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Exclusive Editorials

Exclusive Editorials

Dissecting the Acronym: RPG


In his column this week, MMORPG managing editor Jon Wood takes apart the acronym "RPG". As he states, the way one interprets the meaning of those three letters determines what is expected from an MMO-RPG. See if you agree with Jon's thoughts about what RPG means. Posted Jul 22, 2010 by Jon Wood

Comic-Con Expectations

Star Wars: The Old Republic Community Manager Michael Bitton has some thoughts about what folks attending this week's Comic Con in San Diego, CA might find out about Star Wars: The Old Republic. What will Bioware be bringing in its bag of goodies to show off to convention attendees? See what Mike thinks people will see in his Comic-Con Expectations article.Posted Jul 21, 2010 by Michael Bitton

Thoughts on Game Testing

Star Wars: The Old Republic Community Manager Michael Bitton has some thoughts about game testing. He offers insight into what it is, what it isn't, how to help when you do and, just maybe, reasons not to participate in game testing or beta testing your most highly-anticipated games. Posted Jul 14, 2010 by Michael Bitton

The Life of a Social Gamer


In this week's Player Perspective column, Jaime Skelton takes a look at the social gamer. Jaime's been spending time on what some would call the Dark Side: Social games on Facebook. See what she learned, if anything, during her adventure!Posted Jul 9, 2010 by Jaime Skelton

Majority Rules?


In her latest Player Perspectives article,'s Jaime Skelton wonders how the MMO universe could expand. Whether through platform MMOs or more sports MMOs, Jaime believes the MMO industry can grow. Read on!Posted Jul 2, 2010 by Jaime Skelton

My First E3: Of Shiny Things and Pilot Wings

General Writer and former E3 virgin Bill Murphy attended his first E3 this year, and takes some time today to provide us with his unique take on the experience.Posted Jun 24, 2010 by William Murphy

Killing Fun by the Numbers

General's Bill Murphy writes about the trend of MMO games to forget to "add the fun" and instead focus solely on how to keep us paying that $15 a month.Posted Jun 16, 2010 by William Murphy

Can We Save Vanguard?

Vanguard: Saga of Heroes

Justin Vincent examines the likelihood of saving Vanguard from inevitable demise in this latest article.Posted Jun 14, 2010

One Girl's Opinion

APB: Reloaded's Angie Webb recently had some hands-on time with Realtime Worlds' APB. One of her assignments was to write an article based on her own unique perspective as a female gamer.Posted Jun 10, 2010 by Angie Webb

What if... A Rifts MMO


Recent lawsuits have given way to's Jon Wood waxing poetic about what an MMO based in the Rifts universe might be like.Posted May 25, 2010 by Jon Wood

Nickel and Dime: Designing Games in a Free to Play Market

General's Garrett Fuller gives us a peek at what the future world of MMOs will look like as a result of the recent trend towards the Free-to-Play business model.Posted May 24, 2010 by Garrett Fuller

Possible Playable Races, Part Two

Star Wars: The Old Republic

Based on the recent announcement of The Old Republic's first non-human race,'s Michael Bitton kicks off a series that examines what some of the other possibilities might be.Posted May 21, 2010 by Michael Bitton

Possible Playable Races, Part One

Star Wars: The Old Republic

Based on yesterday's announcement of The Old Republic's first non-human race,'s Michael Bitton kicks off a series that examines what some of the other possibilities might be.Posted May 14, 2010 by Michael Bitton

Wishes for EverQuest III - Pt. 1: Norrath

General writer Phil James takes some time this week to tackle the idea of an EverQuest III and what he'd want to see done with the world of Norrath.Posted May 4, 2010 by Phil James

Beginning the Journey Again

Final Fantasy XI's Eric Barnett returns to Vana'diel to see how the game has evolved since he's been gone and delivers his report.Posted Apr 23, 2010 by Eric Barnett

Lord of Ultima: Not Quite the Heir Apparent

General's Bill Murphy takes a look today at EA's browser-based game Lord of Ultima, discussing its lack of similarity to the Ultima Online that many MMOers know and love.Posted Apr 5, 2010 by William Murphy

GDC 2010 MMO Retention Panel


Of the many panels at this year's Game Developers Conference, none really stood out as so personally interesting to players as the retention panel where developers discussed some of their ideas to keep us playing their games.Posted Mar 24, 2010 by Garrett Fuller

Copying WoW - Flowers for Alganon

Alganon's Bill Murphy takes a look at the recent furor over at Quest Online's Alganon and talks about how the game may have tried too hard to look and feel like Blizzard's MMO giant, World of Warcraft.Posted Mar 19, 2010 by William Murphy

Five Things the Warhammer 40K MMO Needs to Get Right

General's Garrett Fuller writes this latest article on the five things the upcoming Warhammer 40k MMOG by Vigil Games needs to get right.Posted Mar 8, 2010 by Garrett Fuller

The Sci-Fi MMO: The Future


In the final of a three part series,'s Bill Murphy explores the Sci-Fi subgenre of MMOs and looks at what's to come for these decidedly non fantasy MMOs.Posted Mar 2, 2010 by William Murphy