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Life in the Alpha So Far

Devilian -  Preview

It took a long time to bring ArcheAge over to the US and EU when Trion imported XLGAMES’ MMO. That doesn’t seem to be the case with Bluehole Ginno’s Action MMORPG, Devilian. Now just a few short weeks into the founder’s alpha the NDA has been lifted and Trion says beta is right around the corner. Today, we’re offering our thoughts on the alpha so far.Posted Sep 18, 2015 by William Murphy

The 35 Greatest MMOs of All Time: Numbers 35 to 26

General -  General

This will ruffle some feathers. The staff at, from President Craig McGregor and CTO Ben Krueger, to our wonderful list of reviewers, columnists, and community managers, all the way down to your humble and lowly Managing Editor (me) have voted. We took the top player-rated games from our Game List, including those that have been closed after launch, and we ranked them. Each of us filing up our own top 35 list from greatest to least great.Posted Sep 18, 2015 by William Murphy

Divinity: Original Sin 2 Pushes RPGs to New Heights

General -  Column

RPG Files is back from its two week break, and Chris dives deep into Divinity: Original Sin 2 and how it’s shaping up to be one of the most revolutionary RPGs in years. Posted Sep 18, 2015 by Christopher Coke

After Imperial City, Two Moves Zenimax Should Make

Elder Scrolls Online -  Column

The Elder Scrolls Online Imperial City DLC has finally reached both consoles and PC, and with it marks a certain chapter in the game's life. The game's console launch was successful from everything we can tell, so the DLC numbers, as well as subscriptions, are going to remain significant. Yet player activity still remains important, and Imperial City is still all shiny and new for everyone.Posted Sep 17, 2015 by Christina Gonzalez

Stronghold Sieges - 20 to 30 Minutes of PvP Mayhem

Neverwinter -  Interview

A few weeks ago we had a walkthrough of the new Strongholds expansion for Neverwinter. At that time Executive Producer Rob Overmeyer teased Stronghold Siege. This week we get more in depth on the new PvP feature with Senior Content Designer John Hopler. Read on to find out what John had to say.Posted Sep 17, 2015 by Robert Lashley

Rock Out and Reload

WildStar -  Column

WildStar’s road to Free-to-Play is nearly at an end. In the final weeks before the switch, we take a look at some of the upcoming holiday events, including the Hoverboard zPrix InvitationalPosted Sep 17, 2015 by Gareth Harmer

The Warcraft Movie – A Flop or the Future?

General -  Editorial

Movies made from video games are an extremely risky business. Games give the fan something a movie never can, the ability to play in that world. It hits on way more of your human senses than just sitting in a theater staring up at the big screen. As much as the past three major generations have grown up on movies, I think we are finally starting to see the first true generation who care more about interactive entertainment, than just viewing entertainment.Posted Sep 17, 2015 by Garrett Fuller

First Impressions of the Mobile MMORPG Sequel

Order & Chaos 2: Redemption -  General

Order & Chaos was one of the original mobile MMORPGs coming out of the perennial mobile game maker, Gameloft. Now, several years later, the sequel is here with Order & Chaos 2: Redemption. Boasting upgraded visuals, controls, UI, and loads of other additions, we’ve been dabbling with the game this past week ahead of the official launch. Posted Sep 17, 2015 by William Murphy

First Impressions - We've Come a Long Way from Battleship

World of Warships -  Preview

World of Warships represents’s next phase of battle gaming. With the overwhelming success of World of Tanks and the high flying stunts of World of Warplanes, we now take to the seas to fight it out using historical battleships from all over the world. Posted Sep 17, 2015 by Garrett Fuller

Online Game Pioneers - An Interview with Funcom's Gaute Godager Part 2

General -  Interview

After 15 years, Godager, the last Funcom founder standing, retired from the company and perhaps video games altogether. Currently, Godager works as a clinical psychologist, diagnosing and treating psychiatric illnesses at an inpatient clinic in Norway. Read our exclusive excerpt from Morgan Ramsay's recent book, Online Game Pioneers at Work. Today, we present part two of Morgan's interview with Godager.Posted Sep 16, 2015 by Morgan Ramsay

