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Blizzard’s Moving On to Smaller and Better Things

General -  Column

I feel this doubling of efforts towards World of Warcraft is all you’re going to see on the MMO front for the foreseeable future. So, what now? What does it all mean for Blizzard? Well, it seems to me that the studio is looking to move on to smaller and better things.Posted Nov 12, 2014 by Michael Bitton

Setting the Tone

Moonrise -  Developer Journal

Today we’re discussing the tone of our game’s story. Tone is one of the hardest things to define for a game, especially before you start writing. Everyone can sit down, talk about touchstones, and agree on a target, but at the end of the day, tone is something that develops during the creation process, not something you just decide to do in advance. Posted Nov 12, 2014 by Andy Collins

Time to Slow It Down, ZeniMax

Elder Scrolls Online -  Column

Timing is everything. The last time in this space, I wrote about The Elder Scrolls Online rebounding from mistakes and negative first impressions moving forward. Since that was published, a major error happened with the latest round of patching, causing discrepancies between what was supposed to be included and what actually made it to the live server, as well as additional bugs, and, for a time, major login errors. Posted Nov 12, 2014 by Christina Gonzalez

Aurorian Upheaval

ArcheAge -  Column

Trion Worlds dropped the ball this week. A triple-whammy of bad decisions has managed to push players away from the game just in time for the holidays. Let’s take a look at what went wrong.Posted Nov 11, 2014 by Mark Wilhelm

Recent Unanswered & Unanswerable Questions

General -  Column

While I won't go as far as to say it usually happens, neither is it uncommon that when I look back at the recent past in order to decide what to write about, I end up with unanswered or unanswerable questions. This is at least partly due to how my mind works in relation to the MMOG space; I seldom take what I see or hear at face value. Some of the titles I've had cause to wonder about lately are Overwatch, Dawngate, WildStar and Otherland. Posted Nov 11, 2014 by Richard Aihoshi

Bioware Reclaims the RPG Crown

Dragon Age: Inquisition -  Review

There is no better way to begin a review of BioWare’s Dragon Age Inquisition than to say that anyone who has been hungering for a magnificently crafted role-playing game will find a place to love and in which to play for years to come. DAI stretches a player’s abilities and emotions all the way from the game’s first moments through the final epilogue following the credits, all wrapped up in some of the most visually stunning environments ever created. Posted Nov 11, 2014 by Suzie Ford

Gilded Wasteland - The Role of PvP in a Story-Driven Game

Swordsman -  Interview

Last week, we had the opportunity to sit down with Swordsman Online's Associate Product Manager Wayne Song to discuss the guild aspect of the new Gilded Wasteland expansion. This week, we're continuing that interview with some more from Song on the importance of PvP in the game and what role it plays in the endgame.Posted Nov 10, 2014 by Shawn Schuster

Why Echoes of the Past is Important

Guild Wars 2 -  Column

Players have had a long wait for a content update for Guild Wars 2, but the wait is finally over. This long wait is just one of several reasons players feel unsure about the games future. While season 2 of the Living World has made serious improvements, it’s also plagued with it’s own faults. Still, it has helped to keep your hopes up, at least a little bit. Echoes of the Past has been live now for nearly a week, and it seems that hope can grow a bit more.Posted Nov 10, 2014 by David North

Nov 10, 2014 Newsletter

General -  Newsletter

In Issue 464 of the MMORPG.com Newsletter, we look at Elite: Dangerous and all the rest of the news from the past week in MMOs.Posted Nov 10, 2014 by Michael Bitton

The Top 5 Free-to-Play WoW Clones

World of Warcraft -  Column

The term “WoW Clone” gets thrown around a lot these days. While it may not really be fair to claim that any game should be labeled a clone of another game, it is the reality that we live in. World of Warcraft is, by far, the biggest and most popular MMORPG in the world and as the old saying goes, “If you can’t beat ‘em, copy ‘em,” or something like that.Posted Nov 10, 2014 by David Jagneaux

