Managing Editor Jon Wood recently had the chance to speak to Matt “Positron” Miller, the Lead Designer on City of Heroes and City of Villains, to get the latest details on their upcoming content expansion, Issue 11: A Stitch in Time.Posted Oct 5, 2007 by Jon Wood
MMORPG.com is pleased to bring you week two of our exclusive screenshot series from Flying Lab Software's Pirates of the Burning Sea.
Posted Oct 5, 2007
Recently, Managing Editor Jon Wood had the opportunity to sit down and ask a few questions of the folks over at Spellborn International, the Netherlands based company that's making The Chronicles of Spellborn. Community Manager Pierre-Yves *Mirage* Deslandes took the time to provide the answers.Posted Oct 4, 2007 by Jon Wood
Today, we continue a series that will see the publication of one new, exclusive screenshot from the upcoming MMORPG Gods & Heroes: Rome Rising. The star of this week's screenshot is the deady Chimera.Posted Oct 4, 2007 by Aaron Roxby
MMORPG.com Managing Editor Jon Wood recently jumped into the 14 day free trial of Cryptic Studios' City of Heroes. In this At A glance Article, Jon gives his impressions of the game and a rundown of what makes it a unique MMO.
Posted Oct 3, 2007 by Jon Wood
This week, in his World of Warcraft editorial, Joe Iuliani poses the question: What keeps players interested in playing WoW and what draws new players to a game where so many people have already reached max level?
Posted Oct 3, 2007 by Joe Iuliani
This week Perpetual Entertainment has sent along the final installment of their profile on the great city of Rome in the upcoming MMORPG, Gods & Heroes: Rome Rising.
Posted Oct 2, 2007
An interview with Art Director Mike Hines about the details they put into the great city of Rome for their upcoming MMORPG, Gods and Heroes: Rome Rising.Posted Oct 2, 2007
This week, Dan Fortier of MMOWTF fame takes the wheel on this just-for-fun column that takes a look at games that we wouldn't normally cover here at MMORPG.com. Dan's topic of choice? Hitman: Blood Money for the PC.
Posted Oct 2, 2007 by Dan Fortier
In Issue 96 of MMORPG.com's weekly newsletter we look at the week's top stories, a review of the Razer Copperhead, and much more!Posted Oct 1, 2007 by Keith Cross
This week, MMORPG.com Hardware writer, Jeremy Star takes a look at the latest mouse offering from Logitech with the G9 mouse. He liked it, read on to find out why!
Posted Oct 1, 2007 by Jeremy Star
This week, MMORPG.com's Community Manager, Laura Genender, takes a look at a blog that discusses innovation in MMORPGs.
Posted Oct 1, 2007 by Laura Genender
Today, NCsoft released this non-exclusive feature on their cloning system, a mechanic which allows players to make copies of their characters, replacing "alts" which force players to start again at level one.
Posted Oct 1, 2007
Today, Jon Wood takes a quick look at a recently released book detailing the history of The Syndicate, a large guild with a presence in the classic Ultima Online and the juggernaut World of Warcraft.
Posted Sep 28, 2007 by Jon Wood
MMORPG.com's own Dan Fortier uses his weekly column to discuss music in MMORPGs.
Posted Sep 28, 2007 by Dan Fortier
Today, MMORPG.com is pleased to kick off this new exclusive screenshot series from Flying Lab Software's Pirates of the Burning Sea.
Posted Sep 28, 2007
Each month, to coincide with the release of the Age of Conan Newsletter, MMORPG.com brings you a profile of one of the developers working on Funcom's Age of Conan. This month, it's Quest Designer Joel Bylos who answers our questions.
Posted Sep 27, 2007
Each week, Community Manager Laura Genender takes a look at a thread in our forums. This week, she's found one dealing with the most despised game mechanics in MMOs.
Posted Sep 27, 2007 by Laura Genender
Recently, Staff Writer Joe Iuliani had the opportunity to sit down and ask ten questions of the guys down at Wardog Studios, the company that's making the Mech-based MMORPG, Force of Arms.
Posted Sep 26, 2007 by Joe Iuliani
MMORPG.com Staff Writer Joe Iuliani has been playing Blizzard's World of Warcraft since Beta. Today, we kick off a new weekly column focusing on all aspects of the game's past, present and future. In this edition, Joe talks about Shattrath.
Posted Sep 26, 2007 by Joe Iuliani