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Exclusive Interviews

Exclusive Interviews

Battleline: Steel Warfare Looks Pretty Intriguing

Before Christmas, I met with Bandai Namco to see and talk about its new upcoming tank battler, Battleline: Steel Warfare. Expecting the standard half hour demo, I was pleasantly surprised to be treated to an enthusiastic 90 minute discussion of why Battleline is so much fun, and why its potential addictiveness should make World of Tanks worry. Posted Jan 9, 2015 by Neilie Johnson

Fun is the Basic Ingredient

Civilization Online

The Civilization series of strategy titles has been a huge worldwide hit over the years. XLGames is ready to bring Civilization Online to the world to continue that success but in a more traditional MMORPG format. We had a chance to interview the team. See what they had to say about the sandbox MMO and its North American release in our exclusive chat.Posted Jan 8, 2015 by William Murphy

A Chat with Hunted Cow

Eldevin

If you have a knack for some old-school dungeon and sandbox MMO fun, you really should check out Eldevin. With a recent launch of Steam, the game is better than ever. It’s a mix between a sandbox, a linear questing game and interesting virtual world. The game features a top-down look that makes many comment about its similarity to the very popular RuneScape. In fact, people often refer to RuneScape when describing Eldevin, but I’m not so sure about the connection.Posted Dec 23, 2014 by Beau Hindman

ArtCraft Aims to Fix Where MMOs Went Wrong

Yesterday’s announcement of the formation of ArtCraft and a new game with new approach to MMORPG design should have people talking by now. We were lucky enough to go right to the source and spend some time with founders Todd Coleman and Gordon Walton talking about their philosophy on MMOs, their new project, and all that we have experienced over the last decade of online gaming.Posted Dec 23, 2014 by Garrett Fuller

All About the Viking Drengr Class & Path System

Camelot Unchained

In anticipation for Camelot Unchained’s new class announcement we chatted with City State’s Mark Jacobs to get all the insight on the Drengr, a Viking Warrior with brutal attacks and defenses alike. Read on to find out all about the new class and what it brings to the table.Posted Dec 17, 2014 by William Murphy

Origins is Back on Track

Origins Of Malu

Last week we got the chance to sit down with Origins of Malu’s Michael Dunham to discuss the current state of development and some of the new changes coming to the game for 2015. The game is set for Steam early access coming up in the next few weeks and Mike’s team has been working hard to get everything ready to go. Mike explained a few of the exciting new goals coming up with early launch as well as some of the pitfalls the team faced when developing an independent MMO.Posted Dec 15, 2014 by Garrett Fuller

Chatting All Things Magneto with Ryan Collins

Marvel Heroes 2015

We recently had an opportunity to chat with Marvel Heroes creative designer and community mananger Ryan 'Ryolnir' Collins about the game's latest playable character, Magneto, the Master of Magnetism. Posted Dec 10, 2014 by Michael Bitton

Loremageddon & the Future of the Story

WildStar

Carbine Studios has been giving players and fans a treat with the recently started WildStar Loremageddon series that will span eleven episodes and lays the groundwork for future installments and much more. We caught up with Carbine's Chad More to talk about this and other topics. Read on!Posted Dec 9, 2014 by Gareth Harmer

Matchmaking Redefined

Guild Wars 2

This month, Guild Wars 2 will be updated with significant changes to the PvP system. We caught up with Justin O'Dell to find out more about matchmaking and how it will be altered with the next patch. Check it out!Posted Dec 1, 2014 by Jason Winter

2nd Anniversary Q&A with Matt Higby

PlanetSide 2

With Planetside 2 a healthy two years old, we had the opportunity to interview Creative Director Matt Higby about the anniversary and what is coming next. Check it out!Posted Nov 26, 2014 by Michael Bitton

Say Hello to Y2K

Shawn Schuster

AckkStudios may be a small development studio comprised of a few family members, but don't call it a family business. "I usually cringe when people say that," co-founder Andrew Allanson joked during a phone interview this week. "But it is, yeah."Posted Nov 25, 2014 by Shawn Schuster

Tiamat & the Cult of the Dragon

Neverwinter

Perfect World Entertainment and Cryptic Studios recently released the latest Neverwinter update, Rise of Tiamat. We caught up with Lindsay Haven, Producer and Michael Edwards, Systems Designer to talk about the new module. Read on!Posted Nov 24, 2014 by Garrett Fuller

A Visit to Carbine, Part Three

WildStar

This is the third and final entry in a series of articles detailing a visit to Carbine Studios, home of WildStar. In this segment, we’ll cover my discussions with team members who handle Operations and Crafting, with a bonus side visit to the game’s composer. The two previous entries in this series are available here and here.Posted Nov 23, 2014 by Jean Prior

A Visit to Carbine Part Two

WildStar

Today’s segment of a Visit to Carbine details the interviews I conducted with developers who focus on Itemization, Housing, and the in-game economy. We went over some basics of the systems and discussed new ideas coming down the pike for improvements. The first part of this series is available here. Posted Nov 22, 2014 by Jean Prior

Dragon Age: Inquisition’s Reputation Grind

The video games industry is relatively porous, and it’s no secret that its subgenres have been borrowing from one another for quite some time. First-person behemoths like Call of Duty have been iteratively employing RPG-like mechanics to bolster their replayability, while MMORPGs such as TERA have taken cues from third-person action games to improve upon traditional MMO combat. Posted Nov 21, 2014 by Som Pourfarzaneh

A Visit to Carbine Part 1

WildStar

It's not every day that a reporter gets permission to visit a game studio and conduct multiple interviews of various developers, but Carbine Studios granted said permission, and we're here to discuss the results of this visit with the folks who make WildStar. This is the first in a series of three articles so keep an eye out for parts two and three in the next little while. Posted Nov 20, 2014 by Jean Prior

Gilded Wasteland - The Role of PvP in a Story-Driven Game

Swordsman

Last week, we had the opportunity to sit down with Swordsman Online's Associate Product Manager Wayne Song to discuss the guild aspect of the new Gilded Wasteland expansion. This week, we're continuing that interview with some more from Song on the importance of PvP in the game and what role it plays in the endgame.Posted Nov 10, 2014 by Shawn Schuster

10th Anniversary Q&A with Holly Longdale

EverQuest II

EverQuest 2 is celebrating its tenth anniversary this year. We caught up with Senior Producer Holly Longdale to chat about memories of EQ2. Check it out!Posted Nov 7, 2014 by William Murphy

All Things Juggernaut with Ryan Collins

Marvel Heroes 2015

We had a chance to chat with Marvel Heroes creative designer and community manager Ryan Collins on all things Juggernaut. The Unstoppable Force joined the Marvel Heroes roster recently and we've got all details.Posted Nov 4, 2014 by Michael Bitton

Gilded Wasteland - Focused on Guild and Large Group Play

Swordsman

Swordman is the new martial arts MMO from Perfect World Entertainment that just released in North America on July 29th of this year. It has so far enjoyed positive reviews from fans of the genre, but what's even more amazing is the fact that the game is already getting its first expansion this fall with Gilded Wasteland.Posted Nov 3, 2014 by Shawn Schuster