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Exclusive Features

Maingear Computers + MMORPG

Today, we’re pleased to announce that Maingear Computers has become an official sponsor for MMORPG.com. Straight out of New Jersey, USA, Maingear has quickly risen to become one of the most sought after and well-respected custom PC companies in the market. Read on for the details of our partnership, and what we hope it means for you all down the road.Posted May 4, 2015 by William Murphy

The MMOTCG We Deserve

Hex

Cory Jones of Cryptozoic and HEX Entertainment sat down virtually on Skype with me last week to give me my first taste of HEX: Shards of Fate. For those unfamiliar, HEX is one of Kickstarter’s first big success stories. Funded by fans and backers for over 2 million dollars back in 2013, now two years later HEX is getting closer and closer to its initial goal of being the first “MMORPGTCG”.Posted May 4, 2015 by William Murphy

Early Enrollment Review in Progress

Pathfinder Online

We didn’t think we’d be reviewing Pathfinder Online anytime soon… until we discovered the game is both a.) taking money and b.) done wiping progress. As mentioned many times here, that’s all we need to consider a game ready to be reviewed. If a studio is confident enough in a product to do both of those things, then we’re confident that it deserves a score and review. Read on for the beginning of our Pathfinder Online adventures.Posted Apr 30, 2015 by William Murphy

Port to XBox One Done Right

Neverwinter

Hey there MMORPG fans, Terry here, coming at you with a review of Neverwinter on the X-BONE. Full disclosure, I have a couple of hundred hours logged into the PC version of the game, so there is not a lot here that surprised me, as far as gameplay and plot goes, but that's really a GOOD thing, because it means that the 'port to Xbox was done right!Posted Apr 14, 2015 by Terry OBrien

Digital Physics

Our own Red Thomas dons his science cap and attempts to explore our digital universe through the application of astrophysical models in an effort to explain the lifecycles of video games.Posted Apr 13, 2015 by Red Thomas

Jaws of Hakkon Review - In the Footsteps of the Last Inquisitor

Dragon Age: Inquisition

Dragon Age: Inquistion is an endless well of discussions. Benevolently received by the press, fiercely defended by its fans and disappointedly condemned by all of those who wanted the game to be something else - opinions couldn’t be more diverse. And now Bioware delivered us the first DLC, Jaws of Hakkon, and all those buried emotions are resurrected, as we get more of exactly those parts which have been the critiques' main target.Posted Apr 7, 2015 by Markus Rohringer

An Exclusive Look at the Cloth Classes

Cabal 2

Over the next four weeks, the ESTsoft folks are partnering up with us to dive deep into Cabal 2’s six unique classes. This week, we’re focusing on the finger-waggling cloth-wearers of the MMO sequel: the Wizard and the Priest. Posted Mar 26, 2015 by William Murphy

Jagex: A Not-So-Brief History of Not-RuneScape

Earlier this year I wrote an article about Jagex in which I gave my hopes that, following the shutdown of Transformers Universe, the company wouldn't be too eager to announce another new MMO. Just a month or so out of that closure, we learned through a job placement announcement that yet another MMO is in the oven.Posted Mar 18, 2015 by Connor Wack

GDC 2015 Recap

As is appropriate for a convention with the name “Game Developers Conference,” GDC seems to be becoming more and more developer-centric and less a space for press reveals and previews. At GDC 2015 this past week, there was a noticeable trend towards showing off new tech, such as Nvidia’s Shield and Valve’s SteamVR, along with a host of new (or new versions of) indie games.Posted Mar 6, 2015 by Som Pourfarzaneh

The Pros & Cons of Free-to-Play

The traditional “pay wall” (pay a single price and play forever) or subscription (pay an up-front cost plus a monthly maintenance fee) models are every bit as valid and stable as free-to-play, but there are plusses and minuses to each of the models. To compare them, let’s outline the pros and cons for free-to-play and discuss the others as we go.Posted Mar 4, 2015 by David Georgeson

