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Exclusive Interviews

Exclusive Interviews

The Chieftan on Designing Treaded Monsters

World of Tanks

Tanks don’t grow on trees. They don’t just magically appear out of nowhere and then a bunch of soldiers just climb in and start blowing stuff up left and right. There’s a lot of work that goes into designing these treaded monsters. And no one seems to know more about what it takes to put one together than Wargaming’s Nicholas Moran. Posted Jan 13, 2014 by Blake Morse

SOE's Smedley on Re-Imagining the All-Access Pass

This past week John Smedley of SOE has been talking about some moves towards an open price model with a flat fee for players. With such a huge slate of games under their mantle anyone playing an SOE game on the PC will soon have a chance to open a library of games. Whether it is Planetside 2, EverQuest, DC Universe, EverQuest 2, or even the upcoming EverQuest Next, you will soon get a lot more options for your money.Posted Jan 12, 2014 by Garrett Fuller

So Update. Much Fastness.

Trove

Yes, we just used the tired Doge meme. Deal with it. Late last week, I sat down to chat with Trove’s Creative Director, Andrew Krausnick about all the work their small team’s done on the game since opening it up to an NDA-less Alpha. Before the nice long deserved break at Trion’s San Francisco offices, Andrew and I went over everything the team’s added in the past couple of weeks since we last took a look at Trove.Posted Dec 27, 2013 by William Murphy

Novus Aeterno - A Seamless AAA MMORTS

Novus Aeterno

Novus Aeterno is described by its team as a "seamless AAA MMORTS" that is aimed squarely at fans of both MMO and RTS genres. We caught up with Taitale Studios CEO Nick Nieuwoudt to talk about Novus Aeterno. See what he's got to say before leaving your impressions in the comments.Posted Dec 27, 2013 by Suzie Ford

The Becoming - The Trials of Nuada Part II

Camelot Unchained

MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the second installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.Posted Dec 23, 2013 by

Steel Cavalry - An Update to Be Excited About

Aion

Last week, Aion developers announced the Steel Cavalry content expansion that would include a brand new class among other things. We caught up with the team to chat about the update and much more. See what they had to say and then leave your reactions in the comments.Posted Dec 23, 2013 by Garrett Fuller

WildStar-ESP Interviews Matt Mocarski

WildStar

The team over at Spanish WildStar fansite WildStar-ESP recently scored an interview with Creative Director Matt Mocarski of Carbine. We've teamed up to transcribe the full interview for you here, while the Spanish translation is over at WildStar-ESP. Enjoy!Posted Dec 20, 2013 by Jeffrey Lerman

James Phinney & Motiga - For the Love of the Game

Motiga

James Phinney and his Motiga development studio have been working quietly on an as-yet-unnamed project for the past couple of years. We caught up with James to see what we could ferret out about the game, the studio and much more. See what he had to say in our exclusive interview.Posted Dec 20, 2013 by William Murphy

Graham McNeill - Shaping the 40k Universe

Warhammer 40.000: Eternal Crusade

The lore of any game and series is something important in game development and the understanding of the underlying causes of conflict. Warhammer 40,000: Eternal Crusade posted a holiday gift for fans today in a short story written by Graham McNeill. We managed to catch up to the famed Black Library Author to talk more about Warhammer lore and writing and much more. Keep reading and then leave your thoughts in the comments.Posted Dec 19, 2013 by Garrett Fuller

Van Helsing: Staying True to Action-RPG

Van Helsing

The Incredible Adventures of Van Helsing may not be an MMO, but as an independently made ARPG, it's something we think you all ought to take notice of. Reaching cult-hit status via Steam success, a sequel has recently been announced. We interviewed NeoCore games about the first game and its forthcoming sequel. Read on!Posted Dec 16, 2013 by Garrett Fuller

An Interview with Stephan Frost

WildStar

Information about WildStar has come largely from Carbine Studios....until today. We have a full suite of articles that cover the game in general, PvP, crafting, the Medic and Engineer classes and housing. It's a ton of information that you simply do not want to miss. Read on!Posted Dec 12, 2013 by Neilie Johnson

Chatting War of the Light with Jens Andersen

DC Universe Online

We recently had a chance to sit down with DCUO's Jens Andersen to learn about DLC 9: War of the Light Part One. Read on for the full rundown!Posted Dec 11, 2013 by Michael Bitton

Bringing Vindictus Back into the Limelight

Vindictus

Nexon's Vindictus has been quietly undergoing major update cycles and making big game improvements over time. We caught up with Matthew McCullough to talk about the recent changes to Vindictus and what the future may hold. Read on before heading to the comments to chat.Posted Dec 11, 2013 by Garrett Fuller

Talking Eldar with the 40k Team

Warhammer 40.000: Eternal Crusade

With today's revelation of the Eldar faction in Warhammer 40k: Eternal Crusade, we wanted to find out more. We caught up with several members of the WH40k team to talk Eldar. See what they had to say before heading to the comments to leave your impressions.Posted Dec 5, 2013 by Garrett Fuller

XLGAMES Address Monetization Worries

ArcheAge

ArcheAge in Korea currently utilizes a rather complex monetization system. In a brand new interview, we spoke with Executive Director of XL Game ArcheAge Division Yinzi Cheng about the complicated system and about player concerns with it. Read on and then leave your thoughts in the comments.Posted Nov 29, 2013 by Victor Barreiro Jr.

Winter Beta Progress Report

WildStar

WildStar’s Winter Closed Beta has been rolling along now for a few weeks, and we pulled Executive Producer Jeremy Gaffney out of the game his busy work schedule to chat about the progress Carbine is making, what the good and bad feedback has been on the beta so far, and when we can expect the floodgates to open and let loose thousands more testers into the fray. Plus, Jeremy may or may not have let slip a detail or two on the final two classes. Read on and find out for yourself.Posted Nov 27, 2013 by William Murphy

Ever, Jane: Bringing Women's Fantasies to Video Games

Ever Jane: The Virtual World of Jane Austen

Ever, Jane: The Virtual World of Jane Austen is a game in the making that is simultaneously bringing new game play elements to the MMO genre. We caught up with project founder and 3 Turn Productions' CEO Judy Tyrer to talk about her unique project. It's a great read and one that sheds a lot of new light on Ever, Jane. Read on before leaving your own thoughts in the comments.Posted Nov 19, 2013 by Suzie Ford

The Joy of Music in Shaping Experiences

STRIFE

S2 Games made a name for themselves with Heroes of Newerth. But they're aiming for bigger and better with their next project STRIFE. We sat down with Sound Audio Engineer Stephen Baker to discuss how sound, and more specifically the music of Daniel James, are a huge part to shaping the experience for the studio's upcoming MOBA.Posted Nov 19, 2013 by Garrett Fuller

On the Brink of Rubicon

EVE Online

EVE's latest expansion, Rubicon, is set to launch tomorrow November 19th. In reference to the ancient river in Italy known as "the point of no return", Rubicon refers to the fact that EVE's pilots have grown to defy the Empires which created them. Is it dissent, subversion, or merely the first steps towards the pilots of EVE online claiming the universe as their own? Read on to find out.Posted Nov 18, 2013 by William Murphy

The Mandate: Inspired by the Golden Age of Games

The Mandate

The Mandate is an indie title working its way through a KickStarter project. It hearkens itself back to the golden age of PC gaming and is created by a veteran team of MMO developers. We caught up with Ole Herbjørnsen, Executive Producer & Lead Designer and Robert Halvarsson Senior Designer to find out more about The Mandate. Read on and then leave us your thoughts in the comments. Posted Nov 16, 2013 by Suzie Ford