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Exclusive Interviews

Exclusive Interviews

The Gaffer Speaks - Part 1


Over the weekend at PAX East, we at managed to snag an interview with one of the busiest people on the show floor, Carbine Studios' head honcho Jeremy Gaffney, aka the Gaffer. Given that a number of WildStar's biggest fans were unable to attend the convention, I thought it would be cool to reach out to them and other fans who were present to gather up some questions for the Gaffer, to truly make it more of a community interview rather than a standard press interview. Posted Apr 17, 2014 by Jean Prior

Looking Ahead with Higby at PAX East

PlanetSide 2

We recently caught up with PlanetSide 2's Matt Higby at PAX East to discuss SOE's plans for the game this year. From Hossin to the Outfit captured bases, there's a lot coming to PS2 over the next few months. Read on!Posted Apr 16, 2014 by Michael Bitton

Arktech Revolution is a Revelation


Trion World’s Defiance continues to entice players with more DLC content, coming fast and furious since the studio reconfigured the live team last year. The fifth addition, Arktech Revolution, launched yesterday. We got the chance to talk with Trick Dempsey, Creative Lead on the game, about some of the boosts players will be getting as well as more upcoming content. Defiance has lots of plans and with season two of the show coming up, and Trick was happy to tell us where things are going.Posted Apr 16, 2014 by Garrett Fuller

Dawngate: Breaking the Meta at PAX East


While the MOBA genre is young, it’s quickly becoming a crowded space, which makes Waystone Games’ Dawngate interesting because it does a number of things to set itself apart from the pack. We had a chance to all those things and more at this year’s PAX East where we sat down with Dawngate lead producer Dave Cerra and creative director Hunter Howe. Posted Apr 15, 2014 by Michael Bitton

The Post-Kickstarter Campaign

Pantheon: Rise of the Fallen

I’ve made it no secret that to me, Vanguard: Saga of Heroes represents some of the best raw potential that MMOs have to offer, even if the game’s initial execution left a lot to be desired. That’s why I’ve been excited by Pantheon: Rise of the Fallen, the new MMORPG in development from Visionary Realms (VR), whose pedigree features the minds that brought us EverQuest 1 & 2, Vanguard, PlanetSide 1 & 2, Star Wars: Galaxies, and a whole lot more.Posted Apr 15, 2014 by Som Pourfarzaneh

The Improvements We've Been Waiting For

Guild Wars 2

Today the first mammoth Feature Pack goes live in-game ANet gives us a Living Story break before season 2 begins (presumably next month when the game launches in China, I’d say). We had a great interview and demo of the new pack on the dev server with Colin Johanson and Jon Peters, which we’ve pasted past the break.Posted Apr 15, 2014 by William Murphy

Hands-on with Edge of Space

Edge of Space

We interview Handyman’s Jake Crane about the new multiplayer mode in this sci-fi sandbox, currently available through Steam Early Access.Posted Apr 10, 2014 by Gareth Harmer

e-Sports – Pro Competitors Share Their Experience

We’re seeing a groundbreaking evolution happening in e-Sports as pro players become recognized as professional athletes who are awarded visas and salaries. However, the journey for them has not been easy and challenges are ever present. What does it take to become a pro gamer? Is a viable e-Sports career possible? Let’s meet three amazing pro competitors who were kind enough to lend their thoughts on the subject.Posted Apr 9, 2014 by Genese Davis Interviews Jake Song About Russian Version

ArcheAge has another fantastic interview with ArcheAge's Jake Song. The team started with a list of questions and added more as answers were given. See what he had to say in this comprehensive new interview with our friends at Apr 7, 2014

The ArenaNet Team on the Aftermath of Season 1

Guild Wars 2

Now that the year-long story arc that embodied Guild Wars 2 season one is finished, we caught up with the ArenaNet team as part of a retrospective on the event and a sneak peek at the future. We checked in with the Lore, Story and Art departments to find out more. Check it out!Posted Apr 7, 2014 by David North

