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Exclusive Interviews

Exclusive Interviews

Reign of Elemental Evil - Capturing an Old-School Dungeon Crawl

Dungeons & Dragons Online

The Temple of Elemental Evil is one of the most widely known modules ever created for D&D. Written by Gary Gygax and Frank Mentzer it was originally designed as an adventure for Advanced Dungeons & Dragons and took place in the World of Greyhawk. Released in 1985 ToEE set the standard for massive modules.Posted Apr 16, 2015 by Robert Lashley

Keeping It Epic - Writing the Stories We Love

Star Trek Online

With the Iconian invasion just beginning, the Star Trek Online team is bring to full circle a story that began five years ago. In an exclusive interview with Cryptics Al Rivera, we talk about the creative process behind writing the stories we love.Posted Apr 9, 2015 by Christina Gonzalez

Contracts Making Every Kill Matter


Carbine recently announced contracts as part of the next WildStar update. We had the chance to talk to Lead Systems Designer Joe Piepiora about contracts to find out more. Posted Apr 2, 2015 by William Murphy

This Week in the Eternal Crusade

Warhammer 40k: Eternal Crusade

Greetings fellow Crusaders, and welcome to this week's look at the development of Eternal Crusade, a Warhammer 40K-based massive multiplayer third-person shooter. This week we are going to talk about Senior Producer Nathan Richardsson's latest State of the Crusade post, some recent news revealed on the Eternal Crusade twitch show, and some of the more interesting conversations taking place on the Eternal Crusade forums.Posted Mar 31, 2015 by Terry OBrien

Precursor Crafting Mini-Q&A

Guild Wars 2

Last week, ArenaNet laid out the first details for the new Legendary Crafting ability that high-level players will have access to when Heart of Thorns launches. We had the opportunity to interview game designer Lindsay Murdock about the precursor aspect of the journey. Posted Mar 30, 2015 by William Murphy

Chatting All Things PS2 on PS4 With Luke Sigmund

PlanetSide 2

We recently caught up with PlanetSide 2 lead designer Luke Sigmund to discuss the upcoming PlayStation 4 version of PlanetSide 2.Posted Mar 25, 2015 by Michael Bitton

The Lore Behind Elemental Evil


Last year Wizards of the Coast aligned their league play, game releases, books, and the MMORPG Neverwinter to support a single event that spanned most of the year. Continuing that trend earlier this month beginning with their adventure's league WotC started the Elemental Evil season. Elemental Evil will make its way to Neverwinter in April and we had the Cryptic team answer some questions regarding the lore behind Elemental Evil. Read on to see what they had to say.Posted Mar 23, 2015 by Robert Lashley

Dungeons of Aledorn: Inspired by Dungeon Style RPGS of Yesteryear

Earlier this week European game developer Team21 launched a Kickstarter looking to fund their project Dungeon of Aledorn. Doing more than just coming to the table asking for money, Team21 has already produced a tech demo that shows off combat and can be downloaded by anyone on their Kickstarter page. If you are a fan of X:Com and Blackguard you may find that DoA is a game designed with you in mind. Read on for a recent interview I had with Ladislav Štojdl game designer for DoA.Posted Mar 19, 2015 by Robert Lashley

With Seven Dragon Saga, the Gold Box CRPG Returns

Earlier today Rob Lashley chatted over the phone with David Klein and David Shelley of TSI about the Kickstarter for their upcoming cRPG Seven Dragon Saga. Read on to see what the SSI vets had to say about their new game that has roots in the cRPG gold box golden days.Posted Mar 12, 2015 by Robert Lashley

The Enhanced Player Experience - Our Exclusive Interview

The Secret World

The Secret World was updated earlier today with the Enhanced Player Experience that brings a host of big changes to players in the earliest levels of the game and some overall improvements that are sure to please even the most veteran of players. We chatted with Lead Designer Romain Amiel to find out more.Posted Mar 11, 2015 by Suzie Ford

