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Exclusive Interviews

Exclusive Interviews

Keeping Current with the Fifth Edition


As an MMO based on the Dungeons & Dragons / Wizards of the Coast ruleset, Neverwinter developer, Cryptic Studios, is charged with ensuring that the world stays up to date with the latest edition. We had the opportunity to interview Randy Mosiondz to talk about how that happens. Read on for our exclusive interview.Posted Oct 27, 2014 by Robert Lashley

Catching Up with the Dev Team

Elite: Dangerous

Elite: Dangerous is one of the most interesting and anticipated games coming out in the near future and it has recently entered the second beta phase. We wanted to find out what the team has been up to lately and how the game has changed recently. Check out our exclusive interview with Adam Woods and Chris Gregory.Posted Oct 27, 2014 by Garrett Fuller

Naoki Yoshida on the Heavensward Expansion

Final Fantasy XIV: A Realm Reborn

During last weekend's Final Fantasy XIV: A Realm Reborn fan event in Las Vegas, Square Enix, Naoki Yoshida and the development team announced the first expansion for the game called "Heavensward". We caught up with Naoki Yoshida to find out more about Heavensward. Check out our exclusive interview.Posted Oct 24, 2014 by Chris Marlow

Release 11: It’s Steamy!

Shroud of the Avatar

I am quite literally just back from Austin as I sit down to write this latest update on Shroud of the Avatar. I wasn’t able to make it up for my typical week-before-release hangout with the guys, so today was pretty much a drive by. It’s well worth staying up past my bedtime to hack this article out, though. Despite the brevity of my visit, I got a load of cool information to share with you folks, and I’m excited to do it.Posted Oct 21, 2014 by Red Thomas

Bedlam: It's Like Chess with Nukes!


Skyshine Games is out to bring a new hybrid to the single player market with Bedlam, a roguelike RPG with a unique twist on both of those features. We posed a few questions to Skyshine to find out more about Bedlam and what makes it special.Posted Oct 20, 2014 by William Murphy

Donatelli & Moore Respond to Concerns


WildStar has come under a lot of fire, but it’s criticism that developer Carbine is eager to address. In a deep interview, Product Director Mike Donatelli and Creative Director Chad Moore reveal their plans to turn the MMO around.Posted Oct 8, 2014 by Gareth Harmer

The Future of Crafting


Where crafting fits in the grand scope of WildStar has been unclear for some time. While we have seen numerous outflows of information about itemization, we haven’t seen much specific to crafting. There is a prevalent feeling of dissatisfaction within the crafting community with regards to specialization, craftings place in the economic footprint and the burden of the RNG monster always affecting the output of items more than the skill of the craftsman.Posted Oct 6, 2014 by Franklin Rinaldi

Meet Erin Loelius, the 2014 SOE G.I.R.L. Scholarship Winner

Sony Online Entertainment gives a great scholarship to one person per year. This year, Erin Loelius earned the scholarship and a ten week internship with SOE. We had the opportunity to interview Erin to what her thoughts are about gaming and making games.Posted Oct 4, 2014 by Christina Gonzalez

The Most Customizable RPG Ever from BioWare

Dragon Age: Inquisition

The Dragon Age series is one of the preeminent role playing series of all time and one of its hallmarks is Bioware’s commitment to giving players the ability to create a totally unique experience. In past games, character creation has been robust but other areas of customization have been missing to one degree or another. Enter Dragon Age: Inquisition and Bioware’s evolution into a highly customizable experience that continues through the final moments of the game. Posted Oct 2, 2014 by Suzie Ford

Gilded Wasteland Expansion Detailed


Swordsman Online will be expanding soon with the Gilded Wasteland. Wanting to learn more, we caught up with Wang Peng, Swordsman Overseas Development Manager. Check it out!Posted Oct 1, 2014 by Garrett Fuller

Eminence: Xander's Tales - MMO + RPG + TCG

Eminence: Xander's Tales is one of those games that seeks to shatter the known genres of the online gaming world. We caught up with the Aeterna Studios team to talk more about the game and what sets it apart from the rest. Posted Sep 23, 2014 by Michael Bitton

What's Next for Mark Kern?

