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Exclusive Previews

Exclusive Previews

Say Hello to the Cleric, Elementalist, and Tempest

EverQuest Next

It's been a while since we've heard much from SOE on EverQuest Next. Much of the past year has been about Landmark, the building and creative cousin of EverQuest Next. For months, EQN fans have been asking "when are you going to work on EverQuest Next?" What Dave Georgeson told us on Wednesday was that they have been working on Next the whole time... and it's called Landmark. Read on to find out just what he meant...Posted Aug 15, 2014 by William Murphy

Things Are About to Get Even More Interesting


Landmark is a game that was born of a need for Sony Online Entertainment to begin work on EverQuest Next and still be able to involve their players. With it, SOE hoped to achieve a bedrock of community that would bridge both games and allow them to give players unprecedented access to the development process. At SOE Live, Dave Georgeson, Director of Development for Landmark and EverQuest Next, spoke at great length as to what was in store for SOE's building game.Posted Aug 15, 2014 by Jean Prior

What’s Next for PlanetSide2?

PlanetSide 2

We had a chance to listen to Matt Higby and Tramell Isaac expound on some of what they’ve been working on over the last couple months with PlanetSide 2, and what we should expect to see in the next several months with the game. When they led with new loading screen art, I started to get worried. Needlessly, as it turns out.Posted Aug 15, 2014 by Red Thomas

The Future of EverQuest II

EverQuest II

One might think, given that Sony Online Entertainment is actively building EverQuest Next in the form of Landmark, that the two elder EQ games would be going on cruise control as SOE shifts assets to focus on the new shinies. This statement could not be any further than the truth.Posted Aug 15, 2014 by Jean Prior

Preview - Tyranny of Dragons


Dragons. They’re not the kindest of creatures. That goes doubly so when evil-doing cultists decide to whisper to them. Thankfully, in Neverwinter, you were born to be a hero for times just such as this. There’s a lot coming with the game’s next module, Tyranny of Dragons, and we were lucky enough to have Executive Producer, Rob Overmeyer, take us on a guided tour. If you’re a current player or a curious newcomer, this is a module you won’t want to miss. Posted Aug 13, 2014 by Christopher Coke

Making Your Mark on the Galaxy in Galactic Strongholds

Star Wars: The Old Republic

Galactic Strongholds, the latest digital expansion for Star Wars: The Old Republic, is set to launch for subscribers in a couple of days here and we recently had a chance to take a tour of the new content with SWTOR senior producer Bruce MacLean and Galactic Strongholds producer Jack Wood. Posted Aug 13, 2014 by Michael Bitton

So Far, So Cheesy

Risen 3: Titan Lords

It was with trepidation that I booted up Risen 3: Titan Lords, Piranha Bytes’ newest entry to the RPG franchise. Out today on PC, Xbox 360, and PS3, Risen 3 is still rife with the campy voice overs its forebears are famous for, but I’d also say my first couple of hours have been… surprisingly fun. Titan Lords isn’t going to sweep awards at year’s end, but so far it’s been an enjoyable RPG. Read on for more of our first impressions.Posted Aug 12, 2014 by William Murphy

Player-Generated Awesomeness


In keeping with the relatively new notion of transparent development, the makers of sandbox game Trove have let players in since the game hit alpha. Continuing the tradition, last week, the game's publisher Trion Worlds invited me to see the game in its current state during an in-office Community Day event. Fortunate timing that, since it allowed me to see lots of cool player-made content before it gets swept away by the end-of-alpha apocalypse.Posted Aug 7, 2014 by Neilie Johnson

Nightmare Tide's Underwater Wonders


For the last three years, the heroes of Telara have done their best to staunch a seemingly-endless flow of planes-spawned elementals. Perhaps though, it's time to stop the flow at its source? Trion Worlds seems to agree, and this week they invited us to explore a world beyond Telara—the beautiful, treacherous, and surprising Plane of Water. Posted Aug 7, 2014 by Neilie Johnson

Catarina - Master of the Dead Revealed

Path of Exile

Grinding Gear Games' Path of Exile is set to receive its second major expansion on August 20th, and we caught up with CEO Chris Wilson to reveal two of Forsaken Masters' big new features: the Witch Catarina, Master of the Dead and the Standard Challenge League coming with the expansion: The Rampage League. Read on for all the details.Posted Aug 7, 2014 by William Murphy

