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Issue 12 Is All About the Dungeons

The Secret World -  Preview

This week, The Secret World players will get a chance to sink their fangs into the first part of Issue 12: The Dark Tower Below, the next expansion in The Secret World's roughly biannual update schedule. With a focus on challenging group content and tidying up some of the loose ends in The Secret World's design, Issue 12 feels pretty substantial. Yesterday, I had the opportunity to get a sneak peek of that content, and I came away very impressed.Posted Aug 19, 2015 by Steven Messner

A Modern Blast From the Past

Albion Online -  Preview

I don't remember much about the Albion Online booths exterior. I can't. It's all drowned out in a shared memory with the team from Sandbox Interactive GmbH. Someone is playing a trailer of some description. We're trying to talk about a medieval sandbox MMO. All we can hear is someone insisting voiciferously that we should "Come to mama!"Posted Aug 18, 2015 by Jonathan Doyle

Millions of Voxels, Millions of Players

Trove -  Column

Trove, since launching last month officially on Steam and Glyph, has quickly become the #4 title on Valve’s store, and Trion just today is announcing that 1 million active monthly users log into the voxel-based MMORPG. In short, Trove is a certified hit, and even Trion was caught off guard with its success.Posted Aug 18, 2015 by William Murphy

The Five Most Significant Korean MMOs

General -  Column

Here in North America, anyone who is even a semi-serious MMOG enthusiast is well aware that Korea is a major producer. We can all name a number of titles developed there, and probably at least a couple of leading publishers and/or developers. That said, it's pretty safe to assume that few of us are closely familiar with the industry there. So you might find that this list of the five releases I feel have had the greatest impact on the global landscape includes one or more you wouldn't expect. Posted Aug 18, 2015 by Richard Aihoshi

Calling All Founders!

Blade & Soul -  Column

Want to be among the first to try out the Western adaptation of Blade & Soul? We spoke to NCSoft West about the freshly-launched founders packs, and when we’ll be able to get a slice of that Wuxia-themed action.Posted Aug 18, 2015 by Gareth Harmer

Hands On with a Half-Devil

Devilian -  Preview

At first glance, Devilian looks like your typical isometric hack-and-slash action-RPG. But, beyond the Diablo-esqe art style lies an approachable MMO, with hints of a deep itemisation and ability system that promises to keep theorycrafters busy. As I went hands-on with the title at Gamescom, it quickly became clear why Trion Games decided to pick up the title from Korean studio Bluehole Ginno: satisfying short-burst gameplay.Posted Aug 17, 2015 by Gareth Harmer

Valkyrie: Ready When the Hardware’s Ready

EVE Online -  Interview

We caught up with Lead Game Designer Andrew Willans to talk about the latest on EVE: Valkyrie, the space dogfighting shooter from CCP games. Currently in pre-alpha, we touched on weapon balance, player progression, eSports and much more. Posted Aug 17, 2015 by Gareth Harmer

Say Hello to the Kratan and the Blood Knight

Order & Chaos Online -  Preview

Order & Chaos is one of the original Mobile MMORPGs, and is still going strong today on Android and iOS. And as we announced last week, it’s getting a sequel with an all new engine, new gameplay updates, new lore, and well… new everything. Today we’re happy to present the Kratan race, one of the new playable races available in Order & Chaos 2, as well as the all new Blood Knight class.Posted Aug 17, 2015 by William Murphy

Design Journal #3 –Time, Aging, and Offline Player Characters

Chronicles of Elyria -  Developer Journal

Learn how day and night cycles, seasons, character aging, and offline player characters creates a dynamic gaming experience unlike anything seen before.Posted Aug 17, 2015

Razer Deathstalker Chroma Review

General -  Hardware Review

Razer announced a new addition to their line of peripherals at Gamescom this month, the Deathstalker Chroma. Featuring 16.8M color customization, low-profile chiclet keycaps, and full programmability, does it live up to its promising feature list? We take it for spin and find out. Posted Aug 16, 2015 by Christopher Coke

How SWTOR Force-Persuaded Me

Star Wars: The Old Republic -  Editorial

Victor explains the circumstances that caused Star Wars: The Old Republic to finally shine brightly for him.Posted Aug 15, 2015 by Victor Barreiro Jr.

