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Exclusive Interviews

Exclusive Interviews

Chaos Heroes Online: First Look Interview

Chaos Heroes Online is a new MOBA hitting the market that is setting out to be something new in the genre. Find out more about Chaos Heroes Online in our exclusive interview.Posted Aug 27, 2014 by Adam Tingle

The Brevik Briefing

Marvel Heroes 2015

Marvel Heroes 2015 is a turnaround game, having gone from derision at launch to acclaim a year later. During Gamescom, columnist Gareth Harmer caught up with Gazillion’s David Brevik to catch up on all things action-RPG, from the last twelve months to some of the studio’s future plans.Posted Aug 25, 2014 by Gareth Harmer

Gamescom Roundtable Interview

Final Fantasy XIV: A Realm Reborn

There’s certainly a lot in FFXIV’s 18-month development pipeline. An imminent launch in China, Mac client, DirectX 11 update and Gold Saucer content are all in the pipeline. During Gamescom, columnist Gareth Harmer grabbed a seat at a roundtable interview, where Game Director Naoki Yoshida outlined his plans for the future.Posted Aug 23, 2014 by Gareth Harmer

It's Everything a 40k Fan Could Possibly Want

Warhammer 40.000: Eternal Crusade

Meeting Miguel Caron was an absolute pleasure. Though I personally am not into Warhammer 40k, (it’s a bit too dark for my taste) I always take great pleasure in meeting developers who are passionate about the game they’re making and Miguel has enough passion to fuel an entire studio and then some. He was exciting to listen to and even though there wasn’t any hands-on time with the game we still left the meeting excited. Posted Aug 22, 2014 by Shannon Doyle

Digging Deep into Neverwinter’s Scourge Warlock

Neverwinter

Now that Tyranny of Dragons has made its way to live servers, we sat down with Chris Matz, Lead Designer on Neverwinter, to talk about the explosive free new class, the Scourge Warlock. Ready to make a pact with a demon? Posted Aug 22, 2014 by Christopher Coke

Still Going After 15 Years

EverQuest

At SOE Live, the original EverQuest got its share of the spotlight, and it was clear that despite Landmark and EverQuest Next being the new hotness, the elder game in the franchise still has legs and a future in front of it. We sat down with EverQuest Producer Thom Terrazas to discuss their plans for the game and what that immediate future might be.Posted Aug 21, 2014 by Jean Prior

Joel Bylos on the Past, Present & Future of TSW

The Secret World

Getting the opportunity to interview developers is one of the highlights of my career. Getting the chance to meet them in person is really the only step up from it. I’ve had the pleasure of not only interviewing The Secret World’s Joel Bylos before but I also met him at Gamescom a few years ago. He is passionate about TSW, and loves a good joke. So when the anniversary for The Secret World was approaching I reached out to get an interview. Posted Aug 21, 2014 by Shannon Doyle

Returning to Evil

Diablo 3

Launched yesterday (August 19), Diablo III: Ultimate Evil Edition introduces the dungeon crawler to next-generation consoles. By combining the base game with the Reaper of Souls expansion in a single box, Blizzard looks set to bring a new legion of players to the world of Sanctuary. But how easy was it to get there, and what lessons did the studio learn along the way? Posted Aug 20, 2014 by Gareth Harmer

Extra Life: A Calling Above and Beyond Games

The notion of leaving the industry for something even better or more fulfilling can scarcely be imagined by most of us, but it does happen. Rick Heaton, aka Sapience, recently left his position as Community Manager for Lord of the Rings Online to join the Extra Life gaming charity as their first Community Manager. He was at SOE Live last weekend as part of Extra Life's efforts to raise awareness for their work.Posted Aug 19, 2014 by Jean Prior

Addressing the Criticism

World of Warcraft

Since its announcement in November last year, World of Warcraft’s latest expansion has come under a fair share of criticism. Have players been left waiting too long for new content? Does Blizzard’s MMO still hold up after ten years at the top? Can it still hope to bring in new players as it once did? Posted Aug 19, 2014 by Gareth Harmer