Overwatch: Shooting Through Blizzard's New Universe

General -  Preview

Today at BlizzCon we went hands on with the first new IP from Blizzard in seventeen years, Overwatch. A competitive team-based shooter, Overwatch looks to do what Blizzard does best; take a genre and refine it, distill it, and bring out the most important parts. Read on for our full first impressions. Posted Nov 8, 2014 by Garrett Fuller

10th Anniversary Q&A with Holly Longdale

EverQuest II -  Interview

EverQuest 2 is celebrating its tenth anniversary this year. We caught up with Senior Producer Holly Longdale to chat about memories of EQ2. Check it out!Posted Nov 7, 2014 by William Murphy

A New Player’s Impressions of World of Warcraft

World of Warcraft -  Column

I’ve been playing MMORPGs for most of my gaming life. As someone in their mid-twenties, I can’t claim to have been around for years and years losing myself in these virtual worlds, but I feel like I have a pretty good pulse on the industry as a whole. My MMO experiences first started with the original EverQuest, a game I would watch one of my brothers play when I would go to visit him. Posted Nov 7, 2014 by David Jagneaux

Quality of Life Enhancements

Landmark -  Column

SOE has been hard at work at adding more quality of life improvements to the game, most notably in terms of graphics rendering as well as the building system of the game. Here’s what to expect if you haven’t logged back and updated the game in the past two weeks.Posted Nov 7, 2014 by Victor Barreiro Jr.

Does Gameplay Trump All?

General -  Column

With BlizzCon ramping up for this weekend, there’s a fair amount of buzz here among the staffers regarding the Warlords of Draenor release. I myself have received the customary pre-launch emails from Blizzard encouraging me to re-activate my World of Warcraft account with seven free days of game time. Like with previous WoW expansions, I’ve given the thought of resubscribing more than a passing thought. Unlike previous releases, however, I’m not as convinced that I need to jump back in.Posted Nov 7, 2014 by Som Pourfarzaneh

Last Minute Blizzcon Hopes

General -  General

Today's news will probably seem to be a purposeful theme, an assessment that isn't far off the mark. Today marks the beginning of Blizzard Entertainment's (mostly) annual fan convention, Blizzcon. Attendees from all over the world have made their way to Anaheim, California, usually renown for Disneyland but for this weekend, all eyes are on the convention center and the news that is likely to rock the MMO and general games space that will emerge from it.Posted Nov 7, 2014 by Suzie Ford

Surprisingly Addictive RPG-Lite Fun

World of Warriors -  Review

Developer Mind Candy is best known in the UK for making the wildly popular Moshi Monsters iOS game. But the Moshi games tend to be more widely adopted by kids and casual gamers. Today marks the official launch of Mind Candy’s first attempt at pleasing the core gamer audience with World of Warriors. A charismatic and addictive RPG fighter for iOS devices, you just might find your next time-passer with this little gem. Read on for our full review.Posted Nov 6, 2014 by William Murphy

A Beautiful Homage that Needs Polish

Lords of The Fallen -  Review

Last week we had our first impressions of Deck 13’s Lords of the Fallen, an obvious homage the punishingly difficult action RPG Dark Souls. In our final review we explore the ups and downs of the game now that we’ve had time to finish it, and while it never really reaches Dark Souls heights, fans of the genre will likely find a lot to love. Read on for the full review.Posted Nov 6, 2014 by William Murphy

To PVP or To Not PVP, That is the Question

Star Wars: The Old Republic -  Column

This week, Star Wars: the Old Republic announced the end of PVP Season Three to coincide with the launch of Game Update 3.0: Shadow of Revan. They also announced three tiers of rewards based on the Rating players will acquire during the season of play. Today, we'll take a look at the game's PVP options and see where the fun is. Posted Nov 6, 2014 by Jean Prior

Facing the Black Focus

WildStar -  Preview

After a promising testing period, WildStar’s third content update will soon be going live. Along with a ton of new content, Carbine’s also been working hard on a number of ‘quality-of-life’ updates to the MMO. For this week’s column, Gareth Harmer took a tour of the upcoming patch with Content Designer Morgan Brown.Posted Nov 6, 2014 by Gareth Harmer