| Accessibility |
12/03/07 |
Jumpgate Evolution
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The team from NetDevil's upcoming sci-fi MMORPG Jumpgate Evolution have provided us with this new edition of our dev journal series. This week's contribution uses a quote from Einstein to talk about accessibility in video games in general, and designing a sequel to a classic game.
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Guest Writer |
| AI |
11/19/07 |
Jumpgate Evolution
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In this Developer Journal, Herman Peterscheck, the Lead Producer of the upcoming MMORPG, Jumpgate Evolution, takes the time to talk to us about AI for the space-based game.
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Guest Writer |
| AI System: Nuts & Bolts |
01/16/08 |
Jumpgate Evolution
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Steve Hartmeyer, a programmer on NetDevil's upcoming Jumpgate Evolution, files this Dev Journal on the game's AI system.
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Guest Writer |
| Ambush Gameplay |
05/30/08 |
Pirates of the Burning Sea
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Kevin "Isildur" Maginn, Lead Designer for Pirates of the Burning Sea, has written a devlog explaining the original concept of ambush gameplay, or in other words, a gang of pirates sneaking up on a merchant vessel on the high sea. In the devlog he describes how the original design concept failed in practice, degenerating into what can more accurately be described ganking, and their current efforts to reduce the occurrence of ganking. |
Guest Writer |
| An Introduction to CoS: Part One |
03/20/08 |
Citadel of Sorcery
|
The team at MMO Magic has provided us witha great Developer Journal that gives us all an idea of what their game is all about. Today, we provide you with Part One of this journal, the introduction that will whet your apetite for Part Two, where the devs go into more detail about their plans.
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Guest Writer |
| Animation |
04/06/06 |
The Chronicles of Spellborn
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In this first Chronicles of Spellborn developer journal, Spellborn Lead Animator Michael Perdieus shows us his craft. |
Guest Writer |
| APB Update |
08/13/08 |
APB
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Chris Dye, the Community Manager for Realtime Worlds' upcoming MMORPG APB pens this developer journal that brings us up to speed on APB's development, their absence from this year's E3 and beta sign-ups. |
Guest Writer |
| Art Journal: Shorath Mesa |
03/13/08 |
The Chronicles of Spellborn
|
The folks at The Chronicles of Spellborn have released this new Art Journal focusing on the Shorath Mesa area of the game.
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Guest Writer |
| Artistic Evolution |
04/19/06 |
Pirates of the Burning Sea
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Bruce Sharp - the Lead Artist on Pirates of the Burning Sea - shows how the game's art has evolved. |
Guest Writer |
| Behind Velon Hollow |
07/09/08 |
Tabula Rasa
|
Tabula Rasa game designer Brian Hudson recently completed work on a new instance named Velon Hollow, where the minds of once intelligent beings have been overrun by an unknown toxin, turning them into ravenous zombies. In this dev journal, Brian shares his influences and inspirations in making this new replayable instance. |
Guest Writer |
| Being a Lead Designer |
02/09/07 |
Dreamlords: The Reawakening
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Jon Selin writes a great developer journal letting us in on the highs and lows of being the lead designer for an MMORPG. In this case, Dreamlords.
