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Exclusive Developer Journals

Exclusive Developer Journals

Adding More Life to the World

Gloria Victis

As it had been said many times before, one of the fundamental principles of the development of Gloria Victis is to create a living, credible world that offers as much immersive experience as possible. But the term “immersion” does not limit to the NPC guards patrolling the roads and commenting the latest events out loud or to a realistic day and night cycle.Posted Nov 5, 2015

Redefining the Crafting System

Gloria Victis

Although still in development, the crafting system in Gloria Victis has reached an impressive level of complexity and authenticity, which were the fundamental goals of its development. However, to make sure that becoming a master craftsman will not be achieved through mindless, tedious repetition of gathering exactly the same materials to craft exactly the same items over and over.Posted Oct 30, 2015

Equipment & Inventory

Chronicles of Elyria

With three layers of armor, WYSIWYG looting, equipment that effects your survival, and an innovative new inventory system, find out how Chronicles of Elyria continues to defy the status quo, to create the most immersive and challenging MMO to date.Posted Oct 26, 2015 by Jeromy Walsh

Boss Fights – the 'Demon Prince'
Sponsored

Albion Online

Ahead of the upcoming start of the Closed Beta, Sandbox Interactive, developers of Albion Online, released a new feature highlight video, showing of the game’s high-end PvE content.Posted Oct 21, 2015

Maps, Cartography, and Navigation

Chronicles of Elyria

In this week’s design journal delve into the Explorer role with a look at a few of Chronicles of Elyria’s most compelling and innovative features: player-created maps, dynamic place names, and sensory maps.Posted Oct 20, 2015 by Jeromy Walsh

Increasing Immersion

Gloria Victis

When we think about the Middle Ages, we usually recall the heroic knights in full-plate armour and epic tournaments, majestic castles and frightening mountain fortresses, gruesome battles and dividing the spoils of war. However, we should also be reminded of the less glorious aspects of such an era: plagues, humans struggling against nature, witchcraft and the birth of alchemy.Posted Oct 16, 2015

TERA Busts 10 MMO Myths

TERA

It’s hard to believe that MMORPGs once used to be the new kids on the gaming block. Today, they are the veterans of online games, and as such, have accumulated a number of myths over the years. MMO fans and critics alike have built up perceptions of the genre that are now practically set in stone. TERA, the action combat MMORPG published by En Masse Entertainment was built to bust those myths. Let’s take a look at 10 MMO myths and see how TERA strives to break the mold.Posted Oct 16, 2015 by Patrick Sun

Crafting & Professions

Chronicles of Elyria

Learn about how Chronicles of Elyria uses skill challenges, item specialization, component-based construction, and recyclable materials to create an immersive, customizable crafting system.Posted Oct 15, 2015 by Jeromy Walsh

A Return to the Roots of MMOs - Part 3

Saga of Lucimia

And now for the continuation of this Saga of Lucimia developer journal. Don’t forget to read Part One to understand our focus on community first, and Part Two where we talk about the team, the realities of working under the public eye, and our Early Access program.Posted Oct 15, 2015 by Tim Anderson

A Return to the Roots of MMOs - Part 2

Saga of Lucimia

And now for the continuation of this Saga of Lucimia developer journal. Don’t forget to read Part One to get the whole picture, and understand our focus on community first. Posted Oct 14, 2015 by Tim Anderson

A Return to the Roots of MMOs - Part 1

Saga of Lucimia

In this month’s dev journal, were going to talk about the most recent round of alpha testing for the Saga of Lucimia, as well as upcoming goals for the next monthly build, and cover some of what we have been working on for over the past year and a half building the game up from scratch. Posted Oct 13, 2015 by Tim Anderson

Character Roles and Skill Advancement

Chronicles of Elyria

Tired of having to raise your character level so you can craft? Chronicles of Elyria allows players to focus on just the areas they want. Finally, you can be a full-time crafter without having to gather or engage in combat.Posted Oct 12, 2015 by Jeromy Walsh

Build Up Your Nation's Power!

Gloria Victis

Gloria Victis offers various ways to make a living: earning the reputation as an undefeated duelist or a famous crafting master, being an experienced warrior fighting in countless battles or a trader who always have something precious in store. But whichever path you choose, your life will be concentrated around various settlements. Let's take a look at the structures building and development system, implemented in the latest Gloria Victis update.Posted Oct 7, 2015

Monster Journals - Gelatinous Cube & Wererat Revealed

Sword Coast Legends

Today, we’re continuing our look at the monsters of Sword Coast Legends, due out later this month. There are a whole host of baddies you’ll be playing against as heroes, and as when you’re the Dungeon Master. Today, we’re shining a light on the Gelatinous Cube and the Wererat!Posted Oct 6, 2015 by William Murphy

Monster Journals - Beholder & Troll Revealed

Sword Coast Legends

The beauty of Sword Coast Legends is that not only will players control their own characters, but if they're playing Dungeon Master, they'll be able to control a whole cadre of monstrous beings pull straight from pen and paper Dungeons and Dragons. Over the next couple of weeks, we'll be doing some deep dives in to some of these monsters. Today, we're starting with the wondrous and terrible Beholder, and the monstrously strong Troll. Read on!Posted Oct 5, 2015 by William Murphy

Get Into the Lore

Gloria Victis

Although Gloria Victis is highly focused on skill-based combat and great PVP experience, immersion and credibility of its world are crucial as well. That entails a need for complex, believable lore, as well as a deep and mature storyline. Characters that the players will meet have their own personalities, stories to tell, personal beliefs and value systems.Posted Sep 29, 2015

Contracts and Player-Created Professions

Chronicles of Elyria

Contracts give power back to the players, enabling an infinite number of character-driven occupations. The foundation for marriages, guilds, trade agreements, in-game mail systems, families, and even governments, contracts make Chronicles of Elyria one of the first true sandbox MMOs.Posted Sep 28, 2015 by Jeromy Walsh

Pappy's Top Ten Stories

WildStar

Pappy here. Today I'm going to talk about some of the greatest stories that players will experience in WildStar. But before we jump into that, I figured I better rewind just a bit for those players who might have never played our game.Posted Sep 28, 2015

Free-to-Play and You

WildStar

Greetings MMORPG.com readers! I’m Mike Donatelli, Product Director for Carbine Studios’ WildStar. We are less than a week away from a major moment in our game’s history as we’ll be switching over to a free-to-play business model on September 29. The decision to change business models was not a light one, and we put a lot of thought and debate into when, why and how we were going to do it. Posted Sep 24, 2015

Character Customization and Bloodlines

Chronicles of Elyria

Half nature, half nurture, learn how your family’s bloodlines and genetics, your starting region, and the occupations of your parents work together to define what most MMOs call your character’s race. Then, learn how character customization continues after character creation.Posted Sep 14, 2015

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