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Exclusive Interviews

Exclusive Interviews

XBOX One - Future Content & Upgrades


With the XB1 version of Neverwinter firmly in place, Cryptic Studios is ready to start talking about the future and forthcoming updates. Rob Lashley had the opportunity to send a few questions Rob Overmeyer's way to find out more.Posted Jun 25, 2015 by Robert Lashley

Envisioning the New Hope of a New Lion's Arch

Guild Wars 2

We had the chance to talk with ArenaNet Associate Game Director Steven Waller and Environmental Art Team Lead Dave Beetlestone about the restoration of Lion's Arch. Find out why and how this big Guild Wars 2 event is being pulled off in this exclusive interview.Posted Jun 23, 2015 by David North

Interview - The Open Meridian Project

Meridian 59 : Evolution

Meridian 59 is considered one of the "old guard" 3D MMOs that still exists on the market today. Rob Lashley took some time to find out more about the Open Meridian Project with input from several members of the team. Posted Jun 10, 2015 by Robert Lashley

Get in There & Enjoy Fiends & Frenzy

Darkest Dungeon

This past week we caught up with Tyler Sigman and Chris Bourassa from Darkest Dunegon. The game came out in early access this past February and has been doing extremely well on Steam. We’ve covered the game a lot here at in recent months and are now checking in with the team about their latest Fiends & Frenzy patch. Posted Jun 8, 2015 by Garrett Fuller

Console Version Rebuilt from the Ground Up

World of Tanks

The Evolution of World of Tanks is upon us with its metamorphosis from the limitations of the Xbox 360 to the abundant horsepower of the Xbox One. Wargaming has taken their highly successful game World of Tanks and rebuilt it from the ground up. Posted Jun 4, 2015 by Franklin Rinaldi

Chatting All Things Star Wars: Uprising with Daniel Erickson

Kabam RPG is bringing the next AAA Star Wars RPG to mobile platforms with Star Wars: Uprising. We recently sat down with senior director of design Daniel Erickson to learn all about the upcoming title.Posted Jun 4, 2015 by Michael Bitton

Chris Kluwe on GamerGate, eSports, and the Future of Online Gaming

For eight years, Chris Kluwe was one of the most controversial players in the NFL. But he’s also been a life-long gamer, and a huge fan of World of Warcraft and League of Legends. In this wide-ranging interview, contributing columnist Morgan Ramsay spoke with Kluwe at length about whether esports are real sports, the state of GamerGate, and what's next for him after football.Posted Jun 4, 2015 by Morgan Ramsay

Chronicles of New Eden - Shanq Myteia - International Man of Mystery

EVE Online

When the Rorqual landed on grid, the excitement between the 13 pilots waiting for it was palpable. Shanq had done it. Nine months of spying and lying came to fruition in the destruction of one of EVE's most coveted targets: the white whale of New Eden, the Rorqual.Posted Jun 2, 2015 by Steven Messner

The Future of Red 5 with Chris Whiteside


Chris Whiteside is best known in the gaming industry as the former Lead Producer of ArenaNet on Guild Wars, then the Design Director for Guild Wars 2. After roughly five years, Chris decided to part with the Bellevue, Washington developer. He went into consultancy, but that only lasted a little bit as one of the companies he consulted for was Red 5 Studios, makers of hardpressed but excellent MMO Firefall.Posted May 26, 2015 by William Murphy

Shadow of Vanaheim - Matthew Bennett Interview

Age of Conan: Unchained

This week we had the chance to talk with Matthew Bennett from the Age of Conan team on the game’s seventh anniversary and their recent update, Shadow of Vanaheim. The game has come a long way over its lifespan and still maintains a loyal audience. Players continue to return for updates and remain active with the achievement system and PvP. With Shadows, the team was able to unlock more areas of the Hyborian world and offer players a unique story to experience. Posted May 22, 2015 by Garrett Fuller

Jon Peters on the Reaper Elite Spec

Guild Wars 2

Yesterday the Reaper was announced as the Necromancer's Elite Specialization in Guild Wars 2's upcoming Heart of Thorns expansion. We pestered ArenaNet's own Jon Peters for a little more detail on the spec, and this is what we managed to choke out of him. Posted May 15, 2015 by William Murphy

Closed Beta Hands-On

Echo of Soul

Echo of Soul has been out for a few years now overseas, finally making its way to North America and Europe courtesy of Aeria Games. A traditional theme park MMORPG, complete with now “old school” tab targeting, does Echo of Soul pack enough punch to make you take notice? Read on for our first impressions from the closed beta.Posted May 5, 2015 by William Murphy

Interview With Mo Fadl, eSports Director of

World of Tanks

This year's Grand Finals in Warsaw, Poland marked a maturation point for's fledgling eSports league, and eSports director Mohammed Fadl had some interesting observations about Wargaming's progress and the overall evolution of entertainment. Posted Apr 29, 2015 by Neilie Johnson

Dread Prophecies Sets Sail & Brings Something for Everyone


No one is more excited for tomorrow’s update than ArcheAge’s Merv Lee Kwai. Called “Dread Prophecies”, the update is the largest yet for the game since it launched. There’s a huge feature list for Dread Prophecies and what makes it especially cool is that it affects all phases of life for players. There is literally something for everybody.Posted Apr 28, 2015 by Suzie Ford

What is #IAMTSW?

The Secret World

The Secret World Community Team recently started a new initiative called "#IAMTSW" that gives players a chance to participate in any one of several week's competitions. We had the opportunity to chat with Senior Community Manager Laurie Payne about #IAMTSW. See what she had to say and check out some of the amazing creations by the TSW community.Posted Apr 24, 2015 by William Murphy

Specializations Define Roles in Heart of Thorns

Guild Wars 2

Specializations are one of the most keenly awaited features in ArenaNet's upcoming Guild Wars 2 expansion, Heart of Thorns. In light of today's big blog post on Specializations, we managed to wrangle Jon Peters for a chat about the new changes to professions and what they mean for the overall game.Posted Apr 23, 2015 by William Murphy

Nexus Is About to Get Loads More Customizable


INVASION: Nexus is primed to bring some fun and useful things to WildStar players. Chief among them are the new Customization features including a boatload of vanity pets and a new Wardrobe function. We chatted with Lead Systems Designer Joe Piepiora to find out more.Posted Apr 22, 2015 by William Murphy

Reign of Elemental Evil - Capturing an Old-School Dungeon Crawl

Dungeons & Dragons Online

The Temple of Elemental Evil is one of the most widely known modules ever created for D&D. Written by Gary Gygax and Frank Mentzer it was originally designed as an adventure for Advanced Dungeons & Dragons and took place in the World of Greyhawk. Released in 1985 ToEE set the standard for massive modules.Posted Apr 16, 2015 by Robert Lashley

Keeping It Epic - Writing the Stories We Love

Star Trek Online

With the Iconian invasion just beginning, the Star Trek Online team is bring to full circle a story that began five years ago. In an exclusive interview with Cryptics Al Rivera, we talk about the creative process behind writing the stories we love.Posted Apr 9, 2015 by Christina Gonzalez

Contracts Making Every Kill Matter


Carbine recently announced contracts as part of the next WildStar update. We had the chance to talk to Lead Systems Designer Joe Piepiora about contracts to find out more. Posted Apr 2, 2015 by William Murphy