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The Hearthstone of MOBAs

Heroes of the Storm -  Column

If you haven’t played Heroes before but you have MOBA experience, it’s pretty easy to look at some of the things Blizzard is doing with Heroes and say they’re dumbing things down to reach an even broader audience. I’ll remind you again, the same was said for Hearthstone, and clearly there is more to that story. Posted Apr 23, 2014 by Michael Bitton

Ready to Celebrate Its Sophomore Year

TERA: Rising -  Interview

TERA is turning two this year and is ready to celebrate. We caught up with Producer Patrick Sun to talk about TERA. See what he has to say in this exclusive interview.Posted Apr 23, 2014 by William Murphy

A True Racing MMORPG

The Crew -  Preview

We only had a brief fifteen minute demo and interview with the dev team (both going on at once) to get a feel for the driving and general overview of The Crew. There are 3rd person and first person driver’s seat views, and there’s a good chance that Oculus Rift and Sony’s own VR will be supported down the line. Racing games, along with FPS titles, are ideal for that kind of headgear, in my eyes. This is one to watch, folks.Posted Apr 23, 2014 by William Murphy

It’s Raining, But the Sky Isn’t Falling

Elder Scrolls Online -  Column

The sky is falling. Or it isn’t. Depending who you talk to about The Elder Scrolls Online lately, you might get one or the other of those two responses. The game’s first month has been plagued by a few limited, yet sometimes significant exploits and bugs. Posted Apr 23, 2014 by Christina Gonzalez

A Promising Departure from Pay-to-Win

Ghost Recon: Phantoms -  Preview

Ghost Recon Phantoms is the latest in the Tom Clancy series, this time with the Free to Play Model and an instant download. When you start, you will be able to choose from 3 Classes, Assault, Recon and Support, with each class having the ability to use 2 technological devices that allow you to provide tactical support to your teammates. Currently there is over 40 customizable weapons with a wide range of customization on top of that. Posted Apr 22, 2014 by Ripper X

A New Guy's Perspective on Trion's AA

ArcheAge -  Preview

Instead of discussing the latest news Trion Worlds has on ArcheAge, we're going to focus on the game itself. Last week I found my way into the ArcheAge alpha and was finally able to get hands on with it to see what all the rage is from region to region for ArcheAge. Despite all the 1.0 patch nonsense, now I was able to see why everyone in the community has been voicing their opinions so loudly for Trion to hear. Posted Apr 22, 2014 by Jeffrey Lerman

Some Intriguing Info On F2P ARPUs

General -  Column

Research house SuperData recently released some findings on the average revenue per user for 10 prominent free to play online games. This is an area in which there has never been much readily available data. So, while limited, the bits that were revealed about the likes of World of Tanks, Guild Wars 2, DOTA 2 and League of Legends grabbed my attention and got me wondering. Posted Apr 22, 2014 by Richard Aihoshi

What is TSW?

The Secret World -  Column

Hot off the back of the mankini-gate scandal a discussion has been born asking what the IP of The Secret World actually is. How do you define something with such broad reaching strangeness? The discussion on the official forums has been going on for 19 pages now with everyone from fan to developer chiming in. Can there really be one solid definition of what The Secret World is? And do outfits like the Mankini and Sight for Sore Eyes really detract from the intellectual property? Posted Apr 22, 2014 by Shannon Doyle

Bioware Reveals the Inquisitor

Dragon Age: Inquisition -  Interview

Bioware’s Dragon Age: Inquisition is one of the games that sits squarely in the sights of any true RPG fan. DA:I has been shrouded in a lot of mystery with only scant information being released over the last six or so months. However, with the approach of fall 2014 and Inquisition’s launch, Bioware is taking the wraps off the game. We had the opportunity to interview Creative Director Mike Laidlaw to find out more about the game’s protagonist, the Inquisitor.Posted Apr 22, 2014 by Suzie Ford

MMOs Discover Collaboration's the Key to Success

General -  Editorial

Time was, game developers created games in a vacuum, following no guidelines but the ones they invented. Many of them even had a kind of superiority complex they used to create games with obscure, maddening mechanics that made us bang our collective head on the wall. Fortunately, those dark days are over, and today's developers seem to have realized the antagonistic approach is no longer viable. Posted Apr 21, 2014 by Neilie Johnson

