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Exclusive Developer Journals

Exclusive Developer Journals

Nathan Richardson: Why Love the Sandbox

EVE Online

EVE Online's always outspoken Executive Producer Nathan Richardson answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years? Posted Dec 15, 2009

Rising Tide's New Classes

Perfect World International

The team from Perfect World International has provided us with this developer journal detailing the new race and two new classes available in the game's upcoming third expansion.Posted Dec 15, 2009

Wes Platt - Why Love the Sandbox?

Fallen Earth

Fallen Earth Designer, Wes Platt answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years? Posted Dec 14, 2009

Conflict Towns

Fallen Earth

The team from Fallen Earth has provided us with this new developer journal outlining conflict towns, what they are and a few expamples.Posted Dec 9, 2009

Introducing The Arden

Jade Dynasty

The folks from Jade Dynasty have introduced a new faction into their game and take the time in this developer journal to introduce us to The Arden Faction.Posted Dec 1, 2009

Hidden Content Part Two: Concealed Creatures

Fallen Earth

The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some creatures you may not even know existed.Posted Nov 24, 2009

From Shadowbane to Wizard 101, Part Two

Wizard101

KingsIsle Entertainment's Josef Hall writes this developer journal continuing his series that compares Shadowbane, his last project and Wizard 101, his current project. While there are many differences between the two, there are also similarities.Posted Nov 17, 2009

Matt Miller on Balancing Ranged vs Melee

City of Heroes

Today, we ask paragon Studios' Matt Miller about his philosophies on attempting to balance ranged and melee combat styles in an MMO. Posted Nov 13, 2009

Bill Roper on Balancing Ranged vs Melee Classes

Champions Online

Today, we ask Cryptic Studios' Bill Roper about his philosophies on attempting to balance ranged and melee combat styles in an MMO. Posted Nov 12, 2009

Sneak Peek at the Balo Faction

Jade Dynasty

The developers of Jade Dynasty have released this new developer journal detailing the Balo, one of the two factions for the new Athan race being introduced in the game's most recent expansion, Ascension.Posted Nov 12, 2009

Hidden Content, Part One: Settlements

Fallen Earth

The team from Icarus Studios' Fallen Earth has put together this new series of developer journals highlighting some of the "hidden content" in their post-apocalyptic MMO. This week, they discuss some of the settlements you may not even know existed.Posted Nov 10, 2009

Greg Roth on Melee vs. Ranged Balance

Fallen Earth

Today, we ask Icarus Studios' Greg Roth about his philosophies on attempting to balance ranged and melee combat styles in an MMO. Posted Nov 10, 2009

Craig Morrison On Melee vs. Ranged Balance

Age of Conan: Unchained

Today, we ask Funcom's Craig Morrison about his philosophies on attempting to balance ranged and melee combat styles in an MMO.Posted Nov 9, 2009

From Shadowbane to Wizard 101

Wizard101

KingsIsle Entertainment's Josef Hall writes this developer journal kicking off a series that compares Shadowbane, his last project and Wizard 101, his current project. While there are many differences between the two, there are also similarities.Posted Nov 5, 2009

Episode Missions Explained

Star Trek Online

The Star Trek Online development team has penned this developer journal looking at Episode Missions, quest chains meant to capture the feeling of one-off episodes within the Trek universe.Posted Nov 4, 2009

The Triad Faction and Boss Screens

CrimeCraft

The guys from Vogster's CrimeCraft have provided us with this little bit of lore about The Triad, one of the game's factions. Along with the lore, the team has sent along some screenshots of the Triad boss.Posted Oct 30, 2009

Revamping the New Player Experience

Fallen Earth

The team from over at Icarus Studios has provided us with this developer journal discussing the changes that the company is making to the new player experience in their new MMORPG, Fallen Earth.Posted Oct 27, 2009

The Iron Tower

Age of Conan: Unchained

The team over at Funcom has penned this developer journal giving us details on the newest dungeon in the game: The Iron Tower.Posted Oct 20, 2009

Veteran Rewards Explained

Age of Conan: Unchained

In this developer journal, the team from Funcom lays out the Vertean Rewards system, how it works and what items will be available to players to reward them for their loyalty.Posted Oct 20, 2009

Introducing The Punisher!

Atlantica Online

NDoors provides us with our third exclusive reveal of one of the game's new mercenaries. This week we learn all about The Punisher.Posted Oct 6, 2009