It is no secret that any article about Blizzard's World of Warcraft will garner a lot of attention and, often, a long list of forum pages of debate. It is obvious then, that World of Warcraft has become a polarizing game over its decade of existence. Millions of players have streamed through its virtual doors during those ten years. Some have stayed for the duration. Others have left and returned with each expansion. Still others have waved goodbye to WoW and never returned. Posted Sep 16, 2014 by Suzie Ford
One of the most common questions I’ve been asked by friends is whether or not Destiny lives up to its hype. While it may take weeks, months or even years to truly know the answer to this question, there is no denying that Destiny has had a big impact in the gaming world. When a title recoups its entire $500 million budget on day one, it’s hard not to notice. Does this mean that we’ll still be talking about Destiny a year from now? Good question.Posted Sep 16, 2014 by Mike Joseph
Next February marks Star Trek Online's fifth anniversary. It's hard to believe it's been that long, especially given the fact that, on launch, STO was less than spectacularly received. Many games would have closed under the pressure but developer Cryptic Studios and publisher Perfect World Entertainment were determined to bring an authentic Star Trek experience to gamers. In other words, Cryptic and PWE did not give up.Posted Sep 16, 2014 by Suzie Ford
With most players opting to play solo at least some of the time, the rest of the player population becomes a series of props to some, PvP fodder to others, and to the rest, members of the guilds and groups they play with. At PAX, a game in development called Upsilon Circuit looks to do something different. Blending action RPG, a dash of MMO, and reality TV game show, along with a touch of audience participation, the greater community’s role is emphasized even more. Posted Sep 15, 2014 by Christina Gonzalez
This past week, Turbine invited us to preview Update 23 for Dungeons and Dragons Online, an MMO that launched in early 2006. During the event, we were shown the return of a high-end villain from raids long past and new mechanics that would greatly enhance gameplay for a number of players.Posted Sep 15, 2014 by Jean Prior
With the release of Destiny on consoles last week, this may very well be the first time in history that a very “PC-esque” game has ever came directly to consoles exclusively first. It may not be a fully-fledged MMO, but it has many of the hallmarks of the genre and is definitely part of that conversation. What makes it so bizarre, is that the PC release is still several months at least away. Posted Sep 15, 2014 by David Jagneaux
I know some will rage a bit because of my title for this piece, and I know things seem really rough right now for the Guild Wars 2 community. Trust me I’m right there with you. A few weeks ago I went over the idea of level gating. I’m not a fan of it, but still, the September Feature pack is live, and now that I’ve played it I see that it isn’t all bad.Posted Sep 15, 2014 by David North
Normally, we’d wait until the official day of launch or soon after to begin our Review in Progress series. But as ArcheAge is a special case, what with this weekend’s DDOS attacks, over-too-soon land rush, and more, we thought we’d over you some serious thoughts on the game on the eve of its official launch in the US and EU.
Read on for our initial thoughts on XLGAMES’ ArcheAge, brought to the US and EU by Trion Worlds.
Posted Sep 15, 2014 by William Murphy
Steven Universe: Attack of the Light was the 2nd of the Cartoon Network Games I had hands-on time with at PAX Prime. In case you are unfamiliar with this cartoon as I was, the universe is protected by a group of intergalactic women warriors known as the Crystal Gems who draw on the powers of special gems embedded in their bodies to summon magical weapons. They are Garnet, Amethyst and Pearl. Where does Steven come in? Posted Sep 14, 2014 by Carolyn Koh
When Cartoon Network / Adult Swim was on the schedule at PAX Prime, I was surprised to say the least, and swapped my hardware appointment for it. I was curious to see what shenanigans the dynamic duo Bill and Garrett were up to, to schedule kid’s games to be previewed.Posted Sep 14, 2014 by Carolyn Koh
In Issue 456 of the MMORPG.com Newsletter, we look at The Secret World and all the rest of the news from the past week in MMOs.Posted Sep 13, 2014 by Michael Bitton
In the past few weeks at PAX Prime we were lucky enough to have Josh Halls on our “Future of Online Games” Panel. After the session we sat down to talk about The Repopulation and what stage of development the project was in. Josh was happy to give us some details on upcoming events for the game and let us know when we can possibly expect a beta test in the near future.
Posted Sep 12, 2014 by Garrett Fuller
WildStar’s story is changing. Everything that we’ve played up till now has been a prologue to the Nexus Saga, a multi-chapter epic adventure involving iconic heroes. Chapter 1 begins with Journey to Omnicore 1, and Creative Director Chad Moore was on hand to tell columnist Gareth Harmer all about it.Posted Sep 12, 2014 by Gareth Harmer
As Ashtaroth fell, Uno arose from the pool of Highlander blood. He possesses no knowledge of what he is or why he was born; he only realizes the hatred, horror and despair that eat away at him and the unquenchable thirst for the very essence of life... blood. He took his first steps outside the ruins and walked as a vagabond.Posted Sep 12, 2014
Victor finds toilets have come to Landmark, and wonders if he’s flushing money down the drain supporting crowd-funded gaming efforts.Posted Sep 12, 2014 by Victor Barreiro Jr.
Earlier this week Destiny officially released to tremendous commercial success. Lauded by Activision Blizzard as the biggest franchise launch yet in video game history, it achieved $500 million shipped on day one. These sales are to retailers and digital distributors not to the end users but it is pretty safe to bet at this point that Destiny is on a fast track to be Activision’s third billion dollar franchise joining Call of Duty and Skylanders. Posted Sep 12, 2014 by Robert Lashley
Have you ever wondered just how hardcore you really are? If you could run with the big boys and look down your nose at the rest of the world for not being as cool as you are? How about just whether you’re casual or not? If so, this list is for you! This week, Chris hands the reigns over to Johnny P. Hardcore so he can dig deep into the top 7 signs you might be a filthy casual. You won’t want to miss it.Posted Sep 11, 2014 by Christopher Coke
In the latest patch from En Masse’s intense third-person shooter Zombies Monsters Robots, a new Tower Defense Style mode called “Threshold Defense” has been added. Unlike the other modes we have seen, the monsters are less interested in you, at least until you attack them, as they are trying escape out a portal. Wave upon wave is thrown at you until either you succeed at suppressing 10 waves or you allow 30 monsters to escape, so be sure to KILL EVERYTHING!Posted Sep 11, 2014 by Franklin Rinaldi
If you've ever been to Dragon Con, you know that costuming is a big deal at the Atlanta-based convention. This year broke another record with a reported 63,000 attendees paying tribute to their favorite sci-fi and fantasy genres of pop culture, and the costumes seem to get better each year.Posted Sep 11, 2014 by Shawn Schuster
I believe Zenimax is testing the waters with a feature being shown only at conventions. Since E3, they’ve been demonstrating a 4v4v4 system where four players from each faction battle for ownership of a flag placed in the center of the map. This is exactly the type of small scale PvP players have been asking for, except it is lacking one key point, strategy. Whilst this is a great feature and it loads of fun, it is far from ready, at least in my eyes, and I will explain why.Posted Sep 10, 2014 by Ryan Getchell