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A Return to the Roots of MMOs - Part 3

Saga of Lucimia -  Developer Journal

And now for the continuation of this Saga of Lucimia developer journal. Don’t forget to read Part One to understand our focus on community first, and Part Two where we talk about the team, the realities of working under the public eye, and our Early Access program.Posted Oct 15, 2015 by Tim Anderson

An All-New, All-Different Marvel Heroes 2016

Marvel Heroes 2015 -  Column

We’ve been learning about the future of Marvel Heroes in bits and pieces over the last few weeks and this year’s New York Comic-Con was no different. At the show, the Gazillion team was on hand for a panel discussing their plans for the Marvel Heroes 2016 re-brand, but new details were somewhat scant. Posted Oct 14, 2015 by Michael Bitton

The Greatest MMOs of All Time - Number 5 through 1

General -  Editorial

It's the final countdown. Here comes Number 5 through Number 1 of our Greatest MMOs of All Time rankings. Are you prepared to argue and shout "I told you so!" in the comments? Then read on and gird your loins!Posted Oct 14, 2015 by William Murphy

A Return to the Roots of MMOs - Part 2

Saga of Lucimia -  Developer Journal

And now for the continuation of this Saga of Lucimia developer journal. Don’t forget to read Part One to get the whole picture, and understand our focus on community first. Posted Oct 14, 2015 by Tim Anderson

XBox One to 360 Comparison

World of Tanks -  General

World of Tanks had been on the XBox 360 for a long time, even when the XBox One was announced. Now it has made the leap up to the new console and XBox One players are lining up to buy tanks, shoot it out, and crush some walls along the way. Posted Oct 13, 2015 by Garrett Fuller

Todd Coleman on Crowfall’s First Pre-Alpha Lessons Learned

Crowfall -  Interview

With the first Pre-Alpha test having wrapped up just a week or so ago, we caught up with ArtCraft’s Todd Coleman to chat about the lessons learned, the next step of Pre-Alpha, and what Todd thinks about the current state of MMOs. Read on for the full interview!Posted Oct 13, 2015 by William Murphy

A Return to the Roots of MMOs - Part 1

Saga of Lucimia -  Developer Journal

In this month’s dev journal, were going to talk about the most recent round of alpha testing for the Saga of Lucimia, as well as upcoming goals for the next monthly build, and cover some of what we have been working on for over the past year and a half building the game up from scratch. Posted Oct 13, 2015 by Tim Anderson

Catching Up with Dave Georgeson

General -  Interview

It’s been some time since before we had Dave Georgeson writing here on Turns out, he’s been a bit busy, with any number of things! We caught up with the former leader of the EverQuest franchise to chat about his own gaming habits, current projects, EverQuest Next, and his time at SOE.Posted Oct 13, 2015 by William Murphy

The Director’s Cut is the Ideal Way to Experience the Desert

Wasteland 2 -  Editorial

At first, when I heard about the Wasteland 2: Director’s Cut from inXile Entertainment, I thought it was just a clever branding trick to release the game on consoles. Then I played it, and quickly realized that it’s the true definitive version of the crowdfunded RPG that rocked our socks off last year. Posted Oct 12, 2015 by William Murphy

Taking Shape - An Interview with Brad McQuaid & Chris Perkins

Pantheon: Rise of the Fallen -  Interview

This past week we had the chance to interview Brad McQuaid and Chris Perkins about the work on Pantheon: Rise of the Fallen. The game is really in great shape despite not making its Kickstarter. MMO fans will have a lot to look forward too as the team has: a playable solid core game, gotten its first round of funding, and hit solid internal milestones. Let’s have the guys bring us up to date on the project and give you a few details you may not have heard yet. Posted Oct 12, 2015 by Garrett Fuller

Five 'Deep Cuts' for Hardcore MMO Players

General -  Column

For the past couple of Lists, Ripper X and I have brought you the Five Best MMOs for New Players and Five MMOs for Experienced Players. As promised, this week we’re taking a look at five “deep cuts” for the most hardcore of players out there, who are either looking for intense PvP experiences, open world sandbox mayhem, or a glimpse into the history and legacy of the MMO genre.Posted Oct 12, 2015 by Som Pourfarzaneh

Character Roles and Skill Advancement

Chronicles of Elyria -  Developer Journal

Tired of having to raise your character level so you can craft? Chronicles of Elyria allows players to focus on just the areas they want. Finally, you can be a full-time crafter without having to gather or engage in combat.Posted Oct 12, 2015 by Jeromy Walsh

Alpha Testing & Beyond with Nathan Richardsson

Warhammer 40k: Eternal Crusade -  Interview

Warhammer 40,000: Eternal Crusade entered closed alpha just a few short weeks ago, and has been getting tons of updates weekly ever since. We caught up with Executive Producer Nathan Richardsson to chat about the game, and what's next.Posted Oct 9, 2015 by Suzie Ford

Sorry Game Critics, MGS:V is Nowhere Close to an RPG

General -  Column

Metal Gear Solid V: The Phantom Pain launched last month and across the internet people are labeling it as “pretty much an RPG.” We think that’s wrong and are here to tell you why. Plus, Cyberpunk 2077 news, Divinity: Original Sin Enhanced Edition gets a release date, Deus Ex: Mankind Divided and the ill-fated pre-order promotion and more!Posted Oct 9, 2015 by Christopher Coke

Go Wander Over Yonder

The Legend of Legacy -  Review

ATLUS is bringing another successful JRPG across the Pacific to the west on October 13th (a playable Demo is currently on the Nintendo Store now). Read on for Rob’s review of The Legend of Legacy.Posted Oct 9, 2015 by Robert Lashley

Three Things RPGs Can Learn from Shadowrun Returns

General -  Column

I’m usually late to the party with most games, and Shadowrun Returns hasn’t bucked that trend. I’ve just completed the initial campaign for Harebrained Schemes’ isometric single-player RPG, and enjoyed several aspects of it that are great models for most roleplaying games moving forward. Here are three that stand out most prominently!Posted Oct 9, 2015 by Som Pourfarzaneh

The Greatest MMOs of All Time - Numbers 15 to 6

General -  Editorial

What makes a "Great MMO"? Well, in our voting we took into account both the technical and community achievements of each title, but also its wider effect on the MMO genre as a whole. In short, this list isn't just about what we think is "The Best", but also about what we think has had the most significant impact on culture and gaming as a whole. Posted Oct 9, 2015 by William Murphy

Guide to Shade’s Eve

WildStar -  Column

WildStar’s spook-filled holiday event – Shade’s Eve – opens on live servers later this month. After previewing the sinister goings-on earlier this year, our columnist Gareth “Gazimoff” Harmer shares his guide on what to expect come October 19.Posted Oct 8, 2015 by Gareth Harmer

Monster Journals - The Vrock and the Otyugh

Sword Coast Legends -  Preview

We've shown off a lot of Sword Coast Legends' more prominent and known monsters this week, but today, we're getting weird with the Vrock and the Otyugh. Seriously, these are not your typical D&D monsters. Read on for the details on the winged harpy-like Vrock and the nasty bulbous Otyugh!Posted Oct 8, 2015 by William Murphy

BattleTech: Reactors Online

General -  Column

Harebrained Schemes is beating fans into a frenzy with another nostalgia-stick, and Red Thomas recently had a chance to talk with the team about their newest Kickstarter project for BATTLETECH. Today he’s taking a look at whether or not this is a project you might want to support.Posted Oct 8, 2015 by Red Thomas