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ArcheAge - Why You Questing, Bro?

ArcheAge -  Column

ArcheAge is going to be a divisive game… just not for the reasons you might think. We spent some time with the first of several closed beta events for Trion’s upcoming North American release of the game, and we’re suitably enamored. But there’s a sneaking suspicion we all have about ArcheAge: we’re afraid that its underlying complexity is going to be hidden by the upfront simplicity of its questing and PVE design.Posted Jul 23, 2014 by William Murphy

Massive World Building With UemeU

General -  Preview

Sandbox games are popular among the role-playing set as evidenced by phenomena like Second Life and enjoy mass market appeal as millions of Minecraft players will attest. Fledgling developer Omnigon Games hopes to tap into that creative energy with upcoming sandboxer, UemeU. From what the team showed last week, it's clearly too soon to tell how well UemeU's avatar customization and community tools will function but otherwise, the project definitely shows promise. Posted Jul 22, 2014 by Neilie Johnson

Interview With Design Director Lucas Davis

Battlecry -  Interview

At QuakeCon, I had the chance to speak with Lucas Davis, Design Director of BattleCry Studios, and the driving force behind the studio's premiere game, the arena brawler BattleCry.Posted Jul 22, 2014 by Jason Winter

Talking Skyforge and F2P With Obsidian

Skyforge -  Interview

Last summer, we learned that Obsidian Entertainment had been retained to help develop Skyforge. Since the studio is strongly associated with standalone RPGs, this news was interesting and at least somewhat unexpected. Following E3, where parts of the game were playable and appeared to be favorably received, I had the chance to follow up with Development Director of Culturalization Eric DeMilt about his team's role on the project. Posted Jul 22, 2014 by Richard Aihoshi

Bee Yourself

The Secret World -  Column

While doing my regular forum browse on the official forums for The Secret World I came across someone who was looking for a roleplaying group. They laid out their character concept and called it boring. But I don’t think it is boring, in fact I think it could possibly be one of the most interesting ideas out there. You see, his character is himself. Posted Jul 22, 2014 by Shannon Doyle

Building an Old-School Roguelike with a Twist

Darkest Dungeon -  Column

Today we'll be catching up with Darkest Dungeon, a game that first caught our attention at PAX East this year. Darkest Dungeon is an old-school rogue-like with a couple of twists. The first thing that grabs you is the art style, a very Gothic, dark style that looks like it was hand-drawn with a traditional crow-quill. Heavy black inking and rich colors give this game a really unique presence that absolutely suits the game's dark and somber themes. Posted Jul 22, 2014 by Terry OBrien

Release 8 - Good Old Ultraviolance

Shroud of the Avatar -  Column

I rolled into Austin beneath dark and water-laden skies last week to see what the guys at Portalarium were cooking up for Release 8 of their Shroud of the Avatar. Thunder rocked the sky as I stepped from my truck and turned to see lightning striking across the menacingly named Greystone Building. The drama of the moment seems appropriate in hindsight, because I’ve now seen what the team has planned for their next release.Posted Jul 21, 2014 by Red Thomas

The Future of ESO & Our Interview Matt Firor

Elder Scrolls Online -  Interview

ZeniMax Online Studios had plenty to say about The Elder Scrolls Online at this year's QuakeCon in Dallas. Seven members of the design team took nearly an hour and a half to regale the excitable crowd with enticing glimpses of the game's future, eliciting cheers and applause at the most dramatic reveals.Posted Jul 21, 2014 by Jason Winter

The Wrong Way to Do Free to Play

General -  Column

Warhammer 40,000: Eternal Crusade and the developers’ decision to limit free players to the deliberately weaker Ork Boyz is a troubling precedent in the freemium game space. It’s not unheard of for some games to limit your race choice based upon how much you are or aren’t paying. This is the situation in the upcoming PvP-oriented game, and it’s concerning.Posted Jul 21, 2014 by Christina Gonzalez