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Guest Writer |
| Better Together: Grouping Improvements in Book 13 |
04/14/08 |
Lord of the Rings Online
|
Book 13: Doom of the Last-king, the upcoming free content expansion for Lord of the Rings Online: The Shadows of Angmar, will feature a number of big changes and improvements to the way players find and assemble their fellowships, and Turbine has provided this non-exclusive dev journal which describes those changes. |
Guest Writer |
| Black Scorpion Profile |
09/13/05 |
City of Villains
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Cryptic sent out an interesting package that profiles one of the villains in the upcoming City of Villains: Black Scorpion. |
Guest Writer |
| Book 13: Welcome to Forochel! (or…How to Make a Region Without Trees) |
04/11/08 |
Lord of the Rings Online
|
Turbine has posted this great (and interesting) dev journal about designing Forochel from a World Builder's perspective. In MMO production, World Builders are the ones who populate the world withe verything from hills to rivers to buildings to deserts. |
Guest Writer |
| Book 14 Dev Journal: Moving the Fellowship |
07/18/08 |
Lord of the Rings Online
|
As the storyline in The Lord of the Rings Online goes ever on, the developers at Turbine have run into the problem of what to do with certain NPCs who move around a lot, specifically the Fellowship of the Ring. This latest Dev Journal from Turbine looks at how they solve these problems in Book 14. |
Guest Writer |
| Building a Guild City |
05/12/08 |
Age of Conan
|
The folks at Age of Conan have provided us with this new developer journal on the guild cities system. |
Guest Writer |
| Caster Classes |
05/04/06 |
The Chronicles of Spellborn
|
We continue to get word on The Chronicles of Spellborn. |
Guest Writer |
| Character Creation |
02/28/06 |
Hero's Journey
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Stephanie Shaver of Simutronics looks at character creation in Hero's Journey. |
Guest Writer |
| Chris Nengerman Developer Journal |
04/05/07 |
The Chronicles of Spellborn
|
Today, we kick off a multi-week series of features from the folks over at The Chronicles of Spellborn. This first developer journal is from Chris Nengerman who is the Lead Game Designer for The Chronicles of Spellborn.
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Guest Writer |
| Clan Feature: Brotherhood of Thieves |
07/20/06 |
9Dragons
|
The second clan feature from Ken Johnston and Steve Altman. |
Guest Writer |
| Clan Feature: Heavenly Demon Clan |
08/17/06 |
9Dragons
|
The fifth of six articles on the six clans of 9Dragons. |
Guest Writer |
| Clan Feature: Sacred Flower Clan |
08/10/06 |
9Dragons
|
The fourth of six clan features. |
Guest Writer |
| Clan Feature: Shaolin |
07/13/06 |
9Dragons
|
In the first of six articles, we learn about the Shaolin Clan. |
Guest Writer |
| Clan Feature: The League of Beggars |
07/27/06 |
9Dragons
|
Altman and Johnston present another clan in week three. |
Guest Writer |
| Clan Feature: Wu-Tang Clan |
08/24/06 |
9Dragons
|
The sixth and final weekly clan feature runs with perhaps the most famous of the six clans. |
Guest Writer |
| Classes: Bard, Cleric and Healer |
05/02/06 |
Hero's Journey
|
Lead Designer Stephanie Shaver pens another journal. |
Guest Writer |
| Combat |
11/22/06 |
9Dragons
|
This latest developer journal looks at the most basic system of them all: combat. |
Guest Writer |
| Combat for Beginners |
03/26/08 |
The Chronicles of Spellborn
|
The folks over at The Chronicles of Spellborn have released this great new Game Design Journal that focuses in on just what it is you, as a beginner, need to know about TCoS's unique combat system.
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Guest Writer |
| CoS Introduction - Part Two |
03/21/08 |
Citadel of Sorcery
|
Yesterday, the folks from MMO Magic presented the basics behind their upcoming MMORPG, Citadel of Sorcery. Today, they go into more detail about their plans for: PvP, Combat, Rces, Classes and more.
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Guest Writer |
| Crafting in 9Dragons |
07/13/06 |
9Dragons
|
In a double-bill, we also bring you this article on crafting in 9Dragons. |
Guest Writer |
| Crafting the Content of Forochel |
04/03/08 |
Lord of the Rings Online
|
The official Lord of the Rings Online website has a new developer journal concerning some of the elements of the upcoming Book 13, including solo info and info on the new area known as Forochel. |
Guest Writer |
| Creating the Veteran Rewards Program |
11/29/06 |
City of Heroes
|
The Lead Designer of City of Heroes talks about how they built the Veteran Rewards program. |
Guest Writer |
| Designing Fault Lever |
01/25/08 |
Tabula Rasa
|
Tabula Rasa world builder David Vargo guides us through the design process and philosophy behind the Fault Lever instance in Tabula Rasa. |
Guest Writer |
| Dev Diary #4 |
03/25/08 |
Face of Mankind: Rebirth
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Face of Mankind's Marko Dieckmann pens this new Dev Diary that outlines the general concept of their game in terms of both features and gameplay.
