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Exclusive Developer Journals

Exclusive Developer Journals

First Look at the Nightblade

Rift

Our series of class previews continues with a first look at Rift: Planes of Telara's stealthy Nightblade class.Posted Jun 8, 2010 by Michael Bitton

First Look at the Ranger

Rift

The folks at Trion have decided to reveal the classes for the upcoming MMORPG Rift: Planes of Telara. Today, we start with The Ranger.Posted Jun 8, 2010 by Garrett Fuller

Why APB?

APB: Reloaded

All points Bulletin Lead Designer EJ Moreland writes this new developer journal that tells players what sets APB apart from other games and why they should give the game a shot as it creeps closer and closer to launch.Posted Jun 4, 2010

Demon Summoning Journal

City of Heroes

Demon Summoning is coming with the City of Heroes Going Rogue expansion. Today, Paragon Studios Character Animator Colin Brown tells us a little bit about bringing the new power to life.Posted Jun 3, 2010

The Conqueror and Templar Class Evolutions

Aika

The team from Aika has provided us with this developer journal looking at the Conqueror and Templar classes and how they evolve after the Ashes of Betrayal expansion.Posted Jun 2, 2010

Modular Shipbuilding System

Black Prophecy

The team behind the upcoming space-based MMORPG Black Prophecy has released this new developer journal outlining the modular shipbuilding system in the game.Posted Jun 1, 2010

Darkrane Forest: Treachery in Paradise

Aika

The folks from Aika have provided us with this short dev journal and screenshots concerning the new Darkrane Forest area in their MMO.Posted May 28, 2010

Zombies are Eating my Neighbors

Earth Eternal

The team over at Earth Eternal has kicked off a new developer journal series here at MMORPG.com by talking about Zombie Awareness Month.Posted May 13, 2010

The Kalo

Runes of Magic

The team from Runes of Magic has provided us with this short developer journal discussing the Kalo, a race of people not entirely dissimilar to walking, talking rhinos.Posted Apr 22, 2010

Humans Added to Game

Earth Eternal

Earth Eternal, a game well known for its unique animalistic character races, will come one step closer to its more traditional MMO brothers with this next patch, as they add Humans to the racial mix. In this dev journal, the team provides some details on the Human as well as some extensive patch notes.Posted Apr 1, 2010

Introducing the Public Test Server

Fallen Earth

The folks at Fallen Earth have announced their new public test server, and have provided us with this new developer journal explaining it.Posted Mar 24, 2010

Alternate Advancement System Explained

Age of Conan: Unchained

The team from Funcom has provided us with this exclusive first look at the much talked about alternate advancement system for their MMORPG Age of Conan.Posted Feb 23, 2010

Introducting Guild Renown

Age of Conan: Unchained

Guild Renown has come to Age of Conan in yesterday's roll out of the game's Update 6. Today, the team from Funcom tells us what the new feature is all about.Posted Feb 5, 2010

Wolf Mount Revealed

Age of Conan: Unchained

The team at Funcom has put together this developer journal which reveals new details on the wolf mount, available in the upcoming Age of Conan expansion Rise of the Godslayer.Posted Jan 28, 2010

Craig Morrison on Quality vs. Profit

Age of Conan: Unchained

MMORPG.com occasionally asks the same question to a group of developers to see how different philosophies inside the industry really are. This week, our question is: "How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?" Today, our answer comes from Age of Conan's Craig Morrison.Posted Jan 22, 2010

Question - Quality vs. Profit

Fallen Earth

MMORPG.com occasionally asks the same question to a group of developers to see how different philosophies inside the industry really are. This week, our question is: "How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?" Today, our answer comes from Fallen Earth's Colin Dwan.Posted Jan 19, 2010

Fresh Graphic Designs

Godswar Online

This GodsWar Dev Journal gives players a look behind the scenes at all the fun and hard work that went into making the game. Today the insider Ethan Pan talks about the decision to overhaul the game scenery and what it took to accomplish this feat.Posted Jan 8, 2010

Town Events

Fallen Earth

The team from Icarus Studios has provided us with this new developer journal discussing Town Events in their post-apocalyptic MMO, Fallen Earth.Posted Dec 23, 2009

Derek Brinkmann: Why Love the Sandbox?

Ultima Online

Ultima Online's Lead Engineer Derek Brinkmann answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years?Posted Dec 18, 2009

Atanas Atanasov: Why Love the Sandbox?

Earthrise

Masthead Studios' CEO Atanas Atanasov answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years? Posted Dec 16, 2009