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Exclusive Developer Journals

Exclusive Developer Journals

Response to Feedback

Pirates of the Burning Sea

Flying Lab Software's Rick Saada takes the time to respond to some of the feedback that the team has received here on our forums. Remember, sometimes, the devs are listening! Posted Dec 12, 2007


Jumpgate Evolution

For the last four weeks, we have presented a developer journal from Hermann Peterscheck, the Producer of NetDevil's Jumpgate Evolution. In this final installment, Peterscheck talk about creating a space action game. Posted Dec 11, 2007


Jumpgate Evolution

The team from NetDevil's upcoming sci-fi MMORPG Jumpgate Evolution have provided us with this new edition of our dev journal series. This week's contribution uses a quote from Einstein to talk about accessibility in video games in general, and designing a sequel to a classic game. Posted Dec 3, 2007

How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre

Dungeon Runners

As a companion to our Dungeon Runners Interview, the folks at NCsoft have also provided us with this Developer Diary giving us the development team's opinion on "How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre". Posted Nov 20, 2007


Jumpgate Evolution

In this Developer Journal, Herman Peterscheck, the Lead Producer of the upcoming MMORPG, Jumpgate Evolution, takes the time to talk to us about AI for the space-based game. Posted Nov 19, 2007

Non-Exclusive Dev Diary: The Caves of Donn

Tabula Rasa

Tabula Rasa Mission Designer Rebekah Tran has penned a dev diary detailing the Caves of Don, one of the first instance maps that players will be able to explore after entering the Wilderness Area.Posted Oct 18, 2007

Dungeons to Run In

Dungeon Runners

Today, the Dungeon Runners Dev Team has provided us with a new developer journal about the use of dungeons in, well, Dungeon Runners. Posted Oct 15, 2007

Non-Exclusive Dev Diary: Control Points

Tabula Rasa

Tabula Rasa Producer Starr Long has penned a developer diary describing control points, a game mechanic intended to simulate the back and forth of war by creating a dynamic battlefield.Posted Oct 12, 2007

Issue 11 - Standing Apart in a Crowd: Weapon Customization

City of Heroes

Last week, we brought you an interview with Matt "Positron" Miller about the upcoming Issue 11 update from City of Heroes / Villains. Today, the folks behind the game have provided us with the story behind the new weapon customization that will make an appearance in Issue 11. Posted Oct 11, 2007

Torcastra Prison Dev Diary and Video

Tabula Rasa

NCsoft has provided us with this non exclusive dev diary written by Mission Designer Rebekah Tran. Also included was video of the area with the same name, Torcastra Prison.Posted Oct 8, 2007

Steve "Istvan" Hartmeyer Dev Journal

Jumpgate Evolution

Why did NetDevil choose to create a new, updated Jumpgate? How did the project come together. These are two of the questions that Jumpgate: Evolution Developer, Steve "Istvan" Hartmeyer answers in this new Dev Log. Posted Aug 15, 2007

Non-Exclusive Issue 10 Dev Diary

City of Heroes

NCsoft has released this new developer diary talking about the upcoming Issue 10: Invasion that will see the game's storyline advanced. Posted Jul 8, 2007

What's So Great About Dungeon Runners?

Dungeon Runners

When talking about the subject of this developer journal, asked the Dungeon Runners Development Team one simple question: What's so great about Dungeon Runners? As you can see, the development team has a very enthusiastic take on the answer. Posted Jun 21, 2007

Environmental Art Style Dev Journal

Gods and Heroes: Rome Rising

Mike Hines, the Art Director for Perpetual Entertainment's upcoming MMORPG, Gods & Heroes: Rome Rising, joins us today to write this developer journal about the choice of Environment Art style for the game. Posted Jun 20, 2007

Adam Carpenter, Lead Designer


Adam Carpenter, the Lead Designer for Auran Games' upcoming PvP MMORPG Fury, gives us this Developer Journal to bring us up to speed on the game. Posted May 25, 2007

Producer’s Blog: Mission Tuning & Fixing

Pirates of the Burning Sea

Pirates of the Burning Sea Producer, John Scott Tynes, delivers yet another new Developer Journal to This time, John gives us a look at a Producer's Blog entry that was previously only available to players in the game's beta, now made public for everyone! Posted May 8, 2007

Jon-Enee Merriex Dev Journal

Granado Espada Online

Jon-Enee Merriex, a Game Master for K2 Network's Sword of the New World, stops by to give us this developer journal highlighting the game's "Multi-Character Control" feature. Posted May 4, 2007

Dev Profile Q&A: Haluk Diriker

Age of Conan: Unchained

The folks over at Funcom's Age of Conan have provided us with a new Developer Profile Q&A. This time around, AI Designer Haluk Diriker answers our questions as we get to know the folks behind their highly anticipated game. Posted May 3, 2007

Chris Nengerman Developer Journal

The Chronicles of Spellborn

Today, we kick off a multi-week series of features from the folks over at The Chronicles of Spellborn. This first developer journal is from Chris Nengerman who is the Lead Game Designer for The Chronicles of Spellborn. Posted Apr 5, 2007

Interlude Dev Journal

Lineage 2

Tim Tan, the Associate Producer for NCsfot's Lineage II: The Chaotic Throne, lets us in on the newest free update to the game, Interlude. Posted Mar 12, 2007