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The Five Types of People at PAX

General -  Column's Bill Murphy spent time at PAX last week and has a new The List column for our readers today. This time, Bill takes a look at the five types of people who haunted the halls of PAX. Everyone from the Celebrity Hound to The Swag Rat falls under Bill's microscope. Check it out!Posted Sep 10, 2010 by William Murphy

Fighting Talk: DAOC vs WAR

General -  Column

In his latest Fighting Talk column,'s Adam Tingle pits Dark Age of Camelot against Warhammer Online: Age of Reckoning. As Adam says, this week's column is new versus old, elderly versus snot-nosed. Which one of Bioware-Mythic's games will come out on top? Read on to find out! Let's get ready to RUUUUUUUUMBLE!Posted Sep 9, 2010 by Adam Tingle

The Lack of Crafting

DC Universe Online -  Column

Last week, writer Bill Murphy had the opportunity to interview DC Universe Online's Chris Cao. One of the more interesting pieces of information to come from that interview was the revelation that crafting as it is traditionally known in most MMOs will not be included in DCOU. Bill has some thoughts about why devs made this decsion and about some of the pros and cons of excluding crafting. See what Bill thinks and then add your thoughts on our forums.Posted Sep 9, 2010 by William Murphy

Assault on Balaurea: Interview

Aion -  Interview

Recently's Garrett Fuller had the chance to sit down with Aion associate producer Sean Neil and community manager Andrew Beegle. They spent time talking about Assault on Balaurea, the first Aion expansion that was released yesterday with topics ranging from the new pet system, flight and challenges thrown at players in Balaurea. Check it out!Posted Sep 8, 2010 by Garrett Fuller

PAX Prime 2010 Wrap-Up

Star Wars: The Old Republic -  Column

In his latest Star Wars: The Old Republic article, Community Manager Michael Bitton has taken all of the information from last week's PAX and synthesized it into a readable one-stop-source for all thing SWTOR. Find out what exactly was revealed at PAX and what Mike thinks. Be sure to swing by the forums to add your thoughts to the mix as well!Posted Sep 8, 2010 by Michael Bitton

Gaming Goes Mainstream

Wizard101 -  General

If there has been any doubt in anyone's mind about the power of gaming, look no further than KingsIsle's announcement that it is partnering up with Disney star and recording artist Selena Gomez for an in game promotion. In his latest column,'s Garrett Fuller takes a look at how gaming has truly gone mainstream.Posted Sep 8, 2010 by Garrett Fuller

Content Interview

Guild Wars 2 -  Interview

At PAX,’s Garrett Fuller sat down with Jeff Grubb (Lead Content Designer), Colin Johanson (Lead Content Designer), and Leah Rivera (Content Designer) to talk about Guild Wars 2. In the interview, the team touches on the personality system and World vs. World PvP.Posted Sep 8, 2010 by Garrett Fuller

The Places of PAX

General -  Media

Yesterday the team showed off photos of the People of PAX but there's a lot more going on at a convention than just the people. So many sights and sounds bombard folks as they walk through the halls that it's easy to be overwhelmed. Our team, however, uncovered some of the best of PAX to show off to our readers. So be sure to check out The Places of PAX. Posted Sep 8, 2010 by Joe Iuliani

Checkin' Out the People of PAX

General -  Media

If you missed last weekend's Penny Arcade Expo (PAX) in Seattle, Washington, never fear! Our intrepid staff was on hand not only to bring you the goods about the games you love but to also bring you screenshots galore! Today's batch features the People of PAX including, of course, the booth babes. Trust us when we tell you that it was a chore to get these photos for our readers. Posted Sep 7, 2010 by Joe Iuliani

PAX Gameplay Impressions

Torchlight 2 -  Preview

During last week's PAX convention in Seattle, Washington, columnist Bill Murphy had the chance that many would kill to have had: A chance to play Torchlight 2. Bill's got a lot to say about Runic Games' Torchlight 2, about how devs are creating deep lore and giving players more classes, more areas to short, MORE. Read Bill's thoughts about Torchlight 2 and start counting the days untilSpring 2011!Posted Sep 7, 2010 by William Murphy

