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Exclusive Editorials

Exclusive Editorials

Editor's News Year In Review

General

MMORPG.com Managing Editor Jon Wood took some time in this editorial to talk about some of the most memorable news days of 2007. Posted Jan 2, 2008 by Jon Wood

It's the End of the World

General

In his MMOWTF column this week, Dan Fortier takes a look back at the year 2007 and some of the news stories that dominated MMO headlines. Posted Dec 28, 2007 by Dan Fortier

What's in a Game?

General

Community Manager Laura Genender uses her Community Spotlight this week to talk about the different ways in which people can enjoy MMORPGs, and the ways in which some games are better suited to some play styles than others. Posted Dec 27, 2007 by Laura Genender

Story - Smackdown vs. Raw

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In this Christmas Eve edition of Beyond the MMORPG, Managing Editor Jon Wood uses Smackdown vs. Raw 2008 to discuss storytelling in MMORPGs. Posted Dec 24, 2007 by Jon Wood

MMOWTF Award Winners

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Last week, Dan Foriter opened up voting on the worst games of 2007. Today, he posts the results along with his own picks. Posted Dec 21, 2007 by Dan Fortier

Conan

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In this Beyond the MMORPG column, Managing Editor Jon Wood takes a look at a small aspect of the recently released Conan game for the XBox 360 and expresses concerns about "franchise" or IP MMORPGs. Posted Dec 18, 2007 by Jon Wood

Questioning the Crutch

General

Over-powered skills and abilities in games are often referred to as "crutches". Today, Laura Genender takes a look at an MMORPG.com blog that brings the idea of "the crutch" into question. Posted Dec 17, 2007 by Laura Genender

MMOWTF Awards

General

Dan Fortier, being the rabble-rouser that he is, has opened the voting on his own awards to coincide with our Reader's Choice Awards. The MMOWTF Awards celebrate and glorify all that you, the MMOWTF readers, hated about 2007. Posted Dec 14, 2007 by Dan Fortier

What Happened to Auran?

Fury

With today's announcement that Auran Developments, the company behind the PvP MMORPG Fury, would be closing their doors, the announcement didn't really take many by surprise. Managing Editor Jon Wood offers some thoughts on why Fury wasn't the kind of success that the company had hoped. Posted Dec 13, 2007 by Jon Wood

Affluenza

General

Not to be confused with the viral influenzsa, affluena is actually "a state of extreme materialism which is the impetus for accumulating wealth and for overconsumption of goods; also, feelings of guilt and isolation from the dysfunctional pursuit of wealth and goods." In her Forum Spotlight, Laura Genender looks at a thread that tackles this interesting concept in how it relates to MMORPGs. Posted Dec 13, 2007 by Laura Genender

Waiting for Lich King? What to Do?

General

In Joe Iuliani's World of Warcraft column this week, he discusses the feeling of futility that he is feeling in waiting for the new WoW expansion, and offers some suggestions to players of things to do in the meantime. Posted Dec 12, 2007 by Joe Iuliani

PvP in MMOs: What Gamers Want

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This week in her MMORPG.com Community Forum Spotlight column, Community Manager Laura Genender discusses a user blog involving PvP and what kinds of experiences players are looking for. Posted Dec 10, 2007 by Laura Genender

What's in a Name?

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Weekly MMORPG Columnist Dan Fortier uses his time this week to gripe about naming policies in MMOs. Posted Dec 7, 2007 by Dan Fortier

Assassin's Creed

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In our Beyond the MMORPG column, we take a look at a game that doesn't fit into our genre and speculate about how that game could be used to positively influence our genre. This week ,Donna Desborough takes a peek at Assassin's Creed. Posted Dec 4, 2007 by Donna Desborough

Mob Mentality

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In this week's MMOWTF, Dan Fortier tackles the issue of monster AI in MMORPGs. Fortier feels that monsters today just don't have the intelligence to pose a real challenge to human players. Posted Nov 30, 2007 by Dan Fortier

Journeys and Destinations

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In this Community Forum Spotlight, Community Manager Laura Genender takes a look at whether or not the art of the journey is lost in today's mad scramble to hit max level. Posted Nov 29, 2007 by Laura Genender

Three Years

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In this edition of his bi-weekly column, MMORPG.com Staff Writer Joe Iuliani takes a look back at the last three years of World of Warcraft, including some of the changes and its influence on pop culture. Posted Nov 28, 2007 by Joe Iuliani

Public Raids

General

Community Manager Laura Genender takes some time this week to talk about the broader application of the WAR public quest system and whether or not, as a user blog suggests, it could be the basis of a game rather than as an additional feature. Posted Nov 26, 2007 by Laura Genender

Tutorials Not Good Enough?

General

While the average MMO has a tutorial that will teach MMO savvy people how to play, many of the currently released games don't take new players into account, new players who have never played an MMO before and who might find our worlds confusing. Posted Nov 24, 2007 by Jon Wood

Pre-Order Syndrome

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This week in his MMOWTF column, Dan Fortier takes on the subject of pre-orders and whether or not we should be paying for them. Posted Nov 23, 2007 by Dan Fortier