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Trials of Ascension Forum » General Discussion » AF = awesome features.

10 posts found
  liva98989

Apprentice Member

Joined: 5/31/09
Posts: 220

 
OP  10/25/13 8:55:31 AM#1

Hey guys, I find the hype lacking, and people might not think so highly of the game. I'm of course talking about ToA, I find that people don't know how awesome this game is, so I will try to write down some of the features as short as possible. 

Learn more look at their kickstarter http://www.kickstarter.com/projects/forgedchaos/trials-of-ascension-a-truly-innovative-mmorpg 

Features:

 

Innovations = Innovations are new things added to the game through player discovery. Let's say that you are a carpenter, suddenly you get an innovation when making something carpenter-related, and that discovery is carts, now you can choose to teach other persons your innovation, or you can sell carts for a high price. It's all up to the player.

 

Interrogation = When you try to kill a player, at one point they'll enter a state called unconsciousness, here you will be able to interrogate the person for any information that you might get out of them, their name, any innovations, etc. all depends on different factors.  

 

Crafting = Nearly every item will require a multi-step process, each of which may offer the crafter options to enhance the item based on the techniques she or he has learned. Since you can't master every technique you'll need to/can choose to collaborate with others to make something amazing.

 

No levels = You will start out as you, but will choose what skills to train, skills have ranks that you can choose to train up, and techniques that you can learn. 

 

Magic = Is going to be hard to get, and not for the faint of heart as you will die a lot. The spells you discover aren't yours to decide, but you will be able to costumize them in different ways (How many reagents you need, how fast you cast it etc. see http://trialsofascension.com/guide/magic#.Ump42-AcKtM for more information)

 

No instant travel, minimap or general chat = Try turn off your mini-map, general chat etc. in a game. It's a whole new experience, you will become sometimes get lost, but you also notice a lot more around you. And general chat will only add to the game experience. (mostly?) All single player games don't have general chat, it just adds to the rp-game experience.

 

Settlements = Player driven settlements, taxing, war waging, walls, defend your citizens (players).

 

Survival = We're not talking minecraft survival, but you'll need water, food, warm clothes if you're in a cold place (and thin clothes in warm places)

 

Player driven economy = Players will need to repair the weapons, make and sell food, armor etc. There is no money(nuggets) vanishing to a vendor. 

 

PvP = There will always be PvP enabled, but they will not be able to one-hit you, remember. No level 90 killing level 1 because there is no such things. There's also perma-death, so if they risk their life, they might die to. (Only at the monolith will a player attacking another player die instantly.) 

 

Perma-death = You start at 100 lives, when you reach 0 you die. People are too focused on reaching end-game that they forget the journey. Also healers are now much more needed, and you don't just go around and kill every person you see. (You might die yourself.)

 

Plagues and diseases = Well, if you live in a close-packed settlement, you might want to find a cure fast. 

 

Dynamic spawning = No more animal grinding, and dungeons will also spawn dynamic according to local climate. So when you kill that bear, that bear at that place will be gone. (And no there will not respawn a bear there at the same place.) 

 

Structures = You will be able to build structures. (Look at KS for more information.)

Look at KS for more information on skill and combat. And remember that it's still in Alpha.


  Choch

Novice Member

Joined: 10/15/12
Posts: 150

10/25/13 10:53:02 AM#2

 

I also think the ToA guide is awesome for knowing more about the awesome features besides perma-death.

You can read about it here http://trialsofascension.com/guide

 

Check out my link. Learn more about the game. You'll find that it is MUCH MORE than just a PvP game with permadeath.

  liva98989

Apprentice Member

Joined: 5/31/09
Posts: 220

 
OP  10/25/13 11:15:46 AM#3
Originally posted by GimiZigi

 

I also think the ToA guide is awesome for knowing more about the awesome features besides perma-death.

You can read about it here http://trialsofascension.com/guide

 

Check out my link. Learn more about the game. You'll find that it is MUCH MORE than just a PvP game with permadeath.

Agree :3!


  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2437

"Always borrow money from a pessimist. They won't expect it back."

10/25/13 11:19:03 AM#4
It's going to be a niche game, the perma-death is a big turn off for many. I wish it well though.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  rk1191

Novice Member

Joined: 2/14/13
Posts: 17

10/25/13 3:29:24 PM#5

Permadeath is a turn off because they compare it to the current games out there. WoW with permadeath would be horrible because it was not designed for it. We are so used to "How can I progress my character" that it is the only thing we are concerned about.

Toa is designed around this concept. This game is not about individual progression, and a newbie can still experience the same content as someone who has been playing for a month. This game is about the enjoyment of the journey and progression as a community. Your character may permadie, but everything you have ever done with that character is still in the world, and all you have to do is create a new character to return to it and begin a new story.

  Yyrkoon_PoM

Novice Member

Joined: 9/27/12
Posts: 150

10/25/13 4:38:47 PM#6
Originally posted by rk1191

Permadeath is a turn off because they compare it to the current games out there. WoW with permadeath would be horrible because it was not designed for it. We are so used to "How can I progress my character" that it is the only thing we are concerned about.

Toa is designed around this concept. This game is not about individual progression, and a newbie can still experience the same content as someone who has been playing for a month. This game is about the enjoyment of the journey and progression as a community. Your character may permadie, but everything you have ever done with that character is still in the world, and all you have to do is create a new character to return to it and begin a new story.

Here are the features that are not worth the time and effort to skill up in this game with perma-death. (I am going to take the ones from the OP):

Innovations = Innovations are new things added to the game through player discovery. Let's say that you are a carpenter, suddenly you get an innovation when making something carpenter-related, and that discovery is carts, now you can choose to teach other persons your innovation, or you can sell carts for a high price. It's all up to the player.