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Guest Writer |
| Dev Journal #1: Growth |
07/13/05 |
Pirates of the Burning Sea
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Russell Williams, the Executive Producer for Pirates of the Burning Sea, kicks off a new developer journal series. |
Guest Writer |
| Dev Journal #2 |
08/03/05 |
Pirates of the Burning Sea
|
Reaching milestones is the topic of Russell Williams' second developer journal, as he and the team prepare for PAX. |
Guest Writer |
| Dev Journal by Jessica Mulligan |
01/23/06 |
Ryzom
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The Executive Producer of The Saga of Ryzom talks about player-controlled content. |
Guest Writer |
| Dev Paper - Boomrocker Mechanaught |
06/24/08 |
Exteel
|
While it doesn't quite meet our requirements for listing, NCsoft's Exteel is certainly an idea that is appealing to MMO gamers. In this developer paper, the game's devs give tips and strategies for The Boomrocker Mechanaught, weapon highlights and the Defrosted Summit Battle Map. |
Guest Writer |
| Dev Paper - Trooper Mechanaught |
06/03/08 |
Exteel
|
While it doesn't quite meet our requirements for listing, NCsoft's Exteel is certainly an idea that is appealing to MMO gamers. In this developer paper, the game's devs give tips and strategies for Trooper Mechanaught, a weapons overview and the "last stand" battle mode. |
Guest Writer |
| Dev Profile Q&A: Haluk Diriker |
05/03/07 |
Age of Conan
|
The folks over at Funcom's Age of Conan have provided us with a new Developer Profile Q&A. This time around, AI Designer Haluk Diriker answers our questions as we get to know the folks behind their highly anticipated game.
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Guest Writer |
| Developer Journal |
02/13/06 |
Jumpgate
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Steve "Istvan" Hartmeyer, Jumpgate Developer, talks about the development of NetDevil's other game over the last few years. |
Guest Writer |
| Developer Journal #1 |
08/17/05 |
Ragnarok Online
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Cianar Cabos, a member of the Content/Update team for Ragnarok Online, provides us with this first developer journal. |
Guest Writer |
| Developer Journal #1 |
09/14/05 |
Kaneva
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Greg Frame, the Chief Gaming Officer over at Atlanta's Kaneva, writers for us a developer journal that explains the company's MMO engine. |
Guest Writer |
| Developer Journal #2 |
10/10/05 |
Ragnarok Online
|
Minsoo Lee writes a third person article about his role in the development of this MMORPG. |
Guest Writer |
| Developer Journal #3 |
09/07/05 |
Pirates of the Burning Sea
|
Russell Williams continues his log updates with another update on the progress of his piratey MMORPG. |
Guest Writer |
| Developer Journal #3 |
01/11/06 |
Ragnarok Online
|
Minsoo Lee returns with another developer journal from this MMORPG. |
Guest Writer |
| Developer Journal #4 |
10/20/05 |
Pirates of the Burning Sea
|
Russell Williams of Pirates of the Burning Sea returns with another developer journal. |
Guest Writer |
| Developer Journal #5 |
12/14/05 |
Pirates of the Burning Sea
|
Rayond Wood provides us with another peek behind the scenes. |
Guest Writer |
| Developer Journal #6 |
01/04/06 |
Pirates of the Burning Sea
|
Taylor Daynes and Troy Hewitt of FlyingLabs Software talk about the navigation system. |
Guest Writer |
| Developer Journal #7 |
02/15/06 |
Pirates of the Burning Sea
|
Johnathan "Mapmaker" White talks about his work. |
Guest Writer |
| Developer Journal #8 |
03/01/06 |
Pirates of the Burning Sea
|
A day in the life of a lead designer. |
Guest Writer |
| Dungeons to Run In |
10/15/07 |
Dungeon Runners
|
Today, the Dungeon Runners Dev Team has provided us with a new developer journal about the use of dungeons in, well, Dungeon Runners.
