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It's Everything a 40k Fan Could Possibly Want

Warhammer 40.000: Eternal Crusade -  Interview

Meeting Miguel Caron was an absolute pleasure. Though I personally am not into Warhammer 40k, (it’s a bit too dark for my taste) I always take great pleasure in meeting developers who are passionate about the game they’re making and Miguel has enough passion to fuel an entire studio and then some. He was exciting to listen to and even though there wasn’t any hands-on time with the game we still left the meeting excited. Posted Aug 22, 2014 by Shannon Doyle

Mass Effect 2: Best RPG of Its Generation?

General -  Column

Somewhere out there in the inscrutable network of eBay delivery, there’s a PS4 that’s making its way excruciatingly slowly towards my apartment. In preparation for this new addition to the family, I’ve been going through some older console games that have taken a back seat to newer titles and PC exclusives. One of the games that has been collecting dust is Mass Effect 3, and I’m currently building up the mental energy required to tackle the long-winded capstone to Bioware’s scifi trilogy.Posted Aug 22, 2014 by Som Pourfarzaneh

Shadowgate: A True Classic Reborn

General -  Preview

Most game players in the 80s and 90s remember how unforgiving games were. When you died, well, that was it. If you got three lives, that was even better. Shadowgate is now on Steam and brings back these classic RPG days with great flare. The game takes you through a great adventure to the living castle of Shadowgate which has been overwhelmed by a dark force, you have been chosen by an old sage to right the wrongs and bring the castle to its former glory. Nothing is easy in this game. Posted Aug 22, 2014 by Garrett Fuller

Digging Deep into Neverwinter’s Scourge Warlock

Neverwinter -  Interview

Now that Tyranny of Dragons has made its way to live servers, we sat down with Chris Matz, Lead Designer on Neverwinter, to talk about the explosive free new class, the Scourge Warlock. Ready to make a pact with a demon? Posted Aug 22, 2014 by Christopher Coke

Much Better, But Still In Progress

Firefall -  Review

All MMOs are a work in progress long after launch, I get that. But Firefall from Red5 Studios is a particularly special case. Years and years into development, the game has seen complete re-works on several occasions, the most recent of which came after the founder and CEO Mark Kern was removed from his position. Development went dark, and Red5 went hardcore and all-in towards making a game in which they all believed. Posted Aug 22, 2014 by William Murphy

Still Going After 15 Years

EverQuest -  Interview

At SOE Live, the original EverQuest got its share of the spotlight, and it was clear that despite Landmark and EverQuest Next being the new hotness, the elder game in the franchise still has legs and a future in front of it. We sat down with EverQuest Producer Thom Terrazas to discuss their plans for the game and what that immediate future might be.Posted Aug 21, 2014 by Jean Prior

Joel Bylos on the Past, Present & Future of TSW

The Secret World -  Interview

Getting the opportunity to interview developers is one of the highlights of my career. Getting the chance to meet them in person is really the only step up from it. I’ve had the pleasure of not only interviewing The Secret World’s Joel Bylos before but I also met him at Gamescom a few years ago. He is passionate about TSW, and loves a good joke. So when the anniversary for The Secret World was approaching I reached out to get an interview. Posted Aug 21, 2014 by Shannon Doyle

There Be Dragons In Them Hills!

Neverwinter -  Column

Last week Cryptic released the fourth module for Neverwinter, Tyranny of Dragons. If you are a follower of all things D&D, not just the MMORPGs, you are probably aware that this is tied in with a larger global branding initiative by Wizards of the Coast. If you have fallen behind on your D&D information, however, let me quickly bring you up to speed.Posted Aug 21, 2014 by Robert Lashley

Nothing's Sacred Anymore

Sacred 3 -  Review

With a pair of well-regarded titles already in existence, both firmly planted in the action-RPG genre, Sacred 3 had what amounted to a built in audience on which to unleash the game. Yet it does not take long playing the game to determine that Deep Silver and Keen Games have let down the series' existing audience and are unlikely to garner very many new fans either. The bottom line is that simply calling a game "Sacred" doesn't mean it that it actually is Sacred.Posted Aug 21, 2014 by Suzie Ford

Upcoming Content Revealed

WildStar -  Preview

During Gamescom, Carbine’s Nick Roth took columnist Gareth Harmer on a tour through some of WildStar’s upcoming content. The upcoming Defile patch was a major feature, bringing a close to the story prologue and clearing the slate for an upcoming World Story. But that wasn’t all – a massive new arena, new Protostar-themed 5-player dungeon and new holiday event were also shown.Posted Aug 21, 2014 by Gareth Harmer

