Sequels and Cataclysms
General - Column
Sometimes games come back, sometimes they're reborn, sometimes they're reworked. Garrett looks at this phenomenon in this edition of his weekly column.Posted Sep 2, 2009 by Garrett Fuller
Sometimes games come back, sometimes they're reborn, sometimes they're reworked. Garrett looks at this phenomenon in this edition of his weekly column.Posted Sep 2, 2009 by Garrett Fuller
In this week's column, Garrett Fuller discusses the life and easy death of MMOs in the current marketplace.Posted Aug 26, 2009 by Garrett Fuller
MMOs have always let people tweak their characters. Garrett looks at this and where it's been done well.Posted Aug 19, 2009 by Garrett Fuller
Garrett uses his column this week to talk about the upcoming BlizzCon and what surprises it might hold.Posted Aug 12, 2009 by Garrett Fuller
MMORPG.com's Garrett Fuller uses his column this week to talk about levelling in MMOs, and what might be done to make it more accessible to casual players while not removing all of the fun for players with more gaming time.Posted Aug 5, 2009 by Garrett Fuller
In his most recent column, MMORPG.com's Garrett Fuller looks at the achievement system in Blizzard's World of Warcraft and talks about how its current use might be affecting the social aspects of the game.Posted Jul 29, 2009 by Garrett Fuller
Garrett looks at PvP, what kinds are out there and why people do it in this week's column.Posted Jul 22, 2009 by Garrett Fuller
It's a tight rope for developers. How do you make players feel strong early, without giving them too much, too soon?Posted Jul 15, 2009 by Garrett Fuller
A new weekly column debuts, as Garrett Fuller looks at heroism in MMOs and whether or not they succeed in making gamers feel special.Posted Jul 8, 2009 by Garrett Fuller