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Exclusive Developer Journals

Exclusive Developer Journals

Art Journal: Shorath Mesa

The Chronicles of Spellborn

The folks at The Chronicles of Spellborn have released this new Art Journal focusing on the Shorath Mesa area of the game. Posted Mar 13, 2008

Episode 2 Information

CABAL Online

The folks from Games Masters, the company behind the European version of Cabal Online, have sent over this developer journal with detailed information on the changes that came as a part of the Episode 2 update. Posted Mar 11, 2008

Non-Exclusive Devlog - Introducing Bey's Retreat

Pirates of the Burning Sea

Flying Lab Software has published a new devlog which introduces players to Bey's Retreat, a near impenetrable fortress used by the Corsairs of the Main, and a large group mission in Pirates of the Burning Sea.Posted Feb 26, 2008

Non-Exclusive Dev Journal: Ship Tuning

Pirates of the Burning Sea

The folks at Flying Lab Software have been churning out dev logs all week in advance of the release of the 1.2 patch for Pirates of the Burning Sea. Today we present a recent dev log which goes into detail about the fine tuning of specific ships, and ships in general.Posted Feb 22, 2008

PvP: Conflicts and Considerations

Jumpgate Evolution

NetDevil Programmer Steve "Istvan" Hartmeyer stops by once more to talk about the upcoming MMORPG, Jumpgate Evolution. In this new developer journal Hartmeyer talks about PvP in the sci-fi game. Posted Feb 13, 2008

State of the Game: February 2008

Age of Conan: Unchained

Age of Conan Game Director Gaute Godager recently wrote an article describing the current state of the game of AoC. He elaborates on his role in the game's development, and he describes the reasons behind the recently announced release date push back, the melding of certain classes, and other changes that have occurred throughout Age of Conan's development. We're pleased to present the entire article here.Posted Feb 13, 2008

User Interface: Accessible Functionality

Jumpgate Evolution

Today, NetDevil's Steve "Istvan" Hartmeyer submoits this new developer journal looking at the user interface in the upcoming Jumpgate Evolution. Posted Jan 30, 2008

Designing Fault Lever

Tabula Rasa

Tabula Rasa world builder David Vargo guides us through the design process and philosophy behind the Fault Lever instance in Tabula Rasa.Posted Jan 25, 2008

Official Conan Blog Updated

Age of Conan: Unchained

Jason Stone, better known as Athelan, has updated his official Age of Conan Blog with info and his opinion of the delay.Posted Jan 22, 2008

The Outfit System and Barbershops

Lord of the Rings Online

Turbine has released a new internal Dev Journal on the Outfit System and the Barbershops that will be introduced in the upcoming free update, Book 12. Posted Jan 21, 2008

AI System: Nuts & Bolts

Jumpgate Evolution

Steve Hartmeyer, a programmer on NetDevil's upcoming Jumpgate Evolution, files this Dev Journal on the game's AI system. Posted Jan 16, 2008

Flight Dynamics

Jumpgate Evolution

In this new Developer Journal, NetDevil Programmer Steve "Istvan" Hartmeyer talks about flight in their upcoming MMORPG, Jumpgate Evolution. Posted Jan 9, 2008

Response to Feedback

Pirates of the Burning Sea

Flying Lab Software's Rick Saada takes the time to respond to some of the feedback that the team has received here on our forums. Remember, sometimes, the devs are listening! Posted Dec 12, 2007


Jumpgate Evolution

For the last four weeks, we have presented a developer journal from Hermann Peterscheck, the Producer of NetDevil's Jumpgate Evolution. In this final installment, Peterscheck talk about creating a space action game. Posted Dec 11, 2007


Jumpgate Evolution

The team from NetDevil's upcoming sci-fi MMORPG Jumpgate Evolution have provided us with this new edition of our dev journal series. This week's contribution uses a quote from Einstein to talk about accessibility in video games in general, and designing a sequel to a classic game. Posted Dec 3, 2007

How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre

Dungeon Runners

As a companion to our Dungeon Runners Interview, the folks at NCsoft have also provided us with this Developer Diary giving us the development team's opinion on "How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre". Posted Nov 20, 2007


Jumpgate Evolution

In this Developer Journal, Herman Peterscheck, the Lead Producer of the upcoming MMORPG, Jumpgate Evolution, takes the time to talk to us about AI for the space-based game. Posted Nov 19, 2007

Non-Exclusive Dev Diary: The Caves of Donn

Tabula Rasa

Tabula Rasa Mission Designer Rebekah Tran has penned a dev diary detailing the Caves of Don, one of the first instance maps that players will be able to explore after entering the Wilderness Area.Posted Oct 18, 2007

Dungeons to Run In

Dungeon Runners

Today, the Dungeon Runners Dev Team has provided us with a new developer journal about the use of dungeons in, well, Dungeon Runners. Posted Oct 15, 2007

Non-Exclusive Dev Diary: Control Points

Tabula Rasa

Tabula Rasa Producer Starr Long has penned a developer diary describing control points, a game mechanic intended to simulate the back and forth of war by creating a dynamic battlefield.Posted Oct 12, 2007