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Exclusive Interviews

Exclusive Interviews

The 6th Anniversary Interview & Thoughts for the Future

Age of Conan: Unchained

Age of Conan recently celebrated its sixth anniversary. We caught up with Funcom's Matthew Bennett to reflect on those six years and to take a peek ahead into the future. See what he had to say before heading to the comments to chat.Posted Jun 19, 2014

E3 Interview with Yoshi P. - What's in Store?

Final Fantasy XIV: A Realm Reborn

This year at E3 I took part in a round table interview of Naoki Yoshida (aka Yoshi-P) director and lead producer on Final Fantasy XIV. Also at the table were the fine folks from Gamer Escape. Read on for what Yoshi - P had to say about what he and his team has in store for FFXIV.Posted Jun 16, 2014 by Robert Lashley

AbleGamers: All About the “Drive Home Accessibility” Campaign

AbleGamers is setting out to do something completely new and unheard of with regard to gaming in recognition of those who do not have the ability to physically game: They are taking the experience to them. We chatted with AbleGamer's CEO Steve Spohn to find out more about the program and how we can get involved.Posted Jun 10, 2014 by Suzie Ford

The Amazing Road Since Launch

Marvel Heroes 2015

Marvel Heroes has traveled an amazing road since launching in June of 2013. As Gazillion Entertainment prepares big anniversary happenings and to propel the game into its second year, we wanted to hear from Dave Brevik himself about the fantastic journey he and his team have been on. See what he had to say in our exclusive interview.Posted Jun 5, 2014 by William Murphy

Chatting Trion’s ‘Glyph’ with Scott Hartsman

We recently had a chance to chat all things Glyph with Trion Worlds CEO Scott Hartsman. Learn all about the lightweight digital hub in our latest interview.Posted Jun 4, 2014 by Michael Bitton

How Does a Racing MMO Work?

World of Speed

There is no question that racing games on all platforms are hugely possible but until the recent announcement of World of Speed, the MMO space has not seen many pass through its portals. We caught up to Slightly Mad Studios CEO Andy Tudor to find out more about the game. Read on and then leave your thoughts in the comments.Posted Jun 3, 2014 by William Murphy

Build & Grow Your Own Asteroid Base

Astro Lords: Oort Cloud

Astro Lords: Oort Cloud is a game that has been quietly building an audience. Wanting to know more, we asked Nicolas Weber-Krebs to tell us about Astro Lords. See what he had to say before heading to the comments to let us know what you think in the comments.Posted May 30, 2014 by Garrett Fuller

Pappy’s Lore Primer


Are you up to speed with WildStar’s story? If not, what better way to hear it than from the man responsible? Gareth Harmer recently sat down with Creative Director Chad “Pappy” Moore to get a sold primer on the lore of Nexus.Posted May 29, 2014 by Gareth Harmer

Creating Lore with Moore Part 2


How do you build a lore-filled world like Nexus? A week before WildStar’s launch, we interviewed Creative Director Chad Moore on everything from the genesis of this epic story, to where he’d like to take us in the future.Posted May 28, 2014 by Gareth Harmer

Creating Lore with Moore Part 1


How do you build a lore-filled world like Nexus? A week before WildStar’s launch, we interviewed Creative Director Chad Moore on everything from the genesis of this epic story, to where he’d like to take us in the future. Posted May 27, 2014 by Gareth Harmer

The Changing Impact of Servers on Communities

Servers. Some might think about them in purely utilitarian terms, but for others, servers conjure up all sorts of notions. With megaserver technology becoming somewhat more common in newer titles and even in older games undergoing some revamps, the idea of what a server is and what that means to a player is shifting. Yet things are changing on both ends, with larger environments and smaller ones taking hold in the genre. What might this mean for communities?Posted May 26, 2014 by Christina Gonzalez

Countdown to Launch With Jeremy Gaffney


It's a beautiful Thursday on San Francisco's legendary Embarcadero. The sun's shining, the breeze is blowing in off the Bay, and how are Carbine's President Jeremy Gaffney and I spending this glorious afternoon? Inside of course, talking about games. Well, one game—Wildstar. Posted May 24, 2014 by Neilie Johnson

The Final Push to Cross the Finish Line

Origins Of Malu

Origins of Malu is a project that has been in the works for several years now and is close to getting out the door. To get there, a new KickStarter campaign has launched to hire the needed personnel to cross the finish line. We chatted with Michael Dunham, CEO of Burning Dog Media to find out more about the program. Posted May 23, 2014 by Suzie Ford

Games of Glory: An Ambitious Project with a Focus on Community

Games of Glory

Games of Glory is a MOBA-esque game currently in development that aims to make changes in the genre and to bring in unique influences from other game types. Anders Larsson tackled our questions about Games of Glory and had a lot to say. Check it out and let us know what you think.Posted May 22, 2014 by Michael Bitton

Implants are the New Hotness

PlanetSide 2

Implants are the new hotness coming to Planetside 2 tomorrow, the big new itemization and crafting update that’s been long awaited in SOE’s blockbuster MMOFPS. We caught up with the folks on the design team to chat about Implants and what effect SOE hopes they’ll have on the long-term progression system for the MMO. Posted May 14, 2014 by William Murphy

Making Raids Matter Again


Raids. They’re the hardcorest of the hardcorest parts of WildStar. Mike Donatelli, Design Director at the studio, took some time out late last week to give us the lowdown on one of WildStar’s biggest flagship features: the raiding elder game.Posted May 13, 2014 by William Murphy

Rising Generals Revealed

Rising Generals

Known for its collection of historical MMORTS games, Hamburg-based InnoGames is trying something new. Currently in development, Rising Generals is a modern warfare strategy MMO that’s built for smartphones and tablets as well as browsers. At their recent office housewarming, Gareth Harmer took a sneak peek before interviewing producer Christoph Schmidt.Posted May 13, 2014 by Gareth Harmer

Chatting All Things ‘Hizzy’ with Jimmy Whisenhunt


When SOE finally unveiled H1Z1, it was easy to simply pass it off as ‘DayZ the MMO’, but there’s more to this zombie apocalypse MMO than meets the eye. We recently had a chance to chat all things ‘Hizzy’ (as SOE calls it internally) with the game’s senior designer, Jimmy Whisenhunt.Posted May 12, 2014 by Michael Bitton

Nosgoth: Design Director Talks Alpha, Siege Mode & More


Nosgoth caught our attention at PAX East and we had the opportunity to chat with Design Director Corey Davis about the game, its features and more. Check it out before heading to the comments to chat.Posted May 12, 2014 by Christina Gonzalez

Foundations of a Galactic Future

EVE Online

In the EVE Universe, change is the only certainty. During this year’s EVE FanFest, Gareth Harmer spoke to Senior Producer Andie Nordgren about the vision for EVE Online, and with Architect Kjartan Emilsson about integrating all EVE games into a single Universe.Posted May 7, 2014 by Gareth Harmer