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Exclusive Interviews

Exclusive Interviews

No Disrespect Meant Towards ArcheAge

Das Tal

Last week, the guys behind the indie sandbox MMO Das Tal stirred the MMO community pot by comparing their game to XLGAMES and Trion Worlds’ ArcheAge, pointing out that AA has had a rocky start and vowing to do better by the player with their own game. The statements from David Wells really struck a nerve within the MMO-verse, and we reached out to him and colleague Alexander Zacherl to comment more on the comparison and their own game’s design.Posted Feb 4, 2015 by William Murphy

What's in Store for 2015?

ArcheAge

After ArcheAge’s big launch, controversy, and eventual settling down into its own niche, folks may be wondering where the game is headed in 2015. Good thing that we sat down with Trion’s Mervin Lee Kwai, Producer on ArcheAge to chat about precisely that…Posted Feb 2, 2015 by William Murphy

PAX South 2015: One Gigantic Interview

Gigantic

Of all the new games I tried at PAX South, my favorite had to be Gigantic, Motiga's arena battler, with its colorful and diverse cast of characters and smooth, accessible gameplay. After a couple of games, in which I performed surprisingly well (I'm as surprised as you are) I had the chance to sit down with Joe Pikop, Gigantic's Lead Character Artist and talk about how the game looks and plays.Posted Jan 30, 2015 by Jason Winter

PAX South - A Sci-Fi Carnival of Destruction

Rebel Galaxy

“Outlawed doesn’t mean outgunned,” is the mantra of Rebel Galaxy’s announcement trailer, and it sets the tone for this open-world and in-your-face sci-fi carnival of destruction. Featuring a host of alien races and ships, the game is a single-player experience where you’re captain of a destroyer-sized vessel trying to make your way through a crazy universe.Posted Jan 28, 2015 by Red Thomas

The Game I Should Have Played

PoxNora

I remember seeing PoxNora at SOE Live a few years ago. At the time, I was excited to get an initial look at PlanetSide 2, which was then in the later stages of development. PoxNora had been around for several years even at that time, and I remember thinking that I should go check it out, but I didn’t. Well, I corrected that former mistake this year at PAX South, and I was pretty impressed by what I found.Posted Jan 26, 2015 by Red Thomas

Our PAX South Interview With Mike O'Brien and Colin Johanson

Guild Wars 2

At PAX South, ArenaNet finally revealed the secrets they'd been keeping for so long. Heart of Thorns was announced, and with it came a flood of new information – and, naturally, more than a few questions.Posted Jan 26, 2015 by Jason Winter

Identity: Out to Create an Ideal Game

Identity was born out of an Arma 3 module called "Altis Life". Since then, the developers have been working to create their ideal game, one packed with unique and defining features. Check out our exclusive interview with John VanderZwet, CEO of Asylum Entertainment Inc. to find out more.Posted Jan 26, 2015 by Suzie Ford

Exclusive Interview with Adam Clegg and Jimmy Whisenhunt

H1Z1

We all know SOE is a huge company with tons of MMO experience. For a company like that to not have a scalable system in place for quickly handling unexpected numbers of players on the launch of a new IP after all these years is really mind-blowing. That’s why I went hunting for someone to crucify at PAX South earlier today.Posted Jan 25, 2015 by Red Thomas

Building Upon Star Wars Galaxies' Crafting

Crowfall

Crowfall has some mighty lofty goals for itself. The new MMORPG being made in Austin and helmed by Todd Coleman and Gordon Walton seeks to make the sandbox MMO something great again. And they've enlisted the help of some serious talent to do so: namely Thomas "Blixtev" Blair and Raph Koster. Today, we learn all about Blixtev's design for the crafting in Crowfall to build upon the near perfection that was Star Wars Galaxies.Posted Jan 22, 2015 by Thomas Blair

