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Catarina - Master of the Dead Revealed

Path of Exile -  Preview

Grinding Gear Games' Path of Exile is set to receive its second major expansion on August 20th, and we caught up with CEO Chris Wilson to reveal two of Forsaken Masters' big new features: the Witch Catarina, Master of the Dead and the Standard Challenge League coming with the expansion: The Rampage League. Read on for all the details.Posted Aug 7, 2014 by William Murphy

Moonrise: How Undead Labs is Taking on Pokémon with Style

General -  Interview

Moonrise may not seem like the logical next game from State of Decay creator Undead Labs. But UL is a studio filled with gamers that play everything, and mobile games are kind of a big deal so it makes sense to us that while they plug away on their next zombie-themed title, they might try something in that arena. But instead of a craptacular Candy Crush clone, we’re getting what looks to be a fantastically vibrant new RPG based around collecting and fighting monsters. Posted Aug 6, 2014 by William Murphy

How ArcheAge Captures the ‘Elder Scrolls’ Spirit Better Than ESO

ArcheAge -  Column

In the first of what we hope to become a regular feature on the site, we're presenting you a guest column written by a reader of MMORPG.com. Kyle is a longtime reader of the site, and approached us with a unique take on why ArcheAge appeals to him while Elder Scrolls online did not...Posted Aug 6, 2014 by Kyle Trembley

Guilds Take Center Stage As ESO’s Future Begins Unfolding

Elder Scrolls Online -  Column

Two weeks ago, the Elder Scrolls Online team presented its series of plans for the future of the game. Among these were guild features, PvP changes, new features, and a series of tweaks to make playing together and teaming up easier. With the release this week of update 1.3.3, some of these changes have begun to go into effect, along with a series of other changes. Posted Aug 6, 2014 by Christina Gonzalez

Trion Worlds' Community Day

ArcheAge -  Preview

For a while I've been meaning to get a peek at ArcheAge, but somehow other things keep getting in the way. Fortunately, I was invited to Trion Worlds' Redwood Shores office for a combination media/community day. Some might say experiencing a game's high level content first is a bit like reading a book back to front. Still, having spent hours since then playing the beta version from the beginning, I'll admit I'm glad I did it that way. Posted Aug 5, 2014 by Neilie Johnson

The L2 Story Is Far From Over

Lineage 2 -  Interview

Lineage II has entered the 'mature' state for MMOs these days and has proven its longevity. Recently, the latest update, Ertheia, launched. We had the opportunity to interview Lineage II's producer Nico “Cryo” Coutant to find out more about the expansion and about L2's future. See what he had to say in this exclusive interview and let us know what you think in the comments.Posted Aug 5, 2014 by Garrett Fuller

So You Don’t Like TSW? I Don’t Care

The Secret World -  Column

Opinions are like…I’m not going to finish that sentence for the sake of the future of my career. But you know how it goes. And it seems a lot of people have opinions on The Secret World. In fact a lot of them are bad. So bad they bear repeating at least every two weeks. Or so they seem to think. So I’m going to break down a few of the ones I keep seeing over and over. Posted Aug 5, 2014 by Shannon Doyle

Summer Snapshots

General -  Column

Let's try playing a little game. I'll pose a bunch of topics and provide my thoughts on each. You're invited to do the same. The only stipulation is that the word snapshot in the sub-head means there's a limit of 100 words per subject. Are you up for it? I guess we'll see soon enough. Here's your chance to join me in offering quick takes on Firefall, Destiny, WoW: Warlords of Draenor, WildStar, ArcheAge and which MMOGs may be approaching their sunsets. Posted Aug 5, 2014 by Richard Aihoshi

The Rabbit Hole Goes Deep

Wasteland 2 -  Preview

Wasteland 2 is all about the gray areas. And that’s how players like it. I recently had the chance to get a preview of the game from inXile’s Brian Fargo, and chatted about consequences, community, and immersion in the upcoming party-based RPG. Posted Aug 5, 2014 by Christina Gonzalez