Todd Coleman on Being Funded


After passing their initial funding goal, Crowfall’s Todd Coleman chats with Red Thomas about what being funded means for the team as they moving and how they plan for what comes next.Posted Mar 6, 2015 by Red Thomas

Mark Jacobs on the Alpha Delay and Progress

Camelot Unchained

Now that the Camelot Unchained alpha is underway, we had the chance to ask Mark Jacobs a few questions about the process leading up to alpha and about the game's progress.Posted Mar 5, 2015 by Robert Lashley

Release 15: Unity 5 and Crafting

Shroud of the Avatar

Starr Long had mentioned during my last visit that they’d start rolling Shroud of the Avatar over to Unity 5 this month. When I bumped into Finn Staber, one of the Shroud developers, at a hub for Austin startups, I wasn’t surprised when he told me they’d been working on it. The shocking part was when I asked how much they’d managed to get rolled over for the updated engine over the last two weeks. “All of it,” was his reply. Posted Feb 26, 2015 by Red Thomas

Interview with J. Todd Coleman About the Pantheon


The Gods of Crowfall will be a major component of the game. In a new interview, Creative Director J. Todd Coleman talks about the Pantheon of Gods, its inspiration and influence on Crowfall.Posted Feb 24, 2015

Tamriel Unlimited - Freedom to Play & Pay The Way You Want

Elder Scrolls Online

Next month, Elder Scrolls Online officially adopts a hybrid revenue system that will include the moniker "Tamriel Unlimited". We caught up to the ESO team to ask a few questions about the upcoming changes and what it means for players. Posted Feb 20, 2015 by Ryan Getchell

A Classic Forgotten Realms Adventure - Our Exclusive Interview

Sword Coast Legends

The buzz surrounding last week's announcement of Sword Coast Legends is growing as excited players hope for an epic RPG based on the glory of the table-top experience. We had the opportunity to interview Nathan Stewart, Brand Director for Dungeons & Dragons & Wizards of the Coast and Dan Tudge, President of n-Space to find out more. Posted Feb 18, 2015 by Robert Lashley

Underworld Ascendant - What is the Improvisation Engine?

Underworld Ascendant

When Paul Neurath and his team set out to make a new Underworld game, they wanted to make sure it stayed true to the originals from the early 1990s. Lucky for them, despite much success and critical adulation, no one’s quite made a game like Underworld since then. We chatted with Paul about Underworld Ascendant and its use of the Improvisation Engine to make a much more believable and unscripted world for its players.Posted Feb 18, 2015 by William Murphy

Nathan Richardsson, From Iceland to the Warp

Warhammer 40k: Eternal Crusade

As Terry wrote in his column yesterday, there’s a new sheriff in town with Eternal Crusade. Filling the large and vibrantly energetic shoes of Miguel Caron is Nathan Richardsson. From CCP, Trion, and Ubisoft with a pedigree in MMO gaming like few others, the new Senior Producer of the Warhammer 40K MMO chatted with Rob Lashley about the future of Eternal Crusade and his gaming past.Posted Feb 6, 2015 by Robert Lashley

The Best Scifi in a Sandbox

Bionic Marine Command Online

Bionic Marine Command Online is a new game that is settling into early alpha testing. By all reports, it combines the best scifi has to offer into a unique sandbox experience. We had the chance to interview Terrance from Space Dwarves Entertainment about BMCO to find out more.Posted Feb 5, 2015 by Robert Lashley

No Disrespect Meant Towards ArcheAge

Das Tal

Last week, the guys behind the indie sandbox MMO Das Tal stirred the MMO community pot by comparing their game to XLGAMES and Trion Worlds’ ArcheAge, pointing out that AA has had a rocky start and vowing to do better by the player with their own game. The statements from David Wells really struck a nerve within the MMO-verse, and we reached out to him and colleague Alexander Zacherl to comment more on the comparison and their own game’s design.Posted Feb 4, 2015 by William Murphy