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Exclusive Columns

Columnists - Bill Murphy

MMORPG.com's Bill Murphy gives us his thoughts and opinions on the happenings in and around the world of MMORPGs.

Be Thankful for What We Have

General -  Column

Hey folks. This is going to be a quick column today. I know not all of our readers are from the US, but the majority of the staff is, so we’ll be busy stuffing ourselves full of spirits and merrymaking with families… and playing games before we go comatose on tryptophan. But before we do that, let’s take a moment to be thankful for you, and for the games we love.Posted Nov 27, 2014 by William Murphy

The Beginning and Present of MMORPG.com

General -  Column

Earlier this week, Nilden had an awesome idea and one that we honestly should have been doing sooner. Basically, we’re going to start using my column space here as a “Letter to the Editor” sort of piece. For this week, we’re going back to 2001 and the beginning of MMORPG.com. Read on to learn some history of our site and some perspective on its future as well.Posted Nov 13, 2014 by William Murphy

You Got Your RPG in my Sports Game

General -  Column

This may or may not matter to some of you, as I do not know who here plays games like NHL, NBA2K or Madden outside of their MMO and RPG habits. But recently, after years away from sports games, I picked up both this year’s Madden and NBA 2K15. I have a history with both games, but what I found in this years’ versions hit me right in the nerdy bone. It’s like the funny bone, but instead of jokes it’s RPGs, Star Wars references, and comics that tickle this one. Posted Oct 13, 2014 by William Murphy

Blizzard’s Titan is Dead

General -  Column

Luckily, the MMO is not as dead as Blizzard’s Project Titan. It seems like it can’t be true, right? After seven years of development, reassessing, and waiting… Blizzard is officially canceling Project Titan. As they did with Warcraft Adventures and Starcraft: Ghost, it seems the legendary studio just didn’t see the merit in making Titan a reality… at least right now. Polygon broke the story today, and I think I can speak for many when I say it made me really sad. Posted Sep 23, 2014 by William Murphy

What's Destiny's Destiny?

Destiny -  Editorial

Launch day is here. You may even already be playing, or watching someone play, Bungie's new quasi-MMO shooter Destiny. Our own Bill Murphy was in all day yesterday, and has some launch-day thoughts on Bungie's big new IP. Read on.Posted Sep 9, 2014 by William Murphy

Fond Memories of World of Warcraft’s Early Days

World of Warcraft -  Column

For me, my 2004 game was World of Warcraft. I eagerly awaited both EQ2 and WoW, but after getting into the Closed Beta for the latter, my fate was sealed. Everything about those early Azerothian days seems great in hindsight… until I remember why I quit the first time (lack of level 60 content). But today, I thought I’d pull out one of my fondest Azerothian memories from the fall and winter of 2004, when we were all noobs slinging Chuck Norris jokes in General Chat.Posted Aug 12, 2014 by William Murphy

Questing to Monotony

General -  Column

I’m not a partisan MMO gamer. I’ll play a sandbox, a themepark, an Action MMORPG, or anything that offers me fun when I boot up the title. But if there’s something made clear by recent MMO offerings, it’s this: traditional questing as a means of progression is really getting tired. Posted Jul 30, 2014 by William Murphy

ArcheAge - Why You Questing, Bro?

ArcheAge -  Column

ArcheAge is going to be a divisive game… just not for the reasons you might think. We spent some time with the first of several closed beta events for Trion’s upcoming North American release of the game, and we’re suitably enamored. But there’s a sneaking suspicion we all have about ArcheAge: we’re afraid that its underlying complexity is going to be hidden by the upfront simplicity of its questing and PVE design.Posted Jul 23, 2014 by William Murphy

The Self-Playing MMO Scourge

General -  Column

There are way too many MMOs these days. No, scratch that. There are way too many terrible, no-good, self-playing, web-based clones of clones MMOs these days.Posted Jul 16, 2014 by William Murphy

