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Exclusive Interviews

Exclusive Interviews

Entropy: A Game for the Future Based on the Best of the Past

Entropy Online is a game that has its roots in the best space games of yore, including Elite and the X-Wing series. Entropy, however, aims to bring free-form sandbox play to space with hundreds of solar systems, a three faction struggle between megacorporations and much, much more. We had the chance to interview lead designer Andy Butcher about a recent (and included!) developer interview all about Entropy. Check it out!Posted Jun 27, 2014 by Suzie Ford

The Nightmare Tide is Coming In


After two long years of waiting, Trion has finally pulled back the curtain on what’s next for RIFT: Nightmare Tide. Announced during this week’s State of the Game letter, Executive Producer Bill Fisher tantalized fans with hints of what’s to come. With a few hints under our belt, we sat down with Bill, as well as a Lead Content Designer, Mike Daugherty, and Community Manager, Eric “Ocho” Cleaver, to talk about just what players can expect from Nightmare Tide. Posted Jun 27, 2014 by Christopher Coke

Wargaming's Archaeological & Historical Projects

World of Tanks

Wargaming has been involved in a number of initiatives to conserve and preserve historical vehicles from World War II. We had the distinct privilege to interview Tracy Spaight, the Director of Special Projects at Wargaming to talk about the company's love of history. See what he had to say, as well as take a look at some truly awesome videos and photos of the amazing things Wargaming is doing.Posted Jun 26, 2014 by Suzie Ford

Release 7 - Housing, Crafting, and More!

Shroud of the Avatar

Just got off the horn with Richard Garriott and Starr Long, and thought you all might like some insight into the next release of their awesome new game, Shroud of the Avatar. Richard and Starr are very careful to tell you about how early in the development-cycle they are, but then they go on to tell you about all the great stuff they’re dropping into the game on the next release.Posted Jun 25, 2014 by Red Thomas

Exclusive Wounded World Reveal

TERA: Rising

En Masse Entertainment is ready to reveal tons of new information about the next TERA Rising content expansion called "Wounded World". We had the opportunity to interview Producer Patrick Sun to find out more about Wounded World and simultaneously scored a world-exclusive first look trailer for The Abscess dungeon. Check it all out after the jump!Posted Jun 25, 2014 by William Murphy

Something Different in the MOBA Genre


Strife is aiming to bring something new and refreshing to the MOBA genre. We interviewed Game Designer Ryan Shackleford to talk about how that is happening already. See what he had to say before heading to the comments to chat.Posted Jun 23, 2014 by Christina Gonzalez

The 6th Anniversary Interview & Thoughts for the Future

Age of Conan: Unchained

Age of Conan recently celebrated its sixth anniversary. We caught up with Funcom's Matthew Bennett to reflect on those six years and to take a peek ahead into the future. See what he had to say before heading to the comments to chat.Posted Jun 19, 2014

E3 Interview with Yoshi P. - What's in Store?

Final Fantasy XIV: A Realm Reborn

This year at E3 I took part in a round table interview of Naoki Yoshida (aka Yoshi-P) director and lead producer on Final Fantasy XIV. Also at the table were the fine folks from Gamer Escape. Read on for what Yoshi - P had to say about what he and his team has in store for FFXIV.Posted Jun 16, 2014 by Robert Lashley

AbleGamers: All About the “Drive Home Accessibility” Campaign

AbleGamers is setting out to do something completely new and unheard of with regard to gaming in recognition of those who do not have the ability to physically game: They are taking the experience to them. We chatted with AbleGamer's CEO Steve Spohn to find out more about the program and how we can get involved.Posted Jun 10, 2014 by Suzie Ford

The Amazing Road Since Launch

Marvel Heroes 2015

Marvel Heroes has traveled an amazing road since launching in June of 2013. As Gazillion Entertainment prepares big anniversary happenings and to propel the game into its second year, we wanted to hear from Dave Brevik himself about the fantastic journey he and his team have been on. See what he had to say in our exclusive interview.Posted Jun 5, 2014 by William Murphy

Chatting Trion’s ‘Glyph’ with Scott Hartsman

We recently had a chance to chat all things Glyph with Trion Worlds CEO Scott Hartsman. Learn all about the lightweight digital hub in our latest interview.Posted Jun 4, 2014 by Michael Bitton

How Does a Racing MMO Work?

World of Speed

There is no question that racing games on all platforms are hugely possible but until the recent announcement of World of Speed, the MMO space has not seen many pass through its portals. We caught up to Slightly Mad Studios CEO Andy Tudor to find out more about the game. Read on and then leave your thoughts in the comments.Posted Jun 3, 2014 by William Murphy

Build & Grow Your Own Asteroid Base

Astro Lords: Oort Cloud

Astro Lords: Oort Cloud is a game that has been quietly building an audience. Wanting to know more, we asked Nicolas Weber-Krebs to tell us about Astro Lords. See what he had to say before heading to the comments to let us know what you think in the comments.Posted May 30, 2014 by Garrett Fuller

Pappy’s Lore Primer


Are you up to speed with WildStar’s story? If not, what better way to hear it than from the man responsible? Gareth Harmer recently sat down with Creative Director Chad “Pappy” Moore to get a sold primer on the lore of Nexus.Posted May 29, 2014 by Gareth Harmer

Creating Lore with Moore Part 2


How do you build a lore-filled world like Nexus? A week before WildStar’s launch, we interviewed Creative Director Chad Moore on everything from the genesis of this epic story, to where he’d like to take us in the future.Posted May 28, 2014 by Gareth Harmer

Creating Lore with Moore Part 1


How do you build a lore-filled world like Nexus? A week before WildStar’s launch, we interviewed Creative Director Chad Moore on everything from the genesis of this epic story, to where he’d like to take us in the future. Posted May 27, 2014 by Gareth Harmer

The Changing Impact of Servers on Communities

Servers. Some might think about them in purely utilitarian terms, but for others, servers conjure up all sorts of notions. With megaserver technology becoming somewhat more common in newer titles and even in older games undergoing some revamps, the idea of what a server is and what that means to a player is shifting. Yet things are changing on both ends, with larger environments and smaller ones taking hold in the genre. What might this mean for communities?Posted May 26, 2014 by Christina Gonzalez

Countdown to Launch With Jeremy Gaffney


It's a beautiful Thursday on San Francisco's legendary Embarcadero. The sun's shining, the breeze is blowing in off the Bay, and how are Carbine's President Jeremy Gaffney and I spending this glorious afternoon? Inside of course, talking about games. Well, one game—Wildstar. Posted May 24, 2014 by Neilie Johnson

The Final Push to Cross the Finish Line

Origins Of Malu

Origins of Malu is a project that has been in the works for several years now and is close to getting out the door. To get there, a new KickStarter campaign has launched to hire the needed personnel to cross the finish line. We chatted with Michael Dunham, CEO of Burning Dog Media to find out more about the program. Posted May 23, 2014 by Suzie Ford

Games of Glory: An Ambitious Project with a Focus on Community

Games of Glory

Games of Glory is a MOBA-esque game currently in development that aims to make changes in the genre and to bring in unique influences from other game types. Anders Larsson tackled our questions about Games of Glory and had a lot to say. Check it out and let us know what you think.Posted May 22, 2014 by Michael Bitton