Underworld Ascendant: Something Special for Classic RPG Fans

Fast forward to our modern world and the team at Otherside is working on Underworld Ascent as a new RPG which will bring back the game in a new version for fans. Paul talked about what it was like working on the game in the past. He also sheds some light on the new project and gives RPG fans something to look forward too.Posted Jan 21, 2015 by Garrett Fuller

Playstation 4 Q&A with Executive Producer Clint Worley

PlanetSide 2

With the beta for the Playstation 4 version of PlanetSide 2, we wanted to find out more what SOE has in store for players. We chatted with Executive producer Clint Worley to find out.Posted Jan 20, 2015 by Michael Bitton

Battleline: Steel Warfare Looks Pretty Intriguing

Before Christmas, I met with Bandai Namco to see and talk about its new upcoming tank battler, Battleline: Steel Warfare. Expecting the standard half hour demo, I was pleasantly surprised to be treated to an enthusiastic 90 minute discussion of why Battleline is so much fun, and why its potential addictiveness should make World of Tanks worry. Posted Jan 9, 2015 by Neilie Johnson

Fun is the Basic Ingredient

Civilization Online

The Civilization series of strategy titles has been a huge worldwide hit over the years. XLGames is ready to bring Civilization Online to the world to continue that success but in a more traditional MMORPG format. We had a chance to interview the team. See what they had to say about the sandbox MMO and its North American release in our exclusive chat.Posted Jan 8, 2015 by William Murphy

A Chat with Hunted Cow

Eldevin

If you have a knack for some old-school dungeon and sandbox MMO fun, you really should check out Eldevin. With a recent launch of Steam, the game is better than ever. It’s a mix between a sandbox, a linear questing game and interesting virtual world. The game features a top-down look that makes many comment about its similarity to the very popular RuneScape. In fact, people often refer to RuneScape when describing Eldevin, but I’m not so sure about the connection.Posted Dec 23, 2014 by Beau Hindman

ArtCraft Aims to Fix Where MMOs Went Wrong

Yesterday’s announcement of the formation of ArtCraft and a new game with new approach to MMORPG design should have people talking by now. We were lucky enough to go right to the source and spend some time with founders Todd Coleman and Gordon Walton talking about their philosophy on MMOs, their new project, and all that we have experienced over the last decade of online gaming.Posted Dec 23, 2014 by Garrett Fuller

All About the Viking Drengr Class & Path System

Camelot Unchained

In anticipation for Camelot Unchained’s new class announcement we chatted with City State’s Mark Jacobs to get all the insight on the Drengr, a Viking Warrior with brutal attacks and defenses alike. Read on to find out all about the new class and what it brings to the table.Posted Dec 17, 2014 by William Murphy

Origins is Back on Track

Origins Of Malu

Last week we got the chance to sit down with Origins of Malu’s Michael Dunham to discuss the current state of development and some of the new changes coming to the game for 2015. The game is set for Steam early access coming up in the next few weeks and Mike’s team has been working hard to get everything ready to go. Mike explained a few of the exciting new goals coming up with early launch as well as some of the pitfalls the team faced when developing an independent MMO.Posted Dec 15, 2014 by Garrett Fuller

Chatting All Things Magneto with Ryan Collins

Marvel Heroes 2015

We recently had an opportunity to chat with Marvel Heroes creative designer and community mananger Ryan 'Ryolnir' Collins about the game's latest playable character, Magneto, the Master of Magnetism. Posted Dec 10, 2014 by Michael Bitton

Loremageddon & the Future of the Story

WildStar

Carbine Studios has been giving players and fans a treat with the recently started WildStar Loremageddon series that will span eleven episodes and lays the groundwork for future installments and much more. We caught up with Carbine's Chad More to talk about this and other topics. Read on!Posted Dec 9, 2014 by Gareth Harmer

Matchmaking Redefined

Guild Wars 2

This month, Guild Wars 2 will be updated with significant changes to the PvP system. We caught up with Justin O'Dell to find out more about matchmaking and how it will be altered with the next patch. Check it out!Posted Dec 1, 2014 by Jason Winter