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The Evolving Battleground

WildStar -  Interview

As part of WildStar’s PvP Week, Gareth Harmer interviewed Carbine’s Jen Gordy and Kevin Lee about the latest beta updates hitting battlegrounds, an update on Warplots, and their plans for launch day and beyond. Posted Mar 20, 2014 by Gareth Harmer

Too Rigid and Longevity

Star Wars: The Old Republic -  Column

As everyone probably knows by now, Story is the high altar upon which BioWare trades its wares. With Star Wars: the Old Republic, we got a rich set of interwoven class storylines and overall game storyline that pitted Republic versus Empire with the fate of the galaxy hanging in the balance. One of the critical challenges for any MMO is keeping things fresh for older players wanting to start a new alt. Replayability is the cornerstone to keeping the game's doors open.Posted Mar 20, 2014 by Jean Prior

The Glorious Return to Frontier

Elite: Dangerous -  Preview

Garrett Fuller and Bill Murphy sat down with David Braben of Frontier fame to talk all about Elite's progress through alpha, the road to beta, and even got some hands-on with flight sticks and the Oculus Rift to take out some AI opponents. Posted Mar 20, 2014 by Garrett Fuller

How Deep the Rabbit Hole Goes

ArcheAge -  Preview

We learned a lot today about ArcheAge, coming from Trion and XLGames later this year. Sure we've seen the game in Korean, and in Russian now... but at GDC? Everything was translated and in English. And that detail alone, made everything else easier to grasp. Read on for a full bulleted list of the details we learned from today's meeting. Posted Mar 19, 2014 by William Murphy

Trion’s Glyph Aims to Make You Not Hate Launchers

General -  Interview

The first thing I thought when Trion announced its Glyph game launcher and sales platform was admittedly, “God, not another one.” Then, after talking to Scott Hartsman and Anais Grueb from the developer and publishing parent, my reservation has moved to bright optimism. Trion’s goal isn’t to compete with Steam or shove their cash shop purchases down your throat. They plan on carefully curating and hand-picking the titles they partner with to be featured on Glyph.Posted Mar 19, 2014 by William Murphy

The Longevity of PvP in ESO

Elder Scrolls Online -  Column

We’ve all played them, MMORPGs with leveling caps, WoW, SWTOR, DAoC, GW2, I can go on for a while listing them but you get my drift. How much play time was during the leveling experience? Very little, right? Most of your time playing was at “end game” or level cap. This week I want to take a step back from all the hype of the Elder Scrolls Online launch and talk about something that might be over looked, the longevity of PvP in ESO.Posted Mar 19, 2014 by Ryan Getchell

Mind If I Roll Need?

Hearthstone: Heroes of Warcraft -  Review

My limited experience with TCGs remained limited until the most unlikely of CCGs grabbed my attention. As someone who generally loathes the Warcraft IP (yeah, yeah), I would have never in a thousand years expected that the one CCG that would hook me would be Hearthstone, the Warcraft themed card game developed by Blizzard. Posted Mar 19, 2014 by Michael Bitton

Character Development, Frustration, & Mechanics

Dark Souls II -  Review

I've got to be totally honest, I didn't get Demon or Dark Souls. They seem to be part of that exclusive group of love 'em or hate 'em games that just don't do indifference. To some the Souls' series are frustration and pain ploughed onto a disc, and to others it's somewhere nearer fantasy perfection.Posted Mar 18, 2014 by Adam Tingle

No Adventure Zones?

Elder Scrolls Online -  Column

April 4th is shaping up to be an epic day, if you go by early reviews that is. It looks like Captain America: The Winter Soldier could end up being one of the best Marvel movies yet.... But you probably are here for news about that other big thing coming out on April 4th.Posted Mar 18, 2014 by Robert Lashley

IP Blocking & a New Community Manager

ArcheAge -  Column

Our last article was focusing on Trion Worlds stating they'll be making their way to the Game Developer Conference, going on for the next few days. This time around we have a two new topics to delve into, IP blocking and a new promising Community Manager on ArcheAge! Many of the things we discuss in today’s article were confirmed earlier this week in the exclusive MMORPG.com interview with Trion CEO Scott Hartsman.Posted Mar 18, 2014 by Jeffrey Lerman

