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GDC 2016 Hands On Preview

Chronicle: Runescape Legends -  Preview

Yesterday at GDC we got an in depth look at RuneScape’s CCG Chronicle. The game brings in a new element to the MMO world that has spanned almost fifteen years now. As a CCG the game offers a very different play style which is not anywhere near the likes of Hearthstone or HEX. Chronicle is definitely its own concept which really sets it apart. Here is how it works. Posted Mar 17, 2016 by Garrett Fuller

The Tip of the Iceberg is Huge

Black Desert Online -  General

I’m going to level with you guys. I still don’t know what the frak I’m doing in Black Desert Online. I’ve played/logged well over 90 hours since head start and I haven’t even gotten to the first major city. My twitter followers laughed at me when I remarked how big and confusing Heidel seemed. If there’s one reason I think BDO is having such a wonderful effect on my beleaguered MMO-playing heart, it’s because the game really does make you learn how to play all over again.Posted Mar 17, 2016 by William Murphy

GDC 2016 - Hands On Preview of Brad McQuaid's Magnum Opus

Pantheon: Rise of the Fallen -  Preview

Pantheon had its first showing to the media at GDC today and we were lucky enough to be there right away to check things out. The game is coming along nicely and really heralds back to the classic MMOs we love with a fantastic push into the future of how MMO are made. We got to watch a solid demo as well as see some of the new features that will impact characters and their interaction with the environment. Posted Mar 17, 2016 by Garrett Fuller

Captain, We Are the Wolves

The Division -  General

Rob pulls himself away from tagging sticky bombs to murderers long enough to write about what he has been up to over the past week in Tom Clancy’s the Division. Hint: It goes boom.Posted Mar 17, 2016 by Robert Lashley

New Opportunities

Gloria Victis -  Developer Journal

As Gloria Victis is coming closer and closer to the Steam Early Access launch, there is a need to expand the currently available content and continuously improve the newcomers experience – therefore Mereley, with its fort, village and fishing docks, has just been completely overhauled.Posted Mar 16, 2016

Obsidian & Paradox to Bring Tyranny to the World

General -  Preview

Last night at the Paradox press conference the team displayed their latest foray into the RPG category. Tyranny was eagerly awaited by the crowd as it is the first RPG to be announced after the huge success of Pillars of Eternity. The game is every dark fantasy fan’s dream building up a world where evil has won over the landscape and now destruction reigns. Posted Mar 16, 2016 by Garrett Fuller

Scratching That Itch with Tom Clancy’s The Division

The Division -  Column

I’ve been a bit apprehensive of The Division given all the delays, rumors, and Ubisoft’s not so hot track record. However, after having put some time into the open beta, I decided to roll the dice and take a chance.Posted Mar 16, 2016 by Michael Bitton

Harnessing the Power of Elemental Gems

Trove -  Interview

When Trion Worlds releases the Trove expansion called Mantle of Power, one new system is going to give players some awesome reasons to chase down and access the power of the elements: Gems. With the new gem system, players will be able to get hold of powerful jewels to socket that will create some amazing (and interesting!) new class abilities.Posted Mar 16, 2016 by Suzie Ford

Pathfinder Adventures: Taking a Card based RPG Mobile

General -  Interview

Late last week Rob had a chat with Nathan Davis, Creative Lead on Obsidian’s most unique game yet, Pathfinder Adventures. Read on to find out a little bit more about Nathan as well as his team’s effort to bring this card game to your mobile devices. Posted Mar 15, 2016 by Robert Lashley

MMOs for Couples

General -  Column

While the idea of “massive multiplayer” online RPG means that we’re in there with others by design, sometimes it’s nice to just adventure through with a partner-in-crime, just the two blazing a path to glory. With that in mind, we’ll take a look today at five games that that are great fun for two.Posted Mar 15, 2016 by Suzie Ford