A Look Ahead

Vindictus -  General

Nexon's Vindictus has been making the rounds of the summer trade shows and has been watched with interest by both fans and the media. As the second beta test for Vindictus approaches (September 15th),'s Garrett Fuller has a look at the game, some of its features and what it's likely to bring to the overall MMO picture. See what's in store by reading "Vindictus: A Look Ahead".Posted Sep 7, 2010 by Garrett Fuller

Sep 6, 2010 Newsletter

General -  Newsletter

In Issue 249 of the Newsletter we take a look at Star Wars: The Old Republic and all of the news in the MMO genre over the last week.Posted Sep 6, 2010 by Michael Bitton

Injecting Role-Playing into Tyria

Guild Wars 2 -  General writer Bill Murphy has some interesting observations about how role-playing, arguably missing from many MMORPGs these days, will actually have a fighting chance of success in Guild Wars 2. ArenaNet is giving players the chance to breathe life into their characters and to meaningfully alter the world around them. Read it and then give us your thoughts.Posted Sep 6, 2010 by William Murphy

Meet the Discordia Terminators

Mythos -  Developer Journal

In today's Mythos developer diary, fans are introduced to the Discordia Terminators whose sole job is to eliminate the forces of Discordia sworn to bring savagery, disorder and chaos to the lands of Uld. Check out some brand new screens along with information about the Discordia Terminators.Posted Sep 6, 2010

PAX Interview

Star Wars: The Old Republic -  Interview

At last weekend's PAX convention in Seattle, Washington,'s Bill Murphy had the chance to chat with Star Wars: The Old Republic Lead Writer Daniel Erickson about cinematics and the overall experience that Bioware is trying to create for players in the game. Check it out!Posted Sep 6, 2010 by William Murphy

Chris Cao Interview

DC Universe Online -  Interview's Bill Murphy has scored an interview with DC Universe Online Game Director Chris Cao about some of the ultra cool features in the game. The interview reveals details about several features including Iconic Play, Cities, Crafting and more. We've got some never-before revealed information that you won't want to miss. Keep reading!Posted Sep 3, 2010 by William Murphy

Tim Campbell Interview

Warhammer 40K: Dark Millennium Online -  Interview's Garrett Fuller recently caught up with Warhammer 40K: Dark Millenium executive producer Tim Campbell to ask him a few questions about the game that, up to now, has been shrouded in mystery. Recently devs have been opening up about the game and we wanted to give our readers information about factions, combat, Tech Priests and a whole lot more. You won't want to miss this one!Posted Sep 3, 2010 by Garrett Fuller

Holding out for One Million Heroes

General -  Column

In MMORPGs, being heroic is the name of the game right from the start. But are our favorite characters truly heroic? Can they be heroic when the Lich King respawns over and over rather than dying when slain by an intrepid band of characters? In this week's Player Perspectives, columnist Jaime Skelton takes on that very issue. See what she thinks and then jump into the discussion on the forums!Posted Sep 3, 2010 by Jaime Skelton

Fighting Words: EQ2 vs. Vanguard (Part 2)

General -  Column

A couple of days ago,'s Adam Tingle started a battle royale between fans of Vanguard: Saga of Heroes and fans of Everquest 2 in his latest Fighting Words column. Adam fans the flames as he takes a look at solo experiences, group experiences, crafting, fluff, the end game and, finally, the bottom line. See if Adam's fighting words make your fanboi blood boil!Posted Sep 2, 2010 by Adam Tingle

Exclusive Screens Week 3

Earthrise: First Impact -  Media

Earthrise devs have sent over another batch of three exclusive screenshots for your viewing pleasure today. This time, the screens feature a player standing in a huge canyon, an upward look at a structure on a peak and a guy checking out a contraption of sorts. Check them out!Posted Sep 2, 2010