Trending Games | Trove | Elder Scrolls Online | Guild Wars 2 | Shroud of the Avatar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,767,985 Users Online:0
Games:720  Posts:6,186,549

Advertisement

Exclusive Columns

Columnists - Michael Bitton

MMORPG.com's Community Manager Michael Bitton gives us his thoughts and opinions on the happenings in and around the world of MMORPGs.

MOBA Fatigue

General -  Column

The onslaught of MOBAs from every developer out there has resulted in more than a few moans and groans from gamers and press alike. MOBA fatigue seems to have set in. We’re at a point now that articles questioning the need for a new MOBA regularly come immediately alongside their announcements. Posted Jul 16, 2014 by Michael Bitton

Lightning Strikes Twice with Storm

Marvel Heroes 2015 -  Column

Gazillion has steadily undertaken the task of reviewing and reworking each and every hero in Marvel Heroes over the past year, with priority given to the starter characters players choose from when entering the game. This massive slate of reviews is nearing completion and the latest review to hit was for everyone’s favorite weather witch: Storm.Posted Jul 2, 2014 by Michael Bitton

Project Zomboid -- A Steam Summer Sale Gem

General -  Column

A bit of peer pressure from my group of friends got me to break down and pick up 7 Days to Die during the sale, but I did not last long with that title. What it did do for me, however, is give me a bit of an itch for a zombie game experience, and that’s when I noticed Project Zomboid on sale for $10. Posted Jun 26, 2014 by Michael Bitton

Marvel Heroes Team Ups We'd Like to See

General -  Column

Gazillion has a 2014 Team Up Advance Pack for sale in Marvel Heroes that allows players to pre-purchase the main slate of team-ups coming this year so we more or less know which team-ups we’ll be able to acquire this year (aside from surprises, of course). With that in mind, I’d like to share a couple of team-ups I’d like to see Gaz add to Marvel Heroes in the future. Feel free to share your own shortlist in the comments.Posted Jun 18, 2014 by Michael Bitton

My Best and Worst of E3 2014

General -  Column

Another year, another E3, but this time I’m not at the show. Like the rest of you, I’ve been fixated on every stream and piece of information I can find. Overall, I can say this year’s E3 is turning out to be an OK show, but nothing altogether spectacular. Posted Jun 11, 2014 by Michael Bitton

My First Foray Into Fantasy Sports with LCS

General -  Column

I never got fantasy sports. I saw the posts come across my feed all the time and watched as my friends became insufferable once their fantasy football leagues picked up, but I just never saw the appeal. It all seemed a bit silly. Well, now I think I’ve become that insufferable friend – only with something far nerdier: fantasy League of Legends.Posted May 21, 2014 by Michael Bitton

Marvel and the Unfortunate State of ‘Social Games’

General -  Column

Even with the F2P model now popular in the West, social game developers continue to take the consumer hostile approach with their games, monetizing anything they possibly can. The games themselves, on the other hand, have been evolving. Games like Playdom’s Marvel Avengers Alliance are actually well crafted experiences full of content and nuanced gameplay. Posted May 14, 2014 by Michael Bitton

Thank You, City of Heroes

City of Heroes -  Column

The 10th anniversary of City of Heroes’ release came and went with not much more than a whisper. The game is dead and so the usual jubilation and of course, events to go along with such a momentous occasion, were nowhere to be found. It’s a bittersweet thing to reflect upon. There just wasn’t anything like City of Heroes, and to this day, there still isn’t.Posted Apr 30, 2014 by Michael Bitton

The Hearthstone of MOBAs

Heroes of the Storm -  Column

If you haven’t played Heroes before but you have MOBA experience, it’s pretty easy to look at some of the things Blizzard is doing with Heroes and say they’re dumbing things down to reach an even broader audience. I’ll remind you again, the same was said for Hearthstone, and clearly there is more to that story. Posted Apr 23, 2014 by Michael Bitton

PAX East Approaches!