Worlds Adrift: How to Break New MMO Ground with Bossa Studios and SpatialOS

General -  Interview

Improbable’s SpatialOS technology are being used by a number of up and coming MMOs in development. One of the foremost is the sky-pirating Worlds Adrift from Bossa Studios. We caught up with Improbable’s Nick Button-Brown and Bossa’s Henrique Olifers about the game and the engine and how it’s driving developers to new ground in the MMO space.Posted Mar 15, 2016 by William Murphy

Drinking from the Cup Known as The Hunger Dome

Crowfall -  Column

The Hunger Dome is what Artcraft (ACE) calls their first phase of Crowfall gameplay testing. It’s a scaled down bare bones version of what the game will eventually be. Please remember that. In the era of “pay to test” game development expectations are hard to define. Considering the infantile stage of the game I won’t be getting too deep into details of mechanics or even classes because so much of that will change from now until launch.Posted Mar 15, 2016 by Timothy Tierless

The Long Kiss Goodnight

WildStar -  Column

Does WildStar have a future? And if it does, what does it look like? Following recent announcements, columnist Gareth Harmer examines the possibilities.Posted Mar 14, 2016 by Gareth Harmer

The Maze Engine - A Well-Crafted Work of Art

Neverwinter -  Preview

Cryptic Studios and Perfect World Entertainment are ready to unleash the next in an ongoing series of expansions to Neverwinter, this time called The Maze Engine that is set to hit live servers on Tuesday, March 15th. The ninth content expansion is something of which the team behind it is very, very proud as exemplified by Producers Dennis Adams and Ben Bascom. We managed to score a tour of The Maze Engine and to talk to the team about why this one is so important.Posted Mar 14, 2016 by Suzie Ford

Say Hello to the Feast PVP and Hatching-Tide 2016

Final Fantasy XIV: Heavensward -  Column

A new PVP mode for level 60 players is here, while a new seasonal event is slated for March 15. Victor takes a look at both.Posted Mar 14, 2016 by Victor Barreiro Jr.

The MMORPG is Dead, Long Live the MMORPG

General -  Editorial

A while back at PAX Prime, Goblinworks’ former CEO Ryan Dancey said that he believed WildStar would very likely be the last big budget MMORPG for some time. Many, though hopeful we were, never expected EverQuest Next to come out in any state resembling its proposed ideas. Now, with the former on the ropes, and the latter completely cancelled, pundits and fans alike are bemoaning the death of the MMORPG. Which, not surprisingly, is something that’s been heralded for years.Posted Mar 14, 2016 by William Murphy

The Night Is Dark And Full Of Lanterns

Black Desert Online -  Column

There are few massively multiplayer games that can invoke a sense of trepidation when the sun sets and the night creeps in. For many years darkness is a thing that developers seem to have bypassed, as yet another obstacle players of the genre shouldn’t have to deal with. Having grown used to my eyes seeing as clearly at night as they do in the day, it’s with huge relief that Black Desert Online finally brings back a lack of vision.Posted Mar 14, 2016 by Lewis Burnell

Roccat Ryos MK FX - RGB Excellence

General -  General

Roccat is putting the PC peripheral market on notice: they’re here and won’t stop until they’re on top. Over the last year, the studio has made more of a name for itself than any year before it, releasing new hardware at a breakneck pace, often pushing the boundaries of already soaring hardware expectations. I had the opportunity to go hands-on with their new flagship keyboard, the Ryos MK FX.Posted Mar 12, 2016 by Christopher Coke

Mar 12, 2016 Newsletter

General -  Newsletter

In Issue 530 of the MMORPG.com Newsletter, we look at Tom Clancy's The Division and all the rest of the news from the past week in MMOs.Posted Mar 11, 2016 by Michael Bitton

Russell Shanks on the Cancellation and Future of the EverQuest Franchise

EverQuest Next -  Interview

Today, after more than a year in the dark, it was announced by Daybreak Games that development has ceased on the highly anticipated MMORPG, EverQuest Next. As players and fans, we’ve been in limbo for so long, but it still comes as a blow that such a wildly impressive concept will never see the light of day.Posted Mar 11, 2016 by William Murphy