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Limited Time Only

World of Warcraft -  Editorial

We’ve all seen the signs before: ‘limited time only’ the words say, usually with a McDonald’s McRib sandwich plastered on it. We dismiss the idea of a ‘limited time only’ experience. Holiday events come along like the seasons they represent and we don’t truly find it devastating if we missed out—it will all come back next year. However, what if a feature, a paid one, was truly here for a limited time only… should players be punished for the lack of participation? Posted Nov 19, 2014 by Edwin Lee

How to Make the PTS More Enticing

Elder Scrolls Online -  Column

As much as this is an Elder Scrolls Online column, the topic I want to discuss branches itself across almost every MMO. It is something that no game has really figured out how to master. What I would like to discuss this week is Private Test Servers (PTS). Posted Nov 19, 2014 by Ryan Getchell

Collaborative Storytelling

Moonrise -  Developer Journal

I find that most folks assume that writing is a solitary task. They picture a lonely person toiling away in a quiet room, locked away from everyone and everything. While that may describe some writers, it’s definitely not how we’re approaching Moonrise.Posted Nov 19, 2014 by Andy Collins

Change is in the Air

Star Citizen -  Column

My feelings on the subject of Star Citizen are shrouded in more shades of grey than the murkiest Seattle skyline. I’m a Golden Ticket holder, Imperator, High Admiral, and very nearly the first writer to report on the game as being a major movement in the gaming community. If I wasn’t the first to point out how it’d shape the future of the industry, I was dang close. Posted Nov 18, 2014 by Red Thomas

Foundational Improvement

Legend of Grimrock 2 -  Review

First-person, turn-based, adventuring, puzzle-solving, dungeon crawling, roleplaying games are even harder to come by nowadays than they are to describe. Might & Magic, Wizardry, and a slew of other once-popular franchises dominated the roleplaying game scene at one point, but thankfully some developers are still making games like the Legend of Grimrock series as a throwback and revival to what once was. Posted Nov 18, 2014 by David Jagneaux

The Voice on the Phone: Why Faction Matters

The Secret World -  Column

Much of The Secret World is the same no matter which faction you chose to go with. The open world where nearly all of the game takes place is identical no matter which group you pick. If you’re a Dragon you can even team up with an Illuminati and a Templar at the same time. So the question becomes, if most of the game is the same no matter which side you join, does it really matter? I would say that yes, it very much matters and not for the reason you might be thinking.Posted Nov 18, 2014 by Shannon Doyle

This Week's Tidbits

Warhammer 40.000: Eternal Crusade -  Column

It's been a slow news period for Eternal Crusade, since the announcements of Halloween. Behaviour Community Manager, Katie Fleming informed us that the Rogue Trader Store was switching from weekly updates to bi-weekly updates, so that the production team could buckle down and focus on getting the first combat module ready for release. Most fansseem okay with that, given that the 10v10 module will give us some actual gameplay to test for ourselves.Posted Nov 18, 2014 by Terry OBrien

Rise! : The Warden of Darkness

Elsword -  Developer Journal

Hey Gang, GM Moshup here with all the details on Elsword’s monstrous new Raid Boss update. As the final sword falls, and last shot rings out, quelling the final miscreant… the menacing visage of the Gate of Time rends reality asunder and throws its doors wide open. Finally, through the archway the heroes march and all cast their weary gazes upon the Fahrmann’s Peak; home to the beloved character Ara and to Elsword’s horrifying new Raid Boss, Drabaki. Posted Nov 17, 2014 by KOG Games

Getting A Handle On The Grind

Guild Wars 2 -  Column

When I first got wind of how gear acquisition in Guild Wars 2 would work, I loved it. As it was described to me in an interview, the best statistical gear could be obtained relatively quickly and easily, and anything beyond that would just be cosmetic. I thought this sounded great and I totally bought into the “no grind” philosophy espoused in interviews and the Manifesto.Posted Nov 17, 2014 by Jason Winter

