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Project Gorgon: Showing Serious Potential

Project Gorgon

As many do, I like to keep an eye on games being developed. Color me intrigued when I found one available to play during its Kickstarter that doesn’t require monetary participation to download and play it. That is exactly what Project Gorgon is doing. They are letting you get your hands on a very early build so you can see if it is something you want to be involved with and decide to support their Kickstarter. Posted Sep 17, 2014 by Franklin Rinaldi

Obsidian's PVP Plans Revealed


Recently, we were privy to a developer Q&A with Eric Demilt, Director of Development at Obsidian on the upcoming MMORPG Skyforge. Obsidian is developing the game in cooperation with Allods Team, and though we’ve slowly been learning about some of the many classes in the game lately, Obsidian and Allods decided that the time was right to pull back the curtain on the title’s PVP modes. Read on for the full details.Posted Sep 17, 2014 by William Murphy

Not Quite Two Dozen

Dungeons & Dragons Online

This past week, Turbine invited us to preview Update 23 for Dungeons and Dragons Online, an MMO that launched in early 2006. During the event, we were shown the return of a high-end villain from raids long past and new mechanics that would greatly enhance gameplay for a number of players.Posted Sep 15, 2014 by Jean Prior

Steven Universe: Attack of the Light Hands On Preview

Steven Universe: Attack of the Light was the 2nd of the Cartoon Network Games I had hands-on time with at PAX Prime. In case you are unfamiliar with this cartoon as I was, the universe is protected by a group of intergalactic women warriors known as the Crystal Gems who draw on the powers of special gems embedded in their bodies to summon magical weapons. They are Garnet, Amethyst and Pearl. Where does Steven come in? Posted Sep 14, 2014 by Carolyn Koh

Adventure Time: Game Wizard - A Nifty Platformer with a Bonus

Adventure Time: Game Wizard

When Cartoon Network / Adult Swim was on the schedule at PAX Prime, I was surprised to say the least, and swapped my hardware appointment for it. I was curious to see what shenanigans the dynamic duo Bill and Garrett were up to, to schedule kid’s games to be previewed.Posted Sep 14, 2014 by Carolyn Koh

Zombies, Monsters, Robots - They Shall Not Escape!

Zombies, Monsters, Robots

In the latest patch from En Masse’s intense third-person shooter Zombies Monsters Robots, a new Tower Defense Style mode called “Threshold Defense” has been added. Unlike the other modes we have seen, the monsters are less interested in you, at least until you attack them, as they are trying escape out a portal. Wave upon wave is thrown at you until either you succeed at suppressing 10 waves or you allow 30 monsters to escape, so be sure to KILL EVERYTHING!Posted Sep 11, 2014 by Franklin Rinaldi

Build Your Own Adventure with Hand of Fate

I saw and played a ton of games at this year’s PAX Prime, but the only title that really dug its hooks into me at the show was a completely unexpected gem I found in the indie area called Hand of Fate. In development by Australian studio Defiant Development, Hand of Fate is best described as a tabletop card game come to life mixed in with roguelike elements. Posted Sep 10, 2014 by Michael Bitton

Omnicore 1 Brings Combat, Puzzles & Lore (Oh My!)


The team at Carbine is hard at work bringing some new content to WildStar. We got a sneak peak at some of the projects there and what fans can expect to see in the upcoming releases. With the lore of Nexus finally coming out from behind the curtain, Carbine has some plans for solo content as well as a new high level zone which players can check out. Stephan Frost, who gave us the demo, stressed the boost in solo content which looked and played almost like an RPG. Posted Sep 10, 2014 by Garrett Fuller

Survarium: PvP Now, Open World Soon


Seen as a spiritual successor to the S.T.A.L.K.E.R series, Survarium aims to rekindle that feeling of exploring a post-apocalyptic wasteland. In a recent interview, Vostok Games’ Joe Mullin explained why the studio had focused on team-based PvP first, before expanding out into a brutal open-world PvE experience.Posted Sep 9, 2014 by Gareth Harmer

Magicka: It’s not Hack'n'Slash… It’s Spells'n'Flash!


