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Exclusive Interviews

Exclusive Interviews

What’s Next for Dragon’s Prophet?

Dragon's Prophet

I sat down with Todd Carson, Executive Producer of Dragon’s Prophet, to talk about some of their progress over the last year and some things we should watch for in the coming year. Dragon’s Prophet may also see a push over the next year to expose more new players to some of the systems in the game that they may not know about yet.Posted Aug 16, 2014 by Red Thomas

So Much Stuff Coming!

DC Universe Online

So, if you play DC Universe, we learned this week that it's likely you're playing on the PS4. The recent launch of DCUO on the PS4 has been hugely successful for SOE, with 54% of the DCUO players now playing on the new console. Jens Andersen gave us the skinny on all things DCUO at this week's SOE Live. Read on to find out what's coming next!Posted Aug 15, 2014 by William Murphy

Moonrise: How Undead Labs is Taking on Pokémon with Style

Moonrise

Moonrise may not seem like the logical next game from State of Decay creator Undead Labs. But UL is a studio filled with gamers that play everything, and mobile games are kind of a big deal so it makes sense to us that while they plug away on their next zombie-themed title, they might try something in that arena. But instead of a craptacular Candy Crush clone, we’re getting what looks to be a fantastically vibrant new RPG based around collecting and fighting monsters. Posted Aug 6, 2014 by William Murphy

The L2 Story Is Far From Over

Lineage 2

Lineage II has entered the 'mature' state for MMOs these days and has proven its longevity. Recently, the latest update, Ertheia, launched. We had the opportunity to interview Lineage II's producer Nico “Cryo” Coutant to find out more about the expansion and about L2's future. See what he had to say in this exclusive interview and let us know what you think in the comments.Posted Aug 5, 2014 by Garrett Fuller

Pushing the Frontier

Edge of Space

With regular updates, including a new Research feature, Edge of Space is growing its way through Steam Early Access. In our latest interview, Handyman Studios’ Jake Crane talks about his approach to getting players in during this raw phase of developmentPosted Jul 24, 2014 by Gareth Harmer

Interview With Design Director Lucas Davis

Battlecry

At QuakeCon, I had the chance to speak with Lucas Davis, Design Director of BattleCry Studios, and the driving force behind the studio's premiere game, the arena brawler BattleCry.Posted Jul 22, 2014 by Jason Winter

Talking Skyforge and F2P With Obsidian

Skyforge

Last summer, we learned that Obsidian Entertainment had been retained to help develop Skyforge. Since the studio is strongly associated with standalone RPGs, this news was interesting and at least somewhat unexpected. Following E3, where parts of the game were playable and appeared to be favorably received, I had the chance to follow up with Development Director of Culturalization Eric DeMilt about his team's role on the project. Posted Jul 22, 2014 by Richard Aihoshi

The Future of ESO & Our Interview Matt Firor

Elder Scrolls Online

ZeniMax Online Studios had plenty to say about The Elder Scrolls Online at this year's QuakeCon in Dallas. Seven members of the design team took nearly an hour and a half to regale the excitable crowd with enticing glimpses of the game's future, eliciting cheers and applause at the most dramatic reveals.Posted Jul 21, 2014 by Jason Winter

The Progression System Revealed

Camelot Unchained

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the second of our CU features, Mark Jacobs et al are ready to talk about the progression system. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.Posted Jul 17, 2014 by Robert Lashley

The RVR Map Revealed

Camelot Unchained

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the first of two CU features, Mark Jacobs et al are ready to talk about the RvR map. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.Posted Jul 17, 2014 by Robert Lashley

Red 5 CEO James Macauley Interview

Firefall

Leading up to the launch of any game is both exciting and stressful for a development studio. The excitement stems from the obvious relief associated with a game finally reaching its goal, but the stress is sourced in the anticipation of how it will turn out. While both could be sensed when I visited Red 5 Studios in Laguna Hills, CA last week, the excitement definitely overshadowed all else.Posted Jul 16, 2014 by David Jagneaux

The Crafting System Revealed

Camelot Unchained

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the second of our CU features, Mark Jacobs et al are ready to talk crafting. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.Posted Jul 16, 2014 by Robert Lashley

The Combat System Revealed

Camelot Unchained

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today Mark Jacobs et al are ready to talk combat. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.Posted Jul 16, 2014 by Robert Lashley

The Magic System Revealed

Camelot Unchained

Today on Twitch, Mark Jacobs and the City State team are continuing their BSC Week of livestream reveals, this time with the Magic System for Camelot Unchained. We caught up with Mark ahead of time to ask him a few questions about the system (being revealed live now on Twitch). Check it out!Posted Jul 15, 2014 by Robert Lashley

The Stat System Revealed

Camelot Unchained

Today on Twitch, Mark Jacobs and crew at City State Entertainment are unveiling the many systems for their upcoming MMORPG, Camelot Unchained. Today, the first stream is all about the stats system. We sent CSE some questions in advance, and you can find the answers below. Posted Jul 14, 2014 by Robert Lashley

Beta is Coming… Next Week!

ArcheAge

By now you’ve read our news article about the closed beta for ArcheAge launching next week on July 17th for four days. Fear not! It’s just the first of several upcoming closed beta events before the game goes live later this year. To clarify this information and much more, we chatted with Trion Worlds’ CEO Scott Hartsman earlier today. Posted Jul 10, 2014 by William Murphy

Making Weather a True Part of the Game

H1Z1

In most MMOs, weather is just a novelty. It adds some ambiance to the world and makes a zone seem more lifelike. That’s not going to be the case with SOE’s zombie survival MMORPG H1Z1 (also known as Hizzy). I had the chance to sit down and chat with Senior Designer Jimmy Wisenhunt and Graphics Programmer Ryan Favale to talk about how weather in their game won’t be just a setpiece, but a part of the survival and gameplay in H1Z1. Posted Jul 10, 2014 by William Murphy

Jog Grochowski Talks Crafting & the Medieval Sandbox

Gloria Victis

Gloria Victis is setting out to carve a niche in the online gaming world with its innovative systems including a medieval setting and a true sandbox crafting experience. We caught up to Gloria Victis's Jog Grochowski to talk about the game, those aspects and much more.Posted Jul 8, 2014 by Garrett Fuller

The Return of Underworld

Underworld

Last week we got the chance to sit down with Paul Neurath, long time game designer who had worked on such titles as Ultima: Underworld, Thief, and System Shock. Paul is now part of Otherside Entertainment which is a new studio looking to bring new life into classic RPGs that we grew up with. The studio is beginning their first project with Underworld Ascension which will bring players back to the classic Underworld franchise.Posted Jul 7, 2014 by Garrett Fuller

Patches Make Perfect

ArcheAge

A few days ago Trion Worlds announced that ArcheAge’s beta events would be delayed by a couple weeks in order to incorporate Patch 1.2, a collection of content, balance and feature tweaks. What does this update change and why is it so important to ArcheAge’s success in Trion’s territories? For answers to those questions, rewind the ArcheAge timeline one year.Posted Jul 1, 2014 by Mark Wilhelm