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Exclusive Developer Journals

Exclusive Developer Journals

The Dumbest Quest in the World

Dreamlords: Resurrection

Jon Selin from Dreamlords returns with another Developer Journal. This time, he tells us all about The Dumbest Quest in the World. Posted Feb 21, 2007

Being a Lead Designer

Dreamlords: Resurrection

Jon Selin writes a great developer journal letting us in on the highs and lows of being the lead designer for an MMORPG. In this case, Dreamlords. Posted Feb 9, 2007

Mystic Feat Tree

Gods and Heroes: Rome Rising

The folks over at Perpetual Entertainment's Gods & Heroes have given us a look at their Mystic Feat Tree. Posted Jan 22, 2007

Life with Beta

Pirates of the Burning Sea

Pirates of the Burning Sea Producer, John Scott Tynes, describes his "Life with Beta" in this newest developer journal.Posted Jan 10, 2007

So You Want to be an MMO Developer: Part IV

Vanguard: Saga of Heroes

Nick Parkinson, the Community Manager for Sigil's Vanguard: Saga of Heroes, returns to write the last in his four part series of articles that highlight their team and at the same time answer the question: "So You Want to be an MMO Developer?"Posted Jan 8, 2007

The Ins and Outs of Community Management

RF Online

Codemasters Online Gaming's Kyle Rowley, the Community Manager for RF Online, pens this Developer Journal about a day in the life of a Community Manager.Posted Jan 3, 2007

So You Want to be an MMO Developer: Part III

Vanguard: Saga of Heroes

Nick Parkinson, the Community Manager for Sigil's Vanguard: Saga of Heroes, returns to write the third in his four part series of articles that highlight their team and at the same time answer the question: "So You Want to be an MMO Developer?"Posted Jan 2, 2007

So You Want to be an MMO Developer: Part Two

Vanguard: Saga of Heroes

Sigil's Nick Parkinson returns this week to continue his four part answer to the question: So You Want to be an MMO Developer?Posted Dec 19, 2006

So You Want to be an MMO Developer?

Vanguard: Saga of Heroes

Nick Parkinson, the Community Manager for Sigil's Vanguard: Saga of Heroes, pens the first of four articles that highlight their team and at the same time answer the question: "So You Want to be an MMO Developer?"Posted Dec 11, 2006

Update 3 and Skill Sysytem Changes

Auto Assault

NetDevil Co-Project Lead Matt Shaffer writes about Update 3 and the Skill System ChangesPosted Dec 4, 2006

Creating the Veteran Rewards Program

City of Heroes

The Lead Designer of City of Heroes talks about how they built the Veteran Rewards program.Posted Nov 29, 2006

Combat

9Dragons

This latest developer journal looks at the most basic system of them all: combat.Posted Nov 22, 2006

Soldier Feat Tree

Gods and Heroes: Rome Rising

We take on our fourth feat tree with this exclusive look at what the Solider has to offer in Gods and Heroes.Posted Nov 9, 2006

Halloween Event

Pirates of the Burning Sea

John Scott Tynes looks back at what the team did for Halloween. The brief journal includes some exclusive screenshots.Posted Nov 8, 2006

Items in 9Dragons

9Dragons

Ken Johnston pens the latest developer journal from Acclaim's 9Dragons.Posted Nov 2, 2006

Young v. Old: Dev Debate

Vanguard: Saga of Heroes

Sigil veteran developer Ryan Elam and young gun Derek McDevitt kick off a new series of debates between a young developer and a new one. The first article shows the contrast.Posted Oct 26, 2006

Skills of Martial Artists

9Dragons

Ken Johnston pens a new developer journal that examines the skills of martial artists in the upcoming MMO 9Dragons from Acclaim.Posted Oct 4, 2006

Not Just Another Spawn Camp

Pirates of the Burning Sea

John Scott Tynes, the Producer of Pirates of the Burning Sea, talks about the idea of spawns in this MMO from FlyingLab.Posted Oct 3, 2006

FlyingLabs At AGC

Pirates of the Burning Sea

Our monthly dev journal has them giving their take on AGC.Posted Sep 20, 2006

PvP Combat in C5

Lineage 2

L2 talks about changes to PvP.Posted Sep 15, 2006