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Exclusive Interviews

Exclusive Interviews

On Beta, PVE, and What Makes Albion Unique

Albion Online

Now in closed beta after months of alpha testing and gathering feedback, we caught up with Sandbox Interactive to chat about what they've learned, where the game goes from here, and how they're working to make Albion the best sandbox MMO it can be.Posted Nov 25, 2015 by William Murphy

Stash Aims to Bring Back the Magic to MMORPGs

Stash is a fully funded turn-based MMORPG currently closing up a Kickstarter. We caught up with the CEO Michael Hartman at Frogdice to talk all about the project, its housing system, its unique take on combat, and what players can expect now that the game is moving deeper into the development phases.Posted Nov 23, 2015 by Robert Lashley

A 'Coding' Melting Pot


An inside look at the many coders who have implemented their work into the game and how those early code threads have evolved with the game (e.g., Legacy of the Baby Dragon). Here to shed some light on the franchise’s evolution is Jennifer Chan (Technical Director) and Terry Michaels (Senior Producer) from Daybreak Games.Posted Nov 18, 2015

Blizzcon 2015 Wrap Report with Technical Director Alan Dabiri

Heroes of the Storm

We sat down with Technical Director Alan Dabiri to go over some updates to Heroes of the Storm, some of which are coming as early as November 17th! We first discussed the new Arena mode, where players can pick one of three heroes, their heroic ability, and then just jump right in and brawl. Each arena has much simplified objectives without lanes. Dabiri noted how internal playtests had their fellow devs stating it was the most fun they’d had in awhile.Posted Nov 17, 2015 by Jean Prior

BlizzCon 2015 Wrap Report with Michael Chu & Jeremy Craig


On day 2 of BlizzCon, we sat down with the devs of Overwatch to discuss the highly-anticipated shooter. We spoke to Senior Game Designer Michael Chu (story and worldbuilding) and Senior Designer Jeremy Craig (system design and user experience). Posted Nov 16, 2015 by Jean Prior

The Eldar, Progression, New Weapons, and More

Warhammer 40k: Eternal Crusade

Greetings Crusaders, long time no see. We've been really busy killing Traitors in the Eternal Crusade Alpha test. Recently we had a chance to chat with Nathan Richardsson about that same Alpha test, and ask a few questions about the future of the game.Posted Nov 16, 2015 by Terry OBrien

The Best Things About EverQuest From the People Who Made It


Recently we had the chance to sit down and chat with three EverQuest developers, just before both the original EQ and its sequel are to receive their 22nd and 12th expansions. We have a full week of features on EverQuest planned, but today we wanted to ask each developer what they love most about the storied franchise. Here’s what Holly Longdale (Executive Producer), Jonathan Caraker (Lead Designer) and Alan VanCuvering (Assistant Lead Designer) had to say.Posted Nov 16, 2015 by William Murphy

Next Update, New Content & More - D3 Blizzcon Wrap Report

Diablo 3

On the second day of BlizzCon 2015, we sat down with System Designer Joe Shely and Senior Level Designer Matthew Berger to go over the particulars of Diablo 3's upcoming big patch, 2.4. Starting off, Berger discussed the new zone, the Eternal Woods, featuring roaming yetis. He added that the royal manor of King Leoric would finally be available to players now that the cultists have moved away from the entrance.Posted Nov 11, 2015 by Jean Prior

Matt Firor on Orsinium and the Future of DLC

Elder Scrolls Online

Now a week since going live, we caught up with Zenimax Online’s Matt Firor to chat about the Orsinium DLC pack, the reception it has received, and what the team has planned for the next update. Posted Nov 11, 2015 by William Murphy

Blizzcon 2015 Ion Hazzikostas Interview Wrap Report

World of Warcraft

We sat down with Ion Hazzikostas, World of Warcraft's Lead Game Designer, to talk about their highly anticipated expansion Legion at BlizzCon. Most of the questions we had for him came out of the panel he gave immediately following opening ceremonies, clarifying some of the remarks he'd made.Posted Nov 10, 2015 by Jean Prior

Making Combat & Customization Both Challenging & Entertaining


With nearly 95,000 registered players, 23,000 backers and nearly $6 million in funding, it’s safe to say that Crowfall has come a long way since their Kickstarter ended in March. Attracting players and raising funds are always two of the larger challenges that indie studios, like ArtCraft Entertainment, will face. The more important challenge, however, is the following through and making a good game! Posted Nov 10, 2015 by Mike Joseph

The Broken Mirror Examined


EverQuest will be growing soon with its twenty-second expansion, The Broken Mirror. We had a chance to chat with the team behind the expansion to find out more about its systems, features and new zones.Posted Nov 4, 2015 by William Murphy

Terrors of Thalumbra Expansion Examined

EverQuest II

EverQuest II will be growing soon with its twelfth expansion, Terrors of Thalumbra. We had a chance to chat with the team behind the expansion to find out more about its systems, features and new zones.Posted Nov 4, 2015 by William Murphy

Hoping to Find Fans in the West

ASTA: The War of Tears and Winds

ASTA is one of a couple games making their way to the West this year from Webzen. Set in a world of Asian Myth and Fantasy combined, ASTA is hoping to find fans here with its setting and unique take on combat. Posted Nov 3, 2015 by William Murphy

All About the Group Content

Saga of Lucimia

After reading the developer diaries last month we still had a few questions for Saga of Lucimia. Luckily, they're always ready to chat! Read on to find out what lead developer Tim Anderson had to say.Posted Nov 3, 2015 by Robert Lashley

Paradox and White Wolf Sitting in a Tree

World of Darkness

Last week it was announced that CCP Games sold the rights and all assets of White Wolf Publishing (the folks behind the World of Darkness and Vampire: The Masquerade IPs) to none other than Paradox Interactive. In light of this, we called up the brand new CEO of White Wolf, Tobias Sjögren about the purchase and what it might mean for RPGs and MMOs with the White Wolf branding in the future.Posted Nov 2, 2015 by William Murphy

Heart of Thorns One Week In with Colin Johanson

Guild Wars 2

A little over one week into the launch of Heart of Thorns, and we caught ArenaNet's Colin Johanson napping long enough to coerce some answers out of him about the current state of the Guild Wars 2 expansion and how things are going inside the walls of the Bellevue, Washington based developer.Posted Nov 2, 2015 by William Murphy

City of Titans - Catching up with Missing Worlds Media on their Superhero MMORPG

You may remember that City of Titans is one of several forthcoming spiritual successors to City of Heroes. It funded on Kickstarter last year for over $500,000, and while the Missing Worlds Media website is regularly updated, the team doesn’t have a PR group focusing on pushing out media blasts all the time. So, we thought it a good idea to catch up with MWM’s War Cabbit to see how things are going and get some more info about the game overall.Posted Oct 22, 2015 by William Murphy

The Park Adds Depth and Psychological Intrigue to The Secret World

The Park

The Park, a new single player horror adventure from MMO developer Funcom is launching on October 27th. We recently toured a bit of the game with its Creative Director Joel Bylos, and came away quite impressed. Build upon the foundations of Dreamworld tech with the Unreal Engine on the front end, The Park will undoubtedly give The Secret World and horror gaming fans alike something to talk about this Halloween.Posted Oct 21, 2015 by William Murphy

Pouring Heart & Soul Into the Game

Sword Coast Legends

With Sword Coast Legends finally ready to embark on its final release journey, we managed to catch Dan Tudge, SCL Game Director, to chat about how the last month of game development has gone and much more.Posted Oct 19, 2015 by Christopher Coke

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