The 5 Worst MMO Launches

General -  Column

MMO launches are one of the trickiest things in the world for a developer and publisher to orchestrate. In the case of single player games, the experience can be perfectly balanced and simulated in a controlled environment. For standard multiplayer games, you can easily cap the number of players involved and know how it’s going to turn out in a live scenario. A Massively Multiplayer Game on the other hand, is something else entirely.Posted Nov 17, 2014 by David Jagneaux

Goblins vs. Gnomes

General -  Column

Well, just like that BlizzCon has come and gone, and it vvvvwas awesome. Having been to the four most recent BlizzCons this was hands down the best. Not only did they announce a new IP (Overwatch), there was tons of news for their existing titles including the announcement of a new Hearthstone expansion that is right around the corner.Posted Nov 17, 2014 by Reza Lackey

Nov 14, 2014 Newsletter

General -  Newsletter

In Issue 465 of the Newsletter, we look at EverQuest II and all the rest of the news from the past week in MMOs.Posted Nov 14, 2014 by Michael Bitton

How Will Goblins vs. Gnomes Change the Game?

Hearthstone: Heroes of Warcraft -  Preview

So at BlizzCon this past week we got the announcement of a new Hearthstone expansion. The news that it was Goblins vs. Gnomes made everyone laugh, until they found out it was coming in December! Then everyone got excited, until they started playing with the new cards. One hundred and twenty new cards to be exact. That is a massive expansion and Blizzard’s Team Five is on a role with a huge success in Hearthstone until the Goblins and Gnomes blow the game up...literally. Posted Nov 14, 2014 by Garrett Fuller

Is That Even an RPG?

General -  Column

The holiday season has arrived, and with it comes the annual torrent of questions: what games are worth buying? Which games lived up to the hype? And most important of all, which in this diverse sea of games earns the coveted title of “Game of the Year”? We have a new question: even with leveling, and stats, and gear, how many of them – Destiny, Shadow of Mordor, Overwatch? – actually deserve to be called RPGs?Posted Nov 14, 2014 by Christopher Coke

The Long Wait, An Era’s End

Final Fantasy XIV: A Realm Reborn -  Column

Victor fleshes out some translated information from a Japanese interview held at the FFXIV London Fanfest and reminsces about the time before A Realm Reborn.Posted Nov 14, 2014 by Victor Barreiro Jr.

Warlords of Draenor Review in Progress #1

World of Warcraft -  General

There's nothing that kills procrastination on writing an article more than the fact that the game you're supposed to be writing about is, well let's just say "non-functioning". Yes, I'm talking about the latest World of Warcraft expansion, Warlords of Draenor and, yes, it's been one of those days.Posted Nov 14, 2014 by Suzie Ford

Digesting Drop 3

WildStar -  Column

Earlier this week, WildStar’s Drop 3 finally hit live servers. It’s been three long months, but the Mysteries of the Genesis Prime are now open for us to explore. For many of us, the release marks the start of Carbine’s road to recovery. But does this latest update really tick all the boxes?Posted Nov 13, 2014 by Gareth Harmer

WildStar’s Gambit and the Community’s Power

WildStar -  Column

WildStar is going through a time of transition. There’s no way around it. Server populations have been on the decline. Key Carbine team members like Jeremy Gaffney, Chris Lynch, and Stephan Frost left for various reasons and that was before NC Soft let roughly 70 people go. The update timeline was officially stretched. About a month ago, the Shade’s Eve Halloween event and the Christmas event, Winterfest, would not be held at all. Megaservers were announced and implemented. Posted Nov 13, 2014 by Christina Gonzalez

The Beginning and Present of

General -  Column

Earlier this week, Nilden had an awesome idea and one that we honestly should have been doing sooner. Basically, we’re going to start using my column space here as a “Letter to the Editor” sort of piece. For this week, we’re going back to 2001 and the beginning of Read on to learn some history of our site and some perspective on its future as well.Posted Nov 13, 2014 by William Murphy

Live Q&A Recap

World of Warcraft -  General

On Wednesday November 12th, hours before the launch of World of Warcraft’s fifth expansion Warlords of Draenor in Europe and the rest of the world, Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut from Blizzard took part in a live Q&A hosted on Twitch by WoW Community Manager Josh Allen.Posted Nov 12, 2014 by Robert Lashley