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Exclusive Editorials

Exclusive Editorials

Mass Effect: The MMORPG?

General writer Bill Murphy muses about the idea of a Bioware MMO built off of one of the studio's own unique franchises, Mass Effect.Posted Feb 2, 2010 by William Murphy

CCP in 2010

General's Garrett Fuller looks at the year ahead for CCP, the developers of EVE Online, Dust 514 and the reported World of Darkness MMO.Posted Dec 30, 2009 by Garrett Fuller

SOE in 2010

General's Garrett Fuller looks at the year ahead for Sony Online Entertainment with a focus on their upcoming titles, The Agency and DC Universe Online.Posted Dec 29, 2009 by Garrett Fuller

Cryptic in 2010

General's Garrett Fuller speculates about the year ahead of Cryptic Studios and brings to light an interesting "In Development" piece of concept art that many of us may have forgotten about.Posted Dec 22, 2009 by Garrett Fuller - Holiday Shopping Guide


With only a few shopping days left until Christmas,’s Garrett Fuller writes this sometimes tongue in cheek look at holiday gifts for the MMO gamer.Posted Dec 18, 2009 by Garrett Fuller

Dragon Age Sex Controversy Examined

General's Dana Massey writes this article taking a look at the recent controversy sparked by what WorldNetDaily described as "dirty gay sex." Posted Dec 9, 2009 by Dana Massey

2009's Most Interesting Stories, Part One


With December in full swing and the New year nearly upon us, contributor Shannon Drake writes this look back at some of the most interesting stories of 2009.Posted Dec 4, 2009 by Shannon Drake

Important Aspects of the Franchise

Star Trek Online Managing Editor Jon Wood takes a look at the Star Trek franchise and identifies a number of elements that he would like to see replicated in Cryptic's Star Trek Online to help recapture the tone and feel of the IP.Posted Nov 13, 2009 by Jon Wood

Keeping the Market Share

World of Warcraft World of Warcraft Correspondent Dan Growns writes the ways that he feels that Blizzard is moving toward keeping its share of the MMO market and gives his opinions on what the gaming giant will have to do to maintain it in the future.Posted Sep 10, 2009 by Daniel Growns

World of CasualCraft?

World of Warcraft World of Warcraft Correspondent Eric Grucza asks whether Blizzard is now trying too hard to appeal to casual players as opposed to long-time subscribers.Posted Sep 9, 2009 by Eric Grucza

Balancing the Linear and the Sandbox

Aion Aion Correspondent Brandon Stiles writes this look at the way that the game's developers mix the design philosophies of a linear themepark with ideas taken from a more sandboxy approach.Posted Sep 1, 2009 by Brandon Stiles

What Dust 514 Means For Virtual Worlds

EVE Online Managing Editor Jon Wood makes use of this editorial to discuss CCP's recent announcement of Dust 51 and how that game, combined with EVE Online, has the potential to change the virtual world space.Posted Aug 19, 2009 by Jon Wood

A Plan For Effective Live Content


Carbine Studios' Senior Systems Designer Steve Williams shares some of his ideas on how live content could be effectively integrated into an MMO.Posted Aug 12, 2009

Another Perspective on Live Content


Last week, we presented former Matrix Online live team member Rachel Thompson's response to an article discussing the practical impossibility of live content. This week, former live team member and current Senior Systems Designer at Carbine Studios Steve Williams weighs in.Posted Aug 4, 2009

I'm Sorry WoW, I've Found Someone Else

World of Warcraft

In this correspondent editorial, Robert Duckworth analyzes the five reasons that he has decided to leave WoW in factor of the newer, younger, sexier Aion.Posted Aug 4, 2009 by Robert Duckworth

Why MxO Live Content Worked


In a response to a recent Staff Blog post by Managing Editor Jon Wood titled "Crushing the Dream of Live Content," former Matrix Online Live Events Team member Rachel Thompson shares her views on why MxO Live Content worked.Posted Jul 27, 2009

Top Five Pre-Wrath Boss Fights

World of Warcraft World of Warcraft Correspondent Angela Lindsey writes this look at her top five boss fights before the launch of Wrath of the Lich King.Posted Jul 8, 2009 by Angela Lindsey

Twelve Possible Classes

Star Wars: The Old Republic's Michael Bitton writes this week's list with a rundown of twelve different classes that could be included in BioWare's upcoming MMORPG, Star Wars: the Old Republic.Posted Jun 23, 2009 by Michael Bitton

Improving Game Mechanics

Lord of the Rings Online Lord of the Rings Online Correspondent feels that the game's crafting and combat mechanics could use some tweaking and offers his own solutions to the problem.Posted Jun 18, 2009 by Andrei Harnagea

Top 10 Books That Should Be MMOs


In this week's list, Managing Editor Jon Wood takes a look at ten IPs from the world of books and literature that would make good candidates for future MMO projects.Posted Jun 16, 2009 by Jon Wood