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Developer Chat

Jumpgate Evolution -  Interview

The guys from NetDevil stopped by to talk to user about their upcoming sci-fi MMORPG, Jumpgate Evolution. Posted Nov 30, 2007 by Laura Genender

Mob Mentality

General -  Editorial

In this week's MMOWTF, Dan Fortier tackles the issue of monster AI in MMORPGs. Fortier feels that monsters today just don't have the intelligence to pose a real challenge to human players. Posted Nov 30, 2007 by Dan Fortier

What Race do I Play - Koada'Dal (High Elves)

EverQuest II -  General

When players first enter EverQuest II one of the very first choices that they have to make is which race to play. With all of the choices available, new players and old alike may have trouble making the decision. Today, Adele Caelia tells us why it's good to play a High Elf in Norrath. Posted Nov 29, 2007 by Adele Caelia

Journeys and Destinations

General -  Editorial

In this Community Forum Spotlight, Community Manager Laura Genender takes a look at whether or not the art of the journey is lost in today's mad scramble to hit max level. Posted Nov 29, 2007 by Laura Genender

Evoluent VerticalMouse 3

General -  Hardware Review Hardware Reviewer Jeremy Star has reviewed a lot of mice since starting here at the site. The mouse is, after all, the conduit that allows us to play our games and a bad mouse is going to equal a bad gaming experience. Today, in his review of the Evoluent VerticalMouse 3, Jeremy tells us how not to build a mouse. Posted Nov 28, 2007 by Jeremy Star

Three Years

General -  Editorial

In this edition of his bi-weekly column, Staff Writer Joe Iuliani takes a look back at the last three years of World of Warcraft, including some of the changes and its influence on pop culture. Posted Nov 28, 2007 by Joe Iuliani

Dev Chat Summary

Pirates of the Burning Sea -  Interview

Last night, developers from Flying Lab Software's upcoming MMORPG, Pirates of the Burning Sea, stopped by to take part in a developer chat, answering questions from the community. While we do have a log of that chat available, we also present this summary of the event. Posted Nov 27, 2007 by Jon Wood

Dev Chat Log

Pirates of the Burning Sea -  Interview

The developers from Pirates of the Burning Sea took the time today to answer questions from members in our most recent Dev Chat. Posted Nov 27, 2007 by Laura Genender

Newsletter Issue #103

General -  Newsletter

In Issue 103 of's weekly newsletter we look at the week's top stories, a review of the Dell Inspirion 1720 Laptop, this week's articles, and much more!Posted Nov 26, 2007 by Keith Cross


Jumpgate Evolution -  Interview

This week, in the second part of a continuing developer journal series, Jumpgate Evolution Lead Producer Hermann Peterscheck gives us an earful on the graphics of the game. Posted Nov 26, 2007

Public Raids

General -  Editorial

Community Manager Laura Genender takes some time this week to talk about the broader application of the WAR public quest system and whether or not, as a user blog suggests, it could be the basis of a game rather than as an additional feature. Posted Nov 26, 2007 by Laura Genender

Tutorials Not Good Enough?

General -  Editorial

While the average MMO has a tutorial that will teach MMO savvy people how to play, many of the currently released games don't take new players into account, new players who have never played an MMO before and who might find our worlds confusing. Posted Nov 24, 2007 by Jon Wood

Developer Profile: John Scott Tynes

Pirates of the Burning Sea -  Interview

In our continuing look at the developers behind Flying Lab Software's Pirates of the Burning Sea, Jon Wood asks questions of the game's Producer, John Tynes. Posted Nov 23, 2007 by Jon Wood

Pre-Order Syndrome

General -  Editorial

This week in his MMOWTF column, Dan Fortier takes on the subject of pre-orders and whether or not we should be paying for them. Posted Nov 23, 2007 by Dan Fortier

Do Game Companies Charge for Beta?

General -  Editorial

Community Manager Laura Genender take a look at an forum thread that asks the question: "Why do MMO companies think they can charge monthly for a beta game?" Posted Nov 23, 2007 by Laura Genender

Tell Us About the War in WAR

Warhammer Online: Age of Reckoning -  Interview

Recently, Staff Writer Carolyn Koh had the opportunity to speak with Brian Wheeler, a Designer on EA Mythic's Warhammer Online: Age of Reckoning. The questions this time revolve around the overarching war taking place in the game. Koh also presents an example of how the city siege component of the game works. Posted Nov 22, 2007 by Carolyn Koh

Rise of Kunark

General -  Editorial

In her weekly All Around Kunark column, Adele Caelia interviews players of EverQuest II in-game to find out their opinions on a variety of subjects. Today, it's the Rise of Kunark expansion. Posted Nov 22, 2007 by Adele Caelia

Dell Inspirion 1720 Laptop Review

General -  Hardware Review

This week, Hardware Guy Jeremy Star takes a look at his newest machine, a laptop built for gaming. In his search to find the best MMORPG-playing laptop, he brings us this review of the model he settled on, the Dell Inspirion 1720 Laptop. Posted Nov 21, 2007 by Jeremy Star

A Chat About Dungeon Runners

Dungeon Runners -  Interview

While in Austin, the team had the opportunity to sit down with Senior Marketing Manager Greg Bauman and Stephen Nichols, the Producer and Lead Programmer for NCsoft’s Dungeon Runners. Later, in a follow-up interview, we were also joined by Mark Tucker, the game’s Lead Designer. During the interviews, we talked about the direction that the quirky title will be taking in the near future and its place in the NCsoft portfolio of games. Posted Nov 20, 2007 by Jon Wood

How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre

Dungeon Runners -  Developer Journal

As a companion to our Dungeon Runners Interview, the folks at NCsoft have also provided us with this Developer Diary giving us the development team's opinion on "How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre". Posted Nov 20, 2007