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Mike Laidlaw on Trespasser & (Possible) Future Plans

Dragon Age: Inquisition -  Interview

With the release of the Dragon Age: Inquisition DLC, Trespasser, a couple of weeks ago and the announcement of the definitive Game of the Year Edition earlier this week, it is clear that DA:I is a finished product. We had the opportunity to talk with Dragon Age Lead Designer Mike Laidlaw about Trespasser, the (possible) future of the franchise and more. See what he had to say in our exclusive interview.Posted Sep 23, 2015 by Suzie Ford

Gamerz for Gamerz - EverQuest Vets Bolstering Online Communities

General -  Interview

Gamerz for Gamerz is a brand new service that is set up to bolster online gaming communities. The idea is simple, yet exciting: bring gamers and devs together both in game and in person to build a stronger bond and share stories of their favorite hobby. This is not only done through a simple forum or Facebook page, but through an array of special tools that will make interaction much easier.Posted Sep 22, 2015 by Shawn Schuster

Chronicles of a New Eden: The New Order Burns High-sec

EVE Online -  Column

The New Order of High Sec has always had a penchant for causing drama. After all, you can't ruthlessly murder thousands of unsuspecting players and not expect to make a few enemies along the way.Posted Sep 22, 2015 by Steven Messner

Trespasser DLC Review - Time to Say Goodbye

Dragon Age: Inquisition -  General

Dragon Age: Inquisition Trespasser is designed to give players a sense of closure from a story perspective and to give the ‘team’ one last epic romp through Thedas, complete with pithy commentary, moving personalized dialog and a chance to say goodbye to these wonderfully flawed companions Inquisitors have spent literally hundreds of hours with over the course of the game.Posted Sep 22, 2015 by Suzie Ford

An Update with Mark Jacobs

Camelot Unchained -  Interview

Last week City State Entertainment sent out a release letting the community know they had a special announcement. We reached out to Mark Jacobs to find out just what his special announcement was and what else CSE has been up to with Camelot Unchained. Read on to find out what Mark had to say.Posted Sep 22, 2015 by Robert Lashley

A Quick Look at the Indie Space Colonization MMO

Colonies Online -  Interview

Colonies Online is quietly and efficiently building its way out of early access on steam and into a more stable ongoing live release. We caught up with the game's developers at Iron Bit to learn about the game, it's status, and what's coming next.Posted Sep 21, 2015 by Robert Lashley

Guns and Amore

Guild Wars 2 -  Column

Still, I love my engineer, who's my co-main along with my necromancer. And, true to my usual form, I eschew the typical DPS builds like grenades and flamethrower, and go all in with elixirs, playing her with a buffing/healing build in PvE that still can do reasonable damage and stay alive for extended periods of time. I like to think that, just as with any hybrid/support class, it's not about the big numbers I put up but how I help other players put up big numbers.Posted Sep 21, 2015 by Jason Winter

Release 22: Marking Time

Shroud of the Avatar -  Column

Release 22 is all about keeping time in Shroud of the Avatar as a new music system is added to the game and plans for next quarter’s development is coming together. Red Thomas takes a look at what to expect in the next release after his monthly trip to Austin where he visited with the team.Posted Sep 21, 2015 by Red Thomas

The Sun Sets on RU CBT - Road to Open Beta Begins

Black Desert -  Preview

Tuesday, September 15th marked the beginning of the second phase of the closed beta test for the Russian version of Black Desert Online. GameNet, publisher of BDO in Russia, took feedback from the first phase into consideration and made some significant changes to the game since then. Among the most notable are: pushing the level for PvP to 30 up from 20, nearly complete localization, a smoother leveling curve and more. Posted Sep 21, 2015 by Catherine Daro

Five Reasons Why Heroes of the Storm is the MOBA for Casuals

General -  Column

Some time ago, I wrote a piece about whether Heroes of the Storm could achieve the same casual success as Hearthstone, comparing Blizzard’s two new entries to the MOBA and online TCG genres, respectively. It’s difficult to determine just yet how financially profitable is HotS after its official release in June, but it anecdotally seems to have engendered a great amount of critical and community acclaim. Posted Sep 21, 2015 by Som Pourfarzaneh

As Goes Light, So Goes Darkness

General -  Column

Naoki Yoshida dishes out info on Exploratory Missions and the Lord of Verminion minigame for FFXIV Patch 3.1 As Goes Light, So Goes Darkness!Posted Sep 20, 2015 by Victor Barreiro Jr.

