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Exclusive Interviews

Exclusive Interviews

MUD: A Living Fantasy World

MUD

MUD is a brand new MMO from indie studio Pure Bang Games, based in Baltimore Maryland. Built upon the ideals that made Multi User Dungeons the precursor to what we now know as MMORPGs, MUD seeks to bring players into a world that reacts to their choices. We spoke with project lead Benjamin Walsh about MUD, its many systems, and when we can expect to get our hands on the game.Posted Aug 27, 2015 by William Murphy

Demons Age: A New RPG from BIGMOON

Demons Age

Right before Gamescon we received word that BIGMOON, creators of Trapped Dead: Lockdown, were working on a new RPG Demons Age. Read on to find out what Paulo Gomes CEO of BIGMOON had to say about the world of Demons Age, party dynamics, and what they consider to be their core gamer.Posted Aug 26, 2015 by Robert Lashley

Running with the Gods in Crucible

Skyforge

With Skyforge firmly in retail release and the first major update, Crucible of the Gods, already deployed, we reached out to Obsidian and My.com to talk more about Crucible, what it brings to the game, the part feedback played in some of the design decisions and much more. Posted Aug 26, 2015 by William Murphy

Scott Hartsman on All Things Trion

Under Hartsman's leadership, Trion Worlds has successfully transitioned from a packaged goods company to developing and publishing strictly digital and free-to-play games. Today, Trion Worlds operates a growing catalog of first-party and third-party MMOs, including Rift, Defiance, and Trove, as well as ArcheAge from XLGames and the recently announced Devilian from Bluehole Ginno.Posted Aug 25, 2015 by Morgan Ramsay

Boldly Going into a New Dawn for Season 11

Star Trek Online

Cryptic Studios is coming off a five year story arc for Star Trek Online, one that saw the Iconian thread woven throughout all other arcs throughout the years. With Season 11: New Dawn set to launch in October, Executive Producer Steve Ricossa is very much looking forward to players getting to see where STO is going next. We had the chance to sit down with Steve to hear more about Season 11 and Cryptic’s return to story.Posted Aug 21, 2015 by Suzie Ford

Catching Up on the Past Year

Pantheon: Rise of the Fallen

On Tuesday night I caught up with two of the team members from Visionary Realms. Creative Director for Pantheon Rise of the Fallen Chris Perkins and Director of Communications Benjamin de la Durantaye. Read on to see what the two of them had to say about what Visionary Realms has been up to for the past 12 months.Posted Aug 20, 2015 by Robert Lashley

Get Ready to Unleash Your Inner Villain

Champions Online

You could be forgiven if you haven’t played or paid attention to Cryptic’s Champions Online for a while. Heck, some of us here at MMORPG have lifetime accounts and we haven’t checked in. But that should all be changing as Cryptic is refocusing in on the superhero MMORPG with loads of new content in the coming months. We sat down with Lead Designer Randy Mosiondz to discuss the new Supervillain Onslaught content update due out in September.Posted Aug 20, 2015 by William Murphy

Seven Years, a New Expansion & Plans for the Future

Perfect World International

Perfect World International has been the cornerstone of the Perfect world Entertainment stable of MMOs. We had the opportunity to interview the team behind the game to find out what's in store for players with the new expansion, Riptide, and what's coming in the future. Posted Aug 19, 2015 by Garrett Fuller

Valkyrie: Ready When the Hardware’s Ready

EVE Online

We caught up with Lead Game Designer Andrew Willans to talk about the latest on EVE: Valkyrie, the space dogfighting shooter from CCP games. Currently in pre-alpha, we touched on weapon balance, player progression, eSports and much more. Posted Aug 17, 2015 by Gareth Harmer

Phinney on Alpha, Beta, Meta

Gigantic

It’s been almost a year since Motiga’s action-brawler-shooter-MOBA entered alpha. With closed beta just around the corner, we caught up with Creative Director James Phinney at Gamescom. In a packed interview, we discussed the technical challenges the studio has faced, how depth, strategy and skill has been baked in, the deal with Microsoft, and more. Posted Aug 12, 2015 by Gareth Harmer

