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Exclusive Editorials

Exclusive Editorials

Limited Time Only

World of Warcraft

We’ve all seen the signs before: ‘limited time only’ the words say, usually with a McDonald’s McRib sandwich plastered on it. We dismiss the idea of a ‘limited time only’ experience. Holiday events come along like the seasons they represent and we don’t truly find it devastating if we missed out—it will all come back next year. However, what if a feature, a paid one, was truly here for a limited time only… should players be punished for the lack of participation? Posted Nov 19, 2014 by Edwin Lee

Nightmare Tide - Bro, Do You Even Rift?

Rift

Just before writing this article, I finally hit level 65 in RIFT: Nightmare Tide, and I couldn’t be happier to get that whole leveling thing out of the way. From level 60 to 64, my leveling experience with Nightmare Tide had been extremely positive. Things were moving quickly, but not so quickly as to undermine the achievement of gaining a level. Quests were fun and engaging, so much so that I think a lot of them are going to stick with me for quite some time. Posted Nov 6, 2014 by Hive Leader

MMOGs: A Satirical Guide to Discontent

General

MMOGs do not exist to be fun. They are bitterly serious, scenes of frustration and the best places to finally let out your inner scoundrel. If you didn’t grasp this simple fact until now, I warmly and urgently recommend this guide to you. I show you the ultimate tips how to eventually waste your time in games without this bothersome fun!Posted Nov 4, 2014 by Markus Rohringer

MMOs: Titan's Death Signals Change

General

Yesterday’s announcement that Blizzard had canceled Project Titan after over seven years in development spelled a big moment in the MMO genre’s history, perhaps one that many may have overlooked. Consider this: When even Blizzard takes a step back from developing what was undoubtedly a ‘traditional’ MMO, the development world and the player base sit up and take notice. Posted Sep 24, 2014 by Suzie Ford

Review in Progress - The Tree Thief

ArcheAge

Most of this week, our Bill Murphy has been playing and enjoying the more organic facets of life in ArcheAge… when he hasn’t been battling the excessively long queue times to get into the game. In this week’s Review in Progress, we’ll hear a tale of tree thievery and some thoughts on the current server queue situation. Posted Sep 22, 2014 by William Murphy

Review in Progress

ArcheAge

Normally, we’d wait until the official day of launch or soon after to begin our Review in Progress series. But as ArcheAge is a special case, what with this weekend’s DDOS attacks, over-too-soon land rush, and more, we thought we’d over you some serious thoughts on the game on the eve of its official launch in the US and EU. Read on for our initial thoughts on XLGAMES’ ArcheAge, brought to the US and EU by Trion Worlds. Posted Sep 15, 2014 by William Murphy

What's Destiny's Destiny?

Destiny

Launch day is here. You may even already be playing, or watching someone play, Bungie's new quasi-MMO shooter Destiny. Our own Bill Murphy was in all day yesterday, and has some launch-day thoughts on Bungie's big new IP. Read on.Posted Sep 9, 2014 by William Murphy

Review in Progress #1

Royal Quest

Confident in their ability to pull off an RPG, Katauri Interactive has upped the stakes this year by expanding its single-player concepts into an online multiplayer game. The result is Royal Quest, an MMO that presents itself as a more casual, holistic kind of MMO with accessible controls and simple quest construction, then abruptly becomes something more hardcore.Posted Aug 30, 2014 by Neilie Johnson

The Soapbox: Calling Out UbiSoft

General

Ubisoft Blue Byte recently posted an article where business analyst Teut Weidemann criticized the globally recognized MOBA League of Legends and their parent company, Riot Games, for not focusing on their profits. Okay, so that’s not the way it was worded, but it’s easy to read between the lines and is taking a jab at Riot, pointing out that they have a questionable business model which should, in theory, be making substantially more money than it currently does. Posted Aug 27, 2014

The Indie Singularity

General

It was the best of times. It was the worst of times. The promise hinted at by games like Ultima Online and EverQuest had been promptly followed by a decade and a half of industry-enforced entropy. Then, like the hammer-wielding heroine from Apple’s iconic Super Bowl XVIII commercial, Minecraft came sprinting out of nowhere to crack the face of established mediocrity.Posted Jul 3, 2014 by Red Thomas