 

Crafting = Nearly every item will require a multi-step process, each of which may offer the crafter options to enhance the item based on the techniques she or he has learned. Since you can't master every technique you'll need to/can choose to collaborate with others to make something amazing.

 

Magic = Is going to be hard to get, and not for the faint of heart as you will die a lot. The spells you discover aren't yours to decide, but you will be able to costumize them in different ways (How many reagents you need, how fast you cast it etc. see http://trialsofascension.com/guide/magic#.Ump42-AcKtM for more information)

 

I mean why spend the time and effort gaining skills and knowledge if it can be taken away at some point? Also if the Account does not loose the knowledge then is it really perma-death?

 

Another problem might be why have skills unless there is a palpable difference between the two ranks ... so a highly skilled swordsman will be able to one shot a crafter that has not worked on defensive skills, which then debunks the whole there won't be one shotting PvP thing.  I would have to see more, but my guess is that the skills don't do much or it will be no different than any level based game when a highly skilled person meets  just created character.

 

Another issue I would have is that plague/disease thing .... it will either be useless or a griefers paradise (anyone remember the Corrupted Blood awesomness in WoW).

  liva98989

Apprentice Member

Joined: 5/31/09
Posts: 220

 
OP  10/25/13 5:08:23 PM#7
Originally posted by Yyrkoon_PoM
Originally posted by rk1191

Permadeath is a turn off because they compare it to the current games out there. WoW with permadeath would be horrible because it was not designed for it. We are so used to "How can I progress my character" that it is the only thing we are concerned about.

Toa is designed around this concept. This game is not about individual progression, and a newbie can still experience the same content as someone who has been playing for a month. This game is about the enjoyment of the journey and progression as a community. Your character may permadie, but everything you have ever done with that character is still in the world, and all you have to do is create a new character to return to it and begin a new story.

Here are the features that are not worth the time and effort to skill up in this game with perma-death. (I am going to take the ones from the OP):

Innovations = Innovations are new things added to the game through player discovery. Let's say that you are a carpenter, suddenly you get an innovation when making something carpenter-related, and that discovery is carts, now you can choose to teach other persons your innovation, or you can sell carts for a high price. It's all up to the player.

 

Crafting = Nearly every item will require a multi-step process, each of which may offer the crafter options to enhance the item based on the techniques she or he has learned. Since you can't master every technique you'll need to/can choose to collaborate with others to make something amazing.

 

Magic = Is going to be hard to get, and not for the faint of heart as you will die a lot. The spells you discover aren't yours to decide, but you will be able to costumize them in different ways (How many reagents you need, how fast you cast it etc. see http://trialsofascension.com/guide/magic#.Ump42-AcKtM for more information)

 

I mean why spend the time and effort gaining skills and knowledge if it can be taken away at some point? Also if the Account does not loose the knowledge then is it really perma-death?

 

Another problem might be why have skills unless there is a palpable difference between the two ranks ... so a highly skilled swordsman will be able to one shot a crafter that has not worked on defensive skills, which then debunks the whole there won't be one shotting PvP thing.  I would have to see more, but my guess is that the skills don't do much or it will be no different than any level based game when a highly skilled person meets  just created character.

 

Another issue I would have is that plague/disease thing .... it will either be useless or a griefers paradise (anyone remember the Corrupted Blood awesomness in WoW).

First I think you should look up the plague/disease thing, it's not like wow, it can spread, but you will be sick and you might die if you don't find a cure, you won't be able to travel widely around and give it to others (remember there is no instant travel, and no map so good luck finding others.) Also skill will still make you better, but they won't be able to "one shot" another, but the crafter will probably have a better chance if he tries to outrun the knight instead. Magic is going to be hard and discouraging, it's going to be rare because of that, so the people who go for magic will really want it. And so it's possible to make it very powerful to. 

Also as an example, dragons (as it is right now, remember it's still alpha and they will only be a stretch goal) will be the weakest race (or so I believe) in the early part of the game, they will have to kill other dragons and eat their heart (dragons that are their age or older) and this may seem hard and unfair, but remember that dragons will be the most powerful being in the game world, so when you see an ancient dragon you will want to run away or find a raid, not just because it's gigantic, but because it's super strong, and it died a lot of times getting there. 

So power is balanced in a way that the stronger it is, the harder it is to get.

 

But I also think that you might only thing about endgame,  you don't think about the journey, the adventures that will have etc.

The game is going to be a hard-core game :3 And it will be a challenge! 


  Anubisan

Advanced Member

Joined: 1/09/05
Posts: 1834

10/25/13 5:20:38 PM#8

I like almost everything I've read about the game, but I personally think that permadeath is ALWAYS a mistake in an MMO. They are going to lose a lot of potential players (even in the hardcore sandbox niche) because of that.

I also think the graphics in the screenshots and video I've seen are pretty underwhelming. They will probably lose a lot more potential players unless they improve dramatically. Graphics don't usually matter to me, but they do to most gamers.

  goboygo

Hard Core Member

Joined: 10/02/13
Posts: 408

10/25/13 7:24:22 PM#9

I just cant wait to play a game where I can look forward to starting over after my 100th death but IM sure they will have a solid 500 people playing this game.

Then again they can just add a cash shop item that adds life's back right?

  Bubblewrath

Novice Member

Joined: 10/26/13
Posts: 9

10/26/13 6:17:32 AM#10
Oh my god I wish I was a millionaire because I would self fund a project like this. We need to get this hyped more so they can reach the kickstarter goal.