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Exclusive Developer Journals

Exclusive Developer Journals

Collaborative Storytelling

Moonrise

I find that most folks assume that writing is a solitary task. They picture a lonely person toiling away in a quiet room, locked away from everyone and everything. While that may describe some writers, it’s definitely not how we’re approaching Moonrise.Posted Nov 19, 2014 by Andy Collins

Rise! : The Warden of Darkness

Elsword

Hey Gang, GM Moshup here with all the details on Elsword’s monstrous new Raid Boss update. As the final sword falls, and last shot rings out, quelling the final miscreant… the menacing visage of the Gate of Time rends reality asunder and throws its doors wide open. Finally, through the archway the heroes march and all cast their weary gazes upon the Fahrmann’s Peak; home to the beloved character Ara and to Elsword’s horrifying new Raid Boss, Drabaki. Posted Nov 17, 2014 by KOG Games

Setting the Tone

Moonrise

Today we’re discussing the tone of our game’s story. Tone is one of the hardest things to define for a game, especially before you start writing. Everyone can sit down, talk about touchstones, and agree on a target, but at the end of the day, tone is something that develops during the creation process, not something you just decide to do in advance. Posted Nov 12, 2014 by Andy Collins

What is a Warden?

Moonrise

In Moonrise, your character is a member of the Wardens Guild. In fact, you’re a brand-new graduate of the Warden Academy as the game begins. After a decade of diligent study, you’re finally qualified to fulfill the responsibilities of a Warden. But what does that mean?Posted Nov 5, 2014

Inspirations and Themes

Moonrise

Last week, I shared some details of my process of world-building for this new Undead Labs/Kabam game. This week, Ian leads a discussion about the inspirations that we drew on for building the story of Moonrise, as well as some key themes that our story explores.Posted Oct 29, 2014

Add’s Job Class – Mastermind

Elsword

Add, the 9th playable character, to the next 2nd Job Class: Mastermind. As Add’s power and mastery over Nasod technology has grown, so has the strength and tenacity of his enemies. Unnerved at the growing threat, Add decides to destroy the limitations of the Arc Tracers Job class and become… Mastermind. Posted Oct 28, 2014 by KOG Games

Building the World of Moonrise

Moonrise

Some might ask, “Why bother with story? I just want to fight monsters.” I’ve always believed that good story can only help a game, even for players who don’t consciously pay attention to it. A cohesive, compelling world seeps into your unconscious mind, making the game more immersive, more intriguing, and ultimately more fun to hang out in for hours and hours.Posted Oct 22, 2014

Uno's Story - Rising From a Pool of Blood

Grand Chase

As Ashtaroth fell, Uno arose from the pool of Highlander blood. He possesses no knowledge of what he is or why he was born; he only realizes the hatred, horror and despair that eat away at him and the unquenchable thirst for the very essence of life... blood. He took his first steps outside the ruins and walked as a vagabond.Posted Sep 12, 2014

Housing & Real Estate

Albion Online

Albion is an exciting new world, a blank slate of abandoned land just waiting to be claimed, developed and brought back to life again! Any player with enough money can buy a plot of land for themselves in a safe zone, town or a player-run city.Posted Jul 29, 2014

New Beginnings

Warframe

From new weapons and Warframes to new game modes and tilesets, Warframe has seen quite a few dramatic changes and additions in the past year. That’s why we’re particularly excited about our upcoming Update 14 this week. Not only does it include a few meaty changes for our veteran players to chew on, but the overhauled new player experience and quest system means it’s never been a better time to get into the game!Posted Jul 17, 2014

Guild Alliances

Albion Online

Creating an alliance is similar in many ways to creating an individual guild. The leader of an alliance is the leader of the alliance's founding guild, and they have the power to invite guilds, cancel invitations and dismiss guilds from their alliance. They can also choose to completely disband the alliance.Posted Jul 12, 2014

Add, If Madness Were a Weapon

Elsword

Hey Gang, GM Moshup here with all the juicy details about the launch of Elsword’s delightfully psychotic new character Add. The 9th playable character in the Elsword lineup, Add pushes the boundaries of genius beyond the brink of insanity. With just a touch of psycho-delirium and a viciously explosive and dynamic skill set, he brings an unexpected transformation to the classic Elsword game experience. Posted Jun 25, 2014 by KOG Games

Destiny Board - The Route to a Powerful Character

Albion Online

Albion Online's Destiny Board is a player's route to a powerful character, built exactly the way they want. Based on feedback from the last test, we've made many improvements to the Destiny Board and how players progress through it.Posted Jun 2, 2014

From Mythic to Nexus

WildStar

Gary Astleford, currently a Senior Content Designer on WildStar at Carbine Studios, got his start in the MMO industry with Mythic Entertainment on Warhammer Online. As we reported yesterday, EA is shuttering the once mighty DAOC developer, and Gary penned a lovely tribute Mythic, on this the eve of WildStar’s unofficial launch. Read on for a farewell to Mythic, as dawn rises on a new universe.Posted May 30, 2014

Redux - Enter: Season 5

Grand Chase

Hey Gang, GM Moshup here with all the juicy details about Season 5, the biggest content release in Grand Chase history! With the implementation of Season 5 comes an innovation upshot that combines updates on many aspects of the Grand Chase world and the actual game design itself. This update brings a fresh, vibrant attitude to GC; a streamlined game experience that both veteran and new players alike will truly enjoy. And, the MMORPG guys and girls get all the deets in advance.Posted May 16, 2014

Player Driven Cities

Albion Online

Although much of Albion is wild and untamed, with monsters – and other players – free to roam and attack as they wish, there are also a number of towns and cities, which function as safe spots for players to stock up and reequip themselves. They are protected from the wilderness, and have established economies with a series of buildings available for player use, such as crafting stations and merchants. Posted May 14, 2014

Adventure Time Battle Party: Beemo & Fionna Revealed

Adventure Time Battle Party

Fans of Adventure Time will find much to love and admire about the newly announced MOBA, Adventure Time Battle Party. We have teamed up with Cartoon Network to reveal two of the heroes from which players will be able to choose: Fionna and Beemo. Posted May 1, 2014

Carbine’s Favorite Warplot Builds

WildStar

Part of Carbine’s final push towards the launch of WildStar involves the Warplot Team testing and tweaking the building and customizing of the game’s massive 40v40 PVP battles. Today, we’re happy to share the Warplot Team’s personal favorite setups for their Warplots. Let this be a handy starting guide to what you and your team try out come launch.Posted May 1, 2014

Back to Basics - Dynamic Spawning

Trials of Ascension

Welcome to the first installment of Back to Basics. For the next few months we’re going to use this series to help explain some of the features and mechanics in Trials of Ascension. Throughout this series you’ll notice that the mechanics / features we discuss will differ than what some people would consider “normal” in today’s MMORPG market.Posted Apr 23, 2014

Beta Test An AMMOMRPG

Therian Saga

AMMOMRPG = AsynchronousMMOManagementRP - (That's not serious) Hi everyone, I’m François Desrosiers, designer at Virtys. I wanted to start my developer journal with an invitation to our open beta, so we all know what I'm talking about. My goal with the journal is to give you the story of a project that started small and got far bigger than we had expected. Hope you like it. Posted Mar 31, 2014