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Exclusive Interviews

Exclusive Interviews

Creative Director Paul Sage on Launch, Craglorn, and the Future

Elder Scrolls Online

The Elder Scrolls Online officially launched only a month ago but it has already become one of the most talked about – and possible divisive -- titles of the year. We sat down with Paul Sage, Zenimax’s Creative Director for The Elder Scrolls Online, to talk about how the first month of the game has gone from their perspective, what players can expect from the new Craglorn update, and where the developers hope to take the game in the future.Posted May 5, 2014 by Jessica Cook

Going F2P in June

Defiance

Get those guns and stims ready to head back into the Arkfalls. Defiance will be going Free to Play on June 4th for the PC. A little bit later it will be hitting F2P on the PS3 on July 15th, and it’ll also be going F2P on the Xbox 360 at a currently undisclosed date (but soon!). Perhaps this is how Defiance should have launched initially, but that’s neither here nor there. Read on to find out what’s happening in Trion’s MMO shooter and how F2P will work in the game.Posted May 1, 2014 by William Murphy

An Experience For Everyone, Even You

The Black Watchmen

Human Equation is looking to change the alternate reality game scene with their persistent ARG based on The Black Watchmen from The Secret World. I had the pleasure of chatting with Andrea Doyon from Human Equation to find out more about what they have planned, what they plan to do if their fundraiser is a huge success, and also what happens if it doesn’t make it. Posted Apr 30, 2014 by Shannon Doyle

Asynchronously Good Times Ahead

Therian Saga

Billed as an asynchronous MMORPG with a sophisticated crafting system, Therian Saga has been a project at Virtys now for five years. Making an MMO is no small task, but Virtys is a small group. Read on to find out why they made Therian Saga and what exactly we can expect from the game as its Open Beta moves along.Posted Apr 28, 2014 by William Murphy

Strife: Doing Something to Stand Out in a Crowd

In a swiftly-saturating genre, it takes some doing to stand out from the crowd. S2 Games is attempting to do so with Strife, billing it as a second-generation MOBA. At PAX East, I had the chance to sit down with Producer Tim Shannon to discuss the game and how S2 is trying to re-invent this particular wheel. Posted Apr 27, 2014 by Jean Prior

A Look at the Game with Damon Slye

Villagers and Heroes

Earlier this week I hosted a live stream interview and walkthrough of Villagers and Heroes by Mad Otter Games. Joining me on the stream was Damon Slye. Damon is the President, Creative Director, Producer, Designer, and intern at Mad Otter. While it really isn’t a one man show it is a small dedicated team that Damon is a part of and ends up wearing a number of different hats. Posted Apr 25, 2014 by Robert Lashley

Team Up with Favorite Heroes

Marvel Heroes 2015

Marvel Heroes players now have the opportunity to Team Up with their favorite super heroes. We caught up with Ryan Collins to chat about the Team Up system. Read on and let us know what you think.Posted Apr 24, 2014 by Michael Bitton

NASA Talks Kerbal Space Program

Kerbal Space Program

Kerbal Space Program is one of those indie projects that just keeps getting bigger. What started off as a cool little platform with more content generated by users than the actual developers, has grown into a fantastically entertaining game. KSP recently took a giant leap for indie-kind when they teamed up with NASA to roll out a whole new pack of missions and ship parts themed on NASA’s mission to capture a near-Earth asteroid. Posted Apr 24, 2014 by Red Thomas

Ready to Celebrate Its Sophomore Year

TERA

TERA is turning two this year and is ready to celebrate. We caught up with Producer Patrick Sun to talk about TERA. See what he has to say in this exclusive interview.Posted Apr 23, 2014 by William Murphy

Bioware Reveals the Inquisitor

Dragon Age: Inquisition

Bioware’s Dragon Age: Inquisition is one of the games that sits squarely in the sights of any true RPG fan. DA:I has been shrouded in a lot of mystery with only scant information being released over the last six or so months. However, with the approach of fall 2014 and Inquisition’s launch, Bioware is taking the wraps off the game. We had the opportunity to interview Creative Director Mike Laidlaw to find out more about the game’s protagonist, the Inquisitor.Posted Apr 22, 2014 by Suzie Ford

