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A Living, Open World

Gloria Victis -  Developer Journal

Creating the total immersion has been one of the fundamental goals of Gloria Victis since the very beginning of development. This implicates a need of an open world – a really open one, without loading screens or invisible barriers at every turn. A world which would be as much believable and alive as possible.Posted Aug 27, 2015 by Adam Tingle

MUD: A Living Fantasy World

General -  Interview

MUD is a brand new MMO from indie studio Pure Bang Games, based in Baltimore Maryland. Built upon the ideals that made Multi User Dungeons the precursor to what we now know as MMORPGs, MUD seeks to bring players into a world that reacts to their choices. We spoke with project lead Benjamin Walsh about MUD, its many systems, and when we can expect to get our hands on the game.Posted Aug 27, 2015 by William Murphy

Resolving Crowd Control Issues

Crowfall -  Column

I don't know about you, but when I hear about a new MMO announcement, my mind usually jumps straight to questions about the game's setting, character development, and long-term developer support. These are the big-ticket items that can make or break a new title for me, but the more specific game mechanics can sometimes be overlooked... until it's too late.Posted Aug 27, 2015 by Shawn Schuster

The Descent: Finally, Dwarves

Dragon Age: Inquisition -  General

The original launch version of Dragon Age: Inquisition had much of what fans of the franchise were looking for. There were the open zones and the interesting and chatty group of companions. Inquisition had huge plot-shaking fights with evil dragons, and small sweet moments with friends around the card table. There was one area, though, where the game fell short: Dwarves. Uh, no pun intended.Posted Aug 27, 2015 by Jessica Cook

Camelot Unstealthed

Camelot Unchained -  Column

It’s been a few weeks since the CU stealth stretch goal update which equates to roughly 4 million e-years. Fortunately I’m always a little behind in life. I FINALLY got to read about how one of my favorite MMO classes might work in CU! The one shotting, stealth popping, ganking shanking wonder that is the assassin stealther! Wooo! Posted Aug 26, 2015 by Timothy Eisenzimmer

Accessible MOBA Fun in Crytek's Arena of Fate

General -  Preview

Arena of Fate is an upcoming free-to-play MOBA by the folks at Crytek. Yes, that’s right, another MOBA. You’re probably groaning and shaking your head already, but don’t write it off just yet, this one’s actually fairly interesting. Posted Aug 26, 2015 by Michael Bitton

Imperial City Gates

Elder Scrolls Online -  Column

I’ve been playing Imperial City on the PTS and been watching others play it on HitBox / Twitch. I know I say this with every expansion / update that Zenimax releases but holy Meridia this DLC is epic. The boss fights, the loot, the Tel Var system, and so many more incredibly awesome additions to the game. Except, one thing still bugs me, and that’s what I’m going to focus on this week.Posted Aug 26, 2015 by Ryan Getchell

Demons Age: A New RPG from BIGMOON

General -  Interview

Right before Gamescon we received word that BIGMOON, creators of Trapped Dead: Lockdown, were working on a new RPG Demons Age. Read on to find out what Paulo Gomes CEO of BIGMOON had to say about the world of Demons Age, party dynamics, and what they consider to be their core gamer.Posted Aug 26, 2015 by Robert Lashley

Running with the Gods in Crucible

Skyforge -  Interview

With Skyforge firmly in retail release and the first major update, Crucible of the Gods, already deployed, we reached out to Obsidian and My.com to talk more about Crucible, what it brings to the game, the part feedback played in some of the design decisions and much more. Posted Aug 26, 2015 by William Murphy

The Second Act of MMOs

General -  Column

WildStar seemed to quickly fall out of favour after its launch last year, but suddenly the game is once again a hot topic for MMO bloggers. Are there second acts in the lifecycle of an MMO?Posted Aug 25, 2015 by Jessica Cook

Release 21 - Victa Ultima!

Shroud of the Avatar -  Column

Ultima fans, rejoice! If you’ve been only lukewarm on the skills system in Shroud of the Avatar, and you really wished they’d go back to something more use-based, this is your update. You’ll find a skill system overhaul in this month’s release. Plus, I’m going to brag a little on their community again.Posted Aug 25, 2015 by Red Thomas

Chronicles of a New Eden - Everybody's Got to Start Somewhere

EVE Online -  Column

In a genre built upon innovation and refinement of core ideas, EVE Online stands alone as an almost entirely unique game. While most other games tend to follow a logical progression of innovation, where playing the predecessor equips you for playing the successor, there really isn't much of an analogue for EVE Online.Posted Aug 25, 2015 by Steven Messner

The White March Part One Review

Pillars of Eternity -  General

Pillars of Eternity, as you might remember from our original review, is an excellent CRPG that hearkens back to the days of Black Isle’s best games. With staff from said revered studio and with Obsidian being veteran of the RPG genre, it only makes sense that PoE was so widely anticipated and adored. But can the studio continue the magic with its first major expansion, The White March? Posted Aug 25, 2015 by William Murphy

Scott Hartsman on All Things Trion

General -  Interview

Under Hartsman's leadership, Trion Worlds has successfully transitioned from a packaged goods company to developing and publishing strictly digital and free-to-play games. Today, Trion Worlds operates a growing catalog of first-party and third-party MMOs, including Rift, Defiance, and Trove, as well as ArcheAge from XLGames and the recently announced Devilian from Bluehole Ginno.Posted Aug 25, 2015 by Morgan Ramsay

Roccat Nyth MMO Mouse Review

General -  Hardware Review

Everyone, at least in MMO gaming circles, knows about the Razer Naga and Logitech G600 these days. Two of the best options for MMO fans, with their multitude of buttons and configurations, it would be doubly hard for a new competitor to enter the MMO Mouse ring and do something to stand out. Well, that’s just what Roccat has done with the new Nyth. Posted Aug 24, 2015 by William Murphy

Raising the Bars on Loot Acquisition

Guild Wars 2 -  Column

The Mastery system coming in Heart of Thorns offers a new way to progress your characters. This week, Jason wonders if a similar system couldn't be applied to the entire MMO.Posted Aug 24, 2015 by Jason Winter

5 of the Most Hilarious & Epic Moments from MMORPG History

General -  Column

MMOs are the perfect playgrounds for chaos. Drop thousands of players into one seamless and dynamic world and you get nothing short of complete anarchy. You’d be hard-pressed to find a game that didn’t have its fair share of terrible people trolling others. With that being said though, a solid community in an MMO can be one of the most beautiful and cohesive things on the planet.Posted Aug 24, 2015 by David Jagneaux

Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath

Chronicles of Elyria -  Developer Journal

Explore the difference between incapacitating and killing someone, what happens when your soul is separated from your body, why family is important when you’re facing the grave, and what people can loot off you when slain - All in this week’s Chronicles of Elyria Design Journal.Posted Aug 24, 2015

MMOs vs RPGs

General -  Column

Here at MMORPG.com, we cover both MMOs and RPGs, but sometimes, you have to pit the things you love against each other just to see who’s the cream of the crop. This week we bring you the debate long in the making: MMOs versus RPGs! Posted Aug 22, 2015 by Christopher Coke

A lot of Celebration, a bit of Metal

General -  Column

Victor discusses the two celebrations that are occurring for Final Fantasy XIV this month, as well as showing off a new music video from Square Enix.Posted Aug 21, 2015 by Victor Barreiro Jr.

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