Review in Progress #3

WildStar

Next week, we’ll finally slap a score on our WildStar review. I can already taste the disgruntled sentiment of some readers, the tears of joy from others, and the /shrugs of even more. I’m actually running out of things to talk about here, as between myself and our weekly WildStar columnist Gareth Harmer, I feel like we’ve gone over and over pretty much every aspect of the game. Posted Jun 27, 2014 by William Murphy

Thoughts on Inqusition and Mass Effect 4

Dragon Age: Inquisition

We were present at today's EA Press Conference for E3 2014, and thankfully were not disappointed in the RPG department. Both Dragon Age: Inquisition and Mass Effect 4 got some new info dumps. We also learned that BioWare is hard at work on a brand new IP, but nothing else about that was said. Read on for our impressions of the Inquisition gameplay and the ME4 news.Posted Jun 10, 2014 by William Murphy

Review In Progress - Part One

WildStar

It used to be, just a few years back, that if two high profile MMOs released in the same year, chances are they would mirror each other in tone and mechanics. Nothing could be further from the truth when it comes to ESO and WildStar. And for this I am thankful, because so far WildStar is a refreshingly upbeat and robust theme park MMO. Read on for the first part of our Review in Progress.Posted Jun 4, 2014 by William Murphy

Games and Story - The Third Paradigm

General

As game makers, we have a very powerful storytelling tool, completely unique to our medium, that we have barely exploited. Instead of exploring the strength of interactivity in games for story, we’ve been distracted for years trying to emulate the story-telling technique of books and movies.Posted May 19, 2014 by Mark Kern

The Future of Raiding? A Place for Everyone

World of Warcraft

It’s the fall of 1999 and my Paladin is sitting on a pyramid in the eastern commonlands of Norrath waiting on the start of a raid. Our raid leader is barking instructions, to the extent one can bark in a /shout channel. Fairly soon 30-odd player characters take a trip up to the Plane of Hate to fight the minions of a god. Posted May 15, 2014 by Ryahl Smith

In Support of Convenience

General

Recently, I was reading an old article by ex-Firefall CEO/developer Mark Kern wherein he expressed the concern that MMOs were becoming too easy. But is the issue that MMOs are becoming too easy, or is it just that they're becoming a lot less inconvenient than they used to be? Posted May 11, 2014 by Neilie Johnson

Gauging the Critical Reception

WildStar

Earlier this week, I and some other team members here at MMORPG were trying to guess just where the game would land in terms of critical acclaim. We were pretty evenly divided into two camps. One side believes that WildStar will sit in the 80s, and the other side of the argument thinks that Carbine’s freshman game will fall somewhere in the mid-70s due to backlash that other recent MMO releases have been receiving. Posted May 8, 2014 by William Murphy

MMO Exploits - What's the Harm?

General

Last week MMO websites lit up with news of The Elder Scrolls Online's economy-killing item dupe exploit. Naturally, this had devastating effects on the game's auction house, community, and possibly the longevity of the game. Still, there are players out there who think using exploits is OK, and that publishers shouldn't punish players for using them. Their argument boils down to, “What's the big deal? It's just a game.” Well I'd beg to differ. Posted May 4, 2014 by Neilie Johnson

MMOS - Selling Lifestyles, Not Just Games

World of Warcraft

Entertainers these days don't seem content to succeed at one thing. That's because making money in the entertainment business just isn't as straightforward as it used to be, so performers have learned to expand their brands beyond music or movies and into other markets. Similarly, game makers are realizing if they want to survive, let alone thrive, they too need to expand their commercial and cultural reach. Posted Apr 27, 2014 by Neilie Johnson

MMOs Discover Collaboration's the Key to Success

General

Time was, game developers created games in a vacuum, following no guidelines but the ones they invented. Many of them even had a kind of superiority complex they used to create games with obscure, maddening mechanics that made us bang our collective head on the wall. Fortunately, those dark days are over, and today's developers seem to have realized the antagonistic approach is no longer viable. Posted Apr 21, 2014 by Neilie Johnson

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