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The Heart of a Superhero Game is Being One

Marvel Heroes 2015 -  Developer Journal

While not every game system or design feature directly serves this principle, at the end of the day the Marvel Heroes design team's goal is for a player to feel like a superhero. This ambition was a core part of the development of our earlier Midtown Patrol game mode, and is just as much in evidence with the release of our latest patrol mode set in the Brooklyn district of Industry City. Posted Nov 25, 2014

5 Reasons Why Dragon Age Would Make a Great MMO

General -  Column

My PlayStation 4 has been dominated by Dragon Age: Inquisition over the past week. In about 7 days, between working full-time, writing as a freelancer, balancing relationships, and several other things, I have somehow found nearly 20 hours of spare time to invest in Bioware’s latest epic – and I can tell I’m just now scratching the surface.Posted Nov 25, 2014 by David Jagneaux

Tiamat & the Cult of the Dragon

Neverwinter -  Interview

Perfect World Entertainment and Cryptic Studios recently released the latest Neverwinter update, Rise of Tiamat. We caught up with Lindsay Haven, Producer and Michael Edwards, Systems Designer to talk about the new module. Read on!Posted Nov 24, 2014 by Garrett Fuller

Give Me Dungeons!

Guild Wars 2 -  Column

There are many parts of the MMO experience, but perhaps one of the most important is the dungeon. Guild Wars 2 launched with some dungeons that not only helped tell a story, but also offered another reason for players to unite for a single cause. Dungeons were also exciting parts of the Living World story, taking dungeon design to a whole new level. Posted Nov 24, 2014 by David North

It’s A Reality

Shards Online -  General

When we were introduced to Citadel Studios’ Shards Online, it immediately made us think of Ultima Online’s heyday, which should come as no surprise as Citadel Studios is comprised of designers from UO and DAOC. Following the recent quick success of their Kickstarter campaign (which still has about 20 days left to go), we caught up with Derek Brinkmann to talk about the game and what the team’s been up to since the announcement in March. Posted Nov 24, 2014 by William Murphy

Can Goats Teach MMOs to Be More Fun?

General -  Column

With the announcement of games like Grass Simulator, and I Am Bread, it seemed like the horse that is the quirky, physics-based simulator game was about to be getting its proverbial execution and subsequent beating. Yet, Coffee Stain Studios, developer of Goat Simulator, unleashed Goat MMO Simulator update upon gamers last week, showing that you can invigorate a game in an unexpected way. The best part may also be that it’s free DLC for the original game’s owners. Posted Nov 24, 2014 by Christina Gonzalez

Shadow of Revan - A Look at Flashpoints

Star Wars: The Old Republic -  Preview

With a little more than two weeks before Shadow of Revan launches, Bioware and publishing partner EA invited the press and select members of the SWTOR community to EA's Redwood Shores offices for a peek at the expansion. Though the event was in some ways a retread of previously released information, we were given some hands-on time with the new solo-able Flashpoints. Posted Nov 24, 2014 by Neilie Johnson

Nov 23, 2014 Newsletter

General -  Newsletter

In Issue 466 of the Newsletter, we look at Warframe and all the rest of the news from the past week in MMOs.Posted Nov 23, 2014 by Michael Bitton

A Visit to Carbine, Part Three

WildStar -  Interview

This is the third and final entry in a series of articles detailing a visit to Carbine Studios, home of WildStar. In this segment, we’ll cover my discussions with team members who handle Operations and Crafting, with a bonus side visit to the game’s composer. The two previous entries in this series are available here and here.Posted Nov 23, 2014 by Jean Prior

A Visit to Carbine Part Two

WildStar -  Interview

Today’s segment of a Visit to Carbine details the interviews I conducted with developers who focus on Itemization, Housing, and the in-game economy. We went over some basics of the systems and discussed new ideas coming down the pike for improvements. The first part of this series is available here. Posted Nov 22, 2014 by Jean Prior

State of the Game: Who's afraid of the big bad MMO word?