Boothill Heroes: A Quick Dip into the Wild West

General -  Preview

I'll admit it, when I hear about a realtime turn-based RPG, I tend to think in terms of the fantasy RPGs such as the Final Fantasy series or the old NES Dragon Warrior series. Boot Hill Heroes from Experimental Gamer bills itself as a spaghetti western fantasy, and in terms of nailing it on the head, they got it right in one. It has all the classic Western tropes in there, and it plays similarly to other turn-based RPGs out there. Posted Apr 21, 2014 by Jean Prior

Once You Go Charr, You'll Never Stray Far

Guild Wars 2 -  Column

“Guild Wars 2 will change the way we play MMOs forever!” That was a common claim we heard, both from ArenaNet and from idyllic fans, while the game was in development. While much of what the game did wasn't brand new in the MMO space, the way it was all implemented and brought together made it so that I now have trouble playing a game that doesn't implement those systems.Posted Apr 21, 2014 by Jason Winter

Say Hello to Arena Commander

Star Citizen -  Preview

At PAX East we got to see the dogfight module from Star Citizen, now officially titled "Arena Commander". Robert’s Space Industries was kind enough to invite us to the premiere party. At $42 million and still growing, Chris Roberts has made crowdfunding history. Finally, after months of waiting, we got to see some real results from all that money.Posted Apr 21, 2014 by Garrett Fuller

New Models and Adventures

World of Warcraft -  Column

This week in the WoW Factor we look at two new player character models and get our first look at Curse of Naxxramas: A Hearthstone Adventure!Posted Apr 21, 2014 by Reza Lackey

Rethinking the Meaning of Sandbox

Shards Online -  Preview

Developed by a core team spanning decades of MMO development (Ultima Online, Dark Age of Camelot, Warhammer Online), Citadel Studios is filled to the brim with people whose games you’ve loved and lost (poor Tabula Rasa). During PAX we met up with Derek Brinkmann and Chris Ondrus to get an early look at the pre-alpha client of their game and talk with them about the direction they want it all to go.Posted Apr 21, 2014 by William Murphy

Apr 19, 2014 Newsletter

General -  Newsletter

In Issue 435 of the Newsletter, we look at Dekaron and all the rest of the news from the past week in MMOs.Posted Apr 19, 2014 by Michael Bitton

Ryan Bednar on All Things Infinite Crisis

Infinite Crisis -  Interview

Turbine was out in force at this year’s PAX East. The team was showing off its latest project, Infinite Crisis, a new F2P MOBA based on the DC Comics multiverse. We had a chance to sit down with lead designer Ryan Bednar at the show and pick his brain on all things Infinite Crisis. Posted Apr 18, 2014 by Michael Bitton

Boston Cantina Tour and Jack Wood Interview

Star Wars: The Old Republic -  Interview

This past Friday, BioWare sent a team from Star Wars: the Old Republic to Boston to meet with players, answer questions, and give out swag. In attendance from Austin were Community Manager Eric Musco, Community Specialist Courtney Woods, Producer Jack Wood, and Development Director Matt Hemby, with a surprise appearance by Lead Writer Charles Boyd and Senior Director of Marketing DebySue Wolfcale. Posted Apr 18, 2014 by Jean Prior

The Gaffer Speaks - Part 2

WildStar -  Interview

Over the weekend at PAX East, we at managed to snag an interview with one of the busiest people on the show floor, Carbine Studios' head honcho Jeremy Gaffney, aka the Gaffer. Given that a number of WildStar's biggest fans were unable to attend the convention, I thought it would be cool to reach out to them and other fans who were present to gather up some questions for the Gaffer, to truly make it more of a community interview rather than a standard press interview.Posted Apr 18, 2014 by Jean Prior

Air, Glass, and Upkeep Sass

Landmark -  Column

In today’s Landmark column, we’ll be discussing part of the recent Landmark Live show, which introduced two new features into the game, as well as talking for a short while about the game’s upkeep system, which some of my friends online have noted can use a bit of discussion: the nature of upkeep for player housing.Posted Apr 18, 2014 by Victor Barreiro Jr.

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