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Exclusive Interviews

Exclusive Interviews

It's Us Against Zombies

H1Z1

Senior Designer Jimmy Whisenhunt was pretty sure about what he wanted for SOE's upcoming Zombie apocalypse survival MMO, H1Z1. “It’s got to make sense,” he said, “the game design has to be accessible and logical.” Posted Sep 1, 2014 by Carolyn Koh

Turning Their Fate Around

Firefall

After a turbulent beta, FireFall has finally launched, surprising us all with a much improved MMO shooter. During Gamescom, columnist Gareth Harmer caught up with Red 5 designer David Williams to get an update on the current state on the game, and a couple of hints on what’s coming down the pipeline.Posted Sep 1, 2014 by Gareth Harmer

Launch is Coming, At Long Last

ArcheAge

ArcheAge is not exactly unknown around these parts, but to much of the larger gaming world XLGAMES' and Trion's ArcheAge still has a lot to prove. And the time has finally come to do so. We met up with the team at PAX Prime in Seattle to discuss the forthcoming launch of the long-awaited sandbox MMORPG.Posted Aug 30, 2014 by Carolyn Koh

State of the Game Interview - Part 2

WildStar

Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth. Posted Aug 30, 2014 by Gareth Harmer

Stash: Blending Past and Present Into Something Special

Stash

Frogdice is, in many ways, the Little Engine That Could. It's a company that has set a standard for itself and has maintained that standard by successfully funding and delivering two previous titles. Not ready to hang it up and revel in that astonishing record, Frogdice is attempting a trifecta of games with its newest Kickstarter project to fun Stash, a turn-based RPG that seeks to bring some of the best features from RPGs of yore to the modern generation.Posted Aug 30, 2014 by Suzie Ford

State of the Game Interview - Part 1

WildStar

Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth. Posted Aug 29, 2014 by Gareth Harmer

Kingdom Hearts: Catching Up with the Co-Director

Kingdom Hearts

Fans of Kingdom Hearts certainly have a lot to look forward to. Firstly, Kingdom Hearts HD II.5 ReMIX will be hitting North American shelves on December 2, bringing gorgeous remastered visuals with it. And if that’s not enough, Kingdom Hearts III is in development for both the PlayStation 4 and Xbox One, giving developer Square Enix the freedom to be ‘crazy to do what we want.’ Posted Aug 29, 2014 by Gareth Harmer

Chaos Heroes Online: First Look Interview

Chaos Heroes Online is a new MOBA hitting the market that is setting out to be something new in the genre. Find out more about Chaos Heroes Online in our exclusive interview.Posted Aug 27, 2014 by Adam Tingle

The Brevik Briefing

Marvel Heroes 2015

Marvel Heroes 2015 is a turnaround game, having gone from derision at launch to acclaim a year later. During Gamescom, columnist Gareth Harmer caught up with Gazillion’s David Brevik to catch up on all things action-RPG, from the last twelve months to some of the studio’s future plans.Posted Aug 25, 2014 by Gareth Harmer

Gamescom Roundtable Interview

Final Fantasy XIV: A Realm Reborn

There’s certainly a lot in FFXIV’s 18-month development pipeline. An imminent launch in China, Mac client, DirectX 11 update and Gold Saucer content are all in the pipeline. During Gamescom, columnist Gareth Harmer grabbed a seat at a roundtable interview, where Game Director Naoki Yoshida outlined his plans for the future.Posted Aug 23, 2014 by Gareth Harmer

It's Everything a 40k Fan Could Possibly Want

Warhammer 40.000: Eternal Crusade

Meeting Miguel Caron was an absolute pleasure. Though I personally am not into Warhammer 40k, (it’s a bit too dark for my taste) I always take great pleasure in meeting developers who are passionate about the game they’re making and Miguel has enough passion to fuel an entire studio and then some. He was exciting to listen to and even though there wasn’t any hands-on time with the game we still left the meeting excited. Posted Aug 22, 2014 by Shannon Doyle

Digging Deep into Neverwinter’s Scourge Warlock

Neverwinter

Now that Tyranny of Dragons has made its way to live servers, we sat down with Chris Matz, Lead Designer on Neverwinter, to talk about the explosive free new class, the Scourge Warlock. Ready to make a pact with a demon? Posted Aug 22, 2014 by Christopher Coke

Still Going After 15 Years

EverQuest

At SOE Live, the original EverQuest got its share of the spotlight, and it was clear that despite Landmark and EverQuest Next being the new hotness, the elder game in the franchise still has legs and a future in front of it. We sat down with EverQuest Producer Thom Terrazas to discuss their plans for the game and what that immediate future might be.Posted Aug 21, 2014 by Jean Prior

Joel Bylos on the Past, Present & Future of TSW

The Secret World

Getting the opportunity to interview developers is one of the highlights of my career. Getting the chance to meet them in person is really the only step up from it. I’ve had the pleasure of not only interviewing The Secret World’s Joel Bylos before but I also met him at Gamescom a few years ago. He is passionate about TSW, and loves a good joke. So when the anniversary for The Secret World was approaching I reached out to get an interview. Posted Aug 21, 2014 by Shannon Doyle

Returning to Evil

Diablo 3

Launched yesterday (August 19), Diablo III: Ultimate Evil Edition introduces the dungeon crawler to next-generation consoles. By combining the base game with the Reaper of Souls expansion in a single box, Blizzard looks set to bring a new legion of players to the world of Sanctuary. But how easy was it to get there, and what lessons did the studio learn along the way? Posted Aug 20, 2014 by Gareth Harmer

Extra Life: A Calling Above and Beyond Games

The notion of leaving the industry for something even better or more fulfilling can scarcely be imagined by most of us, but it does happen. Rick Heaton, aka Sapience, recently left his position as Community Manager for Lord of the Rings Online to join the Extra Life gaming charity as their first Community Manager. He was at SOE Live last weekend as part of Extra Life's efforts to raise awareness for their work.Posted Aug 19, 2014 by Jean Prior

Addressing the Criticism

World of Warcraft

Since its announcement in November last year, World of Warcraft’s latest expansion has come under a fair share of criticism. Have players been left waiting too long for new content? Does Blizzard’s MMO still hold up after ten years at the top? Can it still hope to bring in new players as it once did? Posted Aug 19, 2014 by Gareth Harmer

War of the Ancients - The Well of Eternity Brought to Life

World of Warcraft

After four years in production and the creation of hundreds, if not thousands, of new game-based models, the team finally, on Saturday, August 16th, released War of the Ancients – The Well of Eternity, a nearly two-hour tour de force. We managed to find the doubtless exhausted leads from the project Norbert “Keytal” Szilagyi and A.W.A. “Vaanel” Oemraw to talk about the film. Posted Aug 18, 2014 by Suzie Ford

What’s Next for Dragon’s Prophet?

Dragon's Prophet

I sat down with Todd Carson, Executive Producer of Dragon’s Prophet, to talk about some of their progress over the last year and some things we should watch for in the coming year. Dragon’s Prophet may also see a push over the next year to expose more new players to some of the systems in the game that they may not know about yet.Posted Aug 16, 2014 by Red Thomas

So Much Stuff Coming!

DC Universe Online

So, if you play DC Universe, we learned this week that it's likely you're playing on the PS4. The recent launch of DCUO on the PS4 has been hugely successful for SOE, with 54% of the DCUO players now playing on the new console. Jens Andersen gave us the skinny on all things DCUO at this week's SOE Live. Read on to find out what's coming next!Posted Aug 15, 2014 by William Murphy

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