Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,655 Users Online:0
Games:732  Posts:6,224,000


Latest Content

Latest Features

Welcome to Alpha

Pathfinder Online -  Column

I have not kept it a secret that Pathfinder Online, in development by Goblinworks, is a MMORPG that I am truly looking forward to. Over the past two weeks Pathfinder has hit a couple major milestones in its development process and in this week’s column we will take a look at two of them. Posted Jul 3, 2014 by Robert Lashley

The Indie Singularity

General -  Editorial

It was the best of times. It was the worst of times. The promise hinted at by games like Ultima Online and EverQuest had been promptly followed by a decade and a half of industry-enforced entropy. Then, like the hammer-wielding heroine from Apple’s iconic Super Bowl XVIII commercial, Minecraft came sprinting out of nowhere to crack the face of established mediocrity.Posted Jul 3, 2014 by Red Thomas

Living Story Season 2 Tour

Guild Wars 2 -  Preview

Guild Wars 2’s Season 2 launched earlier this week, and aims to set a new precedent for the game’s Living Story content. ArenaNet invited us to take a tour of Season 2’s first episode, Gates of Maguuma, and I’ve come away from it having a more clear understanding of their shift in direction for storytelling.Posted Jul 3, 2014 by Som Pourfarzaneh

One Month In

WildStar -  Column

It’s been one month since WildStar launched. While it’s been a mostly smooth ride, there’s been a few bumps in the road to shake things up. In his weekly column, Gareth Harmer looks back at both the good and the bad of that inaugural period.Posted Jul 3, 2014 by Gareth Harmer

Lightning Strikes Twice with Storm

Marvel Heroes 2015 -  Column

Gazillion has steadily undertaken the task of reviewing and reworking each and every hero in Marvel Heroes over the past year, with priority given to the starter characters players choose from when entering the game. This massive slate of reviews is nearing completion and the latest review to hit was for everyone’s favorite weather witch: Storm.Posted Jul 2, 2014 by Michael Bitton

Sova and Tyon - A Pair of Up-and-Comers

General -  Hardware Review

MMO players have long been sold on Logitech and Razer for their gaming needs. But Roccat is aiming to make inroads into that market. We caught up with Roccat's Tim to talk about both the Sova and Tyon, a pair of peripherals seeking to bring MMO gaming to the couch. Check it out!Posted Jul 2, 2014 by William Murphy

Social Hooks & MMOs

General -  Column

How many people do you interact with reasonably often in your current MMO? How many of those people are outside of your guild? Assuming you have played MMO’s for awhile, is your pattern of socialization today similar to that back when you started? Posted Jul 2, 2014 by Ryahl Smith

Is ESO Dying or Just Carving a Niche?

Elder Scrolls Online -  Column

The Elder Scrolls Online is just shy of being three months old. Three months isn’t very old for an MMO, especially since they are supposed to be played for years, but it’s long enough for players to know if they like the game or not. Which means do they continue to pay the subscription fee or cancel their account and look for the next greatest thing. In this week’s column I’m going to look at the question that has been plaguing the community for the last few weeks. Is ESO dying?Posted Jul 2, 2014 by Ryan Getchell

Cruising the Forums - The Cash Shop Debate

Warhammer 40.000: Eternal Crusade -  Column

Behaviour has stated on several occasions that cash shop variants of common in-game weapons and armor will largely be alternate skins, and occasionally slightly rearranged statistics. Trading range for rate of fire, trading ammo capacity for reload time, things of that nature. Skilled players will counter the negatives and therefore benefit from the positives. Isn't that really “Skill to Win”? Posted Jul 1, 2014 by Terry OBrien

Patches Make Perfect

ArcheAge -  Interview

A few days ago Trion Worlds announced that ArcheAge’s beta events would be delayed by a couple weeks in order to incorporate Patch 1.2, a collection of content, balance and feature tweaks. What does this update change and why is it so important to ArcheAge’s success in Trion’s territories? For answers to those questions, rewind the ArcheAge timeline one year.Posted Jul 1, 2014 by Mark Wilhelm

E3 2014 Preview: Season 2 is a Go!

