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Exclusive Developer Journals

Exclusive Developer Journals

Welcome to the Den of Kubrow Bonus Weeks

Warframe

There are few things more satisfying than watching the small, innocent puppy you raised from birth grow into the strong and confident Grineer killing machine it was born to be. Posted May 14, 2015

Video Dev Journal Reveals the MMO’s Many PVE Choices

Echo of Soul

Today we're proud to share with you an exclusive trailer from Aeria Games upcoming MMORPG, Echo of Soul, which reveals new details about the game’s expansive player vs. environment (PvE) content. Watch and learn about all EOS has for MMO gamers in this exclusive Video Dev Journal.Posted Mar 31, 2015

New Jewels In Your Pocket -- It's Time to Socket

Wizard101

The Socket System idea was born on a cool evening in late 2010, in a game mechanics discussion over root beer on a patio with a KingsIsle Designer you may know as Decius Duelmaster, from Pirate101. What’s cooler than being able to customize your Wizard even more? The more and more we talked about it, I knew a feature like this would be a huge hit. I was super excited and started talking it up to folks around KI.Posted Mar 24, 2015

A Time For mADDness!

Elsword

Hey MMORPG! GM Moshup here with a psychotic tale of time-travel, technology and turmoil. A tale of the twisting of a mind that would drive even the most grounded of heroes to their knees with madness. From this madness echoes the launch of Elsword’s new Job path or class update and the continued story-arch for the delightfully twisted character Add. Posted Mar 13, 2015 by KOG Games

Long-Form Storytelling

Moonrise

In which Ian and Andy discuss how to keep gamers coming back for more delicious story nuggets over the course of hours or years.Posted Jan 14, 2015 by Andy Collins

Sidekick Characters

Moonrise

This week we’re discussing how to give a voice to the character you play in Moonrise.Posted Jan 9, 2015 by Andy Collins

The Skies: Crucial Changes During Development - Are They for the Better?

Developing a game project of this size poses many challenges - from thinking over the backend architecture to the in-game economy system and more. Sometimes critical changes happen in the middle of development process. Are they for the better? It depends. Let me give you an example of several challenges we faced in developing "The Skies" world and, ultimately, our decisions.Posted Jan 2, 2015

The Skies: Developing the Game Step-by-Step - Where to Start?

The Skies

When it comes to the question "Where do you start in developing the game world?", I have a rather standard answer: everything begins with the idea and then thinking over the game world in detail. In contrast, when I was writing the book, "The Skies", I wasn't thinking of the game in detail. The world and the storyline were appearing while I was writing and I actually didn't know what it would be fully until the end, so the story revealed itself over time.Posted Dec 26, 2014

Introducing 'The Skies': How a Novel Made a Game

The Skies

Our interesting journey started several years ago when I decided to enter a story contest and wrote the novel “The Skies”. The novel won the contest and it was an initial small victory, but still a very pleasant one. Posted Dec 19, 2014

Quest Pacing - The Long & Short of Quest Design

Moonrise

In our recent article on building our Quest system, we intentionally left out a big, complicated chunk: pacing. We did this for two reasons. First, it’s really big, messy subject, and second, because we wanted to save it for the folks over here on MMORPG.com, so that you know you are forever precious in our hearts.Posted Dec 17, 2014 by Andy Collins

Naming the Creatures of Moonrise (Or, “How to Name Other People’s Pets”)

Moonrise

Today Andy is joined by Moonrise designer Brian Giaime, and together they’ll discuss the process used to name the many unusual creatures (collectively known as Solari) inhabiting the game world.Posted Dec 3, 2014 by Andy Collins

US Tanks, M19 and M26, Ready to Rumble Into Service

War Thunder

Gaijin Entertainment is ready to unleash the next two US tanks set to rumble into War Thunder when the Steel Generals updates launches into game. We have an exclusive preview of two of the tanks, the Twin 40mm Gun Motor Carriage M19 and the M26 Pershing. Check out the first ever published information and screens about this bruising pair of tanks!Posted Nov 26, 2014

The Heart of a Superhero Game is Being One

Marvel Heroes 2015

While not every game system or design feature directly serves this principle, at the end of the day the Marvel Heroes design team's goal is for a player to feel like a superhero. This ambition was a core part of the development of our earlier Midtown Patrol game mode, and is just as much in evidence with the release of our latest patrol mode set in the Brooklyn district of Industry City. Posted Nov 25, 2014

Collaborative Storytelling

Moonrise

I find that most folks assume that writing is a solitary task. They picture a lonely person toiling away in a quiet room, locked away from everyone and everything. While that may describe some writers, it’s definitely not how we’re approaching Moonrise.Posted Nov 19, 2014 by Andy Collins

Rise! : The Warden of Darkness

Elsword

Hey Gang, GM Moshup here with all the details on Elsword’s monstrous new Raid Boss update. As the final sword falls, and last shot rings out, quelling the final miscreant… the menacing visage of the Gate of Time rends reality asunder and throws its doors wide open. Finally, through the archway the heroes march and all cast their weary gazes upon the Fahrmann’s Peak; home to the beloved character Ara and to Elsword’s horrifying new Raid Boss, Drabaki. Posted Nov 17, 2014 by KOG Games

Setting the Tone

Moonrise

Today we’re discussing the tone of our game’s story. Tone is one of the hardest things to define for a game, especially before you start writing. Everyone can sit down, talk about touchstones, and agree on a target, but at the end of the day, tone is something that develops during the creation process, not something you just decide to do in advance. Posted Nov 12, 2014 by Andy Collins

What is a Warden?

Moonrise

In Moonrise, your character is a member of the Wardens Guild. In fact, you’re a brand-new graduate of the Warden Academy as the game begins. After a decade of diligent study, you’re finally qualified to fulfill the responsibilities of a Warden. But what does that mean?Posted Nov 5, 2014

Inspirations and Themes

Moonrise

Last week, I shared some details of my process of world-building for this new Undead Labs/Kabam game. This week, Ian leads a discussion about the inspirations that we drew on for building the story of Moonrise, as well as some key themes that our story explores.Posted Oct 29, 2014

Add’s Job Class – Mastermind

Elsword

Add, the 9th playable character, to the next 2nd Job Class: Mastermind. As Add’s power and mastery over Nasod technology has grown, so has the strength and tenacity of his enemies. Unnerved at the growing threat, Add decides to destroy the limitations of the Arc Tracers Job class and become… Mastermind. Posted Oct 28, 2014 by KOG Games

Building the World of Moonrise

Moonrise

Some might ask, “Why bother with story? I just want to fight monsters.” I’ve always believed that good story can only help a game, even for players who don’t consciously pay attention to it. A cohesive, compelling world seeps into your unconscious mind, making the game more immersive, more intriguing, and ultimately more fun to hang out in for hours and hours.Posted Oct 22, 2014

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