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A True Racing MMORPG

The Crew

We only had a brief fifteen minute demo and interview with the dev team (both going on at once) to get a feel for the driving and general overview of The Crew. There are 3rd person and first person driver’s seat views, and there’s a good chance that Oculus Rift and Sony’s own VR will be supported down the line. Racing games, along with FPS titles, are ideal for that kind of headgear, in my eyes. This is one to watch, folks.Posted Apr 23, 2014 by William Murphy

A Promising Departure from Pay-to-Win

Ghost Recon: Phantoms

Ghost Recon Phantoms is the latest in the Tom Clancy series, this time with the Free to Play Model and an instant download. When you start, you will be able to choose from 3 Classes, Assault, Recon and Support, with each class having the ability to use 2 technological devices that allow you to provide tactical support to your teammates. Currently there is over 40 customizable weapons with a wide range of customization on top of that. Posted Apr 22, 2014 by Ripper X

A New Guy's Perspective on Trion's AA


Instead of discussing the latest news Trion Worlds has on ArcheAge, we're going to focus on the game itself. Last week I found my way into the ArcheAge alpha and was finally able to get hands on with it to see what all the rage is from region to region for ArcheAge. Despite all the 1.0 patch nonsense, now I was able to see why everyone in the community has been voicing their opinions so loudly for Trion to hear. Posted Apr 22, 2014 by Jeffrey Lerman

Boothill Heroes: A Quick Dip into the Wild West

I'll admit it, when I hear about a realtime turn-based RPG, I tend to think in terms of the fantasy RPGs such as the Final Fantasy series or the old NES Dragon Warrior series. Boot Hill Heroes from Experimental Gamer bills itself as a spaghetti western fantasy, and in terms of nailing it on the head, they got it right in one. It has all the classic Western tropes in there, and it plays similarly to other turn-based RPGs out there. Posted Apr 21, 2014 by Jean Prior

Say Hello to Arena Commander

Star Citizen

At PAX East we got to see the dogfight module from Star Citizen, now officially titled "Arena Commander". Robert’s Space Industries was kind enough to invite us to the premiere party. At $42 million and still growing, Chris Roberts has made crowdfunding history. Finally, after months of waiting, we got to see some real results from all that money.Posted Apr 21, 2014 by Garrett Fuller

Rethinking the Meaning of Sandbox

Shards Online

Developed by a core team spanning decades of MMO development (Ultima Online, Dark Age of Camelot, Warhammer Online), Citadel Studios is filled to the brim with people whose games you’ve loved and lost (poor Tabula Rasa). During PAX we met up with Derek Brinkmann and Chris Ondrus to get an early look at the pre-alpha client of their game and talk with them about the direction they want it all to go.Posted Apr 21, 2014 by William Murphy

Bindings of Blood Readies the Beatdown for Players


Yesterday Trion launched Rift’s Bindings of Blood Tier 3 Raids, the brand new cutting edge (or bleeding) edge endgame content for Telara’s most ardent PVE players. These brand new 20-person raids will test the willpower of even the most dedicated Rift raiders, as on the PTS not a single guild was able to fell the two big bosses: Greenscale and Akylios. Bill Fisher and his team are confident it’ll be a different story on the live server, but players are always surprising them.Posted Apr 17, 2014 by William Murphy

Nosgoth: New Maps, Skins, eSports Integration Incoming


Nosgoth is in closed beta, and we have seen the game growing as time goes on. The closed beta made its show debut on the floor at PAX East this past weekend, where we had a chance to chat with Game Director Corey Davis and Square Enix Community Manager George Kelion about what’s ahead for Nosgoth, community response, and delivering on the lore.Posted Apr 17, 2014 by Christina Gonzalez

More About Warplots


At PAX East this past weekend, Carbine Studios unveiled more information about the much-anticipated PVP feature known as Warplots. Lead PVP Designer Jen Gordy took us through an overview of how the system would work and showed us some of the customization options available for the plots. She called it a teamcentric system, 40 on 40 PVP featuring fortresses that are prepared for battle whilst aloft and then plopped down hard onto the ground to duke it out with an opposing Warplot.Posted Apr 16, 2014 by Jean Prior

This RPG-Roguelike Blends Humor & Fun

Dragon Fin Soup

Dragon Fin Soup isn’t trying to start a revolution, but it is bringing the nostalgia factor and blending it with modern gameplay and a ton of humor. The upcoming RPG blended with roguelike gameplay elements is inspired by the kinds of games the developers (Grimm Bros, a five man team) want to play and spent much time playing. Posted Apr 15, 2014 by Christina Gonzalez

