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Dissecting the Kickstarter Finale AMA

Crowfall -  Column

The founders of ArtCraft had a Reddit AMA session on Wednesday evening to celebrate the final hours of the successfully funded Kickstarter campaign, and they threw themselves out there for the potential playerbase to ask them... well, anything about CrowFall. With the hype of the game at an all-time high after the success of that campaign, it's time to get serious about what exactly J. Todd Coleman and Gordon Walton plan to do with CrowFall.Posted Mar 27, 2015 by Shawn Schuster

28 Tips for Pillars of Eternity

General -  Column

Pillars of Eternity can be a daunting game. If you’ve never played an Infinity Engine title before, there can be a lot to learn! We’ve compiled a list of tips to get you started so you can bypass the learning curve and get straight into the game. Read on to hit the ground running!Posted Mar 27, 2015 by Christopher Coke

Building Better Dungeons

General -  Column

Looking back, it doesn’t seem that long ago that I was blundering through the halls of Gnomeregan, plundering the riches of vanilla World of Warcraft with a pickup group that probably knew even less about the game than I did.Posted Mar 27, 2015 by Som Pourfarzaneh

Virtual Duty Finders and You

General -  Column

Victor details the new Event and Party Recruiter on the Lodestone. It’s not just for in-game events!Posted Mar 27, 2015 by Victor Barreiro Jr.

Getting to Know Moonrise

General -  Column

Moonrise first caught my eye with its distinctive art style. Really, it reminded me of Free Realms, one of my favorite casual MMOs that featured some of my favorite graphics. I’m a bit of a fan of stylized graphics. I also noticed that Moonrise offered monster collecting and combat, not something I am normally a huge fan of, but it looked so nice I continued to get excited.Posted Mar 26, 2015 by Beau Hindman

An Exclusive Look at the Cloth Classes

Cabal 2 -  General

Over the next four weeks, the ESTsoft folks are partnering up with us to dive deep into Cabal 2’s six unique classes. This week, we’re focusing on the finger-waggling cloth-wearers of the MMO sequel: the Wizard and the Priest. Posted Mar 26, 2015 by William Murphy

Crowdfunding Roundup - An Unwelcome Trend

General -  Column

This week Rob is back talking about crowdfunding, which he is loath to do, and what he sees as the start to a possibly disturbing trend. Read on to get your feathers riled up.Posted Mar 26, 2015 by Robert Lashley

Who Do You Trust?

General -  Other

Last week, the TGN folks penned an article about some excellent Youtubers, and despite being titled a little misleading, it brought up a good point: who do you trust when it comes to Youtube videos? And yes, it’s OK if it’s not us here at Mar 26, 2015 by William Murphy

A Modern Classic

Pillars of Eternity -  Review

Pillars of Eternity exploded into the limelight with the massive success of its 2012 Kickstarter and lit the fire that would ignite the CRPG revolution. Nearly two and a half years later, the game has finally arrived. The question is, did it deliver? Posted Mar 26, 2015 by Christopher Coke

Chatting All Things PS2 on PS4 With Luke Sigmund

PlanetSide 2 -  Interview

We recently caught up with PlanetSide 2 lead designer Luke Sigmund to discuss the upcoming PlayStation 4 version of PlanetSide 2.Posted Mar 25, 2015 by Michael Bitton

A Sneak Peek at the Jaws of Hakkon DLC

Dragon Age: Inquisition -  Preview

Four months after its original release and on very short notice, Bioware is providing us today the first DLC for Dragon Age: Inquisition. In fact, the lack of any announcement beforehand is almost as surprising as the rather steep price of 15 Dollars, which makes it the most expensive story DLC in the Dragon Age franchise.Posted Mar 25, 2015 by Markus Rohringer

A Tale of Two Grinds

Archlord 2 -  Review

This new iteration – Archlord 2 -- is set in the same setting as the previous version but in an alternate universe, sort of. I wouldn’t worry so much about it because all of the lore and imagery of the game is really just a wrap around a series of button-pushing mechanics that only become half-fun once the player has spent hours and hours grinding bad, level-based quest after another (trust me, you won’t even look at what the quests say, they are that repetitive.)Posted Mar 25, 2015 by Beau Hindman

Enhanced New Player Experience First Impressions

The Secret World -  Preview

When a new MMO launches, sometimes it seems like the “new player experience” wasn’t very high on the priority list for some developers. Which, in the grand scheme of things, makes sense to a certain degree. While every player starts at the bottom and has to go through the new player experience at least once, the reality is that the vast majority of gameplay takes place once a character has reached max-level, otherwise known as the “end game.”Posted Mar 25, 2015 by David Jagneaux

New Systems Over New Content

Elder Scrolls Online -  Column

Zenimax Online Studios seems to have adopted a unique way to release content, a way that has some of the community upset and calling the content “unfinished”. Is it really unfinished content or is Zenimax releasing their content in a way that will keep players interested and engaged? Posted Mar 25, 2015 by Ryan Getchell

Enter the Blogosphere

General -  Column

Tales from the Neighborhood brings you highlights from the MMO and RPG blogosphere, and this week we’re taking a general survey of what has people writing and talking. Hot topics include Star Citizen fans’ denials that their game is pay-to-win, an insider’s view on what it’s like to win the EVE Online CSM election, and speculation on how long ArenaNet has been preparing for Heart of Thorns.Posted Mar 25, 2015 by Jessica Cook

Release 16 - Defying Tech-Debt

Shroud of the Avatar -  Column

I took another trip up to Austin last week to spend some time with Richard Garriott and Starr Long, two developers I’ve come to enjoy speaking with a great deal. I think we may touch one of my reasons for finding these visits particularly interesting in this article, actually. It really starts with what Starr calls “tech-debt.”Posted Mar 24, 2015 by Red Thomas

Crowfall’s Disappointing Move

General -  Column

With crowdfunding, it’s important that a game appeal to the potential audience, but also that the developers are able to deliver the most complete project in a reasonable fashion. Yet, with a game like Crowfall, riding a successful Kickstarter campaign as of this writing of over $1.3 million with days to go, one of my biggest pet peeves in the genre has popped up again, and is a huge disappointment: gender locked classes. Posted Mar 24, 2015 by Christina Gonzalez

New Jewels In Your Pocket -- It's Time to Socket

Wizard101 -  Developer Journal

The Socket System idea was born on a cool evening in late 2010, in a game mechanics discussion over root beer on a patio with a KingsIsle Designer you may know as Decius Duelmaster, from Pirate101. What’s cooler than being able to customize your Wizard even more? The more and more we talked about it, I knew a feature like this would be a huge hit. I was super excited and started talking it up to folks around KI.Posted Mar 24, 2015

Crowfall and Looking Forward

General -  Column

What sets Crowfall apart for me though isn't the people. We've seen popular names from gaming history come back to varying levels of success on Kickstarter. It isn't the snappy video or the disappointment I may be harboring over 2014s AAA releases... It is the look forward. Posted Mar 24, 2015 by Shannon Doyle

Triad Wars - Doomed by a Limited Set of Mechanics...or Not?

General -  Column

Recently I have been taking a look at Triad Wars, a new “asynchronous MMO” from Square Enix. I won’t get into every aspect of the game and how it is in no way a “real” MMO – I’ll let William Murphy cover that in his video – but I would like to use Triad Wars as an example to ask: “Can a multiplayer game survive on such a limited set of mechanics?” Posted Mar 24, 2015 by Beau Hindman