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Exclusive Interviews

Exclusive Interviews

Galactic Starfighter, 2014 Plans and Much More

Star Wars: The Old Republic

MMORPG was invited by BioWare to a press event showcasing their upcoming full launch of Galactic Starfighter, the digital expansion for Star Wars: the Old Republic. The event included a livestream with developers presenting content and answering questions. The event was hosted by DebySue Wolfcale, Senior Director of Marketing, and featured Senior Producer Blaine Christine, Lead Designer Michael Backus, and Producer Jack Wood. Posted Feb 4, 2014 by Jean Prior

Jeff Hickman on Galactic Starfighter

Star Wars: The Old Republic

MMORPG was given an exclusive phone interview with BioWare Austin's General Manager Jeff Hickman, along with Bruce himself, and Senior Marketing Director DebySue Wolfcale. We discussed the past year for Star Wars: the Old Republic, its present reality, and they teased us with some hints for the future of the game beyond the contents of Bruce's Producer's Letter. Posted Feb 4, 2014 by Jean Prior

Brad McQuaid Talks Portalarium Partnership

Pantheon: Rise of the Fallen

Last week Pantheon: Rise of the Fallen launched a joint rewards program with Richard Garriott’s Shroud of the Avatar game over at Portalarium. The first step in this program will allow backers to get an in game cloak. This marks one of the first times we have seen MMO companies working together to promote their games. We sat down with Brad McQuaid to talk about the new partnership as well as get some insight into what is planned for Pantheon in the coming months.Posted Feb 3, 2014 by Garrett Fuller

How Edge of the Mists Adds Flavor and Choice to WvW

Guild Wars 2

Guild Wars 2 adds another place for players to clash with the arrival of Edge of the Mists on Tuesday. We had the chance to chat with Devon Carver about the new content, as well as what players might be able to expect once they can set foot on the new map. Read on for what you need to know before the February 4th launch. Posted Jan 30, 2014 by Christina Gonzalez

Focused on Customization


It’s been a while since I’ve seen an AAA MMO put as much emphasis on player customization as Carbine Studios is with WildStar. Released just this morning, the latest DevSpeak video focuses squarely on the myriad ways Carbine will emphasize customization in their game. As a “fussypants” myself, I have to say I was genuinely excited by what I saw. We recently had an opportunity to discuss most of what was shown in the video in greater detail, so let’s get right to it.Posted Jan 29, 2014 by Michael Bitton

Exclusive Q&A with Brad McQuaid

Pantheon: Rise of the Fallen

Our community recently had the opportunity to submit questions to Pantheon: Rise of the Fallen's Brad McQuaid. In one of the fastest turnarounds we've seen, Brad has returned the questions and we've got it exclusively for our readers. Check it out and then head to the comments.Posted Jan 24, 2014 by William Murphy

Getting a Hands-On Preview with the Pre-Alpha Gameplay

Warhammer 40.000: Eternal Crusade

This past week we took a trip up to Behaviour Interactive to get an extremely early look at Warhammer 40,000: Eternal Crusade. Everything you are seeing on the site this week (videos are coming soon!) is literally pre-alpha gameplay footage. It is great that a studio like Behaviour is willing to show us this early gameplay footage. We got to play an early alpha build of the game and here is what we learned…it’s awesome! But you probably wanted more than that, so read on.Posted Jan 20, 2014 by Garrett Fuller

Undead Labs Wants to Change Your Perception of a Zombie MMO

Undead Labs

Last week it was announced that Undead Labs, creators of the cult hit zombie sandbox RPG State of Decay, had signed a multi-year and multi-title deal with Microsoft Studios. When Jeff Strain, former lead at Blizzard and Cofounder of ArenaNet announced the formation of Undead Labs, it was with the sole purpose of creating the best zombie-based games on the market. While some folks claim they’re sick of the Walking Dead, there certainly seems to be no sign of zombies’ decay anytime soon.Posted Jan 17, 2014 by William Murphy

Cory Jones Dishes Alpha Details


When I first saw Hex:The Shards of Fate, it was knee deep in the trenches of a very strong Kickstarter campaign and well on its way to completing another stretch goal. But the samurai bunnies and ogres were still waiting to manifest in a playable version of the game. Quite a few months have passed since then. Now that the Kickstarter is done and the alpha is in full swing though, it was time to see the core game functions in action.Posted Jan 15, 2014 by Blake Morse

