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It's (Mostly) About The Money

Guild Wars 2 -  Column

This week, we take a look at Guild Wars and Guild Wars 2's financial numbers and how they relate to what ArenaNet does to please fans of both games.Posted Feb 23, 2015 by Jason Winter

Star Citizen’s Ship Rentals Are A Good Thing - And Worth Criticizing

General -  Column

With over $72 million in funding raised from crowdfunding, Star Citizen is no doubt an ambitious project that has grown over time. That hasn’t happened without its share of criticism. People wonder where the game is by now. Others criticize the developers for consistently releasing new ships to buy for a game that, as yet, isn’t out. These ships aren’t cheap, either.Posted Feb 23, 2015 by Christina Gonzalez

5 Best Features From Closed MMOGs

General -  Column

As with all too many other aspects of our lives, it can be temptingly easy to apply either binary or at least not highly differentiated thinking within the context of the MMO category. So, for instance, we tend to regard a game as either good or bad, or if we choose to add a third grouping, as mediocre. However, with a bit of reflection, I suspect many readers can name elements you remember from titles that weren't very well-received overall. Here are some of mine. Posted Feb 23, 2015 by Richard Aihoshi

Random Events and the Shape of Many Worlds

Shards Online -  Column

Since their successful Kickstarter last year, Citadel Studios’ Shards Online has largely gone dark in terms of PR and outreach. Contrary to other KS games with multi-million dollar budgets, they’ve been focused more on making the game that adding pledges, because their staff and budget dictate as much. I caught up with Citadel’s Derek Brinkman to chat about the state of Shards and their plans for Alpha and Beta this year.Posted Feb 23, 2015 by William Murphy

Is P2P Doomed?

General -  Column

Welcome to Player Versus Player, the bi-weekly column that throws two writers in a cage in a battle of faction warfare. We debate the topics nearest and dearest to your heart and then throw it in the comments to you to decide the victor. This week, we cast our gaze to business models and ask whether it’s time for Pay to Play to go the way of the Dodo.Posted Feb 22, 2015 by Christopher Coke

Feb 21, 2015 Newsletter

General -  Newsletter

In Issue 479 of the MMORPG.com Newsletter, we look at World of Tanks and all the rest of the news from the past week in MMOs.Posted Feb 20, 2015 by Michael Bitton

Tamriel Unlimited - Freedom to Play & Pay The Way You Want

Elder Scrolls Online -  Interview

Next month, Elder Scrolls Online officially adopts a hybrid revenue system that will include the moniker "Tamriel Unlimited". We caught up to the ESO team to ask a few questions about the upcoming changes and what it means for players. Posted Feb 20, 2015 by Ryan Getchell

Shroud's Release 14 Walkabout

Shroud of the Avatar -  Column

Wednesday night I went on a walkabout of New Britannia with Richard Garriott and Starr Long from the Portalarium team. During that time Richard and Starr showed off what was new in update 14; crafting recipes to include enchanting, a contested point, and two new areas. We also learned what Gordon Lightfoot and Jim Morrison have in common and what the SotA community had to do with that. Posted Feb 20, 2015 by Robert Lashley

Darkest Dungeon - The Redemption of Early Access

Darkest Dungeon -  Column

The games media has been on fire this week. The topic, not for the first time, has been Steam Early Access – or more precisely, Peter Molyneux, but we’ll get to that later. Amidst all the chaos of broken promises and players rightfully feeling taken for a ride, we’ve had the chance to play a game that does Early Access right: Red Hook Studios’ Darkest Dungeon. It’s a game with fresh ideas and a sense of style.Posted Feb 20, 2015 by Christopher Coke

Examining The Hunger

Crowfall -  Column

What is the end game? This is the quintessential question in the making and maintaining the average Massive Multiplayer Online (MMO) game. How will it keep players engaged when they hit level cap while the developers furiously work on the next major patch that will expand or change the static world. Posted Feb 20, 2015 by Franklin Rinaldi

Duty of Heroes: A Barely-There Boobilicious MMO

General -  General

Duty of Heroes is a light RPG and barely there MMO set in a generic fantasy world complete with Merlin, beautiful boobilicious elves, barely dressed female characters, orcs, undead and cherry-on-topped with poor localization. It is a port of a free to play FaceBook type time management game with an RPG theme.Posted Feb 19, 2015 by Carolyn Koh