General -  Column

Remember a few years ago when every new upcoming game had an MMO connection? Simply tack on the "online" word and you have yourself an instant hit! Right? Well, things have changed.Posted Nov 21, 2014 by Shawn Schuster

The Power of Choice in Dragon Age: Inquisition

Dragon Age: Inquisition -  Column

Dragon Age is this generation’s Baldur’s Gate. It is a series built for the ten-year recollection, just like Mass Effect before it, where we sit and recall just how good the old games were and how new games should take the hint. It’s not the battles, not the bloody encounters with fade demons or dark spawn that burn these games into our memory. It’s the choices. The relationships. The story we forge for ourselves. In a nutshell, it’s everything we love about Dragon Age: Inquisition.Posted Nov 21, 2014 by Christopher Coke

Dragon Age: Inquisition’s Reputation Grind

General -  Interview

The video games industry is relatively porous, and it’s no secret that its subgenres have been borrowing from one another for quite some time. First-person behemoths like Call of Duty have been iteratively employing RPG-like mechanics to bolster their replayability, while MMORPGs such as TERA have taken cues from third-person action games to improve upon traditional MMO combat. Posted Nov 21, 2014 by Som Pourfarzaneh

Warlords of Draenor RIP #2 - Symbiosis

World of Warcraft -  General

As I made meandered through Draenor in order to level from 94 to 100 this week, I was astonished at the way that all systems seem to feed into one another. Each quest seems to stack upon the next in this at times overwhelming chain of adventure designed to gradually see characters grow to max level and see them geared at least moderately well by the time they hit 100. That's not to say, of course, that the journey is over at 100, but it is the focus of this week's article.Posted Nov 21, 2014 by Suzie Ford

Release 12: Undiscovered Country

Shroud of the Avatar -  Column

There are actually a couple reasons for my selecting the above title this month, as Shroud of the Avatar stretches in new directions. The big news being that you’ll be able to purchase Shroud from your Steam account starting on 24th of November, but there’s a lot more to this release than just how you can get involved with it. New scenes and lots of additional content will provide even existing backers some new feel to the game.Posted Nov 20, 2014 by Red Thomas

Returning to Draenor

World of Warcraft -  General

It’s been roughly two years since I last played World of Warcraft. A run of disappointing expansions and ageing gameplay mechanics drove me away from Blizzard’s MMO, and into a nomadic search for something new, exciting and satisfyingly deep. But then, like a siren’s call, Warlords of Draenor tugged at me. Although I was deeply skeptical about returning, could WoW’s latest expansion turn me around?Posted Nov 20, 2014 by Gareth Harmer

A Visit to Carbine Part 1

WildStar -  Interview

It's not every day that a reporter gets permission to visit a game studio and conduct multiple interviews of various developers, but Carbine Studios granted said permission, and we're here to discuss the results of this visit with the folks who make WildStar. This is the first in a series of three articles so keep an eye out for parts two and three in the next little while. Posted Nov 20, 2014 by Jean Prior

Nightmare Tide - Overall an Amazing Expansion

Rift -  General

Despite the one minor hiccup I experienced getting from level 64 to 65, I was thoroughly enjoying myself. Then I began what I call the "endgame experience." RIFT has always had a lot to do at max level. The artifacts have always been a favorite of mine, as they give me a reason to go out and explore this huge world. There's probably thousands of artifacts out there for you to find. It's almost a bit daunting actually. Thank the lord for minions, who have made this a bit simpler. Posted Nov 20, 2014 by Hive Leader

The Hits and Misses of Dragon Age: Inquisition Multiplayer

Dragon Age: Inquisition -  Column

With the game now out and players filling up the multiplayer servers, how does Inquisition’s co-op game stack up? We’ll break down some of the hits and misses.Posted Nov 19, 2014 by Michael Bitton

Limited Time Only

World of Warcraft -  Editorial

We’ve all seen the signs before: ‘limited time only’ the words say, usually with a McDonald’s McRib sandwich plastered on it. We dismiss the idea of a ‘limited time only’ experience. Holiday events come along like the seasons they represent and we don’t truly find it devastating if we missed out—it will all come back next year. However, what if a feature, a paid one, was truly here for a limited time only… should players be punished for the lack of participation? Posted Nov 19, 2014 by Edwin Lee