The Chieftan on Designing Treaded Monsters

World of Tanks

Tanks don’t grow on trees. They don’t just magically appear out of nowhere and then a bunch of soldiers just climb in and start blowing stuff up left and right. There’s a lot of work that goes into designing these treaded monsters. And no one seems to know more about what it takes to put one together than Wargaming’s Nicholas Moran. Posted Jan 13, 2014 by Blake Morse

SOE's Smedley on Re-Imagining the All-Access Pass

This past week John Smedley of SOE has been talking about some moves towards an open price model with a flat fee for players. With such a huge slate of games under their mantle anyone playing an SOE game on the PC will soon have a chance to open a library of games. Whether it is Planetside 2, EverQuest, DC Universe, EverQuest 2, or even the upcoming EverQuest Next, you will soon get a lot more options for your money.Posted Jan 12, 2014 by Garrett Fuller

So Update. Much Fastness.


Yes, we just used the tired Doge meme. Deal with it. Late last week, I sat down to chat with Trove’s Creative Director, Andrew Krausnick about all the work their small team’s done on the game since opening it up to an NDA-less Alpha. Before the nice long deserved break at Trion’s San Francisco offices, Andrew and I went over everything the team’s added in the past couple of weeks since we last took a look at Trove.Posted Dec 27, 2013 by William Murphy

Novus Aeterno - A Seamless AAA MMORTS

Novus Aeterno

Novus Aeterno is described by its team as a "seamless AAA MMORTS" that is aimed squarely at fans of both MMO and RTS genres. We caught up with Taitale Studios CEO Nick Nieuwoudt to talk about Novus Aeterno. See what he's got to say before leaving your impressions in the comments.Posted Dec 27, 2013 by Suzie Ford

The Becoming - The Trials of Nuada Part II

Camelot Unchained has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the second installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.Posted Dec 23, 2013 by

Steel Cavalry - An Update to Be Excited About


Last week, Aion developers announced the Steel Cavalry content expansion that would include a brand new class among other things. We caught up with the team to chat about the update and much more. See what they had to say and then leave your reactions in the comments.Posted Dec 23, 2013 by Garrett Fuller

WildStar-ESP Interviews Matt Mocarski


The team over at Spanish WildStar fansite WildStar-ESP recently scored an interview with Creative Director Matt Mocarski of Carbine. We've teamed up to transcribe the full interview for you here, while the Spanish translation is over at WildStar-ESP. Enjoy!Posted Dec 20, 2013 by Jeffrey Lerman

James Phinney & Motiga - For the Love of the Game


James Phinney and his Motiga development studio have been working quietly on an as-yet-unnamed project for the past couple of years. We caught up with James to see what we could ferret out about the game, the studio and much more. See what he had to say in our exclusive interview.Posted Dec 20, 2013 by William Murphy

Graham McNeill - Shaping the 40k Universe

Warhammer 40.000: Eternal Crusade

The lore of any game and series is something important in game development and the understanding of the underlying causes of conflict. Warhammer 40,000: Eternal Crusade posted a holiday gift for fans today in a short story written by Graham McNeill. We managed to catch up to the famed Black Library Author to talk more about Warhammer lore and writing and much more. Keep reading and then leave your thoughts in the comments.Posted Dec 19, 2013 by Garrett Fuller

Van Helsing: Staying True to Action-RPG

Van Helsing

The Incredible Adventures of Van Helsing may not be an MMO, but as an independently made ARPG, it's something we think you all ought to take notice of. Reaching cult-hit status via Steam success, a sequel has recently been announced. We interviewed NeoCore games about the first game and its forthcoming sequel. Read on!Posted Dec 16, 2013 by Garrett Fuller

An Interview with Stephan Frost


Information about WildStar has come largely from Carbine Studios....until today. We have a full suite of articles that cover the game in general, PvP, crafting, the Medic and Engineer classes and housing. It's a ton of information that you simply do not want to miss. Read on!Posted Dec 12, 2013 by Neilie Johnson