Trending Games | World of Warcraft | WildStar | ELOA | Elder Scrolls Online

    Facebook Twitter YouTube YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,135,014 Users Online:0


Exclusive Interviews

Exclusive Interviews

Catching Up on the Past Year

Pantheon: Rise of the Fallen

On Tuesday night I caught up with two of the team members from Visionary Realms. Creative Director for Pantheon Rise of the Fallen Chris Perkins and Director of Communications Benjamin de la Durantaye. Read on to see what the two of them had to say about what Visionary Realms has been up to for the past 12 months.Posted Aug 20, 2015 by Robert Lashley

Get Ready to Unleash Your Inner Villain

Champions Online

You could be forgiven if you haven’t played or paid attention to Cryptic’s Champions Online for a while. Heck, some of us here at MMORPG have lifetime accounts and we haven’t checked in. But that should all be changing as Cryptic is refocusing in on the superhero MMORPG with loads of new content in the coming months. We sat down with Lead Designer Randy Mosiondz to discuss the new Supervillain Onslaught content update due out in September.Posted Aug 20, 2015 by William Murphy

Seven Years, a New Expansion & Plans for the Future

Perfect World International

Perfect World International has been the cornerstone of the Perfect world Entertainment stable of MMOs. We had the opportunity to interview the team behind the game to find out what's in store for players with the new expansion, Riptide, and what's coming in the future. Posted Aug 19, 2015 by Garrett Fuller

Valkyrie: Ready When the Hardware’s Ready

EVE Online

We caught up with Lead Game Designer Andrew Willans to talk about the latest on EVE: Valkyrie, the space dogfighting shooter from CCP games. Currently in pre-alpha, we touched on weapon balance, player progression, eSports and much more. Posted Aug 17, 2015 by Gareth Harmer

Phinney on Alpha, Beta, Meta


It’s been almost a year since Motiga’s action-brawler-shooter-MOBA entered alpha. With closed beta just around the corner, we caught up with Creative Director James Phinney at Gamescom. In a packed interview, we discussed the technical challenges the studio has faced, how depth, strategy and skill has been baked in, the deal with Microsoft, and more. Posted Aug 12, 2015 by Gareth Harmer

Twitchcon & the Road Ahead


Just before Gamescom people got a chance to sit down and chat with Daybreak Games on H1Z1. So what did we learn?Posted Aug 11, 2015 by Jonathan Doyle

James Ohlen on BioWare Storytelling

Star Wars: The Old Republic

It’s an incredible year for Star Wars fans. Episode VII: The Force Awakens arrives in cinemas later this year. Star Wars: Battlefront hits PCs and consoles in November. And with our own genre, Knights of the Fallen Empire, the latest expansion for Star Wars: The Old Republic, will open from October 27. Our own Gareth “Gazimoff” Harmer caught up with James Ohlen, Game Director on SWTOR, over at Gamescom. to find out more.Posted Aug 10, 2015 by Gareth Harmer

Tyranids & The PVE Campaign on Arkhona

Warhammer 40k: Eternal Crusade

Tyranids will play a prominent part in Warhammer 40K: Eternal Crusade. We had the opportunity to chat with the team about tyranids so keep reading.Posted Aug 10, 2015 by Terry OBrien

More About Legion - Melee Hunters, Artifact Transmogs & More

World of Warcraft

During Gamescom this week, our own Gareth Harmer had the opportunity to interview Executive Producer and World of Warcraft Vice President J. Allen Brack to talk more about the Legion expansion. We've got some terrific new information to share.Posted Aug 7, 2015 by Gareth Harmer

On Waking Nightmares and Gamescom Teases


Chris Junior took over the Game Director role for Rift back in December of 2014 right around the 3.0 launch for Nightmare Tide. Since then, the Trion Worlds team has been plugging away on content to lead players onward through the murky dark waters of the expansion. We caught up with Chris to talk about the most recent patch, Waking Nightmares, and what we can expect to hear about at Gamescom this year.Posted Aug 4, 2015 by William Murphy

