Trending Games | World of Warcraft | Guild Wars 2 | Black Desert | WildStar

    Facebook Twitter YouTube YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,135,436 Users Online:0


Exclusive Interviews

Exclusive Interviews

Matchmaking Redefined

Guild Wars 2

This month, Guild Wars 2 will be updated with significant changes to the PvP system. We caught up with Justin O'Dell to find out more about matchmaking and how it will be altered with the next patch. Check it out!Posted Dec 1, 2014 by Jason Winter

2nd Anniversary Q&A with Matt Higby

PlanetSide 2

With Planetside 2 a healthy two years old, we had the opportunity to interview Creative Director Matt Higby about the anniversary and what is coming next. Check it out!Posted Nov 26, 2014 by Michael Bitton

Say Hello to Y2K

Shawn Schuster

AckkStudios may be a small development studio comprised of a few family members, but don't call it a family business. "I usually cringe when people say that," co-founder Andrew Allanson joked during a phone interview this week. "But it is, yeah."Posted Nov 25, 2014 by Shawn Schuster

Tiamat & the Cult of the Dragon


Perfect World Entertainment and Cryptic Studios recently released the latest Neverwinter update, Rise of Tiamat. We caught up with Lindsay Haven, Producer and Michael Edwards, Systems Designer to talk about the new module. Read on!Posted Nov 24, 2014 by Garrett Fuller

A Visit to Carbine, Part Three


This is the third and final entry in a series of articles detailing a visit to Carbine Studios, home of WildStar. In this segment, we’ll cover my discussions with team members who handle Operations and Crafting, with a bonus side visit to the game’s composer. The two previous entries in this series are available here and here.Posted Nov 23, 2014 by Jean Prior

A Visit to Carbine Part Two


Today’s segment of a Visit to Carbine details the interviews I conducted with developers who focus on Itemization, Housing, and the in-game economy. We went over some basics of the systems and discussed new ideas coming down the pike for improvements. The first part of this series is available here. Posted Nov 22, 2014 by Jean Prior

Dragon Age: Inquisition’s Reputation Grind

The video games industry is relatively porous, and it’s no secret that its subgenres have been borrowing from one another for quite some time. First-person behemoths like Call of Duty have been iteratively employing RPG-like mechanics to bolster their replayability, while MMORPGs such as TERA have taken cues from third-person action games to improve upon traditional MMO combat. Posted Nov 21, 2014 by Som Pourfarzaneh

A Visit to Carbine Part 1


It's not every day that a reporter gets permission to visit a game studio and conduct multiple interviews of various developers, but Carbine Studios granted said permission, and we're here to discuss the results of this visit with the folks who make WildStar. This is the first in a series of three articles so keep an eye out for parts two and three in the next little while. Posted Nov 20, 2014 by Jean Prior

Gilded Wasteland - The Role of PvP in a Story-Driven Game


Last week, we had the opportunity to sit down with Swordsman Online's Associate Product Manager Wayne Song to discuss the guild aspect of the new Gilded Wasteland expansion. This week, we're continuing that interview with some more from Song on the importance of PvP in the game and what role it plays in the endgame.Posted Nov 10, 2014 by Shawn Schuster

10th Anniversary Q&A with Holly Longdale

EverQuest II

EverQuest 2 is celebrating its tenth anniversary this year. We caught up with Senior Producer Holly Longdale to chat about memories of EQ2. Check it out!Posted Nov 7, 2014 by William Murphy

All Things Juggernaut with Ryan Collins

Marvel Heroes 2015

We had a chance to chat with Marvel Heroes creative designer and community manager Ryan Collins on all things Juggernaut. The Unstoppable Force joined the Marvel Heroes roster recently and we've got all details.Posted Nov 4, 2014 by Michael Bitton

Gilded Wasteland - Focused on Guild and Large Group Play


Swordman is the new martial arts MMO from Perfect World Entertainment that just released in North America on July 29th of this year. It has so far enjoyed positive reviews from fans of the genre, but what's even more amazing is the fact that the game is already getting its first expansion this fall with Gilded Wasteland.Posted Nov 3, 2014 by Shawn Schuster

A Great Deal of Hope for the Newly Minted FPS Module

Star Citizen

Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We’ve all seen those games where something was just forced in for the extra bullet on the box.Posted Nov 1, 2014 by Red Thomas

Free to WAAAGH with the Ork Boyz and More

Warhammer 40k: Eternal Crusade

Lots of news on the Eternal Crusade front today, Behaviour has officially announced two partnerships, one with Razer and one with Alienware, as well as announcing a new spin on the Free to Play experience, with the new Pioneer Pack. Finally, two contests are running, to give the community members a chance at some pretty excellent prizes. I spoke with Miguel Caron, Studio Head, Online Games at Behaviour to get some more details on these announcements.Posted Oct 31, 2014 by Terry OBrien

On Launch, the Loot Cave & a Vision of the Future


Destiny came out of the gates in a big way not too long ago. Bungie has been exceedingly flexible in ensuring that the game stays playable and that issues are resolved in a speedy fashion. We caught up with Destiny Community Manager Eric "Urk" Osborne to talk about Destiny's beginning, where it is now and what the future holds.Posted Oct 31, 2014 by Garrett Fuller

A Tour Around Update 11

Shroud of the Avatar

This week I continued my interview series on the development of Shroud of the Avatar: Forsaken Virtues by Portalarium. Joining me this month were both the founder of Portalarium Richard “Lord British” Garriott and Executive Producer “Dark” Starr Long. We spent a little over an hour running around New Britannia Tuesday night showing off a number of interesting player and developer created features. Posted Oct 30, 2014 by Robert Lashley

Keeping Current with the Fifth Edition


As an MMO based on the Dungeons & Dragons / Wizards of the Coast ruleset, Neverwinter developer, Cryptic Studios, is charged with ensuring that the world stays up to date with the latest edition. We had the opportunity to interview Randy Mosiondz to talk about how that happens. Read on for our exclusive interview.Posted Oct 27, 2014 by Robert Lashley

Catching Up with the Dev Team

Elite: Dangerous

Elite: Dangerous is one of the most interesting and anticipated games coming out in the near future and it has recently entered the second beta phase. We wanted to find out what the team has been up to lately and how the game has changed recently. Check out our exclusive interview with Adam Woods and Chris Gregory.Posted Oct 27, 2014 by Garrett Fuller

Naoki Yoshida on the Heavensward Expansion

Final Fantasy XIV: A Realm Reborn

During last weekend's Final Fantasy XIV: A Realm Reborn fan event in Las Vegas, Square Enix, Naoki Yoshida and the development team announced the first expansion for the game called "Heavensward". We caught up with Naoki Yoshida to find out more about Heavensward. Check out our exclusive interview.Posted Oct 24, 2014 by Chris Marlow

Release 11: It’s Steamy!

Shroud of the Avatar

I am quite literally just back from Austin as I sit down to write this latest update on Shroud of the Avatar. I wasn’t able to make it up for my typical week-before-release hangout with the guys, so today was pretty much a drive by. It’s well worth staying up past my bedtime to hack this article out, though. Despite the brevity of my visit, I got a load of cool information to share with you folks, and I’m excited to do it.Posted Oct 21, 2014 by Red Thomas