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Brian Wheeler Talks PvP and 'Darkness Falls'

Elder Scrolls Online -  Interview

We recently caught up with Elder Scrolls Online lead PvP designer Brian Wheeler to discuss all things PvP and Alliance War in ESO, including the possibility of adding a 'Darkness Falls' type space to Cyrodiil.Posted Feb 18, 2014 by Michael Bitton

Living World Atlas - The MMORPG Player Priory

Guild Wars 2 -  Media

We've partnered up with ArenaNet to bring you exclusive pieces to the puzzle of their newest Living World endeavor: The Living World Atlas. For the hardcore lore and completionists, you won't want to miss the two tidbits we have here for you this week.Posted Feb 18, 2014 by William Murphy

Adventure Is In There!

WildStar -  Column

We’ve heard a lot about WildStar’s ‘choose your journey’ Adventures recently, but never had the chance to dive in and take a closer look. That’s now changed, with Senior Content Designer Matt Tobiasson taking me on a guided tour through one of the option-laden scenarios. Would it feel like a run-of-the-mill dungeon, or had Carbine managed to add something new to the mix? Find out, as I enter Riot In the Void.Posted Feb 18, 2014 by Gareth Harmer

The MMORPG Player Priory Two

Guild Wars 2 -  Media

We've partnered up with ArenaNet to bring you exclusive pieces to the puzzle of their newest Living World endeavor: The Living World Atlas. For the hardcore lore and completionists, you won't want to miss the two tidbits we have here for you this week.Posted Feb 18, 2014 by William Murphy

Why ESO’s ‘Slower’ Pacing Leaves Me Optimistic

Elder Scrolls Online -  Column

MMOs have evolved in many ways, but sometimes players want to sit down and enjoy a good multi-course meal spiced with good conversation, music, a couple of drinks, and spending time with one another over a quick fast food stop. Leveling speed is a topic for debate, and it's been brought up as both a positive and a negative aspect from the press impressions for The Elder Scrolls Online. Posted Feb 17, 2014 by Christina Gonzalez

The Best & Worst Things About ESO

Elder Scrolls Online -  Column

If you've turned on a computer in the last week, you've probably heard the news: Zenimax is finally pulling back the veil on Elder Scrolls Online. Beginning with the lifting of the press NDA last week and now the total opening of the floodgates, MMORPG has been on the cutting edge every step of the way. I have remained silent, a member of the weekend betas and an occasional visitor to the 24/7 internal test, still bound to NDA. That time has come. Posted Feb 17, 2014 by Christopher Coke

Is the Destruction of Lion’s Arch Imminent?

Guild Wars 2 -  Column

Tyria has gone through some changes during the Guild Wars 2 Living Story. The players in Guild Wars 2 have been waiting for the Living Story to have a major impact on Tyria. They've fought off new armies, elected political officials, and hunted Scarlet. Now all the pieces are about to come together, and the end result may be more than we bargained for!Posted Feb 17, 2014 by David North

Is the Sand Leaving the Box?

ArcheAge -  Preview

XL Games has been calling their MMORPG title ArcheAge a sandpark for quite a while now, a mixture of a themepark and a sandbox game. One would assume it's certainly a sandpark game. You've got trading along the vast seas, 120 different class combinations, castle sieging, housing, and more allowing for players to really leave their impact on the world. But wait a second, let's take a look at a recent update to the Korean version that has some people not quite so happy!Posted Feb 17, 2014 by Jeffrey Lerman

Free-to-Play Fatigue Part II: Bad News for Game Design

General -  Editorial

Last week I discussed how the free-to-play model has altered both game industry business practice and the collective profile of the gaming public, neither necessarily for the better. This week, I'd like to talk about the negative effect free-to-play is having on the creative side of the game industry. Posted Feb 16, 2014 by Neilie Johnson

FFXIV - This Time on PS4

Final Fantasy XIV: A Realm Reborn -  General

We gamers are a grudge-holding bunch, as Square Enix found out last year upon releasing Final Fantasy XIV. The game failed fans in spectacular fashion thanks to inadequate server support, bugs and obtuse mechanics. Despite public opinion and unsettling financials, Square vowed to redeem its failed MMO and against all logic, has actually done so. In fact, the game's fortunes have so reversed, Square's on the cusp of releasing it on the PS4.Posted Feb 15, 2014 by Neilie Johnson