Twitchcon & the Road Ahead

H1Z1

Just before Gamescom people got a chance to sit down and chat with Daybreak Games on H1Z1. So what did we learn?Posted Aug 11, 2015 by Jonathan Doyle

James Ohlen on BioWare Storytelling

Star Wars: The Old Republic

It’s an incredible year for Star Wars fans. Episode VII: The Force Awakens arrives in cinemas later this year. Star Wars: Battlefront hits PCs and consoles in November. And with our own genre, Knights of the Fallen Empire, the latest expansion for Star Wars: The Old Republic, will open from October 27. Our own Gareth “Gazimoff” Harmer caught up with James Ohlen, Game Director on SWTOR, over at Gamescom. to find out more.Posted Aug 10, 2015 by Gareth Harmer

Tyranids & The PVE Campaign on Arkhona

Warhammer 40.000: Eternal Crusade

Tyranids will play a prominent part in Warhammer 40K: Eternal Crusade. We had the opportunity to chat with the team about tyranids so keep reading.Posted Aug 10, 2015 by Terry OBrien

More About Legion - Melee Hunters, Artifact Transmogs & More

World of Warcraft

During Gamescom this week, our own Gareth Harmer had the opportunity to interview Executive Producer and World of Warcraft Vice President J. Allen Brack to talk more about the Legion expansion. We've got some terrific new information to share.Posted Aug 7, 2015 by Gareth Harmer

On Waking Nightmares and Gamescom Teases

Rift

Chris Junior took over the Game Director role for Rift back in December of 2014 right around the 3.0 launch for Nightmare Tide. Since then, the Trion Worlds team has been plugging away on content to lead players onward through the murky dark waters of the expansion. We caught up with Chris to talk about the most recent patch, Waking Nightmares, and what we can expect to hear about at Gamescom this year.Posted Aug 4, 2015 by William Murphy

It's a Revolution in MMOs - The Freedom to Create

Shards Online

Shards Online is a game that in its understated way is going to change the way MMOs are developed by bringing the community to bear in a way that has never been done before. Citadel Studios is committed to creating something different and unique that places the powers of creation into the hands of the people who love MMOs so they can provide experiences to players who are oftentimes disappointed by the genre these days.Posted Aug 3, 2015 by Suzie Ford

Strongholds - A Large Update Focused on Guilds

Neverwinter

On Wednesday afternoon I had a conference call with Rob Overmeyer, Executive Producer for Neverwinter, and Alex Monney, Communications Manager with Perfect World. During that time Rob took me on a guided preview of what players can expect when Neverwinter launches their newest module, Strongholds, later this summer.Posted Jul 31, 2015 by Robert Lashley

BATTLETECH: New Kickstarter from Harebrained Schemes

Battletech

Battletech is getting ready for a reboot with a Kickstarter initiative planned for later this year. We had the opportunity to interview the staff about the forthcoming project. See what they had to say.Posted Jul 30, 2015 by Robert Lashley

How EpicData is Making the Games You Love Better

A lot goes into the making of MMOs. It is not just about game design, there is a huge infrastructure that goes along with it. Forums, web design, cash shops, interface, and customer experience all make up the parts of an MMO that you may not think about while playing a game. Well, the good news is Raechele Greenwald and her team at EpicData has started thinking of it for you.Posted Jul 30, 2015 by Garrett Fuller

The Imperial City And Beyond

Elder Scrolls Online

Before the live (and livestreamed) presentation for The Elder Scrolls Online at QuakeCon 2015, I had a chance to sit with Game Director Matt Firor and ask him a few questions about the game and especially the upcoming Imperial City DLC. While most of what we talked about was covered in the later presentation. Where appropriate, I've augmented Firor's replies with a little extra context from the presentation.Posted Jul 26, 2015 by Jason Winter

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