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Guest Writer |
| Episode 2 Information |
03/11/08 |
Cabal Online
|
The folks from Games Masters, the company behind the European version of Cabal Online, have sent over this developer journal with detailed information on the changes that came as a part of the Episode 2 update.
|
Guest Writer |
| Exclusive Dual Class System Journal |
07/28/08 |
Runes of Magic
|
The folks behind Runes of Magic have released ythis new developer journal outlining the game's dual class feature. |
Guest Writer |
| First, Hate Everything |
06/07/06 |
Pirates of the Burning Sea
|
The Producer of Pirates of the Burning Sea lets us in on a secret: he doesn't like MMORPGs. |
Guest Writer |
| Flight Dynamics |
01/09/08 |
Jumpgate Evolution
|
In this new Developer Journal, NetDevil Programmer Steve "Istvan" Hartmeyer talks about flight in their upcoming MMORPG, Jumpgate Evolution.
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Guest Writer |
| FlyingLabs At AGC |
09/20/06 |
Pirates of the Burning Sea
|
Our monthly dev journal has them giving their take on AGC. |
Guest Writer |
| Friday Night Fights Q&A |
07/21/08 |
Tabula Rasa
|
Friday Night Fights have been a popular event in Tabula Rasa since the game was in beta. NCsoft's Amy “Critters” Crider guides us through the evolution of the event, introduces the new boxing ring, and lets players know how they can join in. |
Guest Writer |
| Gracia Update Revealed |
07/15/08 |
Lineage 2
|
NCsoft has announced several changes to Lineage II with the upcoming Gracia update, which include the introduction of the Vitality System, and efforts to reduce 'the grind' and entry barriers to new players by allowing players to level faster. |
Guest Writer |
| Group Combat Missions |
04/14/08 |
Pirates of the Burning Sea
|
The folks from Flying Lab Software have released a new Dev Journal on their official site talking about Group Combat Missions. |
Guest Writer |
| Halloween Event |
11/08/06 |
Pirates of the Burning Sea
|
John Scott Tynes looks back at what the team did for Halloween. The brief journal includes some exclusive screenshots. |
Guest Writer |
| Hellbound Pet System Enhancements |
04/17/08 |
Lineage 2
|
The good folks over at Lineage II have provided us with this dev diary concerning the pet system enhancements that are coming with the Hellbound expansion due later this month. |
Guest Writer |
| Hellbound’s Steel Citadel |
04/07/08 |
Lineage 2
|
NCsoft recently prepared this non-exclusive dev journal which provides an overview of the Steel Citadel in Lineage II: The Chaotic Throne – The Kamael: Hellbound. Inside the dangerous Steel Citadel, players will need to take advantage of the new level 85 level cap to battle against the epic boss Beleth. |
Guest Writer |
| HJ Developer Journal |
06/20/06 |
Hero's Journey
|
A new developer journal from the people behind Hero's Journey. |
Guest Writer |
| How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre |
11/20/07 |
Dungeon Runners
|
As a companion to our Dungeon Runners Interview, the folks at NCsoft have also provided us with this Developer Diary giving us the development team's opinion on "How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre".
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Guest Writer |
| Instance Updates |
07/10/08 |
Lord of the Rings Online
|
The folks at Turbine's Lord of the Rings Online have released this new developer journal that talks about instancing in the upcoming Book 14 launch. |
Guest Writer |
| Interlude Dev Journal |
03/12/07 |
Lineage 2
|
Tim Tan, the Associate Producer for NCsfot's Lineage II: The Chaotic Throne, lets us in on the newest free update to the game, Interlude.