San Diego Comic-Con eSports Panel Insights

General -  Column

San Diego Comic-Con showcased quite a few of our exciting video game panels, one of which was focused on eSports. Sam “Samzorz” Hall, Scott “Gandhi” Lussier and John “ZeRo4” Hill, joined me on location to reveal how aspiring gamers can become professional eSports players. Although Ryan “Fwiz” Wyatt and Sean “Day[9]” Plott were unable to speak at the event, I caught up with them afterwards to capture their valuable insight for this special edition column.Posted Aug 4, 2014 by Genese Davis

The Game Beyond the Game – Fans Take Charge

General -  Column

Last week, Rob Lashley wrote a terrific column called “Connecting Players to Virtual Worlds” that got me thinking about all the other ways that players stay connected to their favorite games. Often, these very connections go beyond the developers and, in a way, become entities unto themselves. Players create opportunities to show off their devotion in many different and divergent ways.Posted Aug 4, 2014 by Suzie Ford

We Are Not ‘Entitled’

General -  Column

The whole notion of MMO gamers being “entitled” is way overblown. There, I said it. We’re at the point where we’ve seen a couple of major releases this year so far, and we’re seeing talk all over the place --from gaming publications, to social media to forums--about whether the releases that came with subscriptions attached should or will go free to play, and how long that will take. Posted Aug 4, 2014 by Christina Gonzalez

Season 2 is Worth Returning to Tyria

Guild Wars 2 -  Column

MMOs typically offer a huge amount of content compared to games in other genres. But eventually players experience everything a game world has to offer, which leads to expansions. ArenaNet has tried a new method to add some content to expand the story of the game, known as the Living World. Season 2 has now gone through 3 episodes, and it seems the future of Guild Wars 2 looks pretty promising, but not without a few hiccups. Posted Aug 4, 2014 by David North

5 of the Best Crafting Systems in MMOs

General -  Column

For a lot of people, logging on to their favorite MMO isn’t about raiding, or PvP, or dungeon runs – it’s about creating great items and contributing to the backbone of an MMOs economy. I’ve never personally been a huge proponent of crafting in MMOs, but there is undoubtedly a certain type of players that loves the art of creation and trading. Posted Aug 4, 2014 by David Jagneaux

Aug 1, 2014 Newsletter

General -  Newsletter

In Issue 450 of the MMORPG.com Newsletter, we look at APB Reloaded and all the rest of the news from the past week in MMOs.Posted Aug 1, 2014 by Michael Bitton

Pillars of Eternity - Making the Old New Again

General -  Column

If you’re an old school RPG fan, this year is likely to go down in your record book. Divinity: Original Sin came out last month and impressed us all with its retro-roots and intense difficulty. Not to be outdone, Obsidian’s Pillars of Eternity came out of the gate swinging this week and blew away press with a series of interviews and sneak peeks to leave any CRPG fan salivating. The old is new again. Posted Aug 1, 2014 by Christopher Coke

Review in Progress #1

Firefall -  General

For all intents and purposes, Firefall “launched” in 2013. But a lot has happened at developer Red5 since then, and much more has changed with Firefall the game since the departure of former CEO Mark Kern. For those reasons, we’re re-reviewing Firefall over the next couple of weeks to paint a more accurate picture of where the game stands today.Posted Aug 1, 2014 by William Murphy

The Dry Spell before SOE Live

Landmark -  Column

As SOE readies itself for SOE Live, a dry spell is coming for the information seekers of Landmark. That said, the most recent update to Landmark – along with the upcoming August 6 update – should provide aspiring builders with some good feels to tide them over from not having Landmark Live for a few weeks.Posted Aug 1, 2014 by Victor Barreiro Jr.

Connecting Players to Virtual Worlds

General -  Column

In the MMO genre I believe developers should focus on building worlds, not just games. The more developers do to create engaging settings that players grow to care about and become invested in the more enriching the experience it will be for the players. This in turn will make it more financially rewarding for the developers. Loyal customers, especially in an increasingly microtransaction dominated gaming economy, help keep games a float.Posted Jul 31, 2014 by Robert Lashley

The Hardcore Label

WildStar -  Column

Did Carbine do the right thing by preaching to hardcore players, or did the studio create unreasonable expectations of their fledgeling MMO? Gareth Harmer wades in with this week’s WildStar Column.Posted Jul 31, 2014 by Gareth Harmer