Trending Games | Marvel Heroes | Elder Scrolls Online | Star Wars: The Old Republic | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,921,992 Users Online:0
Games:760  Posts:6,314,897

Advertisement

Exclusive Previews

Exclusive Previews

Zombies, Monsters, Robots - They Shall Not Escape!

Zombies, Monsters, Robots

In the latest patch from En Masse’s intense third-person shooter Zombies Monsters Robots, a new Tower Defense Style mode called “Threshold Defense” has been added. Unlike the other modes we have seen, the monsters are less interested in you, at least until you attack them, as they are trying escape out a portal. Wave upon wave is thrown at you until either you succeed at suppressing 10 waves or you allow 30 monsters to escape, so be sure to KILL EVERYTHING!Posted Sep 11, 2014 by Franklin Rinaldi

Build Your Own Adventure with Hand of Fate

I saw and played a ton of games at this year’s PAX Prime, but the only title that really dug its hooks into me at the show was a completely unexpected gem I found in the indie area called Hand of Fate. In development by Australian studio Defiant Development, Hand of Fate is best described as a tabletop card game come to life mixed in with roguelike elements. Posted Sep 10, 2014 by Michael Bitton

Omnicore 1 Brings Combat, Puzzles & Lore (Oh My!)

WildStar

The team at Carbine is hard at work bringing some new content to WildStar. We got a sneak peak at some of the projects there and what fans can expect to see in the upcoming releases. With the lore of Nexus finally coming out from behind the curtain, Carbine has some plans for solo content as well as a new high level zone which players can check out. Stephan Frost, who gave us the demo, stressed the boost in solo content which looked and played almost like an RPG. Posted Sep 10, 2014 by Garrett Fuller

Survarium: PvP Now, Open World Soon

Survarium

Seen as a spiritual successor to the S.T.A.L.K.E.R series, Survarium aims to rekindle that feeling of exploring a post-apocalyptic wasteland. In a recent interview, Vostok Games’ Joe Mullin explained why the studio had focused on team-based PvP first, before expanding out into a brutal open-world PvE experience.Posted Sep 9, 2014 by Gareth Harmer

Magicka: It’s not Hack'n'Slash… It’s Spells'n'Flash!

Magicka

What it’s not – an MMO. What it is – a super fun dungeon crawler you can play with up to four friends. Be warned… there is friendly fire.Posted Sep 6, 2014 by Carolyn Koh

Assassin's Creed - A Look at Rogue and Co-Op Play

Assassin's Creed

Our friends over at Ubisoft had us over to the Assassin’s Creed suite during PAX Prime. Normally we would not cover a game like this here at MMORPG.com, however with some great co-op play in Unity and also adding in skill trees and other RPG elements it was about time we took a good look at the game. AC is known for intense story, great characters, and super stealth game play. Fans are worldwide and the franchise is a huge success.Posted Sep 6, 2014 by Gareth Harmer

Mirror, Mirror

Defiance

At PAX, the Devs were excited and stoked about the season finale the previous night on SyFy, where there were drastic results in the show and in the game world. Defiance the game has been a successful massive cross-over with the Sy-Fy television series with the developers of the game and the writers of the show working closely together. Posted Sep 6, 2014 by Carolyn Koh

Hands On with the Pre-Alpha

Warhammer 40.000: Eternal Crusade

Redefining “Massive” in a 3rd-person Combat RPG is Behaviour Interactive Studio Head of the online games Miguel Caron’s drum beat. Building a world set in the Warhammer 40,000 universe; making it an open persistent planet that’s officially part of the lore (Arkhona) which can support over a 1000 players in a single battle... this is what Eternal Crusade plans to bring to us in late 2015. Posted Sep 6, 2014 by Franklin Rinaldi

PAX 2014: Hands on

The Crew

Games like Mario Kart, which remained mostly about just getting out there on super fun tracks, and games that took on a more realistic approach and went the way of tons of DLC and unlockables. I’ve mostly found myself playing Mario Kart as my racer of choice, but when Ubisoft unveiled The Crew, I met the announcement with interest. An MMORPG and racing game? In one? How would that work? Posted Sep 5, 2014 by Christina Gonzalez

Out of the Frying Pan, Into the Fire

Dead Island 2

The success of the original Dead Island has led to a number of spinoff games, even including a MOBA, and there are no signs this trend will slow down. At this year’s PAX Prime, we had a chance to check out one such spin off, Escape Dead Island, as well as the current gen sequel to the original game, Dead Island 2.Posted Sep 5, 2014 by Michael Bitton