Guild Wars 2 -  Preview

Bill and I met with ArenaNet at E3 to get a first look at Guild Wars 2’s Living Story Season 2 content, and have been keeping our mouths shut about it for a solid month. It hasn’t been easy, primarily because of the intriguing nature of what we were shown. Also, we’re chatterboxes.Posted Jul 1, 2014 by Som Pourfarzaneh

A Death in the Family

Guild Wars 2 -  Column

As I mentioned in my last piece, ArenaNet almost killed off Marjory Delaqua in season one of the Living Story, but apparently had a change of heart before things went live. As a result, the only significant death occurred was that of the primary villain, Scarlet Briar (and, to be honest, I think there's the teeniest, tiniest chance even that won't stick).Posted Jun 30, 2014 by Jason Winter

The Top 5 MMOs That Could Be Singleplayer Games

General -  Column

So many MMOs nowadays have evolved into an amalgamation of game modes and content – some stuff you can play alone, some of it requires strangers, some of it is best with friends, some is friendly, some is just for fun. Even though these experiences seem to be getting farther and farther away from what made the genre so exciting to begin with – adventuring in epic online worlds – it has led to creation of a term with both good and bad connotations: solo friendly.Posted Jun 30, 2014 by David Jagneaux

Human Models, Warlords Settings, Naxxramas Dated

World of Warcraft -  Column

This week in ATW we look at several new player models, new Warlords settings and a more specific release window for Curse of Naxxramas.Posted Jun 30, 2014 by Reza Lackey

Creating Blighthaven

WildStar -  Column

WildStar’s Strain Ultra-Drop is due to arrive later this week, but how was it put together? In an exclusive interview, we talked with Senior Game Designer Brian Berke on creating the new Blighthaven zone. Posted Jun 30, 2014 by Gareth Harmer

Roleplaying Depth and Adventure

Divinity: Original Sin -  Review

Let me start right off by saying that Divinity: Original Sin is unlike any Kickstarter game that I have ever personally played before and I mean that in the best way possible. Throughout my experience with the game, I never once caught myself thinking, “Yeah, this works well…for a Kickstarter game.” Divinity: Original Sin is, thankfully, a high-quality product in all aspects and deserves to be judged among the upper-echelon of isometric RPG greatness, from Ultima to Baldur’s Gate.Posted Jun 30, 2014 by David Jagneaux

Why We Need a Little Chaos

General -  Column

With the World Cup going on, I’ve been thinking about events, big and small. Events can bring people together around any game, and it’s no different when it comes to MMORPGs. Though in some of the more modern MMORPGs, sometimes it feels like things are a bit on autopilot. Everything is programmed in and left hands-off, and it makes me nostalgic for the days of active GM participants and the sometimes chaotic world of active live events in games. Posted Jun 29, 2014 by Christina Gonzalez

Games of Glory - Hands-on Preview

General -  Preview

“When I grow up, I want to be a clone-handler.” Isn't that what we all said as kids? Fine, I guess it's just me, but if even clone-handling played no part in your juvenile dreams, it could soon be a part of your grown-up ones. Last week, developer Lightbulb Crew invited a few members of the press to check out a very early version of its upcoming MOBA Games of Glory, and I must say, as far as hybrid genres go, it makes a good case.Posted Jun 29, 2014 by Neilie Johnson

Orcs Must Die!: Unchained - Hands-on Preview

General -  Preview

Robot Entertainment first expanded upon traditional tower defense mechanics in 2011 with the frenetic Orcs Must Die! The sequel, Orcs Must Die! 2 continued to elaborate on the genre by adding co-op play, and this year, we see Robot's most ambitious tower defense-derived idea yet—team-based PvP. This week, the guys at Robot challenged the press to a savage siege-off during a hands-on preview of its third game, Orcs Must Die!: Unchained, and it was a match to remember. Posted Jun 28, 2014 by Neilie Johnson

Jun 29, 2014 Newsletter

General -  Newsletter

In Issue 445 of the Newsletter, we look at TERA: Rising and all the rest of the news from the past week in MMOs.Posted Jun 27, 2014 by Michael Bitton