General -  Column

The gaming show season truly kicks off this week with PAX East in Boston, and as always we’ll be covering all the stuff you care about at the show. With PAX just days away, I wanted to take some this week to highlight some of the things I’m looking forward to most at the show.Posted Apr 9, 2014 by Michael Bitton

The Superheroic MOBA

Infinite Crisis -  Column

Games like SMITE change things up from the League formula by offering a unique third person perspective, but you don’t necessarily have to change things that much to create a satisfying experience, and that’s where Turbine’s Infinite Crisis comes in for me. Posted Apr 2, 2014 by Michael Bitton

The ESO Post-Launch Wishlist

Elder Scrolls Online -  Column

Yep. We aren’t even live yet and I’m already looking ahead to what’s next for The Elder Scrolls Online. That’s not to say that I feel the game is deficient in launch features, but half the excitement of playing a new MMO is pondering about where it will go next. I’ve got a couple of things I’d like to see, so let’s jump into it.Posted Mar 29, 2014 by Michael Bitton

League's Team Builder is Promising

League of Legends -  Column

I love League of Legends, but it’s no secret that the game’s community can be incredibly toxic. I’ve been playing LoL since beta and every couple of months I have to take a break from the game as I can only take so much toxicity. Last year, I decided to take a break between Season 3 and Season 4, but then I learned of Riot Games’ plan to implement a Team Builder feature that endeavored to help address one of the primary sources of toxicity in League of Legends: champion select. Posted Mar 12, 2014 by Michael Bitton

ESO's Addon Conundrum

Elder Scrolls Online -  Column

Traditionally, at least for the MMO genre, the more information available to players via the game’s UI, the better. As a result, MMO UI designs often end up being deficient in some way, and depending on how much foresight the developers had, the UI is maligned and rigidly remains as is, or the UI is moddable and the player community releases a slew of mods to shore things up. Posted Mar 5, 2014 by Michael Bitton

Will Darkness Fall on the Imperial City?

Elder Scrolls Online -  Column

If you tried to enter the Imperial City in Cyrodiil during any of the recent Elder Scrolls Online beta tests, you were probably disappointed to find out that it wasn’t actually possible to do so. While you get to fight a dramatic looking Daedric Titan at the entrance, defeating said Titan will only lead you to a passage blocked off by a (lethal) magical barrier. It’s clear that Zenimax Online is reserving this space for something significant, but what? Posted Feb 20, 2014 by Michael Bitton

ESO: It’s The Little Things

Elder Scrolls Online -  Column

Last week, the press was finally given an opportunity to weigh in on The Elder Scrolls Online with a torrent of previews that flooded the interwebs. The response was decidedly mixed overall, but personally, I can say I’m a fan of what I’ve played so far. Even after putting in time for my previews, I played quite a bit more of ESO over this past weekend and I found myself consistently surprised at all the little things that added up to make an experience I was already enjoying even better.Posted Feb 12, 2014 by Michael Bitton

Final Fantasy Returns with...Bravely Default?

General -  Column

There’s an Elder Scrolls Online beta weekend coming up this Friday and while I would normally be excited to get in and play, I’m even more excited to finally get my hands on Bravely Default, which releases in North America on the same day. Posted Feb 5, 2014 by Michael Bitton

Why You Should Give Marvel Heroes Another Look

General -  Column

When we gave Marvel Heroes a 5.6 in our review last June, the game most certainly deserved it. In fact, when I first saw MH at a game convention around six months before launch, I thought it looked terrible. I eventually got a chance to play in the beta and the game was definitely rough, but I could see the potential as it improved towards launch. Still, those improvements weren’t enough, and the game launched a hot mess.Posted Jan 15, 2014 by Michael Bitton

My Take on the 'Big Three' MMOs of 2014

General -  Column

Last week, we discussed why 2014 would be an awesome year for MMOs. The big three MMO releases of the year were mentioned, but took a backseat to some other interesting developments. Today, community manager Mike Bitton offers his take on the three AAA MMOs we're all watching closely.Posted Jan 8, 2014 by Michael Bitton

2014: A Big Year for MMOs

General -  Column

2013 wasn't an incredibly exciting time for the MMO genre, but 2014 is poised to be an incredible year by comparison. Read on to find out why!Posted Jan 2, 2014 by Michael Bitton

Pages(4): 1 2 3 4 Next » Last