What it’s not – an MMO. What it is – a super fun dungeon crawler you can play with up to four friends. Be warned… there is friendly fire.Posted Sep 6, 2014 by Carolyn Koh

Assassin's Creed - A Look at Rogue and Co-Op Play

Assassin's Creed

Our friends over at Ubisoft had us over to the Assassin’s Creed suite during PAX Prime. Normally we would not cover a game like this here at, however with some great co-op play in Unity and also adding in skill trees and other RPG elements it was about time we took a good look at the game. AC is known for intense story, great characters, and super stealth game play. Fans are worldwide and the franchise is a huge success.Posted Sep 6, 2014 by Gareth Harmer

Mirror, Mirror


At PAX, the Devs were excited and stoked about the season finale the previous night on SyFy, where there were drastic results in the show and in the game world. Defiance the game has been a successful massive cross-over with the Sy-Fy television series with the developers of the game and the writers of the show working closely together. Posted Sep 6, 2014 by Carolyn Koh

Hands On with the Pre-Alpha

Warhammer 40.000: Eternal Crusade

Redefining “Massive” in a 3rd-person Combat RPG is Behaviour Interactive Studio Head of the online games Miguel Caron’s drum beat. Building a world set in the Warhammer 40,000 universe; making it an open persistent planet that’s officially part of the lore (Arkhona) which can support over a 1000 players in a single battle... this is what Eternal Crusade plans to bring to us in late 2015. Posted Sep 6, 2014 by Franklin Rinaldi

PAX 2014: Hands on

The Crew

Games like Mario Kart, which remained mostly about just getting out there on super fun tracks, and games that took on a more realistic approach and went the way of tons of DLC and unlockables. I’ve mostly found myself playing Mario Kart as my racer of choice, but when Ubisoft unveiled The Crew, I met the announcement with interest. An MMORPG and racing game? In one? How would that work? Posted Sep 5, 2014 by Christina Gonzalez

Out of the Frying Pan, Into the Fire

Dead Island 2

The success of the original Dead Island has led to a number of spinoff games, even including a MOBA, and there are no signs this trend will slow down. At this year’s PAX Prime, we had a chance to check out one such spin off, Escape Dead Island, as well as the current gen sequel to the original game, Dead Island 2.Posted Sep 5, 2014 by Michael Bitton

A Mobile Multiplayer Creature-Collection RPG


Anyone who carries a Mobile Device and loves gaming is always on the lookout for something that can can give you a quick fix or keep you engaged for hours. I recently got an opportunity to visit Undead Labs and check out Moonrise, a real-time combat RPG that really made the obsessive compulsive gamer collector in me get excited. You could equate it to a Pokémon MMO with a few twists. Posted Sep 5, 2014 by Franklin Rinaldi

It Might Just Be What You're Looking For

Edge of Space

When we previously stepped into the world of Edge of Space, the game was playable, but in a definite early state. We loved what we saw at PAX East this year enough to name the game Best Indie RPG. Fast forward to this year’s PAX Prime, and the large improvement in graphics was the first sign that things in the game have come a long way since those early builds. Still in Early Access, the team at Handyman Studios has been updating and adding to the game at a consistent clip. Posted Sep 4, 2014 by Christina Gonzalez

Taking the ‘Dark Souls’ Formula to Next Gen

Lords of The Fallen

Players looking for a real challenge in their games found it in From Software’s ‘Souls’ series and the success of ‘Souls’ has inspired quite a few developers to try their own hand at creating similar experiences. One such game on the horizon is Deck13’s Lords of the Fallen, but the game is not without some key differences. Posted Sep 4, 2014 by Michael Bitton

Hands On with the Multiplayer at PAX

Dragon Age: Inquisition

In 2009 Bioware presented us with a high fantasy RPG Dragon Age: Origins which began an epic saga that has consisted of 8 DLCs, an expansion pack and a compilation edition. They followed it up with Dragon Age II in 2011 that had 4 DLCs of its own. It is now three years later and the story continues in their third title Dragon Age Inquisition. In this saga they added a 4 player co-op dungeon crawling experience to complement the single player adventure you are used to. Posted Sep 3, 2014 by Franklin Rinaldi

4v1 Awesomness at PAX Prime

Shadow Realms

Shadow Realms is the next RPG to come out of Star Wars: The Old Republic developer BioWare Austin. With Shadow Realms, BioWare hopes to recreate the tabletop RPG experience by pitting a group of four players against a fifth player playing as a ‘Shadowlord’ who essentially acts as the mission’s dungeon master. Posted Sep 3, 2014 by Michael Bitton

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