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Exclusive Interviews

Exclusive Interviews

Donatelli & Moore Respond to Concerns


WildStar has come under a lot of fire, but it’s criticism that developer Carbine is eager to address. In a deep interview, Product Director Mike Donatelli and Creative Director Chad Moore reveal their plans to turn the MMO around.Posted Oct 8, 2014 by Gareth Harmer

The Future of Crafting


Where crafting fits in the grand scope of WildStar has been unclear for some time. While we have seen numerous outflows of information about itemization, we haven’t seen much specific to crafting. There is a prevalent feeling of dissatisfaction within the crafting community with regards to specialization, craftings place in the economic footprint and the burden of the RNG monster always affecting the output of items more than the skill of the craftsman.Posted Oct 6, 2014 by Franklin Rinaldi

Meet Erin Loelius, the 2014 SOE G.I.R.L. Scholarship Winner

Sony Online Entertainment gives a great scholarship to one person per year. This year, Erin Loelius earned the scholarship and a ten week internship with SOE. We had the opportunity to interview Erin to what her thoughts are about gaming and making games.Posted Oct 4, 2014 by Christina Gonzalez

The Most Customizable RPG Ever from BioWare

Dragon Age: Inquisition

The Dragon Age series is one of the preeminent role playing series of all time and one of its hallmarks is Bioware’s commitment to giving players the ability to create a totally unique experience. In past games, character creation has been robust but other areas of customization have been missing to one degree or another. Enter Dragon Age: Inquisition and Bioware’s evolution into a highly customizable experience that continues through the final moments of the game. Posted Oct 2, 2014 by Suzie Ford

Gilded Wasteland Expansion Detailed


Swordsman Online will be expanding soon with the Gilded Wasteland. Wanting to learn more, we caught up with Wang Peng, Swordsman Overseas Development Manager. Check it out!Posted Oct 1, 2014 by Garrett Fuller

Eminence: Xander's Tales - MMO + RPG + TCG

Eminence: Xander's Tales is one of those games that seeks to shatter the known genres of the online gaming world. We caught up with the Aeterna Studios team to talk more about the game and what sets it apart from the rest. Posted Sep 23, 2014 by Michael Bitton

What's Next for Mark Kern?

After a controversial exit from the company he founded (Red 5 Studios), Mark Kern has moved on to a brand new project. Since he's a sometimes columnist here at, we're lucky enough to have talked with Mark about his next project: an online world steeped in VR, community building, virtual currencies, and user-generated content. Read on for more.Posted Sep 22, 2014 by Garrett Fuller

Founder and Rockstar Creator Turn BLOX Into Bucks


This week's Microsoft $2.5 billion buyout of Minecraft made the appeal of the sandbox genre crystal clear; in light of that, is it any wonder game developers big and small are trying to get in on the action? Quickly gaining ground in sandbox enthusiasts' collective consciousness is ROBLOX Corporation and its attendant online entertainment site, Posted Sep 20, 2014 by Neilie Johnson

Inspired by 90s-Style RPGs with a Twist

Dragon Fin Soup

Our first demo of Dragon Fin Soup came at PAX East, and the small team at Grimm Bros was coming off a more than healthy response to its then-unfinished Kickstarter campaign for the game. Months later, with the bulk of the crowdfunding behind the game, as well as further development, Grimm Bros took Dragon Fin Soup to PAX Prime, where we got to chat with CEO and developer Ash Monif and check out what's new.Posted Sep 17, 2014 by Christina Gonzalez

Catching Up on the Latest Happenings

Divergence Online

Divergence Online successfully completed a recent crowd sourcing campaign and has been busily working on the game. We took some time to catch up with Ethan Casner to find out the latest developments in this anticipated title.Posted Sep 17, 2014 by William Murphy

Boldly Blazing a Trail in Space

Star Trek Online

Next February marks Star Trek Online's fifth anniversary. It's hard to believe it's been that long, especially given the fact that, on launch, STO was less than spectacularly received. Many games would have closed under the pressure but developer Cryptic Studios and publisher Perfect World Entertainment were determined to bring an authentic Star Trek experience to gamers. In other words, Cryptic and PWE did not give up.Posted Sep 16, 2014 by Suzie Ford

Josh Halls on Moving the Game Forward

The Repopulation

In the past few weeks at PAX Prime we were lucky enough to have Josh Halls on our “Future of Online Games” Panel. After the session we sat down to talk about The Repopulation and what stage of development the project was in. Josh was happy to give us some details on upcoming events for the game and let us know when we can possibly expect a beta test in the near future. Posted Sep 12, 2014 by Garrett Fuller

The Nexus Saga Begins


WildStar’s story is changing. Everything that we’ve played up till now has been a prologue to the Nexus Saga, a multi-chapter epic adventure involving iconic heroes. Chapter 1 begins with Journey to Omnicore 1, and Creative Director Chad Moore was on hand to tell columnist Gareth Harmer all about it.Posted Sep 12, 2014 by Gareth Harmer

Why the Labor System is Good


This isn’t going to make me popular, but I’m going to come out and say it just like Maccarthur says on our forums, I actually kind of like the labor point system. Before the pitchforks come out and people start claiming I’m pro “Pay 2 Win”, let me explain. While I think there could be some improvements to the system, I’m also fairly confident in my belief that the Labor system is better for the overall health of the economy and the game XLGAMES wants us to play.Posted Sep 5, 2014 by William Murphy

Checking in on Update 9

Shroud of the Avatar

Last week I hosted a livestream interview with Richard Garriott and Starr Long of Portalarium. Portalarium is currently working on Shroud of the Avatar. When I caught up with Richard and Starr they were at DargonCon in Atlanta showing off their game. At the same time other members of the Portalarium team were present at PAX Prime in Seattle. I asked Richard and Starr about the latest news with update 9 and about what we could expect in update 10. Posted Sep 4, 2014 by Robert Lashley

Creating the Battle Arena


Recently at SOE Live it was announced that PVP and more was coming to Landmark, and our own Jean Prior was there to give us a Preview. This got me excited, so I sought out David Georgeson Director of Development at PAX Prime to get a better understanding on how PVP came about and why it's part of a game that started as a building game. The answers were surprising but make perfect sense.Posted Sep 4, 2014 by Franklin Rinaldi

Eric Dodds on New Classes, Class Balance and More

Hearthstone: Heroes of Warcraft

We caught up with Hearthstone lead designer Eric Dodds at this year’s PAX Prime to discuss the recently released Naxxramas adventure mode, game balance, and what lies ahead for Blizzard’s wildly successful digital card game.Posted Sep 2, 2014 by Michael Bitton

It's Us Against Zombies


Senior Designer Jimmy Whisenhunt was pretty sure about what he wanted for SOE's upcoming Zombie apocalypse survival MMO, H1Z1. “It’s got to make sense,” he said, “the game design has to be accessible and logical.” Posted Sep 1, 2014 by Carolyn Koh

Turning Their Fate Around


After a turbulent beta, FireFall has finally launched, surprising us all with a much improved MMO shooter. During Gamescom, columnist Gareth Harmer caught up with Red 5 designer David Williams to get an update on the current state on the game, and a couple of hints on what’s coming down the pipeline.Posted Sep 1, 2014 by Gareth Harmer

Launch is Coming, At Long Last


ArcheAge is not exactly unknown around these parts, but to much of the larger gaming world XLGAMES' and Trion's ArcheAge still has a lot to prove. And the time has finally come to do so. We met up with the team at PAX Prime in Seattle to discuss the forthcoming launch of the long-awaited sandbox MMORPG.Posted Aug 30, 2014 by Carolyn Koh