Sep 20, 2015 Newsletter

General -  Newsletter

In Issue 506 of the Newsletter, we look at Order & Chaos 2 and all the rest of the news from the past week in MMOs.Posted Sep 19, 2015 by Michael Bitton

What’s Your Preferred Type of Endgame?

General -  Column

It’s often said that in level-based MMORPGs, the endgame represents a completely different gameplay experience than that which precedes it. Some developers have gone as far as to say that it’s at the level cap where the game actually starts - which is ludicrous if you’ve spent over a hundred hours grinding through content just to make it there.Posted Sep 19, 2015 by Som Pourfarzaneh

So Much to Look Forward To - An Interview with Dan Tudge

Sword Coast Legends -  Interview

Head starts and an upcoming launch aside, Dan Tudge took time this morning to chat with us about Sword Coast Legends. After playing in the head start last weekend we had some questions for Dan surrounding what the team is working on in these final weeks and what their plans are for after the game launches. Posted Sep 18, 2015 by Garrett Fuller

Life in the Alpha So Far

Devilian -  Preview

It took a long time to bring ArcheAge over to the US and EU when Trion imported XLGAMES’ MMO. That doesn’t seem to be the case with Bluehole Ginno’s Action MMORPG, Devilian. Now just a few short weeks into the founder’s alpha the NDA has been lifted and Trion says beta is right around the corner. Today, we’re offering our thoughts on the alpha so far.Posted Sep 18, 2015 by William Murphy

The 35 Greatest MMOs of All Time: Numbers 35 to 26

General -  General

This will ruffle some feathers. The staff at, from President Craig McGregor and CTO Ben Krueger, to our wonderful list of reviewers, columnists, and community managers, all the way down to your humble and lowly Managing Editor (me) have voted. We took the top player-rated games from our Game List, including those that have been closed after launch, and we ranked them. Each of us filing up our own top 35 list from greatest to least great.Posted Sep 18, 2015 by William Murphy

Divinity: Original Sin 2 Pushes RPGs to New Heights

General -  Column

RPG Files is back from its two week break, and Chris dives deep into Divinity: Original Sin 2 and how it’s shaping up to be one of the most revolutionary RPGs in years. Posted Sep 18, 2015 by Christopher Coke

After Imperial City, Two Moves Zenimax Should Make

Elder Scrolls Online -  Column

The Elder Scrolls Online Imperial City DLC has finally reached both consoles and PC, and with it marks a certain chapter in the game's life. The game's console launch was successful from everything we can tell, so the DLC numbers, as well as subscriptions, are going to remain significant. Yet player activity still remains important, and Imperial City is still all shiny and new for everyone.Posted Sep 17, 2015 by Christina Gonzalez

Stronghold Sieges - 20 to 30 Minutes of PvP Mayhem

Neverwinter -  Interview

A few weeks ago we had a walkthrough of the new Strongholds expansion for Neverwinter. At that time Executive Producer Rob Overmeyer teased Stronghold Siege. This week we get more in depth on the new PvP feature with Senior Content Designer John Hopler. Read on to find out what John had to say.Posted Sep 17, 2015 by Robert Lashley

Rock Out and Reload

WildStar -  Column

WildStar’s road to Free-to-Play is nearly at an end. In the final weeks before the switch, we take a look at some of the upcoming holiday events, including the Hoverboard zPrix InvitationalPosted Sep 17, 2015 by Gareth Harmer