In this latest video interview from Japanese magazine Famitsu, we learn quite a bit about Square Enix's upcoming sophomore entry to the MMOG scene, Final Fantasy XIV.
In the interview, the developers insist that they want to focus on character growth, and for players to enjoy the process, which is often tedious in most games. To that end, there will not be experience or levels in Final Fantasy XIV. This is a huge departure from Final Fantasy XI, where leveling is very much a focus. Instead of levels, players will grow naturally through their experiences.
Final Fantasy XIV will also expand on the Job System. The developers say they wish to utilize the job system from FFXI, but in addition they are putting a focus on weapons. This clarifies the significance of all the weapons present in the Final Fantasy XIV logo.
The game will take place in the region of "Eorzea", but the world itself is referred to as "Haiderin". Races will be familiar to players of Final Fantasy XI, but will likely go under different names, as well as receive other touch ups to distinguish them from 11.
Also, unlike FFXI, this time around solo play will be completely viable for all players. Group content will be well supported, but they do not want players who cannot or do not wish to find groups to feel "bored" so solo play is definitely in.
Surely by now you've heard that Uematsu will be scoring Final Fantasy XIV, but to what extent? A few tracks? Half? How about all of them? Yep. Nobuo Uematsu will fully score the Final Fantasy XIV soundtrack!
The full video interview can be found here.