If Only I Could Go Back in Time

Chrono Wars -  Review

What message does it send when one of the greatest features in a video game is the ability to not play it? What does it say about the quality of that game, about the exchange that you are expected to make of your time and money in return for an experience? Chrono Wars pushes this question with almost every kilobyte of its being, and after spending the last few weeks grinding away to increase my character's power, I'm afraid there is only one obvious answer.Posted Aug 14, 2015 by Steven Messner

Returning to The Elder Scrolls Online

General -  Column

The release process of modern MMOs seems to have settled into a normative pattern: Game X gets announced, pre-purchase packs go on sale, closed betas are marketed, and open beta marks the informal launch. These phases are followed by a more official kickoff down the road, which may or may not include a rebranding as free-to-play after a certain amount of time.Posted Aug 14, 2015 by Som Pourfarzaneh

Bioware, Accessible Doesn’t Have to Mean Easy

General -  Column

Accessibility: It seems to be the mantra for AAA RPGs these days. By itself, there’s no problem with that, being accessible is something all games should aspire to so more players can enjoy them. The problem is, developers too often think more accessibility should mean less difficulty. Looking through my library of games, one studio stood out more than any other: Bioware. Outside of DLC, when was the last time a core Bioware game challenged you?Posted Aug 14, 2015 by Christopher Coke

Down on the Farm

Dying Light -  Preview

Set in the expansive Harran Outback, Gareth “Gazimoff” Harmer goes hands-on with The Following, Techland’s first full expansion for zombie-parkour-shooter Dying Light.Posted Aug 14, 2015 by Gareth Harmer

Warhammer 40K: Inquisitor Martyr - Taking ARPG to the Imperium of Man

General -  Preview

Sometimes appointments can be arrived at early! Sometimes this means you get some time totally alone playing with the demo. Warhammer 40,000: Inquisitor – Martyr, which you know we'll just call Martyr from here on out, is two things entirely. It is inescapably an action role playing game which... is a genre I don't really care for. It is also, however, inescapably Warhammer. The demo level consisted of clearing a cathedral of some foul heretical scum by bolter and chainsword.Posted Aug 14, 2015 by Jonathan Doyle

Descent: Underground Moves Fast

General -  Column

Descent: Underground is rapidly approaching Early Access at a pace that bodes well for the game. Barely three months into development and Red Thomas had a chance to play their working prototype in Austin. They have a ways to go, but find out why they might be on the right track.Posted Aug 13, 2015 by Red Thomas

Loot & Legends: A Fun Mobile Diversion

General -  Preview

I’m not really one for mobile games. Typically I get the press release and just send it to the trash bin. It’s not my area of focus so I really don’t pay that much attention to them. Such was the case with Loot & Legends. If I hadn’t been prompted from a text by one of my friends to check it out I never would have even bothered to install it. I’m glad he took the time to send me that text.Posted Aug 13, 2015 by Robert Lashley

Why Release Needs to Happen in Summer 2017

Crowfall -  Column

I know it's not possible, but right now, at this very moment, would probably be the absolute best time to launch Crowfall. Second to that, though, is right around summer of 2017. I know that seems like a long time from now (hint: it is), but the timing after WoW: Legion is crucial.Posted Aug 13, 2015 by Shawn Schuster

Survival of the Fittest is The Hunger Games Meets Jurassic Park

ARK: Survival Evolved -  Preview

Ever since I watched The Hunger Games I've been in love. No, not with Jennifer Lawrence's portrayal of hero Katniss Everdeen (though she was pretty cool), but rather with the idea The Hunger Games was built upon. Yesterday, I was able to finally have a part of that dream realized, and I cannot stop thinking about it. The developers of Ark: Survival Evolved rounded up a bunch of writers and YouTube personalities and threw us into our own Battle Royale, and it was incredible.Posted Aug 12, 2015 by Steven Messner