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Exclusive Interviews

Exclusive Interviews

DarkScape - An Opportunity to Create a Game that Embraces PvP


With the launch of DarkScape, a hardcore PvP version of RuneScape, Jagex has given players free rein to take part in no-holds barred player vs player action in a shadowy world reminiscent of the gentler version. We spoke with Jagex's Conor Crowley to find out more.Posted Sep 28, 2015 by Garrett Fuller

Hearts of Stone Adds More Everything to the Witcher 3

The Witcher 3: Wild Hunt

Hearts of Stone is the first of several planned expansions to this year's phenomenal RPG, The Witcher 3: Wild Hunt. We reached out to CDProjektRed with some questions about what we can expect from the add-on, and we were not disappointed with the answers. Posted Sep 28, 2015 by William Murphy

Tome of the Sun – A Uniquely Chibi Take on the Action RPG

Tome of the Sun

Tome of the Sun is one of several games Chinese megapublisher NetEase is hoping will capture western minds and attention spans this year. We caught up with Game Designer Alex Liang to chat about the unique mobile action RPG and how it plays.Posted Sep 27, 2015 by William Murphy

Eternal Arena Looks to Capture PVE Fans with its Hybrid MMO MOBA

Eternal Arena

NetEase is a big player in China’s gaming market, and they’re poised to make a splash here in the west with a host of MMOs for mobile platforms later this year. We caught up with the Eternal Arena team and its Content Designer Brad O’Farrell to talk about the unique hybrid of MMORPG and MOBA his team is creating.Posted Sep 26, 2015 by William Murphy

ELOA: The Game, The Controversy & The Future


ELOA Online has been in Korea now for some time, and in the US and EU as Inspirit Online. However, it turns out that Inspirit is an unauthorized version of the MMO, and now Webzen is officially bringing ELOA to the West later this year. We reached out to the developers to chat about the controversy, the game itself, and their thoughts on the future of MMOs.Posted Sep 25, 2015 by William Murphy

Making the Game of Our Dreams, A Chat with Denis Poprykin

Wild Terra

Wild Terra, inspired by Ultima Online and other legendary games, is firmly in its alpha stage of development with big plans for the future. We had the opportunity to chat with Developer and Executive Producer Denis Poprykin to find out much more about this indie open world sandbox title.Posted Sep 25, 2015 by Suzie Ford

Ethan Casner Discusses Crowdfunding & The Project's Future

Divergence Online

We recently caught up with Divergence Online's Ethan Casner to get an update on the game's somewhat rocky development and find out where things go from here.Posted Sep 23, 2015 by Michael Bitton

Mike Laidlaw on Trespasser & (Possible) Future Plans

Dragon Age: Inquisition

With the release of the Dragon Age: Inquisition DLC, Trespasser, a couple of weeks ago and the announcement of the definitive Game of the Year Edition earlier this week, it is clear that DA:I is a finished product. We had the opportunity to talk with Dragon Age Lead Designer Mike Laidlaw about Trespasser, the (possible) future of the franchise and more. See what he had to say in our exclusive interview.Posted Sep 23, 2015 by Suzie Ford

Gamerz for Gamerz - EverQuest Vets Bolstering Online Communities

Gamerz for Gamerz

Gamerz for Gamerz is a brand new service that is set up to bolster online gaming communities. The idea is simple, yet exciting: bring gamers and devs together both in game and in person to build a stronger bond and share stories of their favorite hobby. This is not only done through a simple forum or Facebook page, but through an array of special tools that will make interaction much easier.Posted Sep 22, 2015 by Shawn Schuster

An Update with Mark Jacobs

Camelot Unchained

Last week City State Entertainment sent out a release letting the community know they had a special announcement. We reached out to Mark Jacobs to find out just what his special announcement was and what else CSE has been up to with Camelot Unchained. Read on to find out what Mark had to say.Posted Sep 22, 2015 by Robert Lashley