After a controversial exit from the company he founded (Red 5 Studios), Mark Kern has moved on to a brand new project. Since he's a sometimes columnist here at, we're lucky enough to have talked with Mark about his next project: an online world steeped in VR, community building, virtual currencies, and user-generated content. Read on for more.Posted Sep 22, 2014 by Garrett Fuller

Founder and Rockstar Creator Turn BLOX Into Bucks


This week's Microsoft $2.5 billion buyout of Minecraft made the appeal of the sandbox genre crystal clear; in light of that, is it any wonder game developers big and small are trying to get in on the action? Quickly gaining ground in sandbox enthusiasts' collective consciousness is ROBLOX Corporation and its attendant online entertainment site, Posted Sep 20, 2014 by Neilie Johnson

Inspired by 90s-Style RPGs with a Twist

Dragon Fin Soup

Our first demo of Dragon Fin Soup came at PAX East, and the small team at Grimm Bros was coming off a more than healthy response to its then-unfinished Kickstarter campaign for the game. Months later, with the bulk of the crowdfunding behind the game, as well as further development, Grimm Bros took Dragon Fin Soup to PAX Prime, where we got to chat with CEO and developer Ash Monif and check out what's new.Posted Sep 17, 2014 by Christina Gonzalez

Catching Up on the Latest Happenings

Divergence Online

Divergence Online successfully completed a recent crowd sourcing campaign and has been busily working on the game. We took some time to catch up with Ethan Casner to find out the latest developments in this anticipated title.Posted Sep 17, 2014 by William Murphy

Boldly Blazing a Trail in Space

Star Trek Online

Next February marks Star Trek Online's fifth anniversary. It's hard to believe it's been that long, especially given the fact that, on launch, STO was less than spectacularly received. Many games would have closed under the pressure but developer Cryptic Studios and publisher Perfect World Entertainment were determined to bring an authentic Star Trek experience to gamers. In other words, Cryptic and PWE did not give up.Posted Sep 16, 2014 by Suzie Ford

Josh Halls on Moving the Game Forward

The Repopulation

In the past few weeks at PAX Prime we were lucky enough to have Josh Halls on our “Future of Online Games” Panel. After the session we sat down to talk about The Repopulation and what stage of development the project was in. Josh was happy to give us some details on upcoming events for the game and let us know when we can possibly expect a beta test in the near future. Posted Sep 12, 2014 by Garrett Fuller

The Nexus Saga Begins


WildStar’s story is changing. Everything that we’ve played up till now has been a prologue to the Nexus Saga, a multi-chapter epic adventure involving iconic heroes. Chapter 1 begins with Journey to Omnicore 1, and Creative Director Chad Moore was on hand to tell columnist Gareth Harmer all about it.Posted Sep 12, 2014 by Gareth Harmer

Why the Labor System is Good


This isn’t going to make me popular, but I’m going to come out and say it just like Maccarthur says on our forums, I actually kind of like the labor point system. Before the pitchforks come out and people start claiming I’m pro “Pay 2 Win”, let me explain. While I think there could be some improvements to the system, I’m also fairly confident in my belief that the Labor system is better for the overall health of the economy and the game XLGAMES wants us to play.Posted Sep 5, 2014 by William Murphy

Checking in on Update 9

Shroud of the Avatar

Last week I hosted a livestream interview with Richard Garriott and Starr Long of Portalarium. Portalarium is currently working on Shroud of the Avatar. When I caught up with Richard and Starr they were at DargonCon in Atlanta showing off their game. At the same time other members of the Portalarium team were present at PAX Prime in Seattle. I asked Richard and Starr about the latest news with update 9 and about what we could expect in update 10. Posted Sep 4, 2014 by Robert Lashley