With today's revelation of the Eldar faction in Warhammer 40k: Eternal Crusade, we wanted to find out more. We caught up with several members of the WH40k team to talk Eldar. See what they had to say before heading to the comments to leave your impressions.Posted Dec 5, 2013 by Garrett Fuller
ArcheAge in Korea currently utilizes a rather complex monetization system. In a brand new interview, we spoke with Executive Director of XL Game ArcheAge Division Yinzi Cheng about the complicated system and about player concerns with it. Read on and then leave your thoughts in the comments.Posted Nov 29, 2013 by Victor Barreiro Jr.
WildStar’s Winter Closed Beta has been rolling along now for a few weeks, and we pulled Executive Producer Jeremy Gaffney out of the game his busy work schedule to chat about the progress Carbine is making, what the good and bad feedback has been on the beta so far, and when we can expect the floodgates to open and let loose thousands more testers into the fray. Plus, Jeremy may or may not have let slip a detail or two on the final two classes. Read on and find out for yourself.Posted Nov 27, 2013 by William Murphy
Ever Jane: The Virtual World of Jane Austen
Ever, Jane: The Virtual World of Jane Austen is a game in the making that is simultaneously bringing new game play elements to the MMO genre. We caught up with project founder and 3 Turn Productions' CEO Judy Tyrer to talk about her unique project. It's a great read and one that sheds a lot of new light on Ever, Jane. Read on before leaving your own thoughts in the comments.Posted Nov 19, 2013 by Suzie Ford
S2 Games made a name for themselves with Heroes of Newerth. But they're aiming for bigger and better with their next project STRIFE. We sat down with Sound Audio Engineer Stephen Baker to discuss how sound, and more specifically the music of Daniel James, are a huge part to shaping the experience for the studio's upcoming MOBA.Posted Nov 19, 2013 by Garrett Fuller
EVE's latest expansion, Rubicon, is set to launch tomorrow November 19th. In reference to the ancient river in Italy known as "the point of no return", Rubicon refers to the fact that EVE's pilots have grown to defy the Empires which created them. Is it dissent, subversion, or merely the first steps towards the pilots of EVE online claiming the universe as their own? Read on to find out.Posted Nov 18, 2013 by William Murphy
The Mandate is an indie title working its way through a KickStarter project. It hearkens itself back to the golden age of PC gaming and is created by a veteran team of MMO developers. We caught up with Ole Herbjørnsen, Executive Producer & Lead Designer and Robert Halvarsson Senior Designer to find out more about The Mandate. Read on and then leave us your thoughts in the comments.
Posted Nov 16, 2013 by Suzie Ford
Along with the general announcement about Module 2 for Neverwinter came the more specific, and exciting, announcement that a second paragon path would be added for all player classes. We caught up with Cryptic's Combat Designer Grant Allen to find out more. Read on and then leave your thoughts in the comments.Posted Nov 13, 2013 by William Murphy
Change is never an easy thing to take though it is a frequent visitor to the MMO space. In today's Devil's Advocate, we take a look at change and how the communities of the games in question have reacted. Read on before heading to the comments.Posted Nov 8, 2013 by Victor Barreiro Jr.
Life is Feudal has been receiving a lot of attention the last few weeks due to the launch of an Indigogo funding project and after releasing tons of new information about a sandboxer's MMO dream. We caught up with Vladmir aka "Bobik" to talk about Life is Feudal and how the team is looking to set the MMO-space on its ear. Read on to find out more before heading to the comments.Posted Nov 6, 2013 by Suzie Ford
In the next couple of weeks, big changes will come to the world with the launch of the Playstation 4. DC Universe Online players will also benefit from the console's launch as PS4 players will flood into the game. We caught up with Jens Andersen to talk about what's new with the game, the PS4 launch and what PS3 players can expect as well. Read on!Posted Nov 4, 2013 by Garrett Fuller
Every year, Sony Online Entertainment opens up the "Gamers in Real Life" (G.I.R.L.) scholarship contest. We managed to catch up to this year's recipient, Esther Wu, to find out more about her plans for the future. Read on and then tell us what you think in the comments.Posted Nov 1, 2013 by Lisa Jonte
The Marvel Heroes story continues next week with a major update to the game bringing players into Asgard. We've got all the details and even some exclusive juicy info for you, so read on!Posted Oct 29, 2013 by Michael Bitton
PlanetSide 2, Sony Online Entertainment's ambitious MMOFPS, has been consistently improved and expanded since launch. We caught up with Matt Higby to talk more about the game, about competitive gameplay and more specifically: the World Domination Series. Read on!Posted Oct 28, 2013 by Jeffrey Lerman
Too many abbreviations? We're talking about a little question and answer about the KickStarter for Trials of Ascension. Still not sure what Trials of Ascension is? You'll know much more after reading today's Independency. Head through the jump and then tell us what you think in the comments.Posted Oct 23, 2013 by Lisa Jonte
We had the chance to sit down with EVE Online creative director Torfi Frans Olafsson and art director Borkur Eiriksson during this year’s New York Comic Con to discuss new initiatives on the EVE Online front, including EVE: True Stories and EVE: Source.Posted Oct 16, 2013 by Michael Bitton
Uprising 1.5, the largest and most comprehensive patch since DUST 514 debuted last year, has made a lot of players very happy. We check in with Atli Mar Sveinsson to find out more about the changes brought about with Uprising and a lot more. Keep reading and then leave your impressions in the comments.Posted Oct 10, 2013 by Garrett Fuller
Starcraft Universe began as a fan mod using the Starcraft 2 builder tools. After a successful KickStarter campaign, however, SCU aspires to be something more. More like an MORPG answering to the number 7. Want to know the reason behind that cryptic answer? Read our Russian Correspondent Shelassa's exclusive interview and then head to the comments.Posted Oct 9, 2013
During last week's Igromir convention in Russia, the MMOzg.net team had a chance to chat with Lead Producer for Archeage in Russia Sergey Teymurazov to find out more about the "Arc" revenue model as compared to the cash shop model. The MMOzg.net team has graciously translated the interview and given us the go-ahead to publish it for our readers. Check it out before heading to the comments to chat.Posted Oct 9, 2013
The Secret World is getting ready to see Issue 8 deployed but it has been shrouded with a bit of mystery as to what it will entail. We chatted with Game Director Joel Bylos about what players can expect in Issue 8 and more. See what he had to say before heading to the comments to chat.Posted Oct 4, 2013 by William Murphy