3 Tips on Visually-Boosting Your YouTube Gaming Channel

General -  Other

As the network for gamers on YouTube, we’re always looking for ways to help our community partners thrive online! Any YouTube gamer will tell you, success comes down to a few fundamentals. Step one is obviously all about the content you’re producing. If people don’t like what you’re posting, they’ll stop watching, period. But even if you are producing gamer videos people are into, grabbing a larger audience can come down to pumping up your personal brand. Posted Feb 19, 2015 by Peter Grant

The Mass RNG Effect

General -  General

World of Warcraft is much like walking into a Las Vegas casino; each zone, dungeon, or battleground being its own pocket dimension divorced from reality and filled with scenic grandeur and the promise of wealth. Except for when such promises are at the mercy of pitiless random-number-generators (RNG).Posted Feb 19, 2015 by Edwin Lee

Voxel Farm and the Destruction of Worlds

Crowfall -  General

Earlier this week, Artcraft announced that they’ve signed a deal with Voxel Farm to use their technology to power the worlds of Crowfall. Some may immediately think, “oh great, more voxels”. But put down the pitchforks. In Crowfall, voxels are not about building random things in the world but rather destroying the very ground you walk upon and tearing down the castles of your enemies.Posted Feb 19, 2015 by William Murphy

An Exclusive Preview of the Revenant’s Skills

Guild Wars 2 -  Preview

We were able to chat with ArenaNet’s Roy Cronacher and Jon Peters this week about the 9th and newest profession for Guild Wars 2, The Revenant. Debuting briefly at PAX South, with more details being released over the course of this week, the Rev (as I like to call him) is unlike any of the other Heavy Professions in Guild Wars canon so far. Posted Feb 19, 2015 by William Murphy

The Top Superhero MMOs of All Time

General -  Column

The superhero, or comic book-based MMO, is a subgenre that simply hasn’t gotten enough love through the years. There are hardly even enough games out there to even populate this list! Still, I thought it would be fun this week to highlight the experiences that are on offer and also talk about my hopes for the future in this area.Posted Feb 18, 2015 by Michael Bitton

What Will DLC Be Like?

Elder Scrolls Online -  Column

With a month to go before The Elder Scrolls Online morphs into a buy to play game under the mouthful of a new title The Elder Scrolls Online: Tamriel Unlimited, there is now more info on how things will work after the switch. When the switch was announced, and the buy to play option with future DLC (included for subscribers or available for purchase) made known, there were still some pressing questions left with regards to just what this might entail. Posted Feb 18, 2015 by Christina Gonzalez

A Classic Forgotten Realms Adventure - Our Exclusive Interview

Sword Coast Legends -  Interview

The buzz surrounding last week's announcement of Sword Coast Legends is growing as excited players hope for an epic RPG based on the glory of the table-top experience. We had the opportunity to interview Nathan Stewart, Brand Director for Dungeons & Dragons & Wizards of the Coast and Dan Tudge, President of n-Space to find out more. Posted Feb 18, 2015 by Robert Lashley

The Skycastles Bring TERA's Action to the Heavens

TERA -  Preview

If you are an MMORPG fan like I am, it is easy to become a little depressed, thanks to the seemingly endless discussions over the “death” of MMOs and studio closures or while reading the comments section. (Note to self: stop it.) Even with my Jedi-level “game journalist” training (I put that on all of my business cards) I still find myself occasionally feeling down. Blue. Sad. Wondering about the future of “real” MMO gaming.Posted Feb 18, 2015 by Beau Hindman

Underworld Ascendant - What is the Improvisation Engine?

General -  Interview

When Paul Neurath and his team set out to make a new Underworld game, they wanted to make sure it stayed true to the originals from the early 1990s. Lucky for them, despite much success and critical adulation, no one’s quite made a game like Underworld since then. We chatted with Paul about Underworld Ascendant and its use of the Improvisation Engine to make a much more believable and unscripted world for its players.Posted Feb 18, 2015 by William Murphy