Thanos, Tower Defense, Leaderboards and More in ‘2016’ Relaunch

Marvel Heroes 2015 -  Column

I’m not a huge fan of ‘relaunching’ Marvel Heroes every year with a new title, but nevertheless, Gazillion’s got some exciting plans for the game in the ‘Marvel Heroes 2016’ update this fall. Posted Sep 16, 2015 by Michael Bitton

Vivox: Leading the Way into the Future of Voice Chat Technology

General -  Interview

As the games that we play become more and more complex, the necessity for excellent voice communication becomes a priority. Vivox has long been a player in the area of voice chat technology. We had the opportunity to interview Vivox's CEO Rob Seaver about how his company stays relevant in an expanding market and growing towards the future simultaneously. Posted Sep 16, 2015 by Suzie Ford

It's Hammer Time - The Scrapper, Engineer's Elite Specialization

Guild Wars 2 -  Preview

Yep, lame joke is lame. But how could we pass that up? Today we're happy to reveal the engineer's elite specialization coming with Heart of Thorns: The Scrapper. Wielding a massive two-handed hammer, a bevy of awesome gyro bots, and a whole lot of pain to dish out... the Scrapper makes for an excellent tank-like take on the Engineer. Read on for more!Posted Sep 16, 2015 by William Murphy

Scott Hartsman on 2.0's Stumbles, Lessons Learned, and More

ArcheAge -  Interview

Last weekend, the v2.0 update to ArcheAge was deployed on Trion's ArcheAge servers. However, Glyph had other ideas and the weekend was fraught with issues. We caught up with Trion CEO Scott Hartsman to find out more about the issues, what will be done and plans for future updates.Posted Sep 15, 2015 by William Murphy

Online Game Pioneers - An Interview with Funcom's Gaute Godager

General -  Interview

After 15 years, Godager, the last Funcom founder standing, retired from the company and perhaps video games altogether. Currently, Godager works as a clinical psychologist, diagnosing and treating psychiatric illnesses at an inpatient clinic in Norway. Read our exclusive excerpt from Morgan Ramsay's recent book, Online Game Pioneers at Work.Posted Sep 15, 2015 by Morgan Ramsay

When Our Games Disappoint Us

General -  Column

What happens when an MMO you enjoy makes decisions that go against your preferred playstyle? Do you rant and rave, or accept the new direction for what it is? We look at how one disappointed blogger processed news about raiding in Guild Wars 2.Posted Sep 15, 2015 by Jessica Cook

Five Pointed Questions About TESO

General -  Column

When the development of The Elder Scrolls Online was officially confirmed back in 2012, it was one of the most exciting MMORPG announcements ever. The enormous popularity of the single-player franchise on both PC and consoles meant it had a huge core target audience, and the world of Tamriel had a strong inter-faction conflict element that would transition easily. Unfortunately, it seems pretty safe to say that the game has fallen short of the potential it initially seemed to have. Posted Sep 15, 2015 by Richard Aihoshi

Player Housing Unique in the MMO Space

Shards Online -  Interview

Player housing in Shards Online is unique for many reasons. The biggest reason is because your house and the decorations/furniture/trophies you put inside it are more real than in other MMOs. Everything you find or create as you explore the worlds of Shards Online can be used to decorate your home, inside and out, to make it stand out. You will hire NPCs to work on your land as guards, merchants, or even an apprentices to your craft.Posted Sep 14, 2015 by Suzie Ford

How a Dongle and a Re-Roll Got Me to Try Bungie’s MMO Again

Destiny -  Preview

I wasn’t overly fond of Destiny when it launched last year. I enjoyed the tight FPS controls on my PS4, but the hackneyed story, the repetitive progression, and the overall disjointed feeling of so many long loading screens between everything eventually pushed me away. But I recently came back, and this time I think I might stay for a while…Posted Sep 14, 2015 by William Murphy

Five Things Update 2.0 and The Taken King Can Bring to Destiny

General -  Column

There are two things that I really like about Destiny: its tried and true Bungie combat, and its phenomenal vistas. As I’ve written about in the past, I find the FPS gameplay in Destiny to be engaging enough, and I really enjoy the game’s visuals, but have been unimpressed by its overall approach to content and lack of streamlining. Posted Sep 14, 2015 by Som Pourfarzaneh