What makes a "Great MMO"? Well, in our voting we took into account both the technical and community achievements of each title, but also its wider effect on the MMO genre as a whole. In short, this list isn't just about what we think is "The Best", but also about what we think has had the most significant impact on culture and gaming as a whole.
Posted Oct 9, 2015 by William Murphy
This will ruffle some feathers. The staff at MMORPG.com, from President Craig McGregor and CTO Ben Krueger, to our wonderful list of reviewers, columnists, and community managers, all the way down to your humble and lowly Managing Editor (me) have voted. We took the top player-rated games from our Game List, including those that have been closed after launch, and we ranked them. Posted Sep 25, 2015 by William Murphy
Movies made from video games are an extremely risky business. Games give the fan something a movie never can, the ability to play in that world. It hits on way more of your human senses than just sitting in a theater staring up at the big screen. As much as the past three major generations have grown up on movies, I think we are finally starting to see the first true generation who care more about interactive entertainment, than just viewing entertainment.Posted Sep 17, 2015 by Garrett Fuller
Goblinworks went through a major transformation this week. It’s been on a slow descent for the past year and finally crash landed the other day. Read on for Rob Lashley’s take on what went wrong and what we hope to see for the Pathfinder IP going forward.Posted Sep 4, 2015 by Robert Lashley
Victor explains the circumstances that caused Star Wars: The Old Republic to finally shine brightly for him.Posted Aug 15, 2015 by Victor Barreiro Jr.
As we watch a crowd of independent MMO developers make their dream games, watch them strive to make something unique, and watch them struggle to get the damn things out the door, I wonder. Will one of these strongminded studios bring about a new MMO golden age?Posted Aug 5, 2015 by William Murphy
If you're looking to break into the gaming industry, where should you go? We all have our opinions of the “good” and “bad” companies to work for, but that's usually based on nothing more than a vague impression and isolated stories – some of which are flavored by our impressions of the company's games.Posted Jul 28, 2015 by Jason Winter
Games are serious business, we get it. But that doesn't mean they can't be a bit of stupid fun. With that in mind, we're starting something new today: The Quiz. A while back we tried these, but we didn't have the tech to do them right. Yes it's pointless, yes it's silly, but have a little laugh. Find out which World of Warcraft Villain you are!Posted Jul 9, 2015 by William Murphy
Let me put this out there: loads of wild dinosaurs, riding them, pooping, eating it, farming with it, PVE and PVP servers, loads of crafting and progression. 70-100 players per server for now, with hundreds promised down the road to launch in 2016. Does this sound like a game you might want to try? If so, read on because ARK: Survival Evolved is quickly becoming my sleeper of 2015.Posted Jun 5, 2015 by William Murphy
Like most things, it seems like we go through phases of getting big, sprawling single-player RPGs to sink our teeth into. It’s a totally different genre than the MMO game, for rightful reasons, but there are a lot of overlaps as well. Most people that enjoy MMOs probably enjoy single-player RPGs as well and I’d wager to say that the majority of the people that read this are either playing currently or at least have an interest in playing, The Witcher 3: Wild Hunt. Posted May 25, 2015 by David Jagneaux
Sure, plenty of places have already called The Witcher 3 one of the greatest games of all time, and they might be right. But PC codes for the epic RPG from CD Projekt Red just went out yesterday, so you’ll have to stomach us getting our review done after the rest of the known world. Today, we’ll go into our thoughts after spending the first couple of hours in Geralt’s final adventure, with the full review coming next week.Posted May 19, 2015 by William Murphy
On December 16th, En Masse released the first full TERA expansion, new level cap and all, into the wild. It may not make new fans of people who have already dismissed the F2P themepark, but for those who’ve always enjoyed Arborea’s mix of action, questing, and dungeoneering there’s a lot to love in the free expansion Fate of Arun.Posted Jan 9, 2015 by William Murphy
We’ve all seen the signs before: ‘limited time only’ the words say, usually with a McDonald’s McRib sandwich plastered on it. We dismiss the idea of a ‘limited time only’ experience. Holiday events come along like the seasons they represent and we don’t truly find it devastating if we missed out—it will all come back next year. However, what if a feature, a paid one, was truly here for a limited time only… should players be punished for the lack of participation? Posted Nov 19, 2014 by Edwin Lee
Just before writing this article, I finally hit level 65 in RIFT: Nightmare Tide, and I couldn’t be happier to get that whole leveling thing out of the way. From level 60 to 64, my leveling experience with Nightmare Tide had been extremely positive. Things were moving quickly, but not so quickly as to undermine the achievement of gaining a level. Quests were fun and engaging, so much so that I think a lot of them are going to stick with me for quite some time. Posted Nov 6, 2014 by Hive Leader
MMOGs do not exist to be fun. They are bitterly serious, scenes of frustration and the best places to finally let out your inner scoundrel. If you didn’t grasp this simple fact until now, I warmly and urgently recommend this guide to you. I show you the ultimate tips how to eventually waste your time in games without this bothersome fun!Posted Nov 4, 2014 by Markus Rohringer
Yesterday’s announcement that Blizzard had canceled Project Titan after over seven years in development spelled a big moment in the MMO genre’s history, perhaps one that many may have overlooked. Consider this: When even Blizzard takes a step back from developing what was undoubtedly a ‘traditional’ MMO, the development world and the player base sit up and take notice. Posted Sep 24, 2014 by Suzie Ford
Most of this week, our Bill Murphy has been playing and enjoying the more organic facets of life in ArcheAge… when he hasn’t been battling the excessively long queue times to get into the game. In this week’s Review in Progress, we’ll hear a tale of tree thievery and some thoughts on the current server queue situation. Posted Sep 22, 2014 by William Murphy
Normally, we’d wait until the official day of launch or soon after to begin our Review in Progress series. But as ArcheAge is a special case, what with this weekend’s DDOS attacks, over-too-soon land rush, and more, we thought we’d over you some serious thoughts on the game on the eve of its official launch in the US and EU.
Read on for our initial thoughts on XLGAMES’ ArcheAge, brought to the US and EU by Trion Worlds.
Posted Sep 15, 2014 by William Murphy
Launch day is here. You may even already be playing, or watching someone play, Bungie's new quasi-MMO shooter Destiny. Our own Bill Murphy was in all day yesterday, and has some launch-day thoughts on Bungie's big new IP. Read on.Posted Sep 9, 2014 by William Murphy
Confident in their ability to pull off an RPG, Katauri Interactive has upped the stakes this year by expanding its single-player concepts into an online multiplayer game. The result is Royal Quest, an MMO that presents itself as a more casual, holistic kind of MMO with accessible controls and simple quest construction, then abruptly becomes something more hardcore.Posted Aug 30, 2014 by Neilie Johnson