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Exclusive Developer Journals

Exclusive Developer Journals

Gracia Update Revealed

Lineage 2

NCsoft has announced several changes to Lineage II with the upcoming Gracia update, which include the introduction of the Vitality System, and efforts to reduce 'the grind' and entry barriers to new players by allowing players to level faster.Posted Jul 15, 2008

Instance Updates

Lord of the Rings Online

The folks at Turbine's Lord of the Rings Online have released this new developer journal that talks about instancing in the upcoming Book 14 launch.Posted Jul 10, 2008

Behind Velon Hollow

Tabula Rasa

Tabula Rasa game designer Brian Hudson recently completed work on a new instance named Velon Hollow, where the minds of once intelligent beings have been overrun by an unknown toxin, turning them into ravenous zombies. In this dev journal, Brian shares his influences and inspirations in making this new replayable instance.Posted Jul 9, 2008

On the Combat System

Atlantica Online

The developers of Atlantica Online have provided us with this exclusive developer journal discussing the unique combat system in their upcoming MMORPG. Atlantica breaks with MMORPG tradition to bring players a turn-based combat system that the developers hope will set their game apart from other MMOs. Posted Jul 3, 2008

Runes of Magic: Starting Area Revealed

Runes of Magic is a recently announced MMO project to be published by Frogster Interactive. Recently, Frogster released a design document outlining the game's starting area, which we are pleased to publish here along with a few screenshots of the described zones.Posted Jun 27, 2008

Dev Paper - Boomrocker Mechanaught


While it doesn't quite meet our requirements for listing, NCsoft's Exteel is certainly an idea that is appealing to MMO gamers. In this developer paper, the game's devs give tips and strategies for The Boomrocker Mechanaught, weapon highlights and the Defrosted Summit Battle Map.Posted Jun 24, 2008

Walking the Plank: Ship Outfitting is a Balancing Act

Pirates of the Burning Sea

The most recent Devlog from the folks at Pirates of the Burning Sea looks at the art of item balancing, and some of the changes that will be made in version 1.5 of the game.Posted Jun 12, 2008

Seven Year Anniversary Dev Journal

WWII Online: Battleground Europe

Celebrations for the astonishing seven year anniversary of Battleground Europe: World War II Online began on Friday. Today, we present a dev journal that is designed to both introduce new players to the game and talk a little bit about the events of the last seven years.Posted Jun 9, 2008

Soloing in Champions Online

Champions Online

Cryptic Studios has published a dev diary which details the level of solo content in Champions Online, revealing that the game will not only be solo friendly, but will also feature end game content specifically designed for the solo player. Posted Jun 9, 2008

The Weapons of War

WWII Online: Battleground Europe

The folks over at Battleground Europe are celebrating their astounding seven year anniversary and have been kind enough to provide us with this developer journal talking about what go into creating a new armored vehicle for their game.Posted Jun 4, 2008

Letter From the Director: Roadmap for the Future

Age of Conan: Unchained

The Age of Conan website has been updated with this letter from Age of Conan Game Director Gaute Godager. In the letter, Godager lays out plans for the game in the near future.Posted Jun 3, 2008

Dev Paper - Trooper Mechanaught


While it doesn't quite meet our requirements for listing, NCsoft's Exteel is certainly an idea that is appealing to MMO gamers. In this developer paper, the game's devs give tips and strategies for Trooper Mechanaught, a weapons overview and the "last stand" battle mode.Posted Jun 3, 2008

Ambush Gameplay

Pirates of the Burning Sea

Kevin "Isildur" Maginn, Lead Designer for Pirates of the Burning Sea, has written a devlog explaining the original concept of ambush gameplay, or in other words, a gang of pirates sneaking up on a merchant vessel on the high sea. In the devlog he describes how the original design concept failed in practice, degenerating into what can more accurately be described ganking, and their current efforts to reduce the occurrence of ganking.Posted May 30, 2008

Mini-Game Design in Stargate Worlds

Stargate Worlds

Steve Williams of Firesky, the company creating the MMORPG Stargate Worlds, writes this dev log on the game's official page which highlights mini-games in the upcoming MMO.Posted May 27, 2008

Stretching the Genre: Creating Cimerora

City of Heroes

With the release of Issue 12: the Midnight Hour for City of Heroes and Villains, NCsoft has prepared a non-exclusive dev journal by Senior Art Lead, Ken Morse, which looks at the process behind creating the new Greek and Roman inspired area of Cimerora.Posted May 21, 2008

Magma Caverns - Michael Hutchison

Tabula Rasa

NCsoft has been kind enough to supply us with a pair of developer diaries discussing the rework of Magma Caverns. In this first diary, Lead World Designer Michael Hutchison gives us his take.Posted May 20, 2008

Reawakening Developer Journal

Dreamlords: Resurrection

When Dreamlords announced that they would be returning with Dreamlords: The Reawakening, wanted to get the behind-the-scenese dirt. Dreamlords: The Reawakening Lead Designer Iona Rosin gives us her thoughts on the upcoming game.Posted May 12, 2008

Building a Guild City

Age of Conan: Unchained

The folks at Age of Conan have provided us with this new developer journal on the guild cities system.Posted May 12, 2008

Moving Beyond the Wall

Stargate Worlds

Nick LaMertina, a Sound Designer for Cheyenne Mountain Entertainment's Stargate Worlds has written a fantastic blog post over at the game's officil site. We have asked for permission to re-publish it here at as it serves as a grreat example of a developer struggling to do the best job possible on a project and also of an artist struggling to ply his trade in the games industry.Posted May 6, 2008

Issue 12: The Midnight Hour and Me

City of Heroes

City of Heroes Senior Designer Joe Morrissey writes this developer journal telling us about the Midnight Squad, a group of heroes that has appeared in past lore, but makes their first appearance in Issue 12.Posted Apr 30, 2008