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In this week's edition of Garrett Fuller's Wednesday column, he takes a look at what he calls "The Rise of the Indy MMO" and four games that exemplify it: Wizard 101, Fallen Earth, Global Agenda and Alganon.Posted Sep 30, 2009 by Garrett Fuller
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PvP has been missing something lately and Garrett thinks he knows what it is. The thrill of the hunt.Posted Sep 23, 2009 by Garrett Fuller
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Garrett Fuller returns with his column this week revolving around opportunities for careers within the gaming industry both from the inside and out.Posted Sep 16, 2009 by Garrett Fuller
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Developers need to listen more closely to their players, says Fuller in this week's column. He looks at how the process works and what can be done to improve it.Posted Sep 9, 2009 by Garrett Fuller
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Sometimes games come back, sometimes they're reborn, sometimes they're reworked. Garrett looks at this phenomenon in this edition of his weekly column.Posted Sep 2, 2009 by Garrett Fuller
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In this week's column, Garrett Fuller discusses the life and easy death of MMOs in the current marketplace.Posted Aug 26, 2009 by Garrett Fuller
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MMOs have always let people tweak their characters. Garrett looks at this and where it's been done well.Posted Aug 19, 2009 by Garrett Fuller
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Garrett uses his column this week to talk about the upcoming BlizzCon and what surprises it might hold.Posted Aug 12, 2009 by Garrett Fuller
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MMORPG.com's Garrett Fuller uses his column this week to talk about levelling in MMOs, and what might be done to make it more accessible to casual players while not removing all of the fun for players with more gaming time.Posted Aug 5, 2009 by Garrett Fuller
In his most recent column, MMORPG.com's Garrett Fuller looks at the achievement system in Blizzard's World of Warcraft and talks about how its current use might be affecting the social aspects of the game.Posted Jul 29, 2009 by Garrett Fuller
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Garrett looks at PvP, what kinds are out there and why people do it in this week's column.Posted Jul 22, 2009 by Garrett Fuller
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It's a tight rope for developers. How do you make players feel strong early, without giving them too much, too soon?Posted Jul 15, 2009 by Garrett Fuller
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A new weekly column debuts, as Garrett Fuller looks at heroism in MMOs and whether or not they succeed in making gamers feel special.Posted Jul 8, 2009 by Garrett Fuller