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Exclusive Interviews

Exclusive Interviews

e-Sports – Pro Competitors Share Their Experience

We’re seeing a groundbreaking evolution happening in e-Sports as pro players become recognized as professional athletes who are awarded visas and salaries. However, the journey for them has not been easy and challenges are ever present. What does it take to become a pro gamer? Is a viable e-Sports career possible? Let’s meet three amazing pro competitors who were kind enough to lend their thoughts on the subject.Posted Apr 9, 2014 by Genese Davis Interviews Jake Song About Russian Version

ArcheAge has another fantastic interview with ArcheAge's Jake Song. The team started with a list of questions and added more as answers were given. See what he had to say in this comprehensive new interview with our friends at Apr 7, 2014

The ArenaNet Team on the Aftermath of Season 1

Guild Wars 2

Now that the year-long story arc that embodied Guild Wars 2 season one is finished, we caught up with the ArenaNet team as part of a retrospective on the event and a sneak peek at the future. We checked in with the Lore, Story and Art departments to find out more. Check it out!Posted Apr 7, 2014 by David North

The Lucrative Way to Play

PlanetSide 2

We met with SOE’s Planetside 2 team recently, specifically Art Director Tramell Ray Isaac, to chat about the game’s ongoing progress, PS4 development, mission system, Hossin map, but mainly the sheer astounding success of the Player Studio. Player Studio allows enterprising and creative PS2 players to make items for sale in the game’s cash shop. In doing so, they get a cut of the action. Posted Apr 2, 2014 by William Murphy

Inspired by Martial Arts, an Introduction to the Game


Swordsman was recently announced as making its move to the west by Perfect World Entertainment. We wanted to find out more about the game based on a popular Chinese wuxia novel and caught up with Producer Gabrielle Heiland. See what he had to say in this exclusive interview.Posted Mar 24, 2014 by Garrett Fuller

Dave Georgeson Talks Closed Beta


With the closed beta kicking off next week for EverQuest Next: Landmark, we had the chance to speak with SOE's Dave Georgeson about the beta, the game's progress and more. Read on!Posted Mar 20, 2014 by William Murphy

The Evolving Battleground


As part of WildStar’s PvP Week, Gareth Harmer interviewed Carbine’s Jen Gordy and Kevin Lee about the latest beta updates hitting battlegrounds, an update on Warplots, and their plans for launch day and beyond. Posted Mar 20, 2014 by Gareth Harmer

Trion’s Glyph Aims to Make You Not Hate Launchers

The first thing I thought when Trion announced its Glyph game launcher and sales platform was admittedly, “God, not another one.” Then, after talking to Scott Hartsman and Anais Grueb from the developer and publishing parent, my reservation has moved to bright optimism. Trion’s goal isn’t to compete with Steam or shove their cash shop purchases down your throat. They plan on carefully curating and hand-picking the titles they partner with to be featured on Glyph.Posted Mar 19, 2014 by William Murphy

Pre-GDC Interview Reveals Trion's Plan


Trion has been ramping up information dissemination about ArcheAge over the last few weeks. We managed to catch up to Scott Hartsman to find out more about Trion's plan and vision for the NA/EU version of the game. See what we discovered before heading to the comments to chat!Posted Mar 17, 2014 by William Murphy

How the Players Guided PVP Design


Now that the veil has been lifted from WildStar’s PvP and endgame content, we know that there’s a variety of ways in which players will be able to compete with one another. Battlegrounds, Arenas, and Warplots all open up to players at different stages of the game and can even be enjoyed as a leveling experience. We were able to sit down last week with Lead PvP Designer Jen Gordy and Battlegrounds Designer Kevin Lee at the Carbine press event to chat.Posted Mar 13, 2014 by Christina Gonzalez