It's a Revolution in MMOs - The Freedom to Create

Shards Online

Shards Online is a game that in its understated way is going to change the way MMOs are developed by bringing the community to bear in a way that has never been done before. Citadel Studios is committed to creating something different and unique that places the powers of creation into the hands of the people who love MMOs so they can provide experiences to players who are oftentimes disappointed by the genre these days.Posted Aug 3, 2015 by Suzie Ford

Strongholds - A Large Update Focused on Guilds


On Wednesday afternoon I had a conference call with Rob Overmeyer, Executive Producer for Neverwinter, and Alex Monney, Communications Manager with Perfect World. During that time Rob took me on a guided preview of what players can expect when Neverwinter launches their newest module, Strongholds, later this summer.Posted Jul 31, 2015 by Robert Lashley

BATTLETECH: New Kickstarter from Harebrained Schemes


Battletech is getting ready for a reboot with a Kickstarter initiative planned for later this year. We had the opportunity to interview the staff about the forthcoming project. See what they had to say.Posted Jul 30, 2015 by Robert Lashley

How EpicData is Making the Games You Love Better

A lot goes into the making of MMOs. It is not just about game design, there is a huge infrastructure that goes along with it. Forums, web design, cash shops, interface, and customer experience all make up the parts of an MMO that you may not think about while playing a game. Well, the good news is Raechele Greenwald and her team at EpicData has started thinking of it for you.Posted Jul 30, 2015 by Garrett Fuller

The Imperial City And Beyond

Elder Scrolls Online

Before the live (and livestreamed) presentation for The Elder Scrolls Online at QuakeCon 2015, I had a chance to sit with Game Director Matt Firor and ask him a few questions about the game and especially the upcoming Imperial City DLC. While most of what we talked about was covered in the later presentation. Where appropriate, I've augmented Firor's replies with a little extra context from the presentation.Posted Jul 26, 2015 by Jason Winter

Fantasy War Tactics - Showing Its Love of Classic Strategy RPGs

Fantasy War Tactics

Nexon is ready to unleash Fantasy War Tactics on the world in the near future, a game with roots firmly in the best strategy role-playing games of the past. We had the opportunity to interview Jungkeun Lee, Director, Nexon GT to find out more about Fantasy War Tactics and why you should be paying attention.Posted Jul 21, 2015 by William Murphy

Linden Lab Looks to the Future of Online Experiences

Second Life

Back in 2003, San Francisco's Linden Lab led the charge when it came to virtual reality. Unlike other online products, its platform, Second Life, wasn't just a game; it was a means of realizing any and all kinds of online fantasies. Second Life held steady through a decade's worth of digital trends, but now with a new generation of VR technology on the horizon, Linden has a new platform that's once again poised to take the lead. Posted Jul 19, 2015 by Neilie Johnson

Chatting with Mark Jacobs on the Delayed Beta

Camelot Unchained

With the announcement of the beta delay for Camelot Unchained, Mark Jacobs and his development team wanted to address potential player concerns straight away. We spoke with Mark to give him a chance to lay out the details. Check it out!Posted Jul 17, 2015 by Timothy Eisenzimmer

Raph Koster on MMOs, Their Future, and Crowfall’s Place in the Mix

Raphael "Raph" Koster is an award-winning game designer and creative director best known for his work on Ultima Online (UO) for Origin Systems/EA and Star Wars Galaxies (SWG) for Sony Online Entertainment (SOE). A pioneer of massively multiplayer online games, Koster is regarded as one of the video game industry's foremost authorities on game design.Posted Jul 15, 2015 by Morgan Ramsay

Talking a New Golden Age of RPGs with Brian Fargo

The RPG genre has never been so filled with amazing content. This year some major titles are hitting the scene with successful games like The Witcher and Fallout 4 on the menu, anyone can see that a new golden age of RPGs is here. InXile Entertainment is right in the driver’s seat for the Indie scene with games like Wasteland 2, Torment: Tides of Numenera, and a new take on The Bard’s Tale.Posted Jul 8, 2015 by Garrett Fuller