A Quick Look at the Indie Space Colonization MMO

Colonies Online

Colonies Online is quietly and efficiently building its way out of early access on steam and into a more stable ongoing live release. We caught up with the game's developers at Iron Bit to learn about the game, it's status, and what's coming next.Posted Sep 21, 2015 by Robert Lashley

So Much to Look Forward To - An Interview with Dan Tudge

Sword Coast Legends

Head starts and an upcoming launch aside, Dan Tudge took time this morning to chat with us about Sword Coast Legends. After playing in the head start last weekend we had some questions for Dan surrounding what the team is working on in these final weeks and what their plans are for after the game launches. Posted Sep 18, 2015 by Garrett Fuller

Stronghold Sieges - 20 to 30 Minutes of PvP Mayhem


A few weeks ago we had a walkthrough of the new Strongholds expansion for Neverwinter. At that time Executive Producer Rob Overmeyer teased Stronghold Siege. This week we get more in depth on the new PvP feature with Senior Content Designer John Hopler. Read on to find out what John had to say.Posted Sep 17, 2015 by Robert Lashley

Online Game Pioneers - An Interview with Funcom's Gaute Godager Part 2

After 15 years, Godager, the last Funcom founder standing, retired from the company and perhaps video games altogether. Currently, Godager works as a clinical psychologist, diagnosing and treating psychiatric illnesses at an inpatient clinic in Norway. Read our exclusive excerpt from Morgan Ramsay's recent book, Online Game Pioneers at Work. Today, we present part two of Morgan's interview with Godager.Posted Sep 16, 2015 by Morgan Ramsay

Vivox: Leading the Way into the Future of Voice Chat Technology


As the games that we play become more and more complex, the necessity for excellent voice communication becomes a priority. Vivox has long been a player in the area of voice chat technology. We had the opportunity to interview Vivox's CEO Rob Seaver about how his company stays relevant in an expanding market and growing towards the future simultaneously. Posted Sep 16, 2015 by Suzie Ford

Scott Hartsman on 2.0's Stumbles, Lessons Learned, and More


Last weekend, the v2.0 update to ArcheAge was deployed on Trion's ArcheAge servers. However, Glyph had other ideas and the weekend was fraught with issues. We caught up with Trion CEO Scott Hartsman to find out more about the issues, what will be done and plans for future updates.Posted Sep 15, 2015 by William Murphy

Online Game Pioneers - An Interview with Funcom's Gaute Godager

After 15 years, Godager, the last Funcom founder standing, retired from the company and perhaps video games altogether. Currently, Godager works as a clinical psychologist, diagnosing and treating psychiatric illnesses at an inpatient clinic in Norway. Read our exclusive excerpt from Morgan Ramsay's recent book, Online Game Pioneers at Work.Posted Sep 15, 2015 by Morgan Ramsay

Player Housing Unique in the MMO Space

Shards Online

Player housing in Shards Online is unique for many reasons. The biggest reason is because your house and the decorations/furniture/trophies you put inside it are more real than in other MMOs. Everything you find or create as you explore the worlds of Shards Online can be used to decorate your home, inside and out, to make it stand out. You will hire NPCs to work on your land as guards, merchants, or even an apprentices to your craft.Posted Sep 14, 2015 by Suzie Ford

It's Going to be What World of Darkness Could Have Been

Project Dogmat

World of Darkness was an MMORPG that so many hung their hopes upon. For a vast many reasons, it never came to be. But that hasn't stopped a group of the macabre setting's fans from making their own supernatural horror MMORPG. Enter, Project Dogmat. We caught up with the indie MMO's design team ahead of their upcoming Kickstarter to talk about the game, its design goals, and what CCP has to say about the project.Posted Sep 11, 2015 by Robert Lashley

On the Table: Legacy’s Wake

This is the inaugural edition of On the Table a new column here at This week Rob interviews independent RPG developer MithrilPunk about their upcoming game Legacy’s wake.Posted Sep 10, 2015 by Robert Lashley