Happy 15th Anniversary Norrath - EQ Updates


Yesterday, we were fortunate enough to catch up with some of the key players in the EverQuest franchise team at SOE. EverQuest is nearing its 15th anniversary this week on March 16th, and each of the EQ games in the pantheon have something happening to celebrate. We met with Dave Georgeson, Thom Terrazas, Holly Longdale, and Terry Michaels to chat briefly about what each game has in the works for the coming weeks.Posted Mar 11, 2014 by William Murphy

Heralding the Future of Games

Shroud of the Avatar

After spending some time with Richard Garriott last week, there were a bunch of topics that we discussed which did not make it on video. One of the main ideas was where video games are going, especially MMOs. With both Shroud of the Avatar and Star Citizen doing so well with crowd funding the games are really more about community than ever before. This led to the discussion of why Shroud of the Avatar will herald in a new era of games that continue to bring players together on many levels.Posted Mar 7, 2014 by Garrett Fuller

How the Community is Shaping Garriott’s Ultimate RPG

Shroud of the Avatar

Last week we got the chance to sit down with Richard Garriott and go over the team’s plans for Shroud of the Avatar: Forsaken Virtues. Richard gave us some great insight into where the game is going and also some of the amazing support he has received from the community.Posted Mar 5, 2014 by Garrett Fuller

Amerish & Mission Updates with Tramell Ray Isaac

PlanetSide 2

We recently had a chance to catch up with PlanetSide 2 art director Tramell Ray Isaac to discuss all of the awesome things coming to PlanetSide 2 this month.Posted Feb 26, 2014 by Michael Bitton

Brad McQuaid On What Comes Next

Pantheon: Rise of the Fallen

With the dust settling on Visionary Realm's first unsuccessful Kickstarter, players around the internet have found themselves wondering: just where does this leave Pantheon: Rise of the Fallen? We wondered too, so over the weekend we sat down with Chief Creative Officer and company founder, Brad McQuaid, to answer a few simple questions: what happened, what's next for Pantheon, and what players can do to help. Posted Feb 26, 2014 by Christopher Coke

Gunslinger Trials Will Change the Way You Play


The Defiance team at Trion Worlds is on fire. The folks have been pushing out content much quicker since the team consolidated to San Francisco. Hot on the heels of the 7th Legion DLC, new outfits and weapons, new factions, and incursions, Trion is prepping The Gunslinger Trials: it’s first major story-focused DLC. We caught up with Creative Lead Trick Dempsey to chat about the Trials. There will be some story spoilers ahead, so be warned!Posted Feb 24, 2014 by William Murphy

Squadron 42 with Erin Roberts

Star Citizen

Erin Roberts graciously agreed to give me his first interview with a US-based audience and I learned a lot about Star Citizen’s optional introductory military campaign. While SC is an MMO, the S42 mission pack will be sort of a tutorial for new players. Today we’re going to take a look at what sorts of missions you should expect to see, what options players will have going into those missions, and what the success or failure of those missions will do to impact the rest of the campaign.Posted Feb 24, 2014 by Red Thomas

Xbox 360 Launch Party: Interview with Denny Thorley

World of Tanks

Yesterday we posted the chat we had about this week's 360 World of Tanks launch with Wargaming CEO Victor Kislyi and Microsoft Games Studios GM Matt Booty. Today we round out the conversation by relating our discussion with Denny Thorley, General Manager of Wargaming's Chicago office. Posted Feb 23, 2014 by Neilie Johnson Interviews Jake Song Ahead of Russian Beta Start


Today marks the commencement of the localized Russian ArcheAge open beta. As part of the preparation for the big event, XLGames' Jake Song was in Moscow and our friends at were allowed time with him for a rapid-fire ten minute interview. We have been given permission to post the English translation of the interview here at Feb 22, 2014

Xbox 360 Launch Party: Interview with Victor Kislyi & Matt Booty

World of Tanks

This week marked the launch of mega-multiplayer hit World of Tanks on Xbox 360. At an event held in downtown San Francisco, we sat down for a chat with two of the main players behind the launch and asked them about appealing to a console audience, Wargaming's growing pains, and the pitfalls of meteoric success.Posted Feb 22, 2014 by Neilie Johnson