The Lucrative Way to Play

PlanetSide 2

We met with SOE’s Planetside 2 team recently, specifically Art Director Tramell Ray Isaac, to chat about the game’s ongoing progress, PS4 development, mission system, Hossin map, but mainly the sheer astounding success of the Player Studio. Player Studio allows enterprising and creative PS2 players to make items for sale in the game’s cash shop. In doing so, they get a cut of the action. Posted Apr 2, 2014 by William Murphy

Inspired by Martial Arts, an Introduction to the Game


Swordsman was recently announced as making its move to the west by Perfect World Entertainment. We wanted to find out more about the game based on a popular Chinese wuxia novel and caught up with Producer Gabrielle Heiland. See what he had to say in this exclusive interview.Posted Mar 24, 2014 by Garrett Fuller

Dave Georgeson Talks Closed Beta


With the closed beta kicking off next week for EverQuest Next: Landmark, we had the chance to speak with SOE's Dave Georgeson about the beta, the game's progress and more. Read on!Posted Mar 20, 2014 by William Murphy

The Evolving Battleground


As part of WildStar’s PvP Week, Gareth Harmer interviewed Carbine’s Jen Gordy and Kevin Lee about the latest beta updates hitting battlegrounds, an update on Warplots, and their plans for launch day and beyond. Posted Mar 20, 2014 by Gareth Harmer

Trion’s Glyph Aims to Make You Not Hate Launchers

The first thing I thought when Trion announced its Glyph game launcher and sales platform was admittedly, “God, not another one.” Then, after talking to Scott Hartsman and Anais Grueb from the developer and publishing parent, my reservation has moved to bright optimism. Trion’s goal isn’t to compete with Steam or shove their cash shop purchases down your throat. They plan on carefully curating and hand-picking the titles they partner with to be featured on Glyph.Posted Mar 19, 2014 by William Murphy

Pre-GDC Interview Reveals Trion's Plan


Trion has been ramping up information dissemination about ArcheAge over the last few weeks. We managed to catch up to Scott Hartsman to find out more about Trion's plan and vision for the NA/EU version of the game. See what we discovered before heading to the comments to chat!Posted Mar 17, 2014 by William Murphy

How the Players Guided PVP Design


Now that the veil has been lifted from WildStar’s PvP and endgame content, we know that there’s a variety of ways in which players will be able to compete with one another. Battlegrounds, Arenas, and Warplots all open up to players at different stages of the game and can even be enjoyed as a leveling experience. We were able to sit down last week with Lead PvP Designer Jen Gordy and Battlegrounds Designer Kevin Lee at the Carbine press event to chat.Posted Mar 13, 2014 by Christina Gonzalez

Happy 15th Anniversary Norrath - EQ Updates


Yesterday, we were fortunate enough to catch up with some of the key players in the EverQuest franchise team at SOE. EverQuest is nearing its 15th anniversary this week on March 16th, and each of the EQ games in the pantheon have something happening to celebrate. We met with Dave Georgeson, Thom Terrazas, Holly Longdale, and Terry Michaels to chat briefly about what each game has in the works for the coming weeks.Posted Mar 11, 2014 by William Murphy

Heralding the Future of Games

Shroud of the Avatar

After spending some time with Richard Garriott last week, there were a bunch of topics that we discussed which did not make it on video. One of the main ideas was where video games are going, especially MMOs. With both Shroud of the Avatar and Star Citizen doing so well with crowd funding the games are really more about community than ever before. This led to the discussion of why Shroud of the Avatar will herald in a new era of games that continue to bring players together on many levels.Posted Mar 7, 2014 by Garrett Fuller

How the Community is Shaping Garriott’s Ultimate RPG

Shroud of the Avatar

Last week we got the chance to sit down with Richard Garriott and go over the team’s plans for Shroud of the Avatar: Forsaken Virtues. Richard gave us some great insight into where the game is going and also some of the amazing support he has received from the community.Posted Mar 5, 2014 by Garrett Fuller