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Exclusive Interviews

Exclusive Interviews

Closed Beta Hands-On

Echo of Soul

Echo of Soul has been out for a few years now overseas, finally making its way to North America and Europe courtesy of Aeria Games. A traditional theme park MMORPG, complete with now “old school” tab targeting, does Echo of Soul pack enough punch to make you take notice? Read on for our first impressions from the closed beta.Posted May 5, 2015 by William Murphy

Interview With Mo Fadl, eSports Director of

World of Tanks

This year's Grand Finals in Warsaw, Poland marked a maturation point for's fledgling eSports league, and eSports director Mohammed Fadl had some interesting observations about Wargaming's progress and the overall evolution of entertainment. Posted Apr 29, 2015 by Neilie Johnson

Dread Prophecies Sets Sail & Brings Something for Everyone


No one is more excited for tomorrow’s update than ArcheAge’s Merv Lee Kwai. Called “Dread Prophecies”, the update is the largest yet for the game since it launched. There’s a huge feature list for Dread Prophecies and what makes it especially cool is that it affects all phases of life for players. There is literally something for everybody.Posted Apr 28, 2015 by Suzie Ford

What is #IAMTSW?

The Secret World

The Secret World Community Team recently started a new initiative called "#IAMTSW" that gives players a chance to participate in any one of several week's competitions. We had the opportunity to chat with Senior Community Manager Laurie Payne about #IAMTSW. See what she had to say and check out some of the amazing creations by the TSW community.Posted Apr 24, 2015 by William Murphy

Specializations Define Roles in Heart of Thorns

Guild Wars 2

Specializations are one of the most keenly awaited features in ArenaNet's upcoming Guild Wars 2 expansion, Heart of Thorns. In light of today's big blog post on Specializations, we managed to wrangle Jon Peters for a chat about the new changes to professions and what they mean for the overall game.Posted Apr 23, 2015 by William Murphy

Nexus Is About to Get Loads More Customizable


INVASION: Nexus is primed to bring some fun and useful things to WildStar players. Chief among them are the new Customization features including a boatload of vanity pets and a new Wardrobe function. We chatted with Lead Systems Designer Joe Piepiora to find out more.Posted Apr 22, 2015 by William Murphy

Reign of Elemental Evil - Capturing an Old-School Dungeon Crawl

Dungeons & Dragons Online

The Temple of Elemental Evil is one of the most widely known modules ever created for D&D. Written by Gary Gygax and Frank Mentzer it was originally designed as an adventure for Advanced Dungeons & Dragons and took place in the World of Greyhawk. Released in 1985 ToEE set the standard for massive modules.Posted Apr 16, 2015 by Robert Lashley

Keeping It Epic - Writing the Stories We Love

Star Trek Online

With the Iconian invasion just beginning, the Star Trek Online team is bring to full circle a story that began five years ago. In an exclusive interview with Cryptics Al Rivera, we talk about the creative process behind writing the stories we love.Posted Apr 9, 2015 by Christina Gonzalez

Contracts Making Every Kill Matter


Carbine recently announced contracts as part of the next WildStar update. We had the chance to talk to Lead Systems Designer Joe Piepiora about contracts to find out more. Posted Apr 2, 2015 by William Murphy

This Week in the Eternal Crusade

Warhammer 40.000: Eternal Crusade

Greetings fellow Crusaders, and welcome to this week's look at the development of Eternal Crusade, a Warhammer 40K-based massive multiplayer third-person shooter. This week we are going to talk about Senior Producer Nathan Richardsson's latest State of the Crusade post, some recent news revealed on the Eternal Crusade twitch show, and some of the more interesting conversations taking place on the Eternal Crusade forums.Posted Mar 31, 2015 by Terry OBrien

Precursor Crafting Mini-Q&A

Guild Wars 2

Last week, ArenaNet laid out the first details for the new Legendary Crafting ability that high-level players will have access to when Heart of Thorns launches. We had the opportunity to interview game designer Lindsay Murdock about the precursor aspect of the journey. Posted Mar 30, 2015 by William Murphy

Chatting All Things PS2 on PS4 With Luke Sigmund

PlanetSide 2

We recently caught up with PlanetSide 2 lead designer Luke Sigmund to discuss the upcoming PlayStation 4 version of PlanetSide 2.Posted Mar 25, 2015 by Michael Bitton

The Lore Behind Elemental Evil


Last year Wizards of the Coast aligned their league play, game releases, books, and the MMORPG Neverwinter to support a single event that spanned most of the year. Continuing that trend earlier this month beginning with their adventure's league WotC started the Elemental Evil season. Elemental Evil will make its way to Neverwinter in April and we had the Cryptic team answer some questions regarding the lore behind Elemental Evil. Read on to see what they had to say.Posted Mar 23, 2015 by Robert Lashley

Dungeons of Aledorn: Inspired by Dungeon Style RPGS of Yesteryear

Earlier this week European game developer Team21 launched a Kickstarter looking to fund their project Dungeon of Aledorn. Doing more than just coming to the table asking for money, Team21 has already produced a tech demo that shows off combat and can be downloaded by anyone on their Kickstarter page. If you are a fan of X:Com and Blackguard you may find that DoA is a game designed with you in mind. Read on for a recent interview I had with Ladislav Štojdl game designer for DoA.Posted Mar 19, 2015 by Robert Lashley

With Seven Dragon Saga, the Gold Box CRPG Returns

Earlier today Rob Lashley chatted over the phone with David Klein and David Shelley of TSI about the Kickstarter for their upcoming cRPG Seven Dragon Saga. Read on to see what the SSI vets had to say about their new game that has roots in the cRPG gold box golden days.Posted Mar 12, 2015 by Robert Lashley

The Enhanced Player Experience - Our Exclusive Interview

The Secret World

The Secret World was updated earlier today with the Enhanced Player Experience that brings a host of big changes to players in the earliest levels of the game and some overall improvements that are sure to please even the most veteran of players. We chatted with Lead Designer Romain Amiel to find out more.Posted Mar 11, 2015 by Suzie Ford

Todd Coleman on Being Funded


After passing their initial funding goal, Crowfall’s Todd Coleman chats with Red Thomas about what being funded means for the team as they moving and how they plan for what comes next.Posted Mar 6, 2015 by Red Thomas

Mark Jacobs on the Alpha Delay and Progress

Camelot Unchained

Now that the Camelot Unchained alpha is underway, we had the chance to ask Mark Jacobs a few questions about the process leading up to alpha and about the game's progress.Posted Mar 5, 2015 by Robert Lashley

Release 15: Unity 5 and Crafting

Shroud of the Avatar

Starr Long had mentioned during my last visit that they’d start rolling Shroud of the Avatar over to Unity 5 this month. When I bumped into Finn Staber, one of the Shroud developers, at a hub for Austin startups, I wasn’t surprised when he told me they’d been working on it. The shocking part was when I asked how much they’d managed to get rolled over for the updated engine over the last two weeks. “All of it,” was his reply. Posted Feb 26, 2015 by Red Thomas

Interview with J. Todd Coleman About the Pantheon


The Gods of Crowfall will be a major component of the game. In a new interview, Creative Director J. Todd Coleman talks about the Pantheon of Gods, its inspiration and influence on Crowfall.Posted Feb 24, 2015