Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,429 Users Online:0
Games:760  Posts:6,316,329

Advertisement

Exclusive Columns

Columnists - Matt Miller

In this bi-weekly column, Matt "Formerly Known as Positron" Miller of City of Heroes fame seeks to clue MMO gamers in on the minds of developers, their decisions, and what it's like to craft these massive games.

Why Do Players Leave MMOs?

General -  Column

It happens to all of us, it’s probably happened to you. No MMO is immune to it, but some do it better than others. There comes a point when a player stops playing the game, they log off one day and simply never log back in. The fact remains that they have stopped playing the game for whatever reason, and that reason is something that the game developers would LOVE to know.Posted Jan 21, 2014 by Matthew Miller

MMOs - A One Stop Shop for Your Imagination

General -  Column

All video games are fantastic outlets for feeding escapist desires. They allow us to visit different worlds, become different characters, and partake in epic tales of adventure. One thing that most video games lack is the ability to mold and craft and personalize the experience. This is where MMOs really separate themselves from the herd. MMOs allow users to create as well as consume.Posted Jan 7, 2014 by Matthew Miller

My Year in Review

General -  Column

As 2013 winds to a close, we often take a few moments to review the events of the preceding days. Matt Miller takes a look back at his 2013. See how his year fared and then leave us thoughts on your year in the comments.Posted Dec 24, 2013 by Matthew Miller

Player Behavior & Fluid Dynamics

General -  Column

Action for reward is a stock-in-trade with all MMOs. Players want to be rewarded for their time spent but it's a conundrum for developers. See how the issue is viewed and addressed in Matt Miller's latest column. Posted Dec 10, 2013 by Matthew Miller

The Directed Experience

General -  Column

Tabletop gamers will understand what we mean when we say "directed experience" by fondly remembering their favorite Dungeon Masters of yore. In today's column, Mark Miller talks about how MMOs of today could benefit from a more directed experience for players. Find out what else he thinks on the topic and then leave your ideas in the comments.Posted Nov 26, 2013 by Matthew Miller

Designing for the Theme

General -  Column

Story. Lore. Theme. All of these are critical components to any MMO, and features that make the games we play somehow seem more "real" when tied in with mechanics. In his latest column, Matt Miller talks about this and much more. Read on before heading to the comments.Posted Nov 12, 2013 by Matthew Miller

Charity

General -  Column

In his latest column, industry veteran Matt Miller takes a look at the notion of charitable action and giving as it relates to gamers and gaming. See what he has to say and then leave us your thoughts in the comments.Posted Oct 29, 2013 by Matthew Miller

What Makes Me Monetize

General -  Column

Monetization in today's era of the free to play MMO is always a hot topic. In his latest column, Matt Miller takes a look at what he believes makes sense for moetization. See what he thinks before adding your own ideas to the comments.Posted Oct 16, 2013 by Matthew Miller

Artificial Intelligence?

General -  Column

Artificial 'intelligence' is that which moves the enemies we fight. Some players want more intelligent AI, some not so much. In his latest column, Matt Miller takes a look at AI and the arguments presented by both sides. Read on and then leave your AI thoughts in the comments.Posted Oct 1, 2013 by Matthew Miller

My Time with Hearthstone

General -  Column

Hearthstone is Blizzard's latest addition to its stable of games, a trading-card game to boot. In his latest column, Matt Miller talks about his experiences in Hearthstone. See what he's got to say to see if you agree and then head to the comments to chat.Posted Sep 17, 2013 by Matthew Miller

How I Roll

General -  Column

It's a rare treat to get a peek inside the gaming world of some of the genre's best minds. In our latest Matt Miller column, he tells us about his rig and much more. Check out "How I Roll" and then leave your thoughts in the comments.Posted Sep 3, 2013 by Matthew Miller

Anticipation

General -  Column

Anticipation is something that drives most of us to buy the games we play. In his latest column, industry insider, Matt Miller, takes a look at the phenomenon both from the positive and not-so-hot sides. See what you think and then head to the comments to chat.Posted Aug 20, 2013 by Matthew Miller

Alt-ism

General -  Column

Creating "alts" or "twinks" or additional characters in any MMO is a ton of fun. In his latest column, Matt Miller takes a look at the notion of alts and offers some great insight. Read on before heading to the comments.Posted Aug 13, 2013 by Matthew Miller

The Return

General -  Column

Everyone's done it: Played a game to death and then moved on only to come back at a later date. In his latest piece, MMORPG.com columnist Matt Miller talks about "The Return" of the prodigal player. See what he's got to say before heading to the comments to tell of your "return" stories.Posted Jul 23, 2013 by Matthew Miller

Newbies

General -  Column

Everyone was, at one time or another, a newbie in their chosen MMO. How those newbs are treated can literally make or break a game. In his latest column, Matt Miller takes on the issue of Newbies and much more. Read on and then share some of your newbie experiences in the comments.Posted Jul 9, 2013 by Matthew Miller

A Death in the Family

General -  Column

Death is never more than a whisper away. We who are gamers and who make connections around the globe are only now beginning to come to terms with the impact of real-world deaths of some of our internet friends. In his latest column, Matt Miller talks about the death of a City of Heroes friend. Posted Jun 25, 2013 by Matthew Miller

Crowdfunding

General -  Column

In his latest column for MMORPG.com, industry insider Matt Miller takes a look at the latest fad in game development: Crowdfunding. See what Matt thinks before heading to the comments to add your voice to the conversation.Posted Jun 11, 2013 by Matthew Miller

Tutorials

General -  Column

Most games these days don't have a long time to make a "first impression" on a player. Tutorials, while perhaps never revisited, are important to draw in potential customers. In his latest column, Matt Miller takes a look at the tutorial from all sides. Read on!Posted May 28, 2013 by Matthew Miller

Levels

General -  Column

There is no question that leveling in an MMO is one of the main features of any game. In his latest column, Matt Miller talks about levels and leveling and much more. See what Matt has to say before launching into the comments to continue the discussion.Posted May 14, 2013 by Matthew Miller

Becoming a Designer - Part Two

General -  Column

In the second part of Becoming a Designer, Matt Miller talks more about what aspiring developers need to do to make their dreams come true. Read on and then offer your ideas in the comments.Posted Apr 29, 2013 by Matthew Miller

Pages(2): 1 2