Watch Dogs: The Story is a Hack, But the Game is Fantastic

General -  General

Ubisoft’s Watch_Dogs is not what I expected to call an RPG. In fact, we’re not even going to list the game here on our new RPG game list. But if the series keeps on its current path, we just might have to revisit that decision. Ubisoft sent me a copy for my PS4 (unexpectedly), and when I booted it up I was pleased to find an open world modern day RPG.Posted May 29, 2014 by William Murphy

Gauging the Critical Reception

WildStar -  Editorial

Earlier this week, I and some other team members here at MMORPG were trying to guess just where the game would land in terms of critical acclaim. We were pretty evenly divided into two camps. One side believes that WildStar will sit in the 80s, and the other side of the argument thinks that Carbine’s freshman game will fall somewhere in the mid-70s due to backlash that other recent MMO releases have been receiving. Posted May 8, 2014 by William Murphy

Heroes of the Storm Refines the MOBA

Heroes of the Storm -  Preview

Blizzard's Heroes of the Storm recently entered a small "technical alpha", and I managed to somehow luck out and snag a key. I've been playing the game pretty much any chance I get since Friday, quite possible because it seems Blizzard's done it once again. They've taken what makes a genre work, extracted the good and left out what some might consider the bad. Read on to find out why it's eating up all my free time.Posted Mar 17, 2014 by William Murphy

Too Much Hand-Holding?

WildStar -  Editorial

WildStar doesn’t hold your hand… it drags you by every body part in a million different directions and can leave you feeling absolutely torn on what it is you should be doing. My question for Carbine and you all is: does WildStar point the player in too many divergent directions or is more always better in an MMO trying to please so many playstyles?Posted Mar 10, 2014 by William Murphy

MMO + RPG

General -  Column

From here on out, you might see a lot more RPG coverage, that's without the MMO, on MMORPG.com. Today, Managing Editor Bill Murphy lays out why and what it means for the MMORPG coverage you've come to know and love. TLDR? It doesn't mean much. Read on!Posted Mar 3, 2014 by William Murphy

I’m OK with ESO Faction Turncoats

Elder Scrolls Online -  Column

There’s been a lot of controversy lately about “faction turncoats”. What’s funny to me is that this is the kind of thing players have been dying for Zenimax to allow. But now that we have it, the folks who wanted factions to remain race-locked are now speaking out about how they think this move is a.) A cash grab or b.) Somehow wronging the lore or c.) Breaking the game’s PVP. Parties are crying over a bit of spilt milk but this is all better for the game.Posted Feb 14, 2014 by William Murphy

Why Can't I Get Into Hearthstone?

Hearthstone: Heroes of Warcraft -  Column

Hearthstone: Heroes of Warcraft is the current "it-game" around the online gaming space, and for the life of him... Bill can't figure out why. So today, he's going to kvetch about how he can't get into the game, and ask you all for tips on how to get more enjoyment from Blizzard's wildly popular online TCG. Read on and educate Bill!Posted Nov 1, 2013 by William Murphy

Why So Many MMOs Disappoint

General -  Column

No this isn't a religious column from Bill Murphy this week. Instead, it's a quick look at why we as MMO gamers always seem to be waiting for the next big thing, instead of enjoying what we do have while looking forward. Read on, see if you agree, and leave a note in the comments.Posted Sep 30, 2013 by William Murphy

The Future of Online Games

General -  Column

During PAX Prime, we held our annual Future of Online Games panel. The panelists were from all over the industry, and our own Managing Editor took a few key points home from the discussion. Read on to see what those were.Posted Sep 5, 2013 by William Murphy

The Importance of Achievement

General -  Column

In today's MMO space, much of what made the genre great has been taken out, namely the will to -achieve- things as opposed to being given them. In his latest column, our Managing Editor Bill Murphy talks about why achievement is important and why it matters. See if you agree before leaving your thoughts in the comments.Posted Aug 20, 2013 by William Murphy

EQNext's Time to Shine

EverQuest Next -  General

Now that Blizzard has pushed any further information and development of its 'Titan' MMO to the distant future, it's time for EverQuest Next to take the spotlight. Check out our thoughts on the subject before heading to the comments to discuss.Posted May 30, 2013 by William Murphy

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