Sneaking Into Invisible, Inc. Early Access

General -  Preview

I bought my way into Invisible, Inc. a couple of months ago, but it honestly felt too rough to explore back then. That all changed yesterday when Klei Entertainment launched Early Access on Steam with a brand new update that polished things up. Posted Aug 20, 2014 by Michael Bitton

Update 4 Focuses On Group Content & Community Feedback

Elder Scrolls Online -  Column

If The Elder Scrolls Online’s last update was focused largely upon guilds, the recent peek at update four looks to focus squarely on groups. The preview focused on such central features as Upper Craglorn, new quests, the new Serpent trial, Sanctum Ophidia, and their various modes. Still, for those hoping for more group content, both Gamescom, where ZeniMax continued to bring out competitive 3v3 modes, and the preview of the coming update should have made for a satisfying week.Posted Aug 20, 2014 by Christina Gonzalez

MMORPG.com's Gamescom 2014 Awards

General -  Awards

Now that Gamescom 2014 is behind us, it's time to hand out the awards to the games and developers that made us stand up and take notice.Posted Aug 20, 2014 by Shannon Doyle

Returning to Evil

Diablo 3 -  Interview

Launched yesterday (August 19), Diablo III: Ultimate Evil Edition introduces the dungeon crawler to next-generation consoles. By combining the base game with the Reaper of Souls expansion in a single box, Blizzard looks set to bring a new legion of players to the world of Sanctuary. But how easy was it to get there, and what lessons did the studio learn along the way? Posted Aug 20, 2014 by Gareth Harmer

I Can't Wait to Play It...For Now

The Division -  Preview

Convention lines are a fact of life. But lining up for…I didn’t even know what, that was something new. The Division was hidden inside a giant box. There was no sound coming from it, no hints at what might be inside. Our only choice was to jump in and find out for ourselves. While waiting we wondered, would we finally be getting hands on time with the game I’ve been eagerly awaiting since it was first announced?Posted Aug 20, 2014 by Shannon Doyle

The Ultimate Evil Edition Is the Ultimate Edition

Diablo 3 -  Preview

It feels weird to say it, but I think the most recent release of Diablo 3, The Ultimate Evil Edition, to PS4 and Xbox One just might be the best version of the game out there. Not only does it come with all of the content and improvements the PC version has already seen, but there are a load of cool console-only features to boot. Oh, and what’s best? You don’t have to experience any of it online.Posted Aug 20, 2014 by William Murphy

Extra Life: A Calling Above and Beyond Games

General -  Interview

The notion of leaving the industry for something even better or more fulfilling can scarcely be imagined by most of us, but it does happen. Rick Heaton, aka Sapience, recently left his position as Community Manager for Lord of the Rings Online to join the Extra Life gaming charity as their first Community Manager. He was at SOE Live last weekend as part of Extra Life's efforts to raise awareness for their work.Posted Aug 19, 2014 by Jean Prior

Addressing the Criticism

World of Warcraft -  Interview

Since its announcement in November last year, World of Warcraft’s latest expansion has come under a fair share of criticism. Have players been left waiting too long for new content? Does Blizzard’s MMO still hold up after ten years at the top? Can it still hope to bring in new players as it once did? Posted Aug 19, 2014 by Gareth Harmer

Space Engineers - Inside an Interstellar Sandbox

General -  Preview

On the Space Engineers website, a faux Wikipedia entry dated 2077 states: “A space engineer is a professional practitioner who uses scientific knowledge...to solve practical problems in space.” As a game description, it's pretty dry. It's also fairly accurate for what Space Engineers, a new sandbox game in development by Keen Software House, feels like thus far. Posted Aug 19, 2014 by Neilie Johnson

It Continues to Surprise Us Year After Year

World of Warcraft -  Column

“I don’t know how Blizzard does it every time, but they do it every time,” said GameSpot’s Chris Watters after the cinematic for Warlords of Draenor premiered at the Ace Theatre. The emphasis Watters had in that statement resonated with more than a thousand attendees who watched with bated breath as the event took place. Blizzard’s cinematics have always been state-of-the-art examples to the premium quality this company strives to achieve for each of their games.Posted Aug 19, 2014 by Genese Davis