Trion Worlds' Community Day


For a while I've been meaning to get a peek at ArcheAge, but somehow other things keep getting in the way. Fortunately, I was invited to Trion Worlds' Redwood Shores office for a combination media/community day. Some might say experiencing a game's high level content first is a bit like reading a book back to front. Still, having spent hours since then playing the beta version from the beginning, I'll admit I'm glad I did it that way. Posted Aug 5, 2014 by Neilie Johnson

The Rabbit Hole Goes Deep

Wasteland 2

Wasteland 2 is all about the gray areas. And that’s how players like it. I recently had the chance to get a preview of the game from inXile’s Brian Fargo, and chatted about consequences, community, and immersion in the upcoming party-based RPG. Posted Aug 5, 2014 by Christina Gonzalez

Halls of Power Part One Preview

DC Universe Online

SOE is keeping the good times rolling for DC Universe Online fans with the announcement of DLC 11: Halls of Power Part One. We recently had a chance to sit in on a livestream tour of the new content presented by DCUO creative director Jens Andersen and senior community manager Ted “Mepps” Stone. If you’re a fan of base building and group content, you’ll definitely want to read on for the details!Posted Jul 23, 2014 by Michael Bitton

Massive World Building With UemeU


Sandbox games are popular among the role-playing set as evidenced by phenomena like Second Life and enjoy mass market appeal as millions of Minecraft players will attest. Fledgling developer Omnigon Games hopes to tap into that creative energy with upcoming sandboxer, UemeU. From what the team showed last week, it's clearly too soon to tell how well UemeU's avatar customization and community tools will function but otherwise, the project definitely shows promise. Posted Jul 22, 2014 by Neilie Johnson

Il-2 Sturmovik: Battle of Stalingrad

MMOs are among the most intimidating genres for entry-level gamers, second only perhaps, to flight simulators. Mash the two concepts together and you've got one heckuva scary-sounding game—well, not really, but that's the impression many people have—one the fanatic flyboys at 1C Game Studios are hoping to dispel with their new-player-focused flight sim, Il-2 Sturmovik: Battle of Stalingrad. Posted Jul 20, 2014 by Neilie Johnson

ZMR: Addictive, Dynamic Action

Zombies, Monsters, Robots

Who doesn’t love a game that has Zombies Monsters or Robots? While I am generally not a multiplayer third person shooter player, the back story Yingpei Games, formerly known as Epic Games China tells about the Earth being assaulted by extra-dimensional creature that comes through the portal gates which Earth invented is an intriguing one. These gates opened the way and has turned the Earth into battle ground where you have to fight pretty much anything you can imagine. Posted Jul 16, 2014 by Franklin Rinaldi

Meet Motiga's Gigantic - A Fusion of Casual and Hardcore


At long last, the Motiga team is ready to let us in on what's been percolating in its Pacific Northwest pressure-cooker, and last week I was one of the lucky few who got to see it. Although I'm not one to indulge in hyperbole, it's no exaggeration to say this game is going to be Gigantic. Posted Jul 15, 2014 by Neilie Johnson

Just How Much Has Changed for Launch? A Lot.


If your first reaction to reading the title of this article was, “Wait, Firefall hasn’t been released yet?” I don’t think anyone would blame you. Originally announced way back in 2010, this MMO shooter has been struggling for the past few years to finally grasp hold of its original vision. From the overly convoluted original progression system, to a hampered PvP mode, nearly all facets of the game have undergone extreme renovations in the past couple years.Posted Jul 14, 2014 by David Jagneaux

More 'Hack' Than Slash


Having given Age of Wushu and similar departures a try here and there, I felt that Swordsman Online could be the breath of fresh air I needed to cleanse my palate for a while of grittier, more frustrating affairs. And while it's certainly not perfect, completely polished, or even difficult (at least as far as the lower levels go so far) it's an interesting alternative to succumbing to games with subscription fees or steep entry costs. Posted Jul 11, 2014

First Impressions - Seems We've Been Here Before

Black Gold Online

Steampunk has been an obsession of gamers for a long time, but it’s criminally underrepresented in most MMORPGs. Snail Games aimed to partially alleviate that concern by smashing both steampunk and fantasy flavors together into one massive and varied free-to-play MMORPG called Black Gold Online. BGO has a lot in common with one of its developers other titles, Age of Wushu, both in terms of visuals, mechanics, and underlying systems. Posted Jul 8, 2014 by David Jagneaux