War of the Ancients - The Well of Eternity Brought to Life

World of Warcraft

After four years in production and the creation of hundreds, if not thousands, of new game-based models, the team finally, on Saturday, August 16th, released War of the Ancients – The Well of Eternity, a nearly two-hour tour de force. We managed to find the doubtless exhausted leads from the project Norbert “Keytal” Szilagyi and A.W.A. “Vaanel” Oemraw to talk about the film. Posted Aug 18, 2014 by Suzie Ford

What’s Next for Dragon’s Prophet?

Dragon's Prophet

I sat down with Todd Carson, Executive Producer of Dragon’s Prophet, to talk about some of their progress over the last year and some things we should watch for in the coming year. Dragon’s Prophet may also see a push over the next year to expose more new players to some of the systems in the game that they may not know about yet.Posted Aug 16, 2014 by Red Thomas

So Much Stuff Coming!

DC Universe Online

So, if you play DC Universe, we learned this week that it's likely you're playing on the PS4. The recent launch of DCUO on the PS4 has been hugely successful for SOE, with 54% of the DCUO players now playing on the new console. Jens Andersen gave us the skinny on all things DCUO at this week's SOE Live. Read on to find out what's coming next!Posted Aug 15, 2014 by William Murphy

Moonrise: How Undead Labs is Taking on Pokémon with Style

Moonrise

Moonrise may not seem like the logical next game from State of Decay creator Undead Labs. But UL is a studio filled with gamers that play everything, and mobile games are kind of a big deal so it makes sense to us that while they plug away on their next zombie-themed title, they might try something in that arena. But instead of a craptacular Candy Crush clone, we’re getting what looks to be a fantastically vibrant new RPG based around collecting and fighting monsters. Posted Aug 6, 2014 by William Murphy

The L2 Story Is Far From Over

Lineage 2

Lineage II has entered the 'mature' state for MMOs these days and has proven its longevity. Recently, the latest update, Ertheia, launched. We had the opportunity to interview Lineage II's producer Nico “Cryo” Coutant to find out more about the expansion and about L2's future. See what he had to say in this exclusive interview and let us know what you think in the comments.Posted Aug 5, 2014 by Garrett Fuller

Pushing the Frontier

Edge of Space

With regular updates, including a new Research feature, Edge of Space is growing its way through Steam Early Access. In our latest interview, Handyman Studios’ Jake Crane talks about his approach to getting players in during this raw phase of developmentPosted Jul 24, 2014 by Gareth Harmer

Interview With Design Director Lucas Davis

Battlecry

At QuakeCon, I had the chance to speak with Lucas Davis, Design Director of BattleCry Studios, and the driving force behind the studio's premiere game, the arena brawler BattleCry.Posted Jul 22, 2014 by Jason Winter

Talking Skyforge and F2P With Obsidian

Skyforge

Last summer, we learned that Obsidian Entertainment had been retained to help develop Skyforge. Since the studio is strongly associated with standalone RPGs, this news was interesting and at least somewhat unexpected. Following E3, where parts of the game were playable and appeared to be favorably received, I had the chance to follow up with Development Director of Culturalization Eric DeMilt about his team's role on the project. Posted Jul 22, 2014 by Richard Aihoshi

The Future of ESO & Our Interview Matt Firor

Elder Scrolls Online

ZeniMax Online Studios had plenty to say about The Elder Scrolls Online at this year's QuakeCon in Dallas. Seven members of the design team took nearly an hour and a half to regale the excitable crowd with enticing glimpses of the game's future, eliciting cheers and applause at the most dramatic reveals.Posted Jul 21, 2014 by Jason Winter

The Progression System Revealed

Camelot Unchained

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the second of our CU features, Mark Jacobs et al are ready to talk about the progression system. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.Posted Jul 17, 2014 by Robert Lashley

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