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Anarchy Online

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Anarchy Online » Beginners Corner » quite a few questions before trying again

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Souv  2/09/08 4:39:21 PM

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Novice Member

Joined: 4/13/06
Posts: 2

I was thinking of downloading the game as I've played it at the time the notum expansion hit, but I have some questions about the game I'd be glad to have answered, if anyone has the time.

 

First, What's the Endgame like? is it instances, raids, arena-like pvp or open pvp(towers)? If the Endgame is interesting, the more reasons to level a toon to 220.  Are there classes which are not needed in the Endgame content, aren't quite soloers and, frankly, not really fun at 220? I don't want to end up with a toon not worth playing after all.

 

The crafting. is it still useful to craft items, as it was in the begining? Do you have to be a MP or engi to craft without gimping your toon?

 

Is the pet AI (MP, engi, crat) better than it was? Are the pets walking around for nothing or simply not responding to the commands still?

 

As an Agent, is concealment working now? I supose so, since it was a big issue at the time. What are the limits of false professions? I supose assuming the MP profession won't give me the pets, but will it let me buff as good as if I was an MP? Is there a time restriction on assuming false professions (ex: changing to all professions to buff myself with everything I've got)?

 

 

thanks for reading

 
burmese  2/10/08 12:00:57 AM

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Advanced Member

Joined: 7/22/06
Posts: 239

"First, What's the Endgame like? is it instances, raids, arena-like pvp or open pvp(towers)? If the Endgame is interesting, the more reasons to level a toon to 220.  Are there classes which are not needed in the Endgame content, aren't quite soloers and, frankly, not really fun at 220? I don't want to end up with a toon not worth playing after all."

 

There is always stuff to do at 220.  PvP mostly but also raids (instanced and non-instanced.  Also, 220's are needed to fund new alts.  Every profession has uses at 220 - some are good fighters, some are top tradeskillers, buffers, etc...

 

"The crafting. is it still useful to craft items, as it was in the begining? Do you have to be a MP or engi to craft without gimping your toon?"

 

Tradeskilling is still needed.  Engis and Traders are the best at it, MP's, NT's, Crats, and Fixers all have tradeskill areas of expertise that are also needed.

 

"Is the pet AI (MP, engi, crat) better than it was? Are the pets walking around for nothing or simply not responding to the commands still?"

 

Pets have gradually gotten better.  They still sometimes disobey but not a mojor problem.

 

"As an Agent, is concealment working now? I supose so, since it was a big issue at the time. What are the limits of false professions? I supose assuming the MP profession won't give me the pets, but will it let me buff as good as if I was an MP? Is there a time restriction on assuming false professions (ex: changing to all professions to buff myself with everything I've got)?"

 

Sneaking mostly works correctly.  I think you still need to sneak/unsneak once after zoning to get it set right.  The only pets that an agent can do whle fp is MP dmg and heal pets and the heal pet is limited in lvl.  FP lasts 25 to 30 minutes and you just have to wait it out to change.

~\_/~\_O

Souv  2/16/08 1:02:39 PM

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Novice Member

Joined: 4/13/06
Posts: 2

thanks for your help Burmese! 

 
TenshiNoYume  2/16/08 7:56:41 PM

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Novice Member

Joined: 2/11/08
Posts: 22

Also, Anarchy Online will be having a graphical update soon so that will attract more people, meaing a large player base and also the game will looker better :P.

 

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