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Visionary Realms | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2017)  | Pub:Visionary Realms
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC Mac | Out of date info? Let us know!

Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen is a group-focused MMORPG based on challenging gameplay and open world high fantasy. It takes place on a world populated by deities and heroes, called Terminus. Mortal and planar shards which have collided create the dramatic and epic environment of Terminus. With some of those shards came deities and demigods that, over time, raised empires which forged the turbulent political landscape. Centuries later, new planar collisions have occurred that will pull the players into the world and its politics. The player is a legendary hero, stripped of his or her powerful relics and left to explore the dramatically diverse and epic regions of Terminus with hopes of reclaiming their relics and those of lost heroes.

Pantheon’s combat places a focus on preparation and awareness of the enemy. The player can actively dodge, block, or deflect attacks. Spell and ability pre-selection is critical to defeat encounters, as is forging alliances with other players. You won't want to be caught in the wilds of Terminus alone, but exploration of the vast and dramatically diverse world landscapes will be richly rewarding. Through exploration the player can uncover mysteries and unique adventures as well as acquire rare and exotic spells and abilities from dungeons and challenging encounters.

Pantheon: Rise of the Fallen is an intensely social game for the determined thrill-seeker, because we believe that the greatest sense of accomplishment comes when it is shared. Imagine a vast, detailed world of swords and sorcery, of dragons and knights, of fiery swords and chests overflowing with treasure. A world in which a myriad of sentient races and creatures live and affect change.

FEATURES

  • Intensely Social | Pantheon is heavily focused on group play and social interaction, where players will be able to enjoy an epic experience rather than rush through a game.
  • Open 'sandbox' style gameplay |Players make their own experience rather than being ushered along in a linear progression.
  • Reactive Strategic Combat | Players need to think, plan and execute every enemy encounter as there are no "ability rotations".
  • Meaningful Interaction | Every action and interaction in the world has intent and purposeful design in accordance to making the experience feel more like a real world instead of a video game.
  • Harnessing System | Find and learn spells and abilities not just from exploration, but also from lost relics of fallen heroes to learn their ancient powers and potentially acquire unique characteristics of the ancient heroes themselves.

Latest Features

  • It’s Just Fallen
  • Column created on 5/8/14
  • For those of you that are now wondering, “What’s with the Dr. Doofenshmirtzesque back story,” it serves to set up this. Having met Brad I got the impression that he was a decent designer and an okay guy in a...
  • The Post-Kickstarter Campaign
  • Interviews created on 4/15/14
  • I’ve made it no secret that to me, Vanguard: Saga of Heroes represents some of the best raw potential that MMOs have to offer, even if the game’s initial execution left a lot to be desired. That’s why I’ve been...
  • Did Pantheon Suffer Kickstarter Burnout?
  • General Article created on 2/28/14
  • Recently the Kickstarter campaign for Pantheon: Rise of the Fallen failed to reach their $800,000 goal. Being run by Brad McQuaid, one of the original creators of Everquest many in the community assumed it would easily reach the funding goal....
  • Brad McQuaid On What Comes Next
  • Interviews created on 2/26/14
  • With the dust settling on Visionary Realm's first unsuccessful Kickstarter, players around the internet have found themselves wondering: just where does this leave Pantheon: Rise of the Fallen? We wondered too, so over the weekend we sat down with Chief
More Pantheon: Rise of the Fallen Features...
Here's the release. (latest update) 5/5/15 @ 12:15PM by Dullahan in General Discussion
NEW UPDATE COMING MONDAY, MAY 4TH 5/5/15 @ 2:01AM by mrbungle419 in General Discussion
Audio, It's huge... 5/4/15 @ 3:02PM by Robsolf in General Discussion
Will twinking exsist? 5/3/15 @ 2:48PM by Nightbringe1 in General Discussion
Track 5/2/15 @ 9:44AM by Chrysaor in General Discussion
Keeping Beginner Zones Alive 4/30/15 @ 4:57PM by Kilrain in General Discussion
Interesting Travel / Rift 4/29/15 @ 10:57AM by zanfire in General Discussion
Aggro wipes or will there be trains? 4/29/15 @ 10:40AM by Kilrain in General Discussion
WTF would anyone give McQuaid more money for a game? 4/29/15 @ 9:40AM by strykr619 in General Discussion