Ryan Bednar on All Things Infinite Crisis

Infinite Crisis

Turbine was out in force at this year’s PAX East. The team was showing off its latest project, Infinite Crisis, a new F2P MOBA based on the DC Comics multiverse. We had a chance to sit down with lead designer Ryan Bednar at the show and pick his brain on all things Infinite Crisis. Posted Apr 18, 2014 by Michael Bitton

Boston Cantina Tour and Jack Wood Interview

Star Wars: The Old Republic

This past Friday, BioWare sent a team from Star Wars: the Old Republic to Boston to meet with players, answer questions, and give out swag. In attendance from Austin were Community Manager Eric Musco, Community Specialist Courtney Woods, Producer Jack Wood, and Development Director Matt Hemby, with a surprise appearance by Lead Writer Charles Boyd and Senior Director of Marketing DebySue Wolfcale. Posted Apr 18, 2014 by Jean Prior

The Gaffer Speaks - Part 2

WildStar

Over the weekend at PAX East, we at MMORPG.com managed to snag an interview with one of the busiest people on the show floor, Carbine Studios' head honcho Jeremy Gaffney, aka the Gaffer. Given that a number of WildStar's biggest fans were unable to attend the convention, I thought it would be cool to reach out to them and other fans who were present to gather up some questions for the Gaffer, to truly make it more of a community interview rather than a standard press interview.Posted Apr 18, 2014 by Jean Prior

The Gaffer Speaks - Part 1

WildStar

Over the weekend at PAX East, we at MMORPG.com managed to snag an interview with one of the busiest people on the show floor, Carbine Studios' head honcho Jeremy Gaffney, aka the Gaffer. Given that a number of WildStar's biggest fans were unable to attend the convention, I thought it would be cool to reach out to them and other fans who were present to gather up some questions for the Gaffer, to truly make it more of a community interview rather than a standard press interview. Posted Apr 17, 2014 by Jean Prior

Looking Ahead with Higby at PAX East

PlanetSide 2

We recently caught up with PlanetSide 2's Matt Higby at PAX East to discuss SOE's plans for the game this year. From Hossin to the Outfit captured bases, there's a lot coming to PS2 over the next few months. Read on!Posted Apr 16, 2014 by Michael Bitton

Arktech Revolution is a Revelation

Defiance

Trion World’s Defiance continues to entice players with more DLC content, coming fast and furious since the studio reconfigured the live team last year. The fifth addition, Arktech Revolution, launched yesterday. We got the chance to talk with Trick Dempsey, Creative Lead on the game, about some of the boosts players will be getting as well as more upcoming content. Defiance has lots of plans and with season two of the show coming up, and Trick was happy to tell us where things are going.Posted Apr 16, 2014 by Garrett Fuller

Dawngate: Breaking the Meta at PAX East

Dawngate

While the MOBA genre is young, it’s quickly becoming a crowded space, which makes Waystone Games’ Dawngate interesting because it does a number of things to set itself apart from the pack. We had a chance to all those things and more at this year’s PAX East where we sat down with Dawngate lead producer Dave Cerra and creative director Hunter Howe. Posted Apr 15, 2014 by Michael Bitton

The Post-Kickstarter Campaign

Pantheon: Rise of the Fallen

I’ve made it no secret that to me, Vanguard: Saga of Heroes represents some of the best raw potential that MMOs have to offer, even if the game’s initial execution left a lot to be desired. That’s why I’ve been excited by Pantheon: Rise of the Fallen, the new MMORPG in development from Visionary Realms (VR), whose pedigree features the minds that brought us EverQuest 1 & 2, Vanguard, PlanetSide 1 & 2, Star Wars: Galaxies, and a whole lot more.Posted Apr 15, 2014 by Som Pourfarzaneh

The Improvements We've Been Waiting For

Guild Wars 2

Today the first mammoth Feature Pack goes live in-game ANet gives us a Living Story break before season 2 begins (presumably next month when the game launches in China, I’d say). We had a great interview and demo of the new pack on the dev server with Colin Johanson and Jon Peters, which we’ve pasted past the break.Posted Apr 15, 2014 by William Murphy

Hands-on with Edge of Space

Edge of Space

We interview Handyman’s Jake Crane about the new multiplayer mode in this sci-fi sandbox, currently available through Steam Early Access.Posted Apr 10, 2014 by Gareth Harmer