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Guest Writer |
| Introduction |
05/27/06 |
Hero Online
|
The team behind Hero Online introduces their game. |
Guest Writer |
| Invention System |
03/05/07 |
City of Heroes
|
Matt Miller, the Lead Designer for City of Heroes / City of Villains drops by to give us an exclusive developer journal about the game's Invention System. |
Guest Writer |
| Issue 11 - Standing Apart in a Crowd: Weapon Customization |
10/11/07 |
City of Heroes
|
Last week, we brought you an interview with Matt "Positron" Miller about the upcoming Issue 11 update from City of Heroes / Villains. Today, the folks behind the game have provided us with the story behind the new weapon customization that will make an appearance in Issue 11.
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Guest Writer |
| Issue 12: The Midnight Hour and Me |
04/30/08 |
City of Heroes
|
City of Heroes Senior Designer Joe Morrissey writes this developer journal telling us about the Midnight Squad, a group of heroes that has appeared in past lore, but makes their first appearance in Issue 12. |
Guest Writer |
| Items in 9Dragons |
11/02/06 |
9Dragons
|
Ken Johnston pens the latest developer journal from Acclaim's 9Dragons. |
Guest Writer |
| Jon-Enee Merriex Dev Journal |
05/04/07 |
Sword of the New World
|
Jon-Enee Merriex, a Game Master for K2 Network's Sword of the New World, stops by to give us this developer journal highlighting the game's "Multi-Character Control" feature.
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Guest Writer |
| Letter From the Director: Roadmap for the Future |
06/03/08 |
Age of Conan
|
The Age of Conan website has been updated with this letter from Age of Conan Game Director Gaute Godager. In the letter, Godager lays out plans for the game in the near future. |
Guest Writer |
| Life with Beta |
01/10/07 |
Pirates of the Burning Sea
|
Pirates of the Burning Sea Producer, John Scott Tynes, describes his "Life with Beta" in this newest developer journal. |
Guest Writer |
| Magma Caverns - Michael Hutchison |
05/20/08 |
Tabula Rasa
|
NCsoft has been kind enough to supply us with a pair of developer diaries discussing the rework of Magma Caverns. In this first diary, Lead World Designer Michael Hutchison gives us his take. |
Guest Writer |
| Martial Arts Combat |
03/30/06 |
9Dragons
|
In the first of a series of developer journals, we learn about combat. |
Guest Writer |
| Mekhi Mechanaught, Territory Control and Weapons |
04/03/08 |
Exteel
|
The folks from NCsoft have sent along this developer paper on the Mekhi Mechanagught, Weapon Highlights and Capture the Flag. While the robot battle game doesn't meet our criteria for listing, it certainly shares a number of traits with MMORPGs, including a persistent character. |
Guest Writer |
| Mini-Game Design in Stargate Worlds |
05/27/08 |
Stargate Worlds
|
Steve Williams of Firesky, the company creating the MMORPG Stargate Worlds, writes this dev log on the game's official page which highlights mini-games in the upcoming MMO. |
Guest Writer |
| Monsters |
04/13/06 |
9Dragons
|
In this journal, Ken looks at monsters in the game. |
Guest Writer |
| Monsters, Part Two |
04/27/06 |
9Dragons
|
Ken Johnston explains more about the monsters of 9 Dragons. |
Guest Writer |
| Moving Beyond the Wall |
05/06/08 |
Stargate Worlds
|
Nick LaMertina, a Sound Designer for Cheyenne Mountain Entertainment's Stargate Worlds has written a fantastic blog post over at the game's officil site. We have asked for permission to re-publish it here at MMORPG.com as it serves as a grreat example of a developer struggling to do the best job possible on a project and also of an artist struggling to ply his trade in the games industry. |
Guest Writer |
| Much Ado About Roleplay |
06/06/06 |
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