Transistor: A Beautiful, Story-Driven Experience

You wake up on the floor after a chaotic event, get up and go grab the huge JRPG-esque sword that’s somehow….talking to you? Last year, at PAX East, one of my favorite things on the floor was Supergiant Games’ Transistor. At that point, recently announced. The game blends genres, most prominently action RPG with strategy combat.This past weekend at PAX East I got the chance to demo the game, which will be released on May 20th. Posted Apr 14, 2014 by Christina Gonzalez

PAX East Panel Recap

Heroes of the Storm

The panel featured Heroes game director Dustin Browder, senior producer Kaeo Milker, and senior artist Phil Gonzales. Things kicked off with a short trailer that gave fans a look at the stuff Blizzard has been working on for Heroes in the intervening months since the game’s unveiling at last year’s BlizzCon. Posted Apr 14, 2014 by Michael Bitton

The Flexibility to be a Sandbox RPG We Want to Play


In every gamer’s life, there comes a time to take a look at the horizon and see what new and innovating things are in the works. I hit that point recently and began a search to see what could peek my interests. Was there really anything out there that had the potential for different in either its mechanics or its development? This search lead me to TUG (The Untitled Game) by Nerd Kingdom where I read this description and was instantly intrigued. Posted Apr 7, 2014 by Franklin Rinaldi

Tactics - A Solid Addition to the Squad-Based RTS Genre

Line of Defense

Line of Defense: Tactics by game studio 3000AD is an RTS game designed for mobile devises and currently ported to the PC and MAC. It is small squad combat and is a companion game to the upcoming MMO Line of Defense where you control a patrol of four Galactic Commandos (yes… another name for space marines), each with different skills, infiltrating rebel bases, basically killing everything in your way.Posted Apr 5, 2014 by Carolyn Koh

VR Dogfighting IN SPACE

EVE Online

I’ll admit that I have a peculiar fascination with the EVE franchise, even though I’ve yet to partake in anything related to EVE Online first-hand. There’s something decidedly hardcore about CCP Games’ flagship title that speaks to me, and although Dust 514 didn’t turn out so excitingly, the spinoff certainly still piqued my interest.Posted Apr 4, 2014 by Som Pourfarzaneh

Mordheim: Warhammer Meets XCOM, Sort Of

From its dark fantasy setting to its heritage as a tabletop miniatures wargame, the Warhammer franchise has always been a bit hardcore. Rogue Factor and Focus Interactive’s newly announced third-person tactical strategy RPG, Mordheim: City of the Damned, certainly looks like it will fit that mold. With a gritty art palette, permadeath options, and player looting, Mordheim will aim to appeal to Warhammer fans and hardcore strategy gamers alike.Posted Apr 3, 2014 by Som Pourfarzaneh

Hands On the Alpha

Albion Online

Last week while many gamers were celebrating the release of Diablo III: Reaper of Souls another lesser known MMORPG was opening its doors for an alpha test. Sandbox Interactive, a developer based out of Berlin,Germany, allowed players trickle into their freshman effort, Albion Online. We got our hands on the game, and have our own first impressions to report.Posted Apr 3, 2014 by Robert Lashley

Saving the Suburbs

Monster Madness Online

If you like saving the suburbs from hordes of monsters, building your own weapons, and some seriously stylish art and graphics then Monster Madness Online is the perfect game for you. The game hosts an online hub which allows for players to meet up and go off test their skills against the monster invasion. We got to see the game at GDC and had fun demoing the title across mulitple platforms. Posted Apr 2, 2014 by Garrett Fuller

Combining Racing and MMOs

World of Speed

World of Speed Online combines the two worlds of racing games and MMOs. In the past there have been several games which tried to tackle this combination. World of Speed brings some of the great elements of the racing game genre into the online space where players can form teams, race opponents, and even build their own tracks. We met with the crew from Slightly Mad Studios to have a look at the game and get the low down. Posted Apr 1, 2014 by Garrett Fuller

Zombies, Monsters, Robots, and Guns Oh My!

Zombies, Monsters, Robots

Zombies. Monsters. Robots. No joke, those are the three things that En Masse Entertainment is counting on having enough geek culture influence to carry its next online game, aptly titled Zombies Monsters Robots. ZMR is a cooperative and competitive free to play online third-person shooter. But En Masse are good people, so after seeing the promise in ZMR, we thought we’d at least give you a taste of what you can expect from their sophomore release. Posted Apr 1, 2014 by William Murphy