Stylish Action Platforming

Valdis Story - Abyssal City -  Review

Sometimes though, just sometimes, a game is funded on Kickstarter, releases to critical acclaim, and meets or exceeds all expectations – Valdis Story: Abyssal City seems to fall into that third category. While it is far from a perfect game, this charming indie delight delivers a consistent level of action, adventure, and RPG depth to keep you playing throughout the 10+ Metroidvania romp, with plenty left over content for subsequent attempts.Posted Mar 17, 2014 by David Jagneaux

4th Release, Preparing for Combat

Shroud of the Avatar -  General

Richard Garriott’s team at Portalarium has been steadily moving forward with their new game, Shroud of the Avatar over the last month, and another release is upon us. Last week I had a chance to sit down with the guys based in Austin, Texas and get an early demo of this month’s release. Today we’re going to take a look at what’s in this release and what’s not in it, and see what it says about where the game is heading.Posted Mar 17, 2014 by Red Thomas

Pre-GDC Interview Reveals Trion's Plan

ArcheAge -  Interview

Trion has been ramping up information dissemination about ArcheAge over the last few weeks. We managed to catch up to Scott Hartsman to find out more about Trion's plan and vision for the NA/EU version of the game. See what we discovered before heading to the comments to chat!Posted Mar 17, 2014 by William Murphy

The Subscription Model - A Matter of Expectations

General -  Column

Subscriptions. From where we are right now, the topic is worth revisiting. The Elder Scrolls Online is set for release in just a couple of weeks, while WildStar will be debuting in early June. Some feel that the subscription model is outmoded, with a contingent of players that agree that a free to play game attracts them more. Despite some games launching with subscriptions and then converting to a hybrid model, a couple of studios are trying again. Posted Mar 17, 2014 by Christina Gonzalez

Scarlet’s Dead, But Are We Safe?

Guild Wars 2 -  Column

For many players in Guild Wars 2, it all started with what seemed like random acts of chaos. It wasn’t long before we were given a face to associate these acts with, yet would still be a wait before we saw any hint of a motive. We sought after the truth, but ended up with one we didn't want to accept. We, the heroes of Tyria, couldn't understand Scarlet Briar, and killed her. But did we kill her because it was the right thing to do, or was it because of fear - fear of what we don't understand?Posted Mar 17, 2014 by David North

Heroes of the Storm Refines the MOBA

Heroes of the Storm -  Preview

Blizzard's Heroes of the Storm recently entered a small "technical alpha", and I managed to somehow luck out and snag a key. I've been playing the game pretty much any chance I get since Friday, quite possible because it seems Blizzard's done it once again. They've taken what makes a genre work, extracted the good and left out what some might consider the bad. Read on to find out why it's eating up all my free time.Posted Mar 17, 2014 by William Murphy

MMO Wearables: You Are What you Wear

Albion Online -  Editorial

This week I've stolen my editorial title from Albion Online's new promo trailer, “You Are What You Wear.” Though in real life, that expression might be only superficially true, in an MMO it's quite literally the case. Fantasy MMO Albion Online hopes to spin that idea in a new direction making it possible for players to wear anything they want. Considering this could result in a game full of players dressed like thrift store refugees, is that such a good idea? Posted Mar 15, 2014 by Neilie Johnson

New Mage Soul - The Arbiter

Rift -  Developer Journal

Trion Worlds is anxious to introduce Rift players to the Arbiter – a Mage tank who weaves wind, lightning, and ice into defensive abilities on par with the best in Telara. Check out the lore behind The Arbiter and then let us know what you think in the comments.Posted Mar 14, 2014

A Marvelous Example of an MMORTS Done Right

Empire -  Review

Empire by Goodgame Studios in Germany is an MMORTS played across three Kingdoms much in the same vain as Travian or Snail Game’s Ministry of War. It has all the hallmarks of RTS games – you build your base, farm resources, recruit soldiers and do a little raiding of your neighbors for fun and glory, not to mention swiping all their goodies. Posted Mar 14, 2014 by Carolyn Koh

Grim Dawn: A Gritty, Visceral Action RPG

General -  Preview

Members of the original TQ team banded together to form Crate Entertainment, now hard at work on another action RPG, Grim Dawn. Grim Dawn uses a modernized version of the game engine developed for Titan Quest and is currently in alpha testing on Steam. As the name implies, the world is a grim and depressing place. Humanity is quite literally on the verge of extinction with two warring factions bent on its destruction. Posted Mar 14, 2014 by Suzie Ford