Novus Aeterno is described by its team as a "seamless AAA MMORTS" that is aimed squarely at fans of both MMO and RTS genres. We caught up with Taitale Studios CEO Nick Nieuwoudt to talk about Novus Aeterno. See what he's got to say before leaving your impressions in the comments.Posted Dec 27, 2013 by Suzie Ford
MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the second installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.Posted Dec 23, 2013 by
Last week, Aion developers announced the Steel Cavalry content expansion that would include a brand new class among other things. We caught up with the team to chat about the update and much more. See what they had to say and then leave your reactions in the comments.Posted Dec 23, 2013 by Garrett Fuller
The team over at Spanish WildStar fansite WildStar-ESP recently scored an interview with Creative Director Matt Mocarski of Carbine. We've teamed up to transcribe the full interview for you here, while the Spanish translation is over at WildStar-ESP. Enjoy!Posted Dec 20, 2013 by Jeffrey Lerman
James Phinney and his Motiga development studio have been working quietly on an as-yet-unnamed project for the past couple of years. We caught up with James to see what we could ferret out about the game, the studio and much more. See what he had to say in our exclusive interview.Posted Dec 20, 2013 by William Murphy
The lore of any game and series is something important in game development and the understanding of the underlying causes of conflict. Warhammer 40,000: Eternal Crusade posted a holiday gift for fans today in a short story written by Graham McNeill. We managed to catch up to the famed Black Library Author to talk more about Warhammer lore and writing and much more. Keep reading and then leave your thoughts in the comments.Posted Dec 19, 2013 by Garrett Fuller
The Incredible Adventures of Van Helsing may not be an MMO, but as an independently made ARPG, it's something we think you all ought to take notice of. Reaching cult-hit status via Steam success, a sequel has recently been announced. We interviewed NeoCore games about the first game and its forthcoming sequel. Read on!Posted Dec 16, 2013 by Garrett Fuller
Information about WildStar has come largely from Carbine Studios....until today. We have a full suite of articles that cover the game in general, PvP, crafting, the Medic and Engineer classes and housing. It's a ton of information that you simply do not want to miss. Read on!Posted Dec 12, 2013 by Neilie Johnson
We recently had a chance to sit down with DCUO's Jens Andersen to learn about DLC 9: War of the Light Part One. Read on for the full rundown!Posted Dec 11, 2013 by Michael Bitton
Nexon's Vindictus has been quietly undergoing major update cycles and making big game improvements over time. We caught up with Matthew McCullough to talk about the recent changes to Vindictus and what the future may hold. Read on before heading to the comments to chat.Posted Dec 11, 2013 by Garrett Fuller
With today's revelation of the Eldar faction in Warhammer 40k: Eternal Crusade, we wanted to find out more. We caught up with several members of the WH40k team to talk Eldar. See what they had to say before heading to the comments to leave your impressions.Posted Dec 5, 2013 by Garrett Fuller
ArcheAge in Korea currently utilizes a rather complex monetization system. In a brand new interview, we spoke with Executive Director of XL Game ArcheAge Division Yinzi Cheng about the complicated system and about player concerns with it. Read on and then leave your thoughts in the comments.Posted Nov 29, 2013 by Victor Barreiro Jr.
WildStar’s Winter Closed Beta has been rolling along now for a few weeks, and we pulled Executive Producer Jeremy Gaffney out of the game his busy work schedule to chat about the progress Carbine is making, what the good and bad feedback has been on the beta so far, and when we can expect the floodgates to open and let loose thousands more testers into the fray. Plus, Jeremy may or may not have let slip a detail or two on the final two classes. Read on and find out for yourself.Posted Nov 27, 2013 by William Murphy
Ever Jane: The Virtual World of Jane Austen
Ever, Jane: The Virtual World of Jane Austen is a game in the making that is simultaneously bringing new game play elements to the MMO genre. We caught up with project founder and 3 Turn Productions' CEO Judy Tyrer to talk about her unique project. It's a great read and one that sheds a lot of new light on Ever, Jane. Read on before leaving your own thoughts in the comments.Posted Nov 19, 2013 by Suzie Ford
S2 Games made a name for themselves with Heroes of Newerth. But they're aiming for bigger and better with their next project STRIFE. We sat down with Sound Audio Engineer Stephen Baker to discuss how sound, and more specifically the music of Daniel James, are a huge part to shaping the experience for the studio's upcoming MOBA.Posted Nov 19, 2013 by Garrett Fuller
EVE's latest expansion, Rubicon, is set to launch tomorrow November 19th. In reference to the ancient river in Italy known as "the point of no return", Rubicon refers to the fact that EVE's pilots have grown to defy the Empires which created them. Is it dissent, subversion, or merely the first steps towards the pilots of EVE online claiming the universe as their own? Read on to find out.Posted Nov 18, 2013 by William Murphy
The Mandate is an indie title working its way through a KickStarter project. It hearkens itself back to the golden age of PC gaming and is created by a veteran team of MMO developers. We caught up with Ole Herbjørnsen, Executive Producer & Lead Designer and Robert Halvarsson Senior Designer to find out more about The Mandate. Read on and then leave us your thoughts in the comments.
Posted Nov 16, 2013 by Suzie Ford
Along with the general announcement about Module 2 for Neverwinter came the more specific, and exciting, announcement that a second paragon path would be added for all player classes. We caught up with Cryptic's Combat Designer Grant Allen to find out more. Read on and then leave your thoughts in the comments.Posted Nov 13, 2013 by William Murphy
Change is never an easy thing to take though it is a frequent visitor to the MMO space. In today's Devil's Advocate, we take a look at change and how the communities of the games in question have reacted. Read on before heading to the comments.Posted Nov 8, 2013 by Victor Barreiro Jr.
Life is Feudal has been receiving a lot of attention the last few weeks due to the launch of an Indigogo funding project and after releasing tons of new information about a sandboxer's MMO dream. We caught up with Vladmir aka "Bobik" to talk about Life is Feudal and how the team is looking to set the MMO-space on its ear. Read on to find out more before heading to the comments.Posted Nov 6, 2013 by Suzie Ford