following the first wave of planar collisions. This continent is also known for the ancient ruins of the Celestial Empire that appear in nearly every region as well as in a sundered region called the Wastes. With the second wave of planar collisions erupting upon Terminus and the lost goddess vanished, the lands of Celestius have been thrown into chaos. New forms of magic, new threats both mortal and divine, and old foes emerging in times of opportunity, this is the world fallen now rise upon.

Regions of Celestius

Kingsreach
The rolling hills and humble thickets of Kingsreach are the home to Humans known as Briggaens. It is from the throne city of Archway that this kingdom defends against the undead foes that they once defeated two centuries before.

Plains of Triundia
Megalithic stone formations and mighty guard towers dominate the vast savannah of the Plains of Triundia. Once a wild, yet tranquil, this grassland has become a war ground between invading giants and the Knights of Triundia.

Marata
Humid and rocky, the crumbling steppes of Marata are the homeland of the Maratan Empire, a warrior tribe of Humans that once fought for Triundia, but has since chosen to reclaim former glory as the most powerful army in Celestius.

The Wastes
Floating rock, fractured land and endless ruins, this magical wasteland is the remnants of the ancient Celestial Empire and origins of the mythical WarWizards. It is here that Revenant hordes have been called by whispers of Myraxys.

Bogwash Hills
With a stench that could drop a thunder rhino, Bogwash Hills is a wretched and mucky territory no Terminusian desires to enter. The hills with their tufts of thorny foliage are barriers to adventurers, but defenses to the goblin tribes that call this home.

The Falmyrys
The Falmyrys is a grand forest filled with titanic trees that touch the sky and whose vast roots create a wondrous underworld. Once peaceful, the forest world is now on the brink of war as the alliance between the Etryan nations has been shattered by new opportunities and arcane corruptions.

Icehammer Steppes
A land of frozen tundra and icy pines, the Icehammer Steppes is a harsh frozen land where only the strong survive. It is here that the Ogre god Djrodn has arrived to unite his warring clans or crush them under his merciless maul.

Frostfael Peaks
The divine realm of the frost giant pantheon forged the coldest region on Celestius, the mountain range of Frostfael Peaks. Magical in nature, these peaks are unimaginable and often defy mortal logic.

Strontian Mountains
Boasting the longest mountain range in Celestius as well as the richest, the Strontian Mountains are the kingdom of the dwarves. The natural defenses and master engineering of the dwarves has kept this realm safe until a new threat arrived from below.

Dead Ridges
Dead Ridges is a massive grave-land where thousands of tombs and vast mausoleums have been carved into its steep cliffs. This haunted land once was claimed by a Revenant nation that has since collapsed into crusading hordes.

Blackwood
This was once a part of the grand Falmyrys until the dragon armies of Skyfen set it ablaze with an arcane fire that turned the emerald to black. But the Halflings and their superior agrarian talents arrived to seed new life, creating a vibrant realm within the charred husks of titanic trees.

Desert of A’Moka
Badlands, shifting sands and endless dunes: the expansive and arcane Desert of A’Moka has long been the refuge of the mystical Ethosians. With the new planar collisions came new foes and the so the invasion of the orc empire began here from isles afar.

Skyfen Mountains
The volcanic peaks of Skyfen Mountains dominate the skies of all of Terminus. This infernal realm would sear the flesh off most mortals, but has remained the homeland for dragonkin and other magical beings.

watch the map on :

https://www.pantheonrotf.com/blogs/355/47/the-map-and-lore-of-celestius

blub Xfire Miniprofile
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