Dave Georgeson on Creating New Worlds

All games are hard to make. But when ranking my own personal experiences as a dev, I’d say that single-player games are the most straightforward and predictable of projects (relatively, of course), rescuing failing projects is vastly more complicated, but building MMOs from scratch is the most challenging of all.Posted Feb 26, 2015 by David Georgeson

Duty of Heroes: A Barely-There Boobilicious MMO

Duty of Heroes

Duty of Heroes is a light RPG and barely there MMO set in a generic fantasy world complete with Merlin, beautiful boobilicious elves, barely dressed female characters, orcs, undead and cherry-on-topped with poor localization. It is a port of a free to play FaceBook type time management game with an RPG theme.Posted Feb 19, 2015 by Carolyn Koh

The Mass RNG Effect

World of Warcraft is much like walking into a Las Vegas casino; each zone, dungeon, or battleground being its own pocket dimension divorced from reality and filled with scenic grandeur and the promise of wealth. Except for when such promises are at the mercy of pitiless random-number-generators (RNG).Posted Feb 19, 2015 by Edwin Lee

Voxel Farm and the Destruction of Worlds

Crowfall

Earlier this week, Artcraft announced that they’ve signed a deal with Voxel Farm to use their technology to power the worlds of Crowfall. Some may immediately think, “oh great, more voxels”. But put down the pitchforks. In Crowfall, voxels are not about building random things in the world but rather destroying the very ground you walk upon and tearing down the castles of your enemies.Posted Feb 19, 2015 by William Murphy

NCSoft Earnings: Not Everyone's Drinking Champagne in the Executive Suite

NCSoft today released their earnings report for the 2014 fiscal year. While the company as a whole grew across the board, not everyone is presently drinking champagne and wearing silly hats at the NCSoft executive suite.Posted Feb 11, 2015 by Connor Wack

MMORPG.com Reacts to SOE Going Independent

Yesterday, the MMO space was surprised to learn that Sony Online Entertainment had been bought out by Columbus Nova, an investment management firm. What this means in both the long- and short-term remains to be seen. We have a few thoughts to share on the subject and invite you to reply with your own.Posted Feb 3, 2015 by Suzie Ford

Tamriel Goes Unlimited on St. Patrick’s Day

Elder Scrolls Online

The rumors can end now, folks. It’s official, as of this moment in time. Elder Scrolls Online is ditching its subscription model in favor of a model more akin to Guild Wars 2. Simply buy the base game, gain access to all of its content, and never pay another dime. In addition, the PS4 and XBOX One Editions will be launching officially on June 9th. It’s all coming up Tamriel this year, it seems. However, that’s not quite all she wrote. Read on for the full details.Posted Jan 21, 2015 by William Murphy

World Championship Wrap Report

SMITE

Recently I had the opportunity to cover the Smite World Championship, held at the Cobb Energy Center in Atlanta, Georgia. Hi-Rez invited the top two teams from four regions; North America, European Union, China and Latin and South America, to battle it out for the title of 2015 Smite World Champions. Posted Jan 19, 2015 by Terry OBrien

Warhammer Quest Review – How Not to Port a Mobile Game

Warhammer Quest is the perfect example of what’s wrong with the gaming industry in 2015. Rather than creating new experiences that people want to play, developers and publishers are shoving these types of quick, cash-grab games out by the truckload. Let me give you a bit of a history lesson on Warhammer Quest and why you should stay far away. Posted Jan 8, 2015 by David Jagneaux

Review in Progress #3 - Frame Shift

Elite: Dangerous

It’s a big galaxy. 400 billion stars big. There’s room enough to make your fortunes, room enough to find your fights and room enough to see things most people won’t pass by if you really work at it. In a galaxy like that, what you make of it is up to you. You… and others. It might be the little action of a few players bringing in the goods or it might be the larger actions of empires. Posted Jan 6, 2015 by Jonathan Doyle