The Importance of the Guild Hall

Guild Wars 2 -  Column

Most players in an MMO band together to form guilds. Members of a guild can call upon one another for help, or to join in on a tough dungeon. I’ve made a lot of friends playing in guilds over the years, in several different MMOs. There’s one game that really made the guild experience feel important, and that was the original Guild Wars, which had a nice feature called the guild hall... a feature that Guild Wars 2 is sadly missing.Posted Jul 21, 2014 by David North

5 MMOs to Play with Non-MMO Players

General -  Column

By design, MMOs are more fun to play with your friends. Most of them encourage or even require grouping for a lot of the best and most rewarding content, which necessitates either being social in the game world, or coming into the experience with a pre-determined group of friends to play with. Sometimes though, it can be hard to find people. Whatever the case may be, every MMO player wishes X friend would play in their favorite virtual worlds with them.Posted Jul 21, 2014 by David Jagneaux

Il-2 Sturmovik: Battle of Stalingrad

General -  Preview

MMOs are among the most intimidating genres for entry-level gamers, second only perhaps, to flight simulators. Mash the two concepts together and you've got one heckuva scary-sounding game—well, not really, but that's the impression many people have—one the fanatic flyboys at 1C Game Studios are hoping to dispel with their new-player-focused flight sim, Il-2 Sturmovik: Battle of Stalingrad. Posted Jul 20, 2014 by Neilie Johnson

Jul 19, 2014 Newsletter

General -  Newsletter

In Issue 448 of the MMORPG.com Newsletter, we look at FireFall and all the rest of the news from the past week in MMOs.Posted Jul 19, 2014 by Michael Bitton

Five Can't Miss Panels at San Diego Comic-Con

General -  Column

The mega San Diego Comic-Con (SDCC) event is right around the corner, taking over southern California July 23rd-27th. SDCC celebrates every genre of the entertainment industry, bringing together over one hundred thousand attendees to celebrate epic fandom, esteemed creators, and breathtaking artwork. And our own Genese Davis will be there, representing MMORPG.com on five star-studded panels.Posted Jul 18, 2014 by Genese Davis

MSI GT72 Dominator Preview: More like GT72 Sominator

General -  Hardware Review

While I do most of my online and PC gaming on a desktop, there’s certainly a big part of me that would like to have a top-of-the-line gaming laptop on hand, just because. At least the gaming laptop would cost a tiny fraction of the Sesto Elemento’s $2 million+ price tag, and would allow me to play The Witcher 3 comfortably on my couch.Posted Jul 18, 2014 by Som Pourfarzaneh

Teenage Girls Create Their First RPG

General -  Column

It’s Friday and that means it’s time for another edition of The Week in RPGs, your weekly breakdown of all things roleplaying games. This week we’re talking Girls Make Games, new extended gameplay video for Dragon Age: Inquisition, Mass Effect 4, Dark Souls 2’s first DLC, Borderlands: The Pre-Sequel invading Borderlands 2, and even a new Final Fantasy game.Posted Jul 18, 2014 by Christopher Coke

A Second First Look

Firefall -  Column

Hopping back into Firefall's long-awaited relaunch, I noticed right away that they added a new tutorial. This one shows off and explains some of the various suits and then thrusts you into your first combat mission. It won’t take long but it is only here to teach you the basics before you are tasked with some more advanced missions. Slowly nudging you to start the campaign.Posted Jul 17, 2014 by Robert Lashley

The Progression System Revealed

Camelot Unchained -  Interview

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the second of our CU features, Mark Jacobs et al are ready to talk about the progression system. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.Posted Jul 17, 2014 by Robert Lashley

5 Things to Do at 50

WildStar -  Column

What do you do when you reach level cap in an MMO? While some leave you stranded in a content desert, WildStar floods you with a huge range of options. In this week’s column, Gareth Harmer goes through his top 5 picks on what to do at level 50.Posted Jul 17, 2014 by Gareth Harmer

The RVR Map Revealed

Camelot Unchained -  Interview

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the first of two CU features, Mark Jacobs et al are ready to talk about the RvR map. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.Posted Jul 17, 2014 by Robert Lashley