A Mobile Multiplayer Creature-Collection RPG

Moonrise

Anyone who carries a Mobile Device and loves gaming is always on the lookout for something that can can give you a quick fix or keep you engaged for hours. I recently got an opportunity to visit Undead Labs and check out Moonrise, a real-time combat RPG that really made the obsessive compulsive gamer collector in me get excited. You could equate it to a Pokémon MMO with a few twists. Posted Sep 5, 2014 by Franklin Rinaldi

It Might Just Be What You're Looking For

Edge of Space

When we previously stepped into the world of Edge of Space, the game was playable, but in a definite early state. We loved what we saw at PAX East this year enough to name the game Best Indie RPG. Fast forward to this year’s PAX Prime, and the large improvement in graphics was the first sign that things in the game have come a long way since those early builds. Still in Early Access, the team at Handyman Studios has been updating and adding to the game at a consistent clip. Posted Sep 4, 2014 by Christina Gonzalez

Taking the ‘Dark Souls’ Formula to Next Gen

Lords of The Fallen

Players looking for a real challenge in their games found it in From Software’s ‘Souls’ series and the success of ‘Souls’ has inspired quite a few developers to try their own hand at creating similar experiences. One such game on the horizon is Deck13’s Lords of the Fallen, but the game is not without some key differences. Posted Sep 4, 2014 by Michael Bitton

Hands On with the Multiplayer at PAX

Dragon Age: Inquisition

In 2009 Bioware presented us with a high fantasy RPG Dragon Age: Origins which began an epic saga that has consisted of 8 DLCs, an expansion pack and a compilation edition. They followed it up with Dragon Age II in 2011 that had 4 DLCs of its own. It is now three years later and the story continues in their third title Dragon Age Inquisition. In this saga they added a 4 player co-op dungeon crawling experience to complement the single player adventure you are used to. Posted Sep 3, 2014 by Franklin Rinaldi

4v1 Awesomness at PAX Prime

Shadow Realms

Shadow Realms is the next RPG to come out of Star Wars: The Old Republic developer BioWare Austin. With Shadow Realms, BioWare hopes to recreate the tabletop RPG experience by pitting a group of four players against a fifth player playing as a ‘Shadowlord’ who essentially acts as the mission’s dungeon master. Posted Sep 3, 2014 by Michael Bitton

A Cubed MMORPG

Trove

Trion is taking on Minecraft and SoE’s Landmark with their own brand of sandbox cuteness with Trove, a voxel building multiplayer, online sandbox MMORPG. Graphically more akin to Minecraft than Landmark, Trove provides a different color of sandbox for players that enjoy the building game with some fighting, collecting and crafting thrown in for the fun of it. We got some time with the title at PAX to discuss the recent additions and upcoming closed beta.Posted Sep 3, 2014 by Carolyn Koh

Strikes the Right Old School Notes

Pillars of Eternity

When it comes to expectations, Obsidian knows that they are sky high for its upcoming crowdfunded throwback RPG, Pillars of Eternity. The game was one of the first handful of super successful Kickstarter supported projects, with the team having learned a few lessons from the fast-paced community response almost immediately. With the release of the backers’ beta just a couple of weeks ago, the game went before the fans at PAX late last week. Posted Sep 3, 2014 by Christina Gonzalez

Leaving Drydock & Ready to Set Sail

World of Warships

As a Retired Navy Chief I was skeptical of how well Wargamming.net could possibly understand Naval Warfare and be able to capture the feeling, but I have to say that for such an early Alpha build they are on the right track.Posted Sep 2, 2014 by Franklin Rinaldi

Nightmare Tide PAX Preview

Rift

RIFT remains a very solid MMO for Trion. The game launched back in 2011 and continues to hold a captive audience. It added a free to play model back in 2013 and is now adding a second expansion. The team at Trion gave us a deep look at Nightmare Tide with some of the playable puzzles and zones in the game. It adds a heavy use of underwater mechanics which was not there before. The demo really surprised us and RIFT players have a lot to look forward to in Nightmare Tide.Posted Sep 2, 2014 by Garrett Fuller

Shadowgate: A Beautiful Nostalgia Trip at PAX Prime 2014

Game developers like torturing people. Or at least they seemed to enjoy doing it more often back in the 80s, when a game over meant something. The development of the new modernized and expanded version of the adventure-RPG Shadowgate keeps all of this in mind. I had the opportunity to demo the game at PAX and step into this old school adventure for myself. Posted Sep 1, 2014 by Christina Gonzalez