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The Champion System Changes Everything, Leaves Questions

Elder Scrolls Online -  Column

The Elder Scrolls Online team has been active with reveals in recent weeks, due to how much will be changing in update 6, which itself is just the beginning for subsequent phases of changes, additions, and overhauls. So it’s not surprising that the year closes out with (finally!) details about the Champion system. While no one will get a taste of the actual update until it hits the PTS after the new year, there’s already much feedback and discussion to tide us all over until January and beyond.Posted Dec 24, 2014 by Christina Gonzalez

Should the Faction Restriction in LFG Be Lifted?

Elder Scrolls Online -  Column

The Elder Scrolls Online has had one major problem that has been a major focus ever since Patch 5.0, unimaginable Looking for Group (LFG) queue times. When update 5 was released, with it came scaling dungeons and daily dungeon pledges. These two new features had players wanting to do dungeons more often and of course that meant more players putting themselves into the LFG queue, only to be faced with endless queue times.Posted Dec 17, 2014 by Ryan Getchell

How the Justice System Will Change the Game

Elder Scrolls Online -  Column

The world is about to get a whole lot more dangerous for those of you tempted by swiping shinies and causing mayhem in Tamriel. Zenimax revealed much about The Elder Scrolls Online's long-awaited Justice System, giving details not just on how it will work for players who decide to take things that don't belong to them, but also how the very game world will continue to see changes. Posted Dec 10, 2014 by Christina Gonzalez

Update 6 Is Bigger Than We Thought!

Elder Scrolls Online -  Column

Update 6 is a big one. Not only is it going to have the Provisioning Revamp, introduction to the collector system, and even the Champion System, but one addition to Update 6 is one that hasn’t received a lot of attention. One I think is a pretty awesome change. In Update 6, as long as everything goes according to plan, we’re going to be seeing some massive combat animation changes. Posted Dec 3, 2014 by Ryan Getchell

Provisioning Revamp: More Logical, Less Redundant

Elder Scrolls Online -  Column

With Thanksgiving here in the US this week, it is probably a good time to talk about food. Namely, the long-awaited Provisioning overhaul that is set to arrive in update 6 of The Elder Scrolls Online. The changes to crafting in the game continue, but Provisioning will not just intend to increase immersion in the game world, but help players with management as well. Posted Nov 26, 2014 by Christina Gonzalez

How to Make the PTS More Enticing

Elder Scrolls Online -  Column

As much as this is an Elder Scrolls Online column, the topic I want to discuss branches itself across almost every MMO. It is something that no game has really figured out how to master. What I would like to discuss this week is Private Test Servers (PTS). Posted Nov 19, 2014 by Ryan Getchell

Time to Slow It Down, ZeniMax

Elder Scrolls Online -  Column

Timing is everything. The last time in this space, I wrote about The Elder Scrolls Online rebounding from mistakes and negative first impressions moving forward. Since that was published, a major error happened with the latest round of patching, causing discrepancies between what was supposed to be included and what actually made it to the live server, as well as additional bugs, and, for a time, major login errors. Posted Nov 12, 2014 by Christina Gonzalez

Patch 1.5.2: The Unexpected Change

Elder Scrolls Online -  Column

Patch 1.5.2 went live on Monday and with it came some major improvements that we already knew about. But it also included a few changes that we did not expected. Were these unexpected changes good or bad?Posted Nov 5, 2014 by Ryan Getchell

How to Rebound

Elder Scrolls Online -  Column

A recent column on this site argued that the critical reception for Destiny wasn’t relevant since the game’s sales were high. Yet, developers want to foster a reputation for quality as well. ZeniMax, too, suffered from mixed critical feedback before ESO was released, and in the weeks after launch. Yet ZeniMax embraced the feedback of its community, and now, with a big update set for the live server, is at six months and thriving out there. Posted Oct 29, 2014 by Christina Gonzalez

Crafting Writs - A Reason to Log In Every Day

Elder Scrolls Online -  Column

One thing that has always bugged me about The Elder Scrolls Online was the lack of a need to login to do something. As much as it bugs me to admit this, World of Warcraft did it right with dailies. Dailies give an additional reason to login every day, and give another avenue for players to feel like they are progressing. At least they had that in WoW, no so much ESO. However patch 1.5 is trying to change that.Posted Oct 22, 2014 by Ryan Getchell

