Taking a Break and A Triumphant Return
General - Column
MMORPG.com's Garrett Fuller uses his column this week to talk about MMO burn-out and what companies could be doing to welcome players back after a break.Posted Oct 28, 2009 by Garrett Fuller
MMORPG.com's Garrett Fuller uses his column this week to talk about MMO burn-out and what companies could be doing to welcome players back after a break.Posted Oct 28, 2009 by Garrett Fuller
In this week's column, Garrett Fuller asks readers what criteria they use when choosing their next MMO and details his own personal philosophies in that area.Posted Oct 21, 2009 by Garrett Fuller
MMORPG.com's Garrett Fuller uses his column this week to take a look at the over-marketing of MMORPGs and the problems that it can cause, including what Fuller describes as "The Beta Effect".Posted Oct 14, 2009 by Garrett Fuller
This week, Garrett looks at the idea of scaling raid instances in World of Warcraft and how it would help his experience.Posted Oct 7, 2009 by Garrett Fuller
In this week's edition of Garrett Fuller's Wednesday column, he takes a look at what he calls "The Rise of the Indy MMO" and four games that exemplify it: Wizard 101, Fallen Earth, Global Agenda and Alganon.Posted Sep 30, 2009 by Garrett Fuller
PvP has been missing something lately and Garrett thinks he knows what it is. The thrill of the hunt.Posted Sep 23, 2009 by Garrett Fuller
Garrett Fuller returns with his column this week revolving around opportunities for careers within the gaming industry both from the inside and out.Posted Sep 16, 2009 by Garrett Fuller
Developers need to listen more closely to their players, says Fuller in this week's column. He looks at how the process works and what can be done to improve it.Posted Sep 9, 2009 by Garrett Fuller
Sometimes games come back, sometimes they're reborn, sometimes they're reworked. Garrett looks at this phenomenon in this edition of his weekly column.Posted Sep 2, 2009 by Garrett Fuller
In this week's column, Garrett Fuller discusses the life and easy death of MMOs in the current marketplace.Posted Aug 26, 2009 by Garrett Fuller
MMOs have always let people tweak their characters. Garrett looks at this and where it's been done well.Posted Aug 19, 2009 by Garrett Fuller
Garrett uses his column this week to talk about the upcoming BlizzCon and what surprises it might hold.Posted Aug 12, 2009 by Garrett Fuller
MMORPG.com's Garrett Fuller uses his column this week to talk about levelling in MMOs, and what might be done to make it more accessible to casual players while not removing all of the fun for players with more gaming time.Posted Aug 5, 2009 by Garrett Fuller
In his most recent column, MMORPG.com's Garrett Fuller looks at the achievement system in Blizzard's World of Warcraft and talks about how its current use might be affecting the social aspects of the game.Posted Jul 29, 2009 by Garrett Fuller
Garrett looks at PvP, what kinds are out there and why people do it in this week's column.Posted Jul 22, 2009 by Garrett Fuller
It's a tight rope for developers. How do you make players feel strong early, without giving them too much, too soon?Posted Jul 15, 2009 by Garrett Fuller
A new weekly column debuts, as Garrett Fuller looks at heroism in MMOs and whether or not they succeed in making gamers feel special.Posted Jul 8, 2009 by Garrett Fuller