Feb 15, 2014 Newsletter

General -  Newsletter

In Issue 426 of the Newsletter, we look at RIFT and all the rest of the news from the past week in MMOs.Posted Feb 15, 2014 by Michael Bitton

I’m OK with ESO Faction Turncoats

Elder Scrolls Online -  Column

There’s been a lot of controversy lately about “faction turncoats”. What’s funny to me is that this is the kind of thing players have been dying for Zenimax to allow. But now that we have it, the folks who wanted factions to remain race-locked are now speaking out about how they think this move is a.) A cash grab or b.) Somehow wronging the lore or c.) Breaking the game’s PVP. Parties are crying over a bit of spilt milk but this is all better for the game.Posted Feb 14, 2014 by William Murphy

The Alliance War Gets It Right

Elder Scrolls Online -  Preview

There has been a lot of discussion about whether or not The Elder Scrolls Online gets this or that right over the past week or so, but what is really going to make or break ESO is the quality of the game’s Alliance vs. Alliance warfare. Face it, AvA is the feature that really has the potential to set ESO apart from its peers; it’s the game’s secret sauce. Posted Feb 14, 2014 by Michael Bitton

Everything You Need to Know About Patch 2.6

Rift -  Preview

This week heralds the arrival of a brand new patch filled to the brim with free new content. Several members of the press were treated to an exclusive preview of all that patch 2.6 has to offer. There are some surprises in store and some deeper systems than we first expected and almost all of it ties into dimension and artifacts. Follow us after the break to find out why now is the perfect time to give RIFT a re-visit, especially if you want to be prepared for 3.0. Read on for more.Posted Feb 14, 2014 by Christopher Coke

The Legendary Halls Preview

Dungeons & Dragons Online -  Preview

The 40th anniversary of Dungeons & Dragons is just around the corner and Turbine's Dungeons & Dragons Online is celebrating with Update 21: The Legendary Halls. They will be adding two huge new wilderness areas, two very challenging raids, and updates to epic destinies and in game collectible cards that offer prizes. Read on for a full preview from our dev tour with the Turbine team earlier this week.Posted Feb 13, 2014 by Michael Haro

We Want to Under Promise and Over Deliver

Pathfinder Online -  Interview

“Under promise and over deliver,” is what Ryan Dancey, the CEO of Goblin Works, is looking to do with his studio’s upcoming project Pathfinder Online. Last Monday Ryan joined me for a live interview on our stream channel to tell us more about Pathfinder Online.Posted Feb 13, 2014 by Robert Lashley

A Signal of the Final Stages of Development?

WildStar -  Column

In less than a month, WildStar’s beta has been patched with two huge content updates. Now that the level cap raised to 50 and endgame opened for testing, Winter Beta 3 could be the most interesting patch so far. Gareth Harmer goes over the details, and explains why a launch announcement can’t be far off. Posted Feb 13, 2014 by Gareth Harmer

Smedley, the Sandbox, and Online Society

EverQuest Next -  Column

I was planning on writing an article relating to what I’ve been able to do in the game, but a recent blog post by Sony Online Entertainment (SOE) president John Smedley just made me throw out my plans and focus on it. Smedley discussed SOE’s vision of the sandbox, and why the sandbox model of MMORPGs is looking like the way forward for the industry. It’s a great look at why Everquest Next made a shift in its development cycle to become a sandbox MMORPG (or two).Posted Feb 13, 2014 by Victor Barreiro Jr.

ESO: It’s The Little Things

Elder Scrolls Online -  Column

Last week, the press was finally given an opportunity to weigh in on The Elder Scrolls Online with a torrent of previews that flooded the interwebs. The response was decidedly mixed overall, but personally, I can say I’m a fan of what I’ve played so far. Even after putting in time for my previews, I played quite a bit more of ESO over this past weekend and I found myself consistently surprised at all the little things that added up to make an experience I was already enjoying even better.Posted Feb 12, 2014 by Michael Bitton

Taking the Best & Worst of Side-Scrolling Beat 'Em Ups

Blade Hunter -  Review

Blade Hunter is a browser-based MMORPG that taps into ancient mechanics but brings them into the modern era by introducing many of the standard systems of MMORPGs today. Reality Squared Games is taking a crack at it this time around, and I’m keen to dive in and find out if these two genres can be combined to create something even greater than the sum of its parts.Posted Feb 12, 2014 by Pete Schwab