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Exclusive Interviews

Exclusive Interviews

A Visit to Carbine Part Two


Today’s segment of a Visit to Carbine details the interviews I conducted with developers who focus on Itemization, Housing, and the in-game economy. We went over some basics of the systems and discussed new ideas coming down the pike for improvements. The first part of this series is available here. Posted Nov 22, 2014 by Jean Prior

Dragon Age: Inquisition’s Reputation Grind

The video games industry is relatively porous, and it’s no secret that its subgenres have been borrowing from one another for quite some time. First-person behemoths like Call of Duty have been iteratively employing RPG-like mechanics to bolster their replayability, while MMORPGs such as TERA have taken cues from third-person action games to improve upon traditional MMO combat. Posted Nov 21, 2014 by Som Pourfarzaneh

A Visit to Carbine Part 1


It's not every day that a reporter gets permission to visit a game studio and conduct multiple interviews of various developers, but Carbine Studios granted said permission, and we're here to discuss the results of this visit with the folks who make WildStar. This is the first in a series of three articles so keep an eye out for parts two and three in the next little while. Posted Nov 20, 2014 by Jean Prior

Gilded Wasteland - The Role of PvP in a Story-Driven Game


Last week, we had the opportunity to sit down with Swordsman Online's Associate Product Manager Wayne Song to discuss the guild aspect of the new Gilded Wasteland expansion. This week, we're continuing that interview with some more from Song on the importance of PvP in the game and what role it plays in the endgame.Posted Nov 10, 2014 by Shawn Schuster

10th Anniversary Q&A with Holly Longdale

EverQuest II

EverQuest 2 is celebrating its tenth anniversary this year. We caught up with Senior Producer Holly Longdale to chat about memories of EQ2. Check it out!Posted Nov 7, 2014 by William Murphy

All Things Juggernaut with Ryan Collins

Marvel Heroes 2015

We had a chance to chat with Marvel Heroes creative designer and community manager Ryan Collins on all things Juggernaut. The Unstoppable Force joined the Marvel Heroes roster recently and we've got all details.Posted Nov 4, 2014 by Michael Bitton

Gilded Wasteland - Focused on Guild and Large Group Play


Swordman is the new martial arts MMO from Perfect World Entertainment that just released in North America on July 29th of this year. It has so far enjoyed positive reviews from fans of the genre, but what's even more amazing is the fact that the game is already getting its first expansion this fall with Gilded Wasteland.Posted Nov 3, 2014 by Shawn Schuster

A Great Deal of Hope for the Newly Minted FPS Module

Star Citizen

Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We’ve all seen those games where something was just forced in for the extra bullet on the box.Posted Nov 1, 2014 by Red Thomas

Free to WAAAGH with the Ork Boyz and More

Warhammer 40.000: Eternal Crusade

Lots of news on the Eternal Crusade front today, Behaviour has officially announced two partnerships, one with Razer and one with Alienware, as well as announcing a new spin on the Free to Play experience, with the new Pioneer Pack. Finally, two contests are running, to give the community members a chance at some pretty excellent prizes. I spoke with Miguel Caron, Studio Head, Online Games at Behaviour to get some more details on these announcements.Posted Oct 31, 2014 by Terry OBrien

On Launch, the Loot Cave & a Vision of the Future


Destiny came out of the gates in a big way not too long ago. Bungie has been exceedingly flexible in ensuring that the game stays playable and that issues are resolved in a speedy fashion. We caught up with Destiny Community Manager Eric "Urk" Osborne to talk about Destiny's beginning, where it is now and what the future holds.Posted Oct 31, 2014 by Garrett Fuller

A Tour Around Update 11

Shroud of the Avatar

This week I continued my interview series on the development of Shroud of the Avatar: Forsaken Virtues by Portalarium. Joining me this month were both the founder of Portalarium Richard “Lord British” Garriott and Executive Producer “Dark” Starr Long. We spent a little over an hour running around New Britannia Tuesday night showing off a number of interesting player and developer created features. Posted Oct 30, 2014 by Robert Lashley

Keeping Current with the Fifth Edition


As an MMO based on the Dungeons & Dragons / Wizards of the Coast ruleset, Neverwinter developer, Cryptic Studios, is charged with ensuring that the world stays up to date with the latest edition. We had the opportunity to interview Randy Mosiondz to talk about how that happens. Read on for our exclusive interview.Posted Oct 27, 2014 by Robert Lashley

Catching Up with the Dev Team

Elite: Dangerous

Elite: Dangerous is one of the most interesting and anticipated games coming out in the near future and it has recently entered the second beta phase. We wanted to find out what the team has been up to lately and how the game has changed recently. Check out our exclusive interview with Adam Woods and Chris Gregory.Posted Oct 27, 2014 by Garrett Fuller

Naoki Yoshida on the Heavensward Expansion

Final Fantasy XIV: A Realm Reborn

During last weekend's Final Fantasy XIV: A Realm Reborn fan event in Las Vegas, Square Enix, Naoki Yoshida and the development team announced the first expansion for the game called "Heavensward". We caught up with Naoki Yoshida to find out more about Heavensward. Check out our exclusive interview.Posted Oct 24, 2014 by Chris Marlow

Release 11: It’s Steamy!

Shroud of the Avatar

I am quite literally just back from Austin as I sit down to write this latest update on Shroud of the Avatar. I wasn’t able to make it up for my typical week-before-release hangout with the guys, so today was pretty much a drive by. It’s well worth staying up past my bedtime to hack this article out, though. Despite the brevity of my visit, I got a load of cool information to share with you folks, and I’m excited to do it.Posted Oct 21, 2014 by Red Thomas

Bedlam: It's Like Chess with Nukes!


Skyshine Games is out to bring a new hybrid to the single player market with Bedlam, a roguelike RPG with a unique twist on both of those features. We posed a few questions to Skyshine to find out more about Bedlam and what makes it special.Posted Oct 20, 2014 by William Murphy

Donatelli & Moore Respond to Concerns


WildStar has come under a lot of fire, but it’s criticism that developer Carbine is eager to address. In a deep interview, Product Director Mike Donatelli and Creative Director Chad Moore reveal their plans to turn the MMO around.Posted Oct 8, 2014 by Gareth Harmer

The Future of Crafting


Where crafting fits in the grand scope of WildStar has been unclear for some time. While we have seen numerous outflows of information about itemization, we haven’t seen much specific to crafting. There is a prevalent feeling of dissatisfaction within the crafting community with regards to specialization, craftings place in the economic footprint and the burden of the RNG monster always affecting the output of items more than the skill of the craftsman.Posted Oct 6, 2014 by Franklin Rinaldi

Meet Erin Loelius, the 2014 SOE G.I.R.L. Scholarship Winner

Sony Online Entertainment gives a great scholarship to one person per year. This year, Erin Loelius earned the scholarship and a ten week internship with SOE. We had the opportunity to interview Erin to what her thoughts are about gaming and making games.Posted Oct 4, 2014 by Christina Gonzalez

The Most Customizable RPG Ever from BioWare

Dragon Age: Inquisition

The Dragon Age series is one of the preeminent role playing series of all time and one of its hallmarks is Bioware’s commitment to giving players the ability to create a totally unique experience. In past games, character creation has been robust but other areas of customization have been missing to one degree or another. Enter Dragon Age: Inquisition and Bioware’s evolution into a highly customizable experience that continues through the final moments of the game. Posted Oct 2, 2014 by Suzie Ford