Let’s Talk About Werewolves

Elder Scrolls Online -  Column

In The Elder Scrolls, werewolves are a part of the series lore, so in creating The Elder Scrolls Online, it was clear that players wanted the option to choose or to somehow encounter a little bit of lycanthropy in their journeys. Werewolves, along with vampires, offer a unique opportunity for a player to enjoy the benefits and be afflicted with the cons of this arrangement, which is not limited by race or class. Posted Oct 15, 2014 by Christina Gonzalez

The Justice System Revealed

Elder Scrolls Online -  Preview

“By order of the Jarl, stop right there!” Even though I have not logged nearly as many hours as a lot of people, that phrase is one I know all too well. Anytime I’ve tried to be a sneaky thief, there was always a guard right near me ready to confiscate my stolen good. From what I saw at the Guild Summit, this phrase (or variations of it) will be playing a lot through my speakers as I play The Elder Scrolls Online. Posted Oct 9, 2014 by Ryan Getchell

The Champion System - An Entirely New Game Design

Elder Scrolls Online -  Column

Taking a game that has been in development for seven years, and within seven months of release completely changing the “end game progression” would be a hard thing to do. The amount of pride that would need to be swallowed is unfathomable. But that is something Zenimax has, and is, doing. Posted Oct 8, 2014 by Ryan Getchell

What’s Up With the Console Versions?

Elder Scrolls Online -  Column

When it comes to The Elder Scrolls Online, ZeniMax has published frequent roadmaps for where the game will go. Yet, after delaying the console edition in May for “approximately six more months of development”, the journey of ESO on consoles is still shrouded in mystery. Here are some reasons why patience will be key to the payoff should you want to run around Tamriel on your couch, and why waiting could be the best (or worst) decision for the game’s console future.Posted Oct 1, 2014 by Christina Gonzalez

The End Game Challenge

Elder Scrolls Online -  Column

Challenge, it’s what we truly crave when it comes to an MMO. Especially those with a subscription fee like The Elder Scrolls Online. No one wants to throw money at a game and have everything handed to them. Okay well there are some people, but they don’t count. Filthy casuals! When I say challenge, I am referring to the bang your head on the desk difficult. What I mean is something that can’t be completed in eleven minutes. Posted Sep 24, 2014 by Ryan Getchell

As Month Six Approaches, an Eye on ESO

Elder Scrolls Online -  Column

When it comes to MMORPGs, their status as ever-changing, live worlds is part of the whole experience. With The Elder Scrolls Online just having received a new major update this week, one that will carry the game into its sixth month of release, it seemed like a good time to reflect upon where the game has come to this point, as well as a couple of wishes for the future.Posted Sep 17, 2014 by Christina Gonzalez

ESO as an eSport?

Elder Scrolls Online -  Column

I believe Zenimax is testing the waters with a feature being shown only at conventions. Since E3, they’ve been demonstrating a 4v4v4 system where four players from each faction battle for ownership of a flag placed in the center of the map. This is exactly the type of small scale PvP players have been asking for, except it is lacking one key point, strategy. Whilst this is a great feature and it loads of fun, it is far from ready, at least in my eyes, and I will explain why.Posted Sep 10, 2014 by Ryan Getchell

Is ESO Going F2P?

Elder Scrolls Online -  Column

If you went to any ESO related community forums prior to launch you’d see a common topic being discussed, Will ESO go Free to Play? This topic sparked some of the largest debates I’ve seen in the MMORPG community. However, after discussions comparing the pros and cons of the F2P model, the majority of the Elder Scrolls Online community did not want the F2P model. They wanted ESO to be a subscription based game. Posted Aug 27, 2014 by Ryan Getchell

Update 4 Focuses On Group Content & Community Feedback

Elder Scrolls Online -  Column

If The Elder Scrolls Online’s last update was focused largely upon guilds, the recent peek at update four looks to focus squarely on groups. The preview focused on such central features as Upper Craglorn, new quests, the new Serpent trial, Sanctum Ophidia, and their various modes. Still, for those hoping for more group content, both Gamescom, where ZeniMax continued to bring out competitive 3v3 modes, and the preview of the coming update should have made for a satisfying week.Posted Aug 20, 2014 by Christina Gonzalez

Spotlight on the Latest PvP Changes

Elder Scrolls Online -  Column

ESO offers me something that I can’t figure out, it keeps me entertained, it keeps me busy. I’m always trying to figure out new and better builds, and before WoW changed its talent system to incredibly simplified system, it too offered me this. However, there are aspects in ESO’s PvP that have me questioning their design idea. In this week’s column I want to address some of them and provide my ideas as to what would make ESO an even better experience